Moe Green Special
: Instant trope. Genre: Action/Adventure. Activation: 2 SP. Can only be played if one character is armed with a gun.
A Character with a gun attacks another character successfully. Toss a coin. If it lands on heads, the Character that was attacked is sent to the Graveyard. If it lands on tails, the Character that was attacked is sent to the Bus, and resurrected three turns later with an Eyepatch of Power
: Instant trope. Genre: Mystery. Activation: 2 SP.
A selected Police Character cannot perform any action for the rest of the turn. If the Sliding Scale is in play, reduce Idealism by 1 if higher than -3.
Vomit Chain Reaction
: Twist. Activation: 1 SP per Character affected.
If a Character vomits, a number of other Characters selected by the activator of this card also vomit.
Vomit Discretion Shot
: Twist. Activation: 2 SP (1 SP if Executive Meddling
is in play).
Cancel the effect of Vomiting Cop
Vomit Indiscretion Shot
: Twist. Activation: 2 SP. Cannot be played of Executive Meddling
is in effect.
Cancel the effect of Vomit Discretion Shot
I'm thinking there should be weapons of some sort, probably divided into projectile and melee, though some could function as both. Their strength would be determined by one of two ratings - dakka for projectile weapons and choppa for melee weapons. This lets us have:
: Structural Trope. Activation cost: 2 SP per card affected.
When this card is played, each player can select any number of projectile weapons to have their dakka increased by 10%. A card selected by a player must have its upgrade cost paid from that player's own SP stock.