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![]() Nemesis of Reason
Probably my favorite game of any platform. This thread spins off of a short tangent from an RP discussion, in which we were talking about all the fun ways to abuse Progenitus and its "Protection from Everything" ability. Come to think of it, is Protection from Everything a trope?
Anyways, this threa dis for stories, ideas, and general banter. Feel free to go on and on about absurd casual ideas, standard, extended, EDH, Vintage, whatever format you want. Perhaps discuss the latest Duel Deck announcement, Lilliana vs. Garruk (which I am very excited about).
As for me, since EDH is one of my favorite formats, I'm going to offer up my Uril, the Miststalker deck as a prime example of how to build an EDH deck around a general. Running about 15 mana ramp spells and close to 40 aura enchantments, it plays the super-shroud 5/5 on turn three, then proceeds to pump it to obscene levels and attack with it on turn 4. The deck's surprising consistency and speed caught most of my playgroup completely off-guard, as EDH is typically a very slow format. Uril can, with the right enchantments, become lethal on turn 4, dealing 22 points of damage. It's fairly impressive.
"Seasons don't fear the Reaper. Of course not. Seasons aren't alive. You are, though . . ."
-Reaper King
edited 2nd Jun '09 4:27:01 PM by Theoneknownasme ![]() Nemesis of Reason
Believe me, I went through the same thing a little over a year ago. I started playing during Morningtide, only three blocks before Alara. It takes a while to begin to understand the game, and even longer to be able to recognize powerful cards at a glance.
Best card in standard right now? Windbrisk Heights. A land. Go figure.
Also notable is that for the first time in a while a deck running 40 lands in 60 cards is tier 1. It's absurd, but Seismic Swans Cascade could become a dangerous deck with a little more tweaking. I think it's a little too slow to beat B/W tokens, though.
As for casual, my favorite deck is scarecrow tribal. Reaper King is my favorite card, and the deck is shockingly powerful in multiplayer. With mass artifact recursion and a devastating mid-range control game that can handle any targetable permeation and even token swarm decks, it's often an early target for everyone else because of its ability to lock down games.
I never blow up land, though, because land destruction is no fun for anyone. That is, unless the deck explodes into its game-ending Finishing Move (which it rarely uses any more). My record is vindicating 64 permanents by playing a single card. (Reaper King's triggered ability gives you a vindicate whenever a scarecrow comes into play under your control.) Think Roar of Reclamation.
"Seasons don't fear the Reaper. Of course not. Seasons aren't alive. You are, though . . ."
-Reaper King
edited 2nd Jun '09 5:48:37 PM by Theoneknownasme ![]() Nemesis of Reason
Why no Saproling decks? My roommate has a fungus deck that he's very proud of, and it is quite dangerous. Alara-block Jund decks are also pretty decent, and the dragons love to eat saprolings just as much as goblins.
As for my early experience, It would be an understatement to say I play with some strong players. Most of them consistently play standard and extended, several are judges. I'm actually planning on becoming a judge myself at the end of the summer so I can judge our club's weekly events.
"Seasons don't fear the Reaper. Of course not. Seasons aren't alive. You are, though . . ."
-Reaper King
![]() Nemesis of Reason
Play Infest. If he can't give his hordes haste, cheap dumpy black and red wraths like that will punish him for wasting your time. If he's got a non-infinite combo that takes that long to execute, disrupting it shouldn't be too difficult. Can you tell me what he's using?
"Seasons don't fear the Reaper. Of course not. Seasons aren't alive. You are, though . . ."
-Reaper King
edited 2nd Jun '09 6:53:06 PM by Theoneknownasme ![]() Nemesis of Reason
My play group constantly talks about the need for people to run disenchant effects main-deck. Most decks use at least a few artifacts, so it's not a bad idea. The only decks that our playgroup really can't stand are Stasis decks, because we love multiplayer and stasis in multiplayer is absolutely stupid. Games can take hours. Other than that we really don't bar decks from being played.
Naturalize is your friend. Cheap, efficient, multi-purpose removal. Especially in Alara block where a third of the cards are artifacts anyways. I know a lot of people that main-deck Naturalize in limited events featuring Reborn because they know it will hit something. If nothing else, it hits a boarderpost.
I have a deck the produces infinite saprolings and gives them haste. It also puts infinite counters on Jace Beleren, deals infinite damage with triskelion, and dumps infinite charge counters onto Darksteel reactor. Gilder Bairne FTW!
"Seasons don't fear the Reaper. Of course not. Seasons aren't alive. You are, though . . ."
-Reaper King
![]() quidf scire vis?
All this talk about Magic makes me want to try it, but
A) TCGs are a moneysink
and
B) I wouldn't have anybody to play with.
![]() Nemesis of Reason
Combos being disruptable is a major part of the game. If they weren't everyone would play combo and nobody would have fun. Any number of things can ruin a particular deck. Sanity Grinding deck hates Pithing Needle. Almost all combos hate Thought Hemorrhage. Quillspike combo hates cheap removal. Swans hates 5-color control.
Everyone hates Affinity.
Part of playing combo is trying to make it go off correctly even with your opponents trying to hinder you in every way possible.
As for the price, it can be expensive to play competitively, but building a few casual decks really is not too tough or expensive. Finding a play group can be hard. If you want to get into it, try using the Magic website to find a local store that holds FN Ms. Don't play in any FN Ms until you've learned more about the game, but play casual games with the people who show up for them.
"Seasons don't fear the Reaper. Of course not. Seasons aren't alive. You are, though . . ."
-Reaper King
![]() The Torterra Moves!
I haven't collected actual cardboard since Onslaught, but I still dabble in the game, mainly via Magic Workstationedited 2nd Jun '09 11:22:43 PM by GG Crono "Honesty is the best policy but insanity is a better defense."
![]() Stone Head of Confusion
The new core set, as it turns out, isn't going to be called "11th edition." It's going to be called Magic 2010edited 26th Jun '09 7:23:40 PM by itsmeyouidiot It would be a lot easier for me if you imagine there's something funny or interesting here.
![]() equatic quadration
Aww, mana burn was fun. I had a deck that incorporated that. Just as the opponent's turn ends, I "donate" one or two points. Don't know what to do with it? Too bad for you then, mana burn!
Not very efficient or reliable (sometimes it ends up helping them after all) when it comes to dealing damage. But who cares, it's fun!
Am I hurting? Am I sad? Should I stay or should I go?
I've forgotten how to tell. Did I ever even know?
![]() Planescape Hijack
Mana burn being changed is almost nothing. What really gets me is that they changed combat damage going on the stack, which was one of the most fun mechanics to play with. "Damage on the stack and...*plays a card* fuck you."
But apparently it didn't work that way when Mogg Fanatic was actually printed, so, I guess I will content myself with that knowledge. Also I haven't played Magic in some time and probably won't again for a while either? I still have all my old cards, but every time I go searching through them I can't find any of them from my decks, which is odd.
Those decks were:
—a fun little White Weenie deck with a bunch of Shadow creatures (foil Soltari Priest! Soltari Visionary! Soltari CHAMPION! Oshi-) —a ridiculous Red/Blue deck whose centerpiece was Bosium Strip (an obscure old artifact that let you replay the top card in your graveyard as long as it's an instant or sorcery) —a very bizarre White/Green/Red/Blue deck made of mostly Planeshift cards, for some reason Productivity is for people without internet connections. -Count Dorku
![]() (srahc 84) eltit
We've known most of that stuff for like a year now. I think Wizards are a Magnificent Bastard, really. They told us about mana burn going away long enough before 2010 actually came out that by the time it does the fanboy rage will have subsided.
In general, I find most of these changes to be stupid (especially the likelink and deathtouch ones), but only combat damage not going on the stack actually pisses me off. This is the first time I've ever agreed with the "they're dumbing down the game" crowd.
They're also making it so mana empties at the end of every step instead of every phase (apparently because new players don't know the difference between steps and phases). This makes Radhaedited 27th Jun '09 4:52:52 AM by Nyktos I guess it is.
![]() Stone Head of Confusion
I think the new rule changes are a bit weird, but I'm sure we'll get used to them soon enough.
Anyway, I'd like to discuss deck-building strategy.
I managed to find a few decent cards in my old stash, and I was able to put together a red, white, and blue (this is where I would make a "USA-themed" joke if I could think of one) burn/control deck that centers around the card Flame Burstedited 27th Jun '09 1:03:39 PM by itsmeyouidiot It would be a lot easier for me if you imagine there's something funny or interesting here.
![]() cautiously pessimistic
life is the sleep of no dreaming; stories allow us to dream again
![]() Stone Head of Confusion
Dizzy spell's there mainly 'cause I ran out of counterspell cards, and it's useful for weakening creature cards. I could put in something better, if I actually had any potentially useful blue cards. It would be a lot easier for me if you imagine there's something funny or interesting here.
![]() edited 30th Jun '09 6:28:58 AM by Lanceleoghauni "Coffee! Coffeecoffeecoffee! Coffee! Not as strong as Meth-amphetamine, but it lets you keep your teeth!"
![]() cautiously pessimistic
Okay, here's my favorite deck. It's highlander (only one of each card besides basic land), and every card name begins with S. And I have green in there without any forests.
Black
Sadistic GleeSengir Autocrat Sengir Nosferatu Shade’s Form Skeletal Vampire Stronghold Assassin Shriveling Rot Silent Specter Spirit of the Night Green Saproling Symbiosis Savage Thallid Scion of the Wild Seedborn Muse Sekki, Season’s Guide Selesnya Guildmage Spitting Image Spowersower Thallid Sporoloth Ancient Sprout Swarm Squirrel Nest Symbiotic Wurm Green/Black Savra, Queen of the Golgari Shambling Shell Artifacts Sarpadian Empires, Vol VII Sculpting Steel Smokestack Skull Catapult Serpent Generator Spawning Pit Soul Foundry Summoning Station Sword of Kaldra Sword of Ice and Fire Sword of Light and Shadow Stuffy Doll Staff of Domination Lands 8x Swamp Spawning Pool Snow-Covered Swamp Sungrass Prairie Selesnya Sanctuary Selesnya Signet Shimmering Grotto Shivan Oasis Simic Growth Chamber Simic Signet Skyshroud Forest Slippery Karst Snow-Covered Forest Springjack Pasture Spectral Searchlight Saltcrusted Steppe Sapseep Forest My favorite part is how well the deck works with so many token generators and cards that work well with them. edited 30th Jun '09 10:49:07 PM by JohnADreams life is the sleep of no dreaming; stories allow us to dream again
![]() super sugoi kawaii neko desuas
Ah, magic. My first tabletop game.
I'm a sadistic bastard with a quasi-competitive leaning, who likes to winning (the Spike archetype, although not to the Stop having Fun Guys level) as well as making interesting synergies go off.
edited 13th May '13 9:30:52 PM by Sneeb an heroic gesture would do the world good
![]() "Coffee! Coffeecoffeecoffee! Coffee! Not as strong as Meth-amphetamine, but it lets you keep your teeth!"
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