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Team Fortress 2:

 19901 Funden, Mon, 30th Apr '12 9:14:11 PM from embracing the archangel
Audiophile-in-Training
But I enjoy beating heavies to death with my wrench D=
Contributor to The Fear Mythos.
 19902 Jimmmyman 10, Mon, 30th Apr '12 9:15:29 PM from Beautiful South Florida
Pomson + Jag.

A good combination.
Ask not "Am I a bad enough dude to save the President?" Ask instead; "Is the President a bad enough dude to save me?"
 19903 Funden, Mon, 30th Apr '12 9:18:19 PM from embracing the archangel
Audiophile-in-Training
Oh God, the jag. I think I've ranted about the jag before.
Contributor to The Fear Mythos.
 19904 Blackmoon, Mon, 30th Apr '12 9:20:09 PM from the Blind Eternities
Your Worth is 50 Yen!
Well. I opened a crate, hoping for a Teammates Extinguished part, and instead I got a Berliner's Bucket Helm.

...anyone wanna trade? grin
月を見るたび思い出せ
 19905 Funden, Mon, 30th Apr '12 9:28:44 PM from embracing the archangel
Audiophile-in-Training
Already have one, sorry =/

(Praise the RNG. It once again said Pootis)

edited 30th Apr '12 9:28:59 PM by Funden

Contributor to The Fear Mythos.
 19906 Tex 413, Mon, 30th Apr '12 9:30:17 PM from Texas.
I'll trade for it.

edited 30th Apr '12 9:30:38 PM by Tex413

I couldn't think of anything to put here, so have this.
Lord British Role Model All-Pope Leo I, HNIC
I'd like it. What would you like? I don't have much.
I'm not a cannibal, but I play one on TV Tropes.
 19908 Jimmmyman 10, Mon, 30th Apr '12 9:31:02 PM from Beautiful South Florida
I WANT TO HEAR RANT.

I like people ranting about things.
Ask not "Am I a bad enough dude to save the President?" Ask instead; "Is the President a bad enough dude to save me?"
 19909 Funden, Mon, 30th Apr '12 9:46:05 PM from embracing the archangel
Audiophile-in-Training
Re: Engy wrenches.

Honestly, I dislike the Eureka Effect. I'm not going to say that it's *bad, * but it's certainly not *good, * either. If you're going to use it, you better have teleporters, or else you're screwed. The lack of being able to move buildings is incredibly irritating. I highly value the ability to move my buildings around, especially on capture/defense maps where I can take advantage of an allied uber push to move my sentry into areas the enemy isn't expecting.

However, if you're defending the last point, it can be amazing (examples, dustbowl round 2 and 3). The ability to teleport and completely refill your health and metal is godlike. However, it lacks the mobility of moving your buildings, so if you want to move them up or back you're going to have to destroy them.

Overall, I'd say the Southern Hospitality is the "best" (though that's a nebulous term, since the "best" is whatever the engineer prefers). The fire vulnerability is fairly negligible (if you're building where a pyro can reach you and you can't touch them, you're in the wrong spot) and the bleed is amazing for catching spies (or any enemy who is near your metal deposit or point).

Just my $0.02.

The above was my original wrench rant. My jag appears to have been lost in transition, so I'll retype it below:

I hate the jag. I truly do. The build time is completely negligible (something like .75 seconds is shaved off of a sentry) because the 30% built time is added AFTER you add the other bonus for building it with a regular wrench. Thus, you get a 30% increase on a 90% increase.

However, this comes with the downside of NOT being able to bash a spy's face in with one blow. This is a terrible, terrible downside. You want to remove spies as quickly as possible, as the more time they're distracting you, the more time their sappers will be up on your buildings, the enemy will be shooting at you and the more chances you give him to revolver or stab you down.

You might say: "Well dur, Funden, switch to your shotty!" I mean, sure, you /could/ theoretically, but this has a couple downsides:

1. Your shots could go wide. Most people go pretty crazy intense when their stuff gets sapped and they want to remove the source as quickly as possible. This leads to shooting madly and wildly and lowering your chance to hit.

2. The weapon switch times leads to longer on your sentry and dispenser/teleporter having a sapper on them, potentially leading them to be destroyed before you can successfully remove the sapper.

I, personally, prefer the Southern Hospitality for the bleed. If the one hit /doesn't/ kill the spy, for whatever reason, it WILL distract him enough to let you go get your buildings desapped. If they go after you, they'll definitely go down to the bleed within a few seconds.

Alternately, the vanilla wrench is good too, if you have problems with pyros. It's still powerful enough to murder a spy in one blow and let you get back to the important things: supporting your team.
Contributor to The Fear Mythos.
 19910 Blackmoon, Mon, 30th Apr '12 9:46:33 PM from the Blind Eternities
Your Worth is 50 Yen!
Well, if my post hadn't given it away, I'm looking for a Strange Part: Teammates Extinguished. [lol]
月を見るたび思い出せ
 19911 Tex 413, Mon, 30th Apr '12 9:48:06 PM from Texas.
Ah, right. I don't have one.
I couldn't think of anything to put here, so have this.
Lord British Role Model All-Pope Leo I, HNIC
Me either. I missed that, sorry.
I'm not a cannibal, but I play one on TV Tropes.
I obtained a festive stickybomb launcher today. I swapped one of my duplicate hats for it, which was more than fair for the other guy I think.
<><
 19914 Funden, Mon, 30th Apr '12 10:10:58 PM from embracing the archangel
Audiophile-in-Training
Festives are worth a lot, actually. My festive medigun is worth somewhere in the land of 2 - 3 ref, currently.
Contributor to The Fear Mythos.
 19915 Rocket Dude, Mon, 30th Apr '12 10:11:22 PM from AZ, United States
This hat doesn't fit!
I think the Jag works for me, personally.

I find the build time increase invaluable, since I can be set up at a point quickly. Yes, I lose the ability to knock the hell out of Spies, but personally, I probably shouldn't be dealing with them myself in the first place.
The Casual Competitor | "Hipsters: the most dangerous gang in the US." - Pacific Mackerel
 19916 Funden, Mon, 30th Apr '12 10:16:54 PM from embracing the archangel
Audiophile-in-Training
[up]Sure, the build speed is nice... but is .75 seconds really, REALLY worth it? Truly?

You also get something like 1.5 or the like off of a dispenser... but that's still completely worthless. Even just using my vanilla wrench, I can usually have a level 3 sentry, a teleporter and a dispenser (level 1) up and where I like by the time a match starts.

Granted, to each their own. As I said earlier, the /best/ wrench is whatever the engineer prefers, but I really just can't get past the fact that, imo, the Jag's bonus is completely negligible while having a huge downside.
Contributor to The Fear Mythos.
 19917 Rocket Dude, Mon, 30th Apr '12 10:19:48 PM from AZ, United States
This hat doesn't fit!
I dunno, I find it useful, since I consider it enough to set up only a Sentry and Dispenser.
The Casual Competitor | "Hipsters: the most dangerous gang in the US." - Pacific Mackerel
I just about never build my buildings manually anyway. It's almost always more efficient to plunk them down and run for metal while they build.
<><
 19919 ninjaclown, Mon, 30th Apr '12 10:22:08 PM from The Great White North
It's back.
Just curious, but I thought you were f2p.
 19920 Funden, Mon, 30th Apr '12 10:23:34 PM from embracing the archangel
Audiophile-in-Training
[up][up][up]Again, to each their own. I suggest trying out one of the others, though, and see if it makes any difference.

[up][up]Eh, I find upgrading the sentry before the match starts to be godlike. Usually, when I start, it goes something like this (especially for gravel pit, which is really all I ever play anymore):

1. Drop tele 2. Grab metal[up] 3. Drop sentry 4. Grab metal 5. Upgrade sentry to 3 6. Carry to point 7. Drop teleporter 8. Grab ammo box 9. Drop dispenser 10. Prepare for attack

[up] Who?

edited 30th Apr '12 10:24:15 PM by Funden

Contributor to The Fear Mythos.
 19921 Vorpy, Tue, 1st May '12 12:41:14 AM from from from from from from
Unstoppable Sex Goddess
I wish I had a pocket medic.

I am at a major disadvantage in every game I play because I do not have one.

edited 1st May '12 12:42:23 AM by Vorpy

If the amount of rape that is acceptable to you is not zero, and you are not Pyramid Head, you need to seriously rethink your life.
 19922 absolclaw, Tue, 1st May '12 12:50:11 AM from Castelia City
I'll be your pocket medic That sounds like a Valentiens Day thing. Anyway, I use a Jag, and yes, I don't really notice speed of building, but hey, someone gave me a strange Jag absolute free with the beating I got from Scout, and me being f2p, this somewhat selfless act inspires me to keep using it.
My movie made $28 billion. Where's my share.
 19923 Xiphoniii, Tue, 1st May '12 1:13:22 AM from Florida
Cheeky son of a....
I'll be your pocket medic, Vorpy! But not tonight cause I'm about to pass out.

edited 1st May '12 1:13:37 AM by Xiphoniii

:smug:
 19924 Vorpy, Tue, 1st May '12 1:31:44 AM from from from from from from
Unstoppable Sex Goddess
I'm going to bed too.
If the amount of rape that is acceptable to you is not zero, and you are not Pyramid Head, you need to seriously rethink your life.
 19925 neobowman, Tue, 1st May '12 1:41:46 AM from Unidentified Proxy
Happy Gil
I‘d like a pocket medic just so I can practice pocket soldier with Shotgun. Til then, I‘ll be sticking with gunboats.

On that note, harvest is paradise for soldier with gunboats. Jump everywhere and steal all the healthpacks. Harass heavies from the high ground, kill less skilled soldiers, deny scouts from running around, hunt down snipers and pyros who can‘t airblast. So much fun.
BW Forever
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