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Culture in Video Games:
Always RightIn my defence...I tried Baldur's Gate, but that game just doesn't do it. I initially considered Bioshock a WRPG(to an extent...if I stretch the definition), and I liked it...but since the creator or whoever that guy is said it ISN'T an RPG...guess that only leaves a very few select games...and only very few of those that I actually like.
edited 28th Sep '10 2:06:50 PM by Signed
"Every opinion that isn't mine is subjected to Your Mileage May Vary."
This bacon is awesomeTrying to find a particular definition for an RPG is a losing battle. That's just not how video game genres work - they're really more about a game's pedigree than anything else. That's why FPSs were originally called "Doom clones", and sandbox games were "GTA clones". A descriptive name for the genre would have to be along the lines of "clones of clones of clones of clones of D&D clones". "RPG" rolls off the tongue a bit easier.
edited 28th Sep '10 2:43:39 PM by Comonad
Torment liveblog is still hiatusing. You can vandalize my contributor page if you want something to do.
.*Squints at OP.* Am I mistaken, or is this a game journalist who is actually insightful and *doesn't* ooze blatant fanboyism while acting about 3/4 of his age? I'm subscribing if the rest of the magazine is like the article.
edited 28th Sep '10 2:49:25 PM by SpellBlade
Be humane.Just so you know, I didn't mean 'play's a role', I meant 'get's into a role'. You actually get to choose what the role is, and choose what the character does. For example, you can play the roll of John A. Citizen, but he's always going to be John A. Citizen. Most of the choices are predetermined, so you have no real grasp on his actions. You're not controlling the character, you're pointing them in a direction and observing what they do. That's why I still consider Arcanum to be one of the greatest RPGs of all time. You could make decisions, both on the large scale and in the small intricate details and the way you deal with a situation. I mean, how many JRPGs make 90% of their combat optional?
edited 29th Sep '10 4:25:39 AM by Brutal
Insert title^Thing is, the ones liking JRPG are looking different things from them than the ones who like WRPG. Geez, this whole thing would be much easier if those two had completely different names and people wouldn't compare them to each other =P ...BTW, do people compare turn based strategies and real time strategies?
Time to change the style, for now
Be humane.^ Yes, exactly. Real Time Strategies and Turn Based Strategies are a good example of the reasoning here. They share a great deal of similarities and with each other, but those are just mechanics of the system. The perception on these kind of things tends to come out of what people have seen in these games. It's sort of like calling someone British because they exhibit tendencies that many British people do. Yes, they have attributes that you have come to recognize a certain group as having, but by definition of the title, they are not the same thing. The term JRPG seems to be spawned from these kinds of misconceptions, with people recognizing the leveling systems and whatnot of traditional RPGs and assuming that this is the definition of the title. Of course, RTS and TBS are not compared because the titles actually make sense, whereas JRPG does not make sense because, as stated, they are not Role Playing Games from Japan, but a whole different genre.
edited 29th Sep '10 5:46:59 AM by Brutal
Fax you, I'll send myself by E-mail I have a docotrate on lurkiness
By the logic some of you guys are using, Dungeons & Dragons didn't become an RPG until the 2000s, because the vast majority of actual material for it was strict no-choice no-characterization dungeon crawling. JRP Gs are no less RP Gs for having fixed characters than convention games are not RP Gs for having premade characters rather than rolling your own. Its the emphasis on character and plot, combined with a general emphasis on character skill over player skill, that makes an RPG.
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Total posts: 33
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