TV Tropes Trading Card Game:
- Help complete objectives or boost your tropes
- Annoy the opposing troper so that they quit the project; i.e. start sapping their SP. (You can't depend on a particular trope overlapping with player weakness, so it is not their primary function. On the other hand, if you happen to have such a trope, you will probably make every effort to keep it in play to eliminate the enemy troper)
- Interfere with other tropes. Killed Off for Real? Remove a character trope from the game, albeit for a rather hefty SP cost. The Chew Toy? Tropes cannot remove any non-Chew Toy character. Heel-Face Turn? Suddenly The Baroness doesn't qualify as an Evil Overlord for the purposes of your objective, and she can't activate her ability to lock down the hero and stop him from activating his Mr. Fixit Characterization Trope to repair whatever Applied Phlebotinum is needed for the other objective...
edited Thu, 12 Feb 2009 23:05:46 by Ironeye
Your Matching Genre Tropes recieve 1 more SP from This Troper on play. Troper Ability: Namesake Genre Shift:
If Lotus Eater Machine is part of your Active Objective Card, change this Card's Genre to SF. Fetish Fuel: Fairy, Catgirl Nightmare Fuel: Insect
Fetish Fuel cards still recieve the bonus if they don't match the genre and double if they do. Nightmare Fuel just prevents you from playing cards that have to do with it, no attack detriment since attack is gone now.
edited Thu, 12 Feb 2009 23:28:22 by Matrix
edited Fri, 13 Feb 2009 06:51:18 by raekuul
edited Fri, 13 Feb 2009 10:48:50 by arks
edited Fri, 13 Feb 2009 10:59:19 by VampireBuddha
edited Fri, 13 Feb 2009 12:11:59 by Matrix
Action/Adventure: A fist, Orange
Slice Of Life: A person, Blue
SF: Galaxy Swirl, White Horror: Eversion Eye, Black
Romance: A heart, Red
Tragedy: Sad theater face, Purple
Comedy: Happy theater face, Yellow Sound good?
- Only one Arc Card in play at once (from a standard set)
- Both players compete to complete that arc
- Each player brings their own set of arc cards relevant to their deck
- Each player has one arc card in play at once, though both players can compete for the cards and a have a reasonable chance of success (probably biased towards the player who chose that arc)
- Very Specific
- The conditions on Arc Cards are so strict that you can't count on being able to complete a specific one of your own in a given game.
- Each player has two Arc Cards in play at all times (and perhaps can trade out for another randomly-chosen arc card of theirs for some loss of cards or SP)
- Players compete to ensure that their arc cards are finished, even if they aren't the ones who finish it.
Tragedy Cards: Troper Cards: Your main source of power. Tropers are capable of invoking Tropes. They also have special effects on Tropes of their Genre and favoured Tropes ("Fetish Fuel"). They are detrimented by hated Troped ("Nightmare Fuel"). Tropes: Setting Cards: These are the setting of the story. They have an effect on all Tropes, and give bonuses to Tropes of the matching Genre. Plot Cards: These are the main cards used for your Arc objectives. They have effects on other Cards that vary in effect and amount of turns in play (which is how much SP they recieve from the Troper). Character Cards: Needs Clarification. Other Tropes: What other kinds of Cards will we have, if at all?
edited Fri, 13 Feb 2009 15:39:29 by Matrix