Sonic the Hedgehog 4:

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scratching at .8, just hopin'
At the speeds we should be going in this game, how on earth are we supposed to care how he looks like? Keeerist.
Stone Head of Confusion
Y'know, I was just wondering if there are any good sonic fangames out there.
It would be a lot easier for me if you imagine there's something funny or interesting here.
At the speeds we should be going in this game, how on earth are we supposed to care how he looks like? Keeerist.
Because the camera will be fixed on him?

Y'know, I was just wondering if there are any good sonic fangames out there.

Probably the wrong place for it, but...read this. (Sonic Robo Blast 2 is a love-it-or-hate it thing, but it's really customizable and there's tons of level sets and characters available.) Sonic Megamix is really good, though.

edited 8th Feb '10 11:59:22 AM by newtonthenewt

129 GameGuruGG8th Feb 2010 11:53:28 AM from 12,000 BC , Relationship Status: Shipping fictional characters
Queen
Yeah... If I remember right, Sonic Unleashed's model is based on Sonic's Brawl Model.
rrrrrrrrr
I remember hearing about a few ROM Hacks, many of which are on that list, and also about a PC game that was being produced at one point... but that one was crazy. It was supposed to let you turn your character into a robot as a mechanic.

I don't really have words for that.
Sakamoto demands an explanation for this shit.
131 Komodin9th Feb 2010 06:50:20 PM from Somewhere in Windy Hill Zone , Relationship Status: [TOP SECRET]
Sonic Wiki Curator of TV Tropes
Sonic 4 Website Update: Badniks Section

For now, only the Motobug is shown. One thing bothers me, though — only 9 unique badniks? Perhaps I'm jumping the gun a bit, and they'll update the number of slots in due time, but still...

edited 9th Feb '10 6:50:31 PM by Komodin

Son I am disappoint.
Obviously they're not going to have files for every single one. That would be impractical.
rrrrrrrrr
Well, we already know they're going to have Shellcracker — though probably in a different form than its original appearance, at least in terms of attack pattern.
Sakamoto demands an explanation for this shit.
Second banana
"Doorknobs: not actually that long a period of historical significance."
135 GameGuruGG10th Feb 2010 05:21:46 PM from 12,000 BC , Relationship Status: Shipping fictional characters
Queen
You know what I hate... people who think Sonic 4 is ruined forever just because it uses the taller Adventure Design... I mean even Mario got at bit taller in his jump to 3D.
Second banana
But Mario's always changing height, isn't he?
"Doorknobs: not actually that long a period of historical significance."
137 GameGuruGG10th Feb 2010 07:42:08 PM from 12,000 BC , Relationship Status: Shipping fictional characters
Queen
Well, yeah... But that's powerup induced mostly.
138 MetaFour10th Feb 2010 08:38:57 PM from the edge of the sun
AXTE INCAL AXTUCE MUN
Well, we already know they're going to have Shellcracker though probably in a different form than its original appearance, at least in terms of attack pattern.
Here's hoping his hitbox is less wonky this time.
139 AceOfScarabs11th Feb 2010 09:06:09 AM from Singapore , Relationship Status: Drift compatible
I am now a shiny stone~
There are some amazing Sonic fangames I've played before.

One of them was a DOS-based game with very scarily Megadrive-accurate controls, and had all the shields from Sonic 2/3K.

Another is Robo-Blast 2, which uses the Doom engine.

And then there's the ROM hack, Sonic Megamix.
140 WildKnight16th Feb 2010 02:13:06 PM from the wasteland.
Son I am disappoint.
Hah! Spinning feet! Take that Fan Dumb!
142 Komodin16th Feb 2010 02:22:16 PM from Somewhere in Windy Hill Zone , Relationship Status: [TOP SECRET]
Sonic Wiki Curator of TV Tropes
Sonic's jump looks a tad floaty... Everything else looks ace so far, though.
143 Pykrete16th Feb 2010 02:45:01 PM from Viridian Forest
NOT THE BEES
Yeah, the jumping reminds me of Sonic Adventure. Still, this is a mid-alpha, and it looks like it could go great places with finish and polish.
144 WildKnight16th Feb 2010 02:50:07 PM from the wasteland.
I imagine Sonic's jump merely looks floaty because we're not used to 3D graphics for classic-style Sonic gameplay. If this were done with sprites, I imagine it'd look pretty much exactly like the original Genesis trilogy.

Also, thing to notice: the Special Stage looks like the first Sonic game, falling through the maze of destructible blocks. Or maybe that's just one version.
The blind man walking off the cliff is not making a leap of faith.
145 Pykrete16th Feb 2010 02:56:22 PM from Viridian Forest
NOT THE BEES
-turns on Genesis-

-jumps-

Nope, this is definitely floatier than before.
146 Fawriel16th Feb 2010 03:02:18 PM from the bottom of my heart , Relationship Status: If it's you, it's okay
THE MEEK
Is it just me or is the in-game camera zoomed in a bit too much?
SHALL INHERIT THE EARTH
Second banana
Sonic is sluggish and floaty now! Hooray?
"Doorknobs: not actually that long a period of historical significance."
Wait, "Mad Gear Zone"? Does that mean Mayor Hagger's going to assist Sonic in that level?
Good news, everyone!  *

Dimps (the developers of the Sonic Unleashed daytime stages, Sonic Rush and Sonic Advanced) is the developer of Sonic 4.

edited 16th Feb '10 3:49:05 PM by Inkblot

Mister Master
That gameplay actually looks pretty fun.

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