TV Tropes Trading Card Game:
edited Wed, 11 Feb 2009 13:09:22 by Matrix
Comedy That's all I can think of right now. If I'm missing something, tell me.
edited Wed, 11 Feb 2009 13:36:44 by Matrix
edited Wed, 11 Feb 2009 14:02:15 by Matrix
edited Wed, 11 Feb 2009 13:52:47 by Ununnilium
- Slice Of Life
- Strong Against: SF
- Weak Against: Action/Adventure
- Strong Against: Fantasy
- Weak Against: Slice Of Life
- Strong Against: Action/Adventure
- Weak Against: SF
- Strong Against: Slice Of Life
- Weak Against: Fantasy
- Strong Against: Horror
- Weak Against: Tragedy
- Strong Against: Comedy
- Weak Against: Romance
- Strong Against: Tragedy
- Weak Against: Horror
- Strong Against: Romance
- Weak Against Comedy
edited Wed, 11 Feb 2009 15:08:11 by Matrix
Flavour Text Characters will probably have various abilities and attacks. Troper Cards would have the same format, but they have their Genre bonus, a special Troper ability, and an attack. Also I'll need to think up some kind of battle mechanic, too, like how much life Characters and Tropers should have and how much damage attacks do. Again, input is welcome.
Matrix Life: 500 Genre: Fantasy Troper Card Genre Bonus: Defensible:
Matching Genre Character Cards you play recieve +40 maximum Life. Matching Genre Defensive Trope Cards you play are in play one turn longer than normal. Matching Genre Plot Cards you play are also in play one turn longer than normal. Troper Ability: Namesake Genre Shift:
If the Plot Card Lotus Eater Machine is in play, switch this Card's Genre to SF. Fetish Fuel: Fairy, Catgirl:
Fairy and Catgirl Character Cards you play recieve this Card's Genre Bonus if they do not match this Card's Genre. If they do match, they recieve double the bonus. Nightmare Fuel: Insect:
You cannot play Insect Character Cards or Trope Cards while this Card is in play. If your opponent has at least one Insect Character Card in play, reduce this Card's Attack's damage by 10. Attack: Scratch:
10 Damage. If the Setting Card Mons is in play, this Attack does 20 Damage. The sexual deviant filled with love and cuteness and kitties!
Yeah, I added Fetish Fuel and Nightmare Fuel to the Troper cards. I think it would give more variety to the game. Though that might be too much writing on one card, unless pictures are eschewed, at least on Troper Cards. I might add some kind of energy requirement for attacks like in Pokemon.
- If I am recalling correctly, Magic has damage dealt small multiples of 1, Pokemon in small multiples of 10, and Yu-Gi-Oh! in large multiples of 10. It has been shown that people care more about a change in a small number more than they care about a proportional change in a large number. In other words, by setting your troper life to 500, you're already setting up the player up not to care about the first hundred points or so of life loss. (Contrast with Magic, where not stressing over every point of damage is actually a learned skill for most people.) This may or may not be a bad thing—just something to think about.
- Card length needs to be trimmed down a bit. Considering that a lot of the card information may be standardized somehow, I suggest using keywords or something. For example, "Defensible" could be a standard keyword that always means the same thing, thereby removing the need to include more than three words on the Genre Bonus line. Perhaps the Nightmare/Fetish Fuel effects would be set to what you have them, or we can keyword those effects as well. For example:
- Fetish Fuel (Genre Bonus): Fairy, Catgirl
- It might be cool to allow multiple genres. Additionally, we could have an "understood" Elemental Rock-Paper-Scissors without making it explicit (and thereby removing the need for the the ERPS to be perfectly balanced like it is now). After all, some tropes/characters/plots would fit multiple genres, while some other ones quite clearly fit one or even hate on a particular genre. Examples:
- Doing In the Wizard is clearly a SF (I keep wanting to read that as "Speculative Fiction". Perhaps change it to Sci-Fi?) card that is anti-Fantasy.
- Cool Airship can feature in both Fantasy and SF, particularly when they overlap with Action/Adventure
- Maybe this is all just my bias towards all Spec Fic showing
- Perhaps we could divide up the "Plot" cards into Twists, Developments, and Arcs (or something like that). Arcs would hit the table and stay there for a certain amount of time, till certain conditions are met, or until replaced. Developments would either have a one-time effect, only last one turn, something like that. Twists would have an immediate effect, and perhaps have the bonus of being playable at times when Plot cards generally aren't.
- Another split: Setting cards. Locations and Features (there has got to be a better name). Locations are, well, obvious. The catch is, you can only have one. Features would be stuff like Mons, which have no intrinsic limit on how many can be on the table at once.
- Flavor text like you put is definitely a must (strong personal bias)
edited Thu, 12 Feb 2009 08:03:18 by Hikari no Kaze