Should we even bother with keeping track of how much damage each card has accumulated? It seems unwieldy — I'd prefer it if after each turn all damage returned to zero, and only damage => N would "destroy" a card.
The reason why I prefer Plot Points is that, thematically, it seems to make sense to me. You get stuck when you run out of things to say, i.e. when you run into a dead end with your plot!
Oh man, then Writer's Block could be a card, that would directly reduce your Plot Points by some number.
Arcs would hit the table and stay there for a certain amount of time, till certain conditions are met, or until replaced. Developments would either have a one-time effect, only last one turn, something like that. Twists would have an immediate effect, and perhaps have the bonus of being playable at times when Plot cards generally aren't.
So essentially, a Twist is an Instant, a Development is a Sorcery, and an Arc is an Enchantment that lasts a set number of turns. I like it.
Got an idea! It revolves around the concept of "Tweaking" (for lack of a better term). When you Tweak, you essentially stop that plot element or trope card from doing what it would normally do that turn. Now, most every trope card can create Plot Points when Tweaked. Furthermore, at the end of every turn cycle — meaning your moves and then your opponent's moves — everyone's Plot Points are reduced to zero. At the beginning of the next turn, you need to Tweak some of your plot elements and tropes in order to produce Plot Points, which are used both as your source for invoking new tropes and doing various actions, as well as your "life".
For example, say you have three Horror Movie Settings, two Haunted Castle
Plot Elements, and maybe an Action Girl
and a Badass Longcoat
. Let's say a Horror Movie produces twelve Plot Points each, and a Haunted Castle
increases the number of Plot Points that a Horror setting produces by two, and that the Action Girl
and Badass Longcoat
both produce one Plot Point when tweaked.
Say Badass Longcoat
has an ability, like Power Walk
or something, that allows him to ignore damage from Action/Adventure for a turn, but it costs one Plot Point to do it. Action Girl
that does X damage (damage will reduce a player's Plot Points if the player takes it directly, but the defending player may block with a Character) where X is the number of Plot Points you use for her.
Okay, so you start your turn. This is the Upkeep portion. You have zero Plot Points right now, so you'd better Tweak those Horror Movies! You Tweak all of them, producing 1 x 3 = 3 + 2 x 5 = 13 for this turn. Now it comes to the action part.
If you want to supercharge Badass Longcoat
with his Power Walk
ability, you may spend one point. If you want to get Action Girl
to use Waif-Fu
, you can spend X Plot Points, but be careful! Don't spend them all unless you think you can win this turn!
edited Thu, 12 Feb 2009 19:12:53 by [AOD]