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Sonic the Hedgehog 4:

 126 Radical Taoist, Mon, 8th Feb '10 8:35:17 AM from the #GUniverse
scratching at .8, just hopin'
At the speeds we should be going in this game, how on earth are we supposed to care how he looks like? Keeerist.
Stone Head of Confusion
Y'know, I was just wondering if there are any good sonic fangames out there.
It would be a lot easier for me if you imagine there's something funny or interesting here.
At the speeds we should be going in this game, how on earth are we supposed to care how he looks like? Keeerist.
Because the camera will be fixed on him?

Y'know, I was just wondering if there are any good sonic fangames out there.

Probably the wrong place for it, but...read this. (Sonic Robo Blast 2 is a love-it-or-hate it thing, but it's really customizable and there's tons of level sets and characters available.) Sonic Megamix is really good, though.

edited 8th Feb '10 11:59:22 AM by newtonthenewt

 129 Game Guru GG, Mon, 8th Feb '10 11:53:28 AM from 1000 AD Relationship Status: Shipping fictional characters
Gun & Crossbow
Yeah... If I remember right, Sonic Unleashed's model is based on Sonic's Brawl Model.
 130 Goggle Fox, Mon, 8th Feb '10 11:58:03 AM from Acadia, yo.
rrrrrrrrr
I remember hearing about a few ROM Hacks, many of which are on that list, and also about a PC game that was being produced at one point... but that one was crazy. It was supposed to let you turn your character into a robot as a mechanic.

I don't really have words for that.
Sakamoto demands an explanation for this shit.
 131 Komodin, Tue, 9th Feb '10 6:50:20 PM from Somewhere in Windy Hill Relationship Status: [TOP SECRET]
The Sonic Wiki Curator
Sonic 4 Website Update: Badniks Section

For now, only the Motobug is shown. One thing bothers me, though — only 9 unique badniks? Perhaps I'm jumping the gun a bit, and they'll update the number of slots in due time, but still...

edited 9th Feb '10 6:50:31 PM by Komodin

Son I am disappoint.
Obviously they're not going to have files for every single one. That would be impractical.

 133 Goggle Fox, Wed, 10th Feb '10 4:45:47 AM from Acadia, yo.
rrrrrrrrr
Well, we already know they're going to have Shellcracker — though probably in a different form than its original appearance, at least in terms of attack pattern.
Sakamoto demands an explanation for this shit.
Second banana
Sonic's Brawl Model...
"Doorknobs: not actually that long a period of historical significance."
 135 Game Guru GG, Wed, 10th Feb '10 5:21:46 PM from 1000 AD Relationship Status: Shipping fictional characters
Gun & Crossbow
You know what I hate... people who think Sonic 4 is ruined forever just because it uses the taller Adventure Design... I mean even Mario got at bit taller in his jump to 3D.
Second banana
But Mario's always changing height, isn't he?
"Doorknobs: not actually that long a period of historical significance."
 137 Game Guru GG, Wed, 10th Feb '10 7:42:08 PM from 1000 AD Relationship Status: Shipping fictional characters
Gun & Crossbow
Well, yeah... But that's powerup induced mostly.
 138 Meta Four, Wed, 10th Feb '10 8:38:57 PM from the house of bread and battle
AXTUCE MUN AXTE INCAL
Well, we already know they're going to have Shellcracker though probably in a different form than its original appearance, at least in terms of attack pattern.
Here's hoping his hitbox is less wonky this time.
 139 Ace Of Scarabs, Thu, 11th Feb '10 9:06:09 AM from Singapore Relationship Status: Drift compatible
I am now a shiny stone~
There are some amazing Sonic fangames I've played before.

One of them was a DOS-based game with very scarily Megadrive-accurate controls, and had all the shields from Sonic 2/3K.

Another is Robo-Blast 2, which uses the Doom engine.

And then there's the ROM hack, Sonic Megamix.
 140 Wild Knight, Tue, 16th Feb '10 2:13:06 PM from the wasteland.
Son I am disappoint.
Hah! Spinning feet! Take that Fan Dumb!

 142 Komodin, Tue, 16th Feb '10 2:22:16 PM from Somewhere in Windy Hill Relationship Status: [TOP SECRET]
The Sonic Wiki Curator
Sonic's jump looks a tad floaty... Everything else looks ace so far, though.
 143 Pykrete, Tue, 16th Feb '10 2:45:01 PM from Viridian Forest
NOT THE BEES
Yeah, the jumping reminds me of Sonic Adventure. Still, this is a mid-alpha, and it looks like it could go great places with finish and polish.

 144 Wild Knight, Tue, 16th Feb '10 2:50:07 PM from the wasteland.
I imagine Sonic's jump merely looks floaty because we're not used to 3D graphics for classic-style Sonic gameplay. If this were done with sprites, I imagine it'd look pretty much exactly like the original Genesis trilogy.

Also, thing to notice: the Special Stage looks like the first Sonic game, falling through the maze of destructible blocks. Or maybe that's just one version.
The blind man walking off the cliff is not making a leap of faith.
 145 Pykrete, Tue, 16th Feb '10 2:56:22 PM from Viridian Forest
NOT THE BEES
-turns on Genesis-

-jumps-

Nope, this is definitely floatier than before.

 146 Fawriel, Tue, 16th Feb '10 3:02:18 PM from the bottom of my heart Relationship Status: If it's you, it's okay
THE MEEK
Is it just me or is the in-game camera zoomed in a bit too much?
SHALL INHERIT THE EARTH
Second banana
Sonic is sluggish and floaty now! Hooray?
"Doorknobs: not actually that long a period of historical significance."
Wait, "Mad Gear Zone"? Does that mean Mayor Hagger's going to assist Sonic in that level?
 
Good news, everyone!  *

Dimps (the developers of the Sonic Unleashed daytime stages, Sonic Rush and Sonic Advanced) is the developer of Sonic 4.

edited 16th Feb '10 3:49:05 PM by Inkblot

 150 A Xavier B, Tue, 16th Feb '10 3:51:51 PM from your pants
Mister Master
That gameplay actually looks pretty fun.
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