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TV Tropes Trading Card Game:

 776 Ironeye, Tue, 28th Jul '09 2:15:09 PM from SoCal Relationship Status: Falling within your bell curve
Cutmaster-san
I had put the rules doc on hold because I hadn't yet gotten a response to my last post, but I'll pick it up again.
I'm bad, and that's good. I will never be good, and that's not bad. There's no one I'd rather be than me.
 777 Matrix, Tue, 28th Jul '09 6:09:22 PM from The Matrix, Canada Relationship Status: Less than three
quidf scire vis?
....

I just got an ad on this thread for "Planeswalkers Potion" Jones soda.

edited 28th Jul '09 6:09:32 PM by Matrix

 778 Black Humor, Tue, 28th Jul '09 6:42:49 PM from Zombie City
I'm not really surprised, at this point.
I'm convinced that our modern day analogues to ancient scholars are comedians. -0dd1
 779 Black Humor, Fri, 31st Jul '09 2:09:31 AM from Zombie City
So, anyone want to post more cards?

It seems like the only thing that'll keep this going at this point.
I'm convinced that our modern day analogues to ancient scholars are comedians. -0dd1
 780 Matrix, Fri, 31st Jul '09 2:12:37 AM from The Matrix, Canada Relationship Status: Less than three
quidf scire vis?
Too tired to think of any ATM.
 781 Black Humor, Fri, 31st Jul '09 9:44:07 PM from Zombie City
We need more people in here.

I don't think us three have the willpower to keep this going ourselves.
I'm convinced that our modern day analogues to ancient scholars are comedians. -0dd1
Solar Powered
I would love to help except I would have no idea what would need a high number, what would need a low number. But here goes...

  • Heroic BSOD
    • SP Cost 3
    • Genre: Genreless
    • Characterization
    • Treat the character, on whom Heroic BSOD is played, as being on The Bus. At the start of each of your turns, flip a coin. If heads, remove Heroic BSOD from that character and put it (Heroic BSOD) on the Trash Bin. Return that character to the Storyboard.

Or whatever those zones are called now.

  • My Name Is Inigo Montoya
    • SP Cost 5
    • Genre: Action/Adventure
    • Trope
    • My Name Is Inigo Montoya may only be played during a Combat Interaction and only if you control the character that has the lowest Combat score. Your character wins this interaction.

Somebody, please update the rules. I have no idea what phases are there in a turn.

edited 26th Aug '09 11:57:40 PM by catch_the_sun

"Life isn't poker - it's Magic: the Gathering." - Matrix
 783 Ironeye, Sat, 1st Aug '09 12:10:18 AM from SoCal Relationship Status: Falling within your bell curve
Cutmaster-san
Well, we haven't even established what (if any) standard character interactions we will have, much less if they get their own phase.
I'm bad, and that's good. I will never be good, and that's not bad. There's no one I'd rather be than me.
Solar Powered
Yes, I'm aware of that. I was just assuming, for simplicity, that there would only be one interaction phase (and there almost certainly needs to be one since character interaction is a major aspect of story-telling). Within it would probably be Combat Interactions, Love Interactions, Will Interactions, etc. Y'know, one for every stat (and a character can only use that stat in that interaction). Not quite sure what to use for penalties for losing.

edited 1st Aug '09 12:37:47 AM by catch_the_sun

"Life isn't poker - it's Magic: the Gathering." - Matrix
 785 Ironeye, Sat, 1st Aug '09 12:37:20 AM from SoCal Relationship Status: Falling within your bell curve
Cutmaster-san
I was just pointing out that the rules doc I'm working on will be of no help on that matter.

Edit: So what are we going to do about this? If I remember correctly, I've gone on record as opposing standard character interactions.

In a related question, which standard stats can a character have?

edited 1st Aug '09 12:42:53 AM by Ironeye

I'm bad, and that's good. I will never be good, and that's not bad. There's no one I'd rather be than me.
Solar Powered
I don't know. It became a logical conclusion when stats started being introduced. And I was using Apoc's version of the rules, which he apparently has a copyright on. Not to mention that some tropes apparently relies on this - My Name Is Inigo Montoya, Took a Level in Badass, etc. Hmm. I really don't know.
"Life isn't poker - it's Magic: the Gathering." - Matrix
 787 Ironeye, Sat, 1st Aug '09 12:58:54 AM from SoCal Relationship Status: Falling within your bell curve
Cutmaster-san
I suppose I should clarify: I like standard stats, I'd just rather them only be referenced by tropes instead of being used for "My character's LOVE is higher, so I gain 2 IP" situation. Of course, I also don't like IP, but that's another matter entirely.
I'm bad, and that's good. I will never be good, and that's not bad. There's no one I'd rather be than me.
Solar Powered
I see your point. But I don't feel comfortable with seeing those numbers doing nothing unless explicitly refered to by another card. I don't much see the point of IP either- yet another number to keep track of.

Well, how about events that would result in the story? And having two sets of stats directly oppose each other? Like say, the character with higher Love befriends the character with lower Will (with the in-game effect of turning control of that character over to you, even if temporarily?). This creates problems when trying to find a opposing stat for Combat (or maybe that could be the exception). I don't know. The other option I can think of would be to get rid of stats and interactions entirely but this will probably create even more problems.

edited 1st Aug '09 1:18:15 AM by catch_the_sun

"Life isn't poker - it's Magic: the Gathering." - Matrix
 789 Black Humor, Sun, 2nd Aug '09 11:59:55 PM from Zombie City
I think that we should usually oppose stats with themselves; having 2 stats per interaction would complicate the game too much. Of course, we don't necessarily have to to make stats oppose each other, you know; in fact, that only really makes sense for Combat so far.

Maybe we ought to make a list of stats first to make this easier.

EDIT: To keep it reasonable, six-eight. If we do it that way we can make it even easier on ourselves by making it one stat per genre.

So far:
  • Love, definitely (would be Romance if we go with that)
  • Combat, definitely (would be Action/Adventure if we go with that)
  • Sanity (Horror)
  • "Funnyness", working title (Comedy)

Rest of the genres we should probably mash up anyway but:

  • Magic (Fantasy OR Scifi/Fantasy; personally I think we should combine those two)
  • Intelligence (Mystery, if we keep it seperate from Drama and/or Horror. In fact, this wouldn't be too bad for Horror, either.)
  • Drama is really hard to make a stat for, any ideas?

edited 3rd Aug '09 12:06:39 AM by BlackHumor

I'm convinced that our modern day analogues to ancient scholars are comedians. -0dd1
 790 Vampire Buddha, Mon, 3rd Aug '09 7:08:44 AM from Right behind you Relationship Status: Having tea with Cthulhu
Butterscotch Dinosaur Pussy
Wait, I thought genres were done away with.

I was under the impression that the stats were Combat, Intelligence, Love, and Idealism. Idealism can range from -5 to +5, and the others range from 0 to 10. All stats are 0 unless a card states otherwise.

Also, some sort of interaction or meaning should be decided for those stats before any more cards are designed.
 791 Black Humor, Mon, 3rd Aug '09 2:01:26 PM from Zombie City
I don't think we did.

Even if we did, please let's add them back in, both because I don't see any reason to remove them and because this would make a lot more work for me to change it on the template.

Besides, without genres, the cards look ugly.

edited 3rd Aug '09 2:02:17 PM by BlackHumor

I'm convinced that our modern day analogues to ancient scholars are comedians. -0dd1
Solar Powered
I agree with VB. If you wanted to resurrect genres, Black Humor, then I think they would be better off as subtypes of the card (as in how magic cards are red, blue, black, red-blue, colourless, etc.). Having a stat for each genre creates far too big a mess as you try to work which stat opposes which. Four stats at most, I think. (Well, I had Luck instead of Idealism but they work the same sort of way, so I'll go with VB on this.)
"Life isn't poker - it's Magic: the Gathering." - Matrix
 793 Black Humor, Mon, 3rd Aug '09 6:09:27 PM from Zombie City
They were subtypes of the card, like colors in Magic. They were pretty much exactly like colors in Magic.

(Actually, I kind of agree now we shouldn't make genre stats; there's nothing to fit Idealism into and that's important. Just thought we could make it easier for ourselves.)
I'm convinced that our modern day analogues to ancient scholars are comedians. -0dd1
 794 Ironeye, Mon, 3rd Aug '09 6:16:22 PM from SoCal Relationship Status: Falling within your bell curve
Cutmaster-san
Of course, they weren't as exclusionary as the colors in Magic. I think it'd be fully expected for decks to have many cards outside of the main genre, either genreless Universal Tropes or tropes from genres the frequently overlaps with the main genre.
I'm bad, and that's good. I will never be good, and that's not bad. There's no one I'd rather be than me.
Solar Powered
So, do we need to set up a genre circle as well? That seems a bit too much like Magic to me. How about we give each writer a favored genre and a hated genre and have tropes from favored genres cost less SP (I'm thinking half the usual cost, rounded down) and tropes from hated genres cost more SP (double the usual cost?)? That way genres have an effect on the game without steering the game too close to Magic.

edited 3rd Aug '09 7:23:18 PM by catch_the_sun

"Life isn't poker - it's Magic: the Gathering." - Matrix
 796 Ironeye, Mon, 3rd Aug '09 7:05:26 PM from SoCal Relationship Status: Falling within your bell curve
Cutmaster-san
I've always been worried about the "half, round down" sort of genre bonus because it seems a bit too good.
I'm bad, and that's good. I will never be good, and that's not bad. There's no one I'd rather be than me.
Solar Powered
Then +X and -X, then. But then we'll have to agree on what's significant. So then, +2 for hated genres, and -2 for favored genres (as default values)?

EDIT: Or maybe the bonus could be half the usual cost, rounded up?

edited 3rd Aug '09 7:22:50 PM by catch_the_sun

"Life isn't poker - it's Magic: the Gathering." - Matrix
 798 Black Humor, Mon, 3rd Aug '09 9:25:49 PM from Zombie City
I think 3/4 rounded down will work until we test it.
I'm convinced that our modern day analogues to ancient scholars are comedians. -0dd1
 799 Black Humor, Wed, 12th Aug '09 7:41:09 PM from Zombie City
So, no objections then?

That's 3/4 of the usual cost rounded down as a genre bonus and Combat, Intelligence, Love and Idealism for the stats?

So then what should the interactions be? (Combat's pretty obviously "compare combat stats, whoever wins wins the fight [whatever 'wins the fight' means should be decided by the card]", but what should the others be?

And I think that's the biggest mess I've ever made with brackets and quote marks.
I'm convinced that our modern day analogues to ancient scholars are comedians. -0dd1
 800 Ironeye, Wed, 12th Aug '09 10:55:30 PM from SoCal Relationship Status: Falling within your bell curve
Cutmaster-san
Unless a "fight" has a in-game effects independent of tropes, there's no point in making it a standard interaction. As such, we should decide what (if any) effects the standard interactions should have.

If this turns out to be attacking with the serial numbers filed off (or, hell, in the case of Combat vs. Combat, with the serial numbers left on), well...*headdesk*
I'm bad, and that's good. I will never be good, and that's not bad. There's no one I'd rather be than me.
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