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![]() quidf scire vis?
I have the beginnings of an idea for a TV Tropes Trading Card Game!
Some basic mechanics I stole from other games:
Character Card: Your basic "monster"-type card.
Genre: Genres are your Elemental Types. I don't know yet if they will be represented in card form like in Pokemon and Magic: The Gathering.
Troper Card: These are like the Magi Cards in Magi-Nation. You only have a few of them, and no duplicates! Once they're dead, you lose. They're protected by the Characters you have in play.
Setting Card: Pretty much like Field Cards from Yu-Gi-Oh!. Extra bonuses go to cards of the same Genre as the setting, and perhaps detriment to certain other Genres, perhaps as part of an Elemental Rock-Paper-Scissors with the Genres.
Plot Card: Similar to a Setting Card, but I figure that these will only last x turns, where Setting Cards will stay up until you replace it, or some other card effect makes it be discarded or something.
Trope Card: These will represent anything that isn't already covered by the previous kinds of cards. These would be your basic effect cards, like Magic Cards in Yu-Gi-Oh! or Trainer Cards in Pokemon.
edited Wed, 11 Feb 2009 13:09:22 by Matrix ![]() quidf scire vis?
Difference: They're just making stuff up for fun.
I'm trying to make something here with rules and such that can actually be played.
![]() quidf scire vis?
Looking at all the Genres... Damn...
We can't very well have 49845778395 Genres. The Elemental Rock-Paper-Scissors would be mind boggling...
I think most things could be lumped into some basic Genres though, ne?
Adventure Romance Horror Action Comedy That's all I can think of right now. If I'm missing something, tell me. edited Wed, 11 Feb 2009 13:36:44 by Matrix ![]() quidf scire vis?
Ah, right. Okay, that's two more Genres.
SF Fantasy edited Wed, 11 Feb 2009 14:02:15 by Matrix ![]() Majestic Purple
I have some Magic: The Gathering cards up on my contributor page; they might spark some ideas.
edited Wed, 11 Feb 2009 13:52:47 by Ununnilium ![]() quidf scire vis?
Nice!
If this thing gets up and going we'll have to have someone with Photoshop or something draw the cards.
![]() quidf scire vis?
Ooh, Tragedy, Nice! I needed an eighth Genre. The other two, however, I won't use.
Eight is enough, ne?
![]() vigilantly taxonomish
Just a suggestion: maybe Action/Adventure could be one genre (since the two are similar and very often go hand-in-hand) and Slice of Life could be included? Because that way, you could probably cover every work of fiction under the sun, providing you use the terms broadly. With the eight you currently have, you leave out stories that just deal with everyday life - such as most soap operas and numerous "literary" novels - which don't fit into the other genres.
![]() quidf scire vis?
Ah, point taken, Bobby G.
Alright, I finished formulating the Elemental Rock-Paper-Scissors.
edited Wed, 11 Feb 2009 15:08:11 by Matrix ![]() quidf scire vis?
Okay, time to think up the card templates.
I'll probably need help with this, and I'm just pullin these out of my ass right now, so feel free to give input, especially if you know card games better than I do.
Character Card:
For the Character Cards I'm imagining something like Pokemon.
Name Life(Genre Symbol) ————————- ————————- ——Picture——— ————————- ————————- Abilities Flavour Text Characters will probably have various abilities and attacks. Troper Cards would have the same format, but they have their Genre bonus, a special Troper ability, and an attack. Also I'll need to think up some kind of battle mechanic, too, like how much life Characters and Tropers should have and how much damage attacks do. Again, input is welcome. ![]() "I like them to talk nonsense. That's man's one privilege over all creation. Through error you come to truth! You never reach any truth without making fourteen mistakes- and very likely a hundred and fourteen."
- Razumikhin, Crime and Punishment
![]() quidf scire vis?
Your idea about making players explain how characters fit into new plot cards is valid and makes sense, it being based on this wiki, so while it makes my creative kitties side smile and want to hug you with rainbows, my "Stop Having Fun" Guys Rules Lawyer side is twitching and foaming at the mouth at such an abstract and possibly Game Breaking mechanic.
T_T
![]() Have a Banana!
You broke Matrix!
"Brunch" is a wonderful word. It's code for "I slept in late", but sounds so high-class.
![]() quidf scire vis?
Hmm.
Here is some example card info:
Matrix Life: 500 Genre: Fantasy Troper Card Genre Bonus: Defensible: Matching Genre Character Cards you play recieve +40 maximum Life. Matching Genre Defensive Trope Cards you play are in play one turn longer than normal. Matching Genre Plot Cards you play are also in play one turn longer than normal. Troper Ability: Namesake Genre Shift: If the Plot Card Lotus Eater Machine is in play, switch this Card's Genre to SF. Fetish Fuel: Fairy, Catgirl: Fairy and Catgirl Character Cards you play recieve this Card's Genre Bonus if they do not match this Card's Genre. If they do match, they recieve double the bonus. Nightmare Fuel: Insect: You cannot play Insect Character Cards or Trope Cards while this Card is in play. If your opponent has at least one Insect Character Card in play, reduce this Card's Attack's damage by 10. Attack: Scratch: 10 Damage. If the Setting Card Mons is in play, this Attack does 20 Damage. The sexual deviant filled with love and cuteness and kitties! Yeah, I added Fetish Fuel and Nightmare Fuel to the Troper cards. I think it would give more variety to the game. Though that might be too much writing on one card, unless pictures are eschewed, at least on Troper Cards. I might add some kind of energy requirement for attacks like in Pokemon. ![]() Cutmaster-san
I'm reasonably familiar with Magic: The Gathering, so I suppose that'll help.
The first rule of Magic is that whenever a card contradicts the rules of the game, obey the card. In we also apply this rule, we can go all Rules Lawyer without too much worry...at least after some beta testing.
Anyway, a few random late-night thoughts. (I promise I'll help more after a bit of rest.)
I'm bad, and that's good. I will never be good, and that's not bad. There's no one I'd rather be than me.
![]() Cutmaster-san
The Adversary: Random idea: how about Chekhov's Gun lets you search for any card from your deck, reveal it, then put it into your hand.
I'm bad, and that's good. I will never be good, and that's not bad. There's no one I'd rather be than me.
![]() NOOOOO
Wow, I love making card games, so I'd love to get involved. As long as the rules slowly finalize themselves, this could be good. I really like the way it's set up, with Tropes and such. I'd just be worried about assigning genres to things like Large Ham.... Also, keywords are definitely a good idea, I think.
edited Thu, 12 Feb 2009 08:03:18 by Hikari no Kaze -*whooooooosh* Nin nin! [1]◊
![]() equatic quadration
We could always have the "universal" type that works equally well in any genre.
Giving a card the ability to override the rules sounds good to me. There was also the other rule that says that a card that tells you that you can't do something wins against a card that says you can. Should help settle a few disputes.
What kind of casting cost are we going to have, if any? Just to toss off ideas, I can imagine tapping the characters the way you tap lands in Mt G so you can play a certain card (example: tapping the Ill Girl and the Determinator to play the Power of Friendship card). The rationale being that you're using the characters you have to invoke a trope. Or something.
Am I hurting? Am I sad? Should I stay or should I go?
I've forgotten how to tell. Did I ever even know?
![]() Cutmaster-san
Yes, tropes must definitely be "invoked" into play.
I'm bad, and that's good. I will never be good, and that's not bad. There's no one I'd rather be than me.
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