TV Tropes Trading Card Game:
- We can't remove Inf. entirely since it's possible to create a situation where nobody can fulfill any Ending Arc in their deck. It's best that players have something to do in that situation rather than just wait for a deck-out.
- Hmm... maybe. I'd like a little more detail on this.
- Yeah, sure.
- Ah, that's a point. Maybe only permanents, then? Flavorwise, physical objects (settings, characters) shouldn't "belong" to either writer, but specific tropes should.
edited 8th Aug '12 11:12:51 AM by BlackHumor
- You're right, I overlooked this.
- Basically, I want to remove the numbers from character traits. Characters will have a maximum number of traits. A characterization adds one trait (in rare cases more than one) to a character. They can still require other traits to be in place like explained on the wiki page. Traits are divided into classes like "role" or "gender". Characters may only have one trait of each class at a time, so you can't play a role:hero on a character with role:villain without the help of additional tropes (e.g. Heel-Face Turn). The classes should be as abstract as possible, as few as possible and defined before the card design process, while the number of traits may increase with new "expansion packs". Character cards may also come with traits. An example would be the Big Bad which has already one trait slot occupied by role:villain. Of course, characterizations can have additional effects on the character or the game.
- Ok. Permanents are settings, characters and phlebotina, right?
edited 9th Aug '12 8:24:02 AM by Seldon
edited 11th Aug '12 2:08:30 PM by BlackHumor
- asks some bizare philosophical question that somehow can be tied to a piece of fiction*
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