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RadicalTaoist scratching at .8, just hopin' from the #GUniverse Since: Jan, 2001
scratching at .8, just hopin'
#126: Feb 8th 2010 at 8:35:17 AM

At the speeds we should be going in this game, how on earth are we supposed to care how he looks like? Keeerist.

Share it so that people can get into this conversation, 'cause we're not the only ones who think like this.
itsmeyouidiot Stone Head of Confusion from Ra Murana Since: Jan, 2001
Stone Head of Confusion
#127: Feb 8th 2010 at 11:41:42 AM

Y'know, I was just wondering if there are any good sonic fangames out there.

It would be a lot easier for me if you imagine there's something funny or interesting here.
newtonthenewt Since: Jul, 2009
#128: Feb 8th 2010 at 11:51:29 AM

At the speeds we should be going in this game, how on earth are we supposed to care how he looks like? Keeerist.
Because the camera will be fixed on him?

Y'know, I was just wondering if there are any good sonic fangames out there.

Probably the wrong place for it, but...read this. (Sonic Robo Blast 2 is a love-it-or-hate it thing, but it's really customizable and there's tons of level sets and characters available.) Sonic Megamix is really good, though.

edited 8th Feb '10 11:59:22 AM by newtonthenewt

She's playing with fire! He's not ready for Nibbly Pig!
GameGuruGG Vampire Hunter from Castlevania (Before Recorded History)
Vampire Hunter
#129: Feb 8th 2010 at 11:53:28 AM

Yeah... If I remember right, Sonic Unleashed's model is based on Sonic's Brawl Model.

Wizard Needs Food Badly
GoggleFox rrrrrrrrr from Acadia, yo. Since: Jul, 2009
rrrrrrrrr
#130: Feb 8th 2010 at 11:58:03 AM

I remember hearing about a few ROM Hacks, many of which are on that list, and also about a PC game that was being produced at one point... but that one was crazy. It was supposed to let you turn your character into a robot as a mechanic.

I don't really have words for that.

Sakamoto demands an explanation for this shit.
Komodin TV Tropes' Sonic Wiki Curator from Windy Hill Zone Since: Jan, 2001 Relationship Status: I like big bots and I can not lie
TV Tropes' Sonic Wiki Curator
#131: Feb 9th 2010 at 6:50:20 PM

Sonic 4 Website Update: Badniks Section

For now, only the Motobug is shown. One thing bothers me, though — only 9 unique badniks? Perhaps I'm jumping the gun a bit, and they'll update the number of slots in due time, but still...

edited 9th Feb '10 6:50:31 PM by Komodin

Experience has taught me to investigate anything that glows.
A.Rex Son I am disappoint. Since: Dec, 2009
Son I am disappoint.
#132: Feb 9th 2010 at 7:04:20 PM

Obviously they're not going to have files for every single one. That would be impractical.

GoggleFox rrrrrrrrr from Acadia, yo. Since: Jul, 2009
rrrrrrrrr
#133: Feb 10th 2010 at 4:45:47 AM

Well, we already know they're going to have Shellcracker — though probably in a different form than its original appearance, at least in terms of attack pattern.

Sakamoto demands an explanation for this shit.
GameGuruGG Vampire Hunter from Castlevania (Before Recorded History)
Vampire Hunter
#135: Feb 10th 2010 at 5:21:46 PM

You know what I hate... people who think Sonic 4 is ruined forever just because it uses the taller Adventure Design... I mean even Mario got at bit taller in his jump to 3D.

Wizard Needs Food Badly
BagofMagicFood Since: Jan, 2001
#136: Feb 10th 2010 at 5:55:06 PM

But Mario's always changing height, isn't he?

GameGuruGG Vampire Hunter from Castlevania (Before Recorded History)
Vampire Hunter
#137: Feb 10th 2010 at 7:42:08 PM

Well, yeah... But that's powerup induced mostly.

Wizard Needs Food Badly
MetaFour AXTE INCAL AXTUCE MUN from a place (Old Master) Relationship Status: Armed with the Power of Love
AXTE INCAL AXTUCE MUN
#138: Feb 10th 2010 at 8:38:57 PM

Well, we already know they're going to have Shellcracker — though probably in a different form than its original appearance, at least in terms of attack pattern.
Here's hoping his hitbox is less wonky this time.

I didn't write any of that.
AceOfScarabs I am now a shiny stone~ from Singapore Since: Jan, 2001 Relationship Status: Drift compatible
I am now a shiny stone~
#139: Feb 11th 2010 at 9:06:09 AM

There are some amazing Sonic fangames I've played before.

One of them was a DOS-based game with very scarily Megadrive-accurate controls, and had all the shields from Sonic 2/3K.

Another is Robo-Blast 2, which uses the Doom engine.

And then there's the ROM hack, Sonic Megamix.

The three finest things in life are to splat your enemies, drive them from their turf, and hear their lamentations as their rank falls!
A.Rex Son I am disappoint. Since: Dec, 2009
Son I am disappoint.
#141: Feb 16th 2010 at 2:17:28 PM

Hah! Spinning feet! Take that Fan Dumb!

Komodin TV Tropes' Sonic Wiki Curator from Windy Hill Zone Since: Jan, 2001 Relationship Status: I like big bots and I can not lie
TV Tropes' Sonic Wiki Curator
#142: Feb 16th 2010 at 2:22:16 PM

Sonic's jump looks a tad floaty... Everything else looks ace so far, though.

Experience has taught me to investigate anything that glows.
Pykrete NOT THE BEES from Viridian Forest Since: Sep, 2009
NOT THE BEES
#143: Feb 16th 2010 at 2:45:01 PM

Yeah, the jumping reminds me of Sonic Adventure. Still, this is a mid-alpha, and it looks like it could go great places with finish and polish.

WildKnight Black Knight from the wasteland. Since: Jan, 2001
#144: Feb 16th 2010 at 2:50:07 PM

I imagine Sonic's jump merely looks floaty because we're not used to 3D graphics for classic-style Sonic gameplay. If this were done with sprites, I imagine it'd look pretty much exactly like the original Genesis trilogy.

Also, thing to notice: the Special Stage looks like the first Sonic game, falling through the maze of destructible blocks. Or maybe that's just one version.

The blind man walking off the cliff is not making a leap of faith.
Pykrete NOT THE BEES from Viridian Forest Since: Sep, 2009
NOT THE BEES
#145: Feb 16th 2010 at 2:56:22 PM

-turns on Genesis-

-jumps-

Nope, this is definitely floatier than before.

Fawriel Since: Jan, 2001
#146: Feb 16th 2010 at 3:02:18 PM

Is it just me or is the in-game camera zoomed in a bit too much?

BagofMagicFood Since: Jan, 2001
#147: Feb 16th 2010 at 3:17:40 PM

Sonic is sluggish and floaty now! Hooray?

Daionusthe23rd Since: Dec, 1969
#148: Feb 16th 2010 at 3:22:39 PM

Wait, "Mad Gear Zone"? Does that mean Mayor Hagger's going to assist Sonic in that level?

Inkblot Since: Jan, 2001
#149: Feb 16th 2010 at 3:48:40 PM

Good news, everyone!  *

Dimps (the developers of the Sonic Unleashed daytime stages, Sonic Rush and Sonic Advanced) is the developer of Sonic 4.

edited 16th Feb '10 3:49:05 PM by Inkblot

YKTTW Salvage List
AXavierB Since: Jan, 2001
#150: Feb 16th 2010 at 3:51:51 PM

That gameplay actually looks pretty fun.


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