, you are awesome.
, you REALLY love removal.
A few comment on the cards. For the crapsack and sugar, make it 1 and -1, otherwise the card instantly disables most characters.
For the removal, you should try to tack on some penalties. Remember that getting Killed Off for Real
or buried in the deck means likely losing two, three, or four cards. In a game where removal is supposed ot be a somewhat weaker mechanic, we need some extra costs ot at least balance it with the card advantage. Its still fuzzy exactly how much IP one card is worth. That will likely show up in playtesting.
Also, in general SP isn't something that we are actively paying to do things. It is a limit on how mnay and how powerufl of cards you can have in play, but we're not spending it to play the cards. If you have three cards in play that each cost 7 SP to keep, you are using 21 SP. If one of those cards is blown up, you are now using only 14 of your allotted SP.
As the character deck is not something to be drawn form, but something that you simply select the blank template from, there's no point in putting it on the bottom.
Anything else is just minor formatting stuff that I'll reword in the Excel file so that it keep the same functionality but carries the same wording style as every other card.
Also, I know I haven't mentioned this in a while, but IP should be transferred, not just gained or lost. We're operating on a principle of conservation of IP so that we don't allow a game state in which neither player has enough IP to trigger a win condition. Mos tor all games should end with the same total IP between all players, even though one player will have much more of it than the rest.
edited 29th Jun '09 8:49:37 PM by Apocalypsering
"Seasons don't fear the Reaper. Of course not. Seasons aren't alive. You are, though . . ."