I'd like to play a human Bard who is a Teen Genius with music and is adventuring so he can have inspiration for his pieces.
Super Robot! SUPER ROBOT! ◥▶◀◤ Also, if some of my posts don't make sense, please take note that I might lack sleeIn whatever system, in whatever setting, I just want an excuse to make a character named Charlotte van Owen.
That Charlotte (spoilers), and that Van Owen.note
Quite naturally, it'd be a character focused on decapitation strikes.
Charlie Stross's cheerful, optimistic predictions for 2017, part one of three.I want to play a catfolk barbarian in Pathfinder. It'd be built on the premise that cats love to hunt and kill, so he wouldn't go into what he'd call rage - he'd instead call it "hunting euphoria." Sure, mechanically, works just like rage. But I'd love to explore the role such powers would have in a culture where the hunt was seen as something to exult in and enjoy.
Reminder: Offscreen Villainy does not count towards Complete Monster.Two characters I had written up, but never got to play:
A centaur cop in a homebrew with urban fantasy setting. I was having arguments with the GM about how much agility was reasonable that included You Tube videos of cutting horses and links to Easy Boots. The character was definitely going to be lawful obnoxious to start with anyway; I remember the phrase "he'd haul his own dam in for jaywalking" being used.
An ex-Man In Black for a superhero system that I can't remember the name of. He was older and kinda disillusioned with things, but also kinda in a sort of second round of inspiration and hope. He always wore Hawaiian shirts and was pretty badass.
A gunslinger adept that wield only revolvers. He doesn't bother reloading, just switches to another revolver. He doesn't carry speed loaders so he's constantly reloading out of battle.
That style is justified in Unforgiven by a one-handed deputy. Fast loading in cramped conditions is a two handed action, so he carries three guns to compensate.
Somebody just made a wonderful suggestion for a Shadowrun character. Dracopsychologist.
Derringer Meryl would like to have a word with you.
I'd like to play a changeling rogue in Eberron who claims he learned [thing] from [different, often mutually exclusive organization] each session. "I learned when I was a Vathirond watcher -" "Just try being the only Lhazaar kid who gets seasick -" "This one time, with the Order of the Blackened Sky -" and so on. Ideally this will end in either someone demanding to know how I worked for so many different factions ("I'm going to tell you a secret: sometimes I say things that are not true") or will demand to know which of my backstories is true ("They're all true." "Even the lies?" "Especially the lies.")
You are dazzled by my array of very legal documents."I cast Fist!": a wizard in a D&D-style game with low intelligence and maxed strength.
"Atheism is the religion whose followers are easiest to troll"Pugilists perfunctory pimp slap?
"Coffee! Coffeecoffeecoffee! Coffee! Not as strong as Meth-amphetamine, but it lets you keep your teeth!"My group has been playing a campaign in a homebrew Kingdom Hearts setting (it basically takes the concept and runs with it, while ignoring the canon Kingdom Hearts plotline entirely. The GM refers to this as "fixing the stupid"). The current party is a pop singer from Jem, a clone trooper, a faux-German Gadgeteer Wrench Wench from Treasure Planet, and my character, an up-and-coming Pokemon trainer (with nothing but a zigzagoon and a shadow Heartless to his name).
We've been playing for a while, but recently I had an idea for a character that would have been perfect for this game. The GM is a big fan of Bioware games, and while I enjoyed most of them, I really, really hated Dragon Age Origins. I played a dwarf noble warrior, got through the origin and the Battle of Ostagar, then immediately ended up at Redcliffe. The sheer amount of suicidal stupidity and self-defeating backstabbery I'd seen up to that point finally annoyed me so much that I just stopped playing. I've joked before that my version of the Warden said "fuck it" and went off to find a Tropical Epilogue somewhere.
So that would have been an awesome character for this campaign. My dwarf noble Warden, having abandoned his own world to its (richly deserved) fate due to its sheer infuriating incompetence, now wandering the gummiverse in search of more deserving worlds to save.
edited 18th Jul '14 5:27:27 PM by NativeJovian
Really from Jupiter, but not an alien.Kind of a spoilerly one, but in the Ursula K Leguin story The Rule of Names, the main character initially seems to be a Bilbo Baggins expy and pretends to be an Inept Mage, but is revealed to actually be a powerful (and evil) dragon.
Knowing that D&D dragons can shapeshift, I like the idea of a dragon (whether evil or not) posing as a halfling- IIRC they would have to be a half-dragon for that to work, right?
edited 21st Jul '14 2:05:03 PM by Hodor
Edit, edit, edit, edit the wikiNot true - a gold or silver dragon of any age can assume any animal or humanoid form that's medium or smaller 3 times/day (it can remain in said form indefinitely). Good luck eating the level adjustment on that even for a hatchling (ECL 11 for a newborn silver dragon, ECL 12 for gold), but they can do it.
You could also take levels in either wizard or sorcerer and use polymorph (or be a draconic bard or thief and abuse Use Magic Device to cast it from scrolls or wands frequently), but that gets expensive fast (particularly as it only gives you human form for 9 minutes at a time). Though if you thought the level adjustment was crazy before, just wait until you start adding class levels. The flip side is, it opens up every type of dragon.
edited 22nd Jul '14 8:45:18 AM by 32_Footsteps
Reminder: Offscreen Villainy does not count towards Complete Monster.Another idea: a 1920s' Call Of Cthulhu character. A badass, hard-boiled, two-fisted ex-stormtrooper. Never been into politics, so instead of getting into some paramilitary just packed up and left his homeland in search for job opportunities in the Lovecraft Country.
Basically, this idea came to me in a meta-Loonie moment, out of a desire to break the game by creating a character so ridiculously ill-fitting to the mood of the game. Yeah, I know it would probably never work this way, not until I rolled sixes on like every die during character creation, and quite likely not even then. But I like the thought of cracking one-liners and punching Mi-Go and Deep Ones to death while the rest of the party is made of journalists and archaeologists huddling in some corner after yet another failed SAN check.
"Atheism is the religion whose followers are easiest to troll"
You might be able to do that in Trail of Cthulhu.
Of course, the time period for that game is the 1930s.
I can imagine ways to make him fit the mood...
The Revolution Will Not Be TropeableI might be interested in hearing about it. Go ahead?
"Atheism is the religion whose followers are easiest to troll"Mostly they reduce to "punching out mi-gou sounds awesome but isn't actually useful". Think of Aliens - characters can have a great deal of skill and competence but still exist in an horror story if none of it helps. This isn't survival horror, though, so the key is to figure out what the role of a two-fisted hero is in the face of a cosmos that marches on heedlessly.
Here's one: the greatest blessing is the inability of the human mind to correlate its contents. His ability to remain in a state of effectiveness relies heavily on doublethink. He oversimplifies to avoid thinking about implications. He jumps to conclusions when further investigation may be more prudent. He walks up against the line of dangerous hypocrisy because there's obviously no basis for comparison between those two situations. He takes it for granted that he will be able to survive only on his wits and a well-practiced uppercut, but the truth is that those skills are inconsequential. It doesn't matter if you can figure out what the cnidarian is thinking (if it is thinking) or how hard you punch the fungus in the face (if that even is a face). It makes no difference.
A swarm of bees fling themselves against a bear to drive it away from the hive; their noble, sacrificial efforts delay the bear by a few minutes, provided one of them manages to find the eyes or snout. This is the effectiveness of the toughest of investigators, and everyone else knows it. Good luck trying to persuade him he's only the bee, of course.
The Revolution Will Not Be TropeableI have a few character archetypes that I sort of want to play. I'll obviously put my own twist on them, but I bet I can do fun things with these archetypes.
The first is a hardcore Agent Scully who happens to have psychic powers or something, and is completely unaware of it. I can have great fun coming up with convoluted reasons how this character manages to use these powers while being unaware of it. It would be even more fun if there's an Agent Mulder around to witness every time these powers are used.
As for the second, I'd like to play a traditional mustache-twirling villain working with the heroes to fight some greater evil. I'd prefer for him to have a history with one of the heroes, but I obviously can't control what the other players are doing. I usually play white hat types, so I figure my first foray into more morally ambiguous characters should be something somewhat silly.
Finally, I would like to play some manner of paranoid conspiracy nut. It's not that I particularly like the character type, but I have the perfect reason for that type of character to be working with the rest of the party, and I'd like to use it. It works like this: Circumstances are such that it is painfully obvious that the rest of the party screwed this conspiracy nut over somehow. Only an idiot would trust these people considering the evidence against them. But, isn't it a little too obvious? No one could possibly look that guilty unless they were framed. Clearly The Man doesn't want me to work with these people, so he set them up in order to turn me against them. But, you know what? I'm gonna work with them just to screw The Man over. If he doesn't want me working with them, then it is absolutely pivotal that I do work with them.
Anyway, could be fun.
Bigotry will NEVER be welcome on TV Tropes.I'm kinda wondering that if I ever would get a group whether I would be allowed to play or not since I really want to play some incredibly niche character types Like, never any of base races, anything as inhuman as possible like non human like morphs in Eclipse Phase, sometimes maybe lawful evil that isn't stupid evil, etc
I'm sure it's been done before, but I've always wanted to play a bard whose instrument is the bass guitar, inspiring his allies and slaying his enemies with the funk.
edited 5th Aug '14 3:42:17 AM by FingerPuppet
...*reads the Atomic Robo RP book and gets the weird urge to play a Martial Arts Warbot*
...or simply bribe the GM into letting me play Dr Dinosaur.
edited 10th Aug '14 1:55:04 PM by 3of4
"You can reply to this Message!"@395 I accidentally made that character once. It was for a short-run game, so we came up with personalities ahead of time and randomly drew from a stack of character sheets. I happened to grab the psychic even though I had made the skeptic. The game turned much more comedic game than originally anticipated.
I kind of want to make a monk that got kicked out of his monastery because he was too giddy and worldly. Sang too much, had a habit of trying to organize kickball games, stuff like that. I invariably come back to "what if Aang from The Last Airbender was a D&D monk and grew up in a world where the Fire Nation didn't attack?"
Reminder: Offscreen Villainy does not count towards Complete Monster.On the Git P forums 3.5/PF board, whenever firearms are brought up, somebody seems to suggest taking the Trench Fighter archetype from Rasputin Must Die!, disregarding the fact that the archetype is clearly intended for WWI-WWII era soldiers with ready access to guns (where they count as simple weapons, they are so common). I made a joke to a friend that if someone asked me if they could play a Trench Fighter in my game, the answer would be "Yes! You can play a Trench Fighter. But you are Russian. And you speak only Russian."
Then I took a few steps back; playing a conscripted WWII Soviet rifleman, mysteriously teleported away to Golarion while he was being shipped to Stalingrad? That would be AWESOME!
He would have a Russian copy of The Hobbit with him, and would have grow up reading pulp serials. The end result is a fighter that is very savvy, with advanced weaponry, and with the Technologist feat, to identify robots and other supertech beyond his time. His reaction to seeing a dragon wouldn't be "Crap, run!' it would be more 'I wonder if our La-5s could take that thing down? Crapcrapcrapcrap get to cover!"
edited 2nd Sep '14 9:43:57 PM by Ninjaxenomorph
Me and my friend's collaborative webcomic: Forged Men
I'd just like to get a chance to play a primarily social character with few to no combat skills. However I was either GM or the game was run by a guy (who we no longer play with for a variety of reasons) who had his plots set in stone and never allowed social rolls he didn't account for to impact anything meaningful.
Politics is the skilled use of blunt objects.