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TuefelHundenIV Night Clerk of the Apacalypse. from Doomsday Facility Corner Store. Since: Aug, 2009 Relationship Status: I'd need a PowerPoint presentation
Night Clerk of the Apacalypse.
#51: Apr 16th 2011 at 4:16:08 PM

Guy. While possibly evil, I am not an AI

edited 16th Apr '11 5:25:20 PM by TuefelHundenIV

Who watches the watchmen?
thespacephantom Jamais vu from the smallest church in Saint-Saëns Since: Oct, 2009
Jamais vu
#52: Apr 16th 2011 at 4:18:55 PM

That's...good...I guess?

UN JOUR JE SERAI DE RETOUR PRÈS DE TOI
Deboss I see the Awesomeness. from Awesomeville Texas Since: Aug, 2009
I see the Awesomeness.
#53: Apr 16th 2011 at 11:19:06 PM

Well, I found out why I couldn't register earlier. Deboss trips their Scunthorpe Problem filter. I'm now registered as Debos. See if I can figure out the rest of it.

Fight smart, not fair.
pagad Sneering Imperialist from perfidious Albion Since: Jan, 2001 Relationship Status: Showing feelings of an almost human nature
Sneering Imperialist
#54: Apr 17th 2011 at 1:18:31 AM

Yeah, that'd be it.

For anyone who doesn't know: names containing SS, 55, 88 or HH can't be used because Those Wacky Nazis.

edited 17th Apr '11 1:19:02 AM by pagad

With cannon shot and gun blast smash the alien. With laser beam and searing plasma scatter the alien to the stars.
Deboss I see the Awesomeness. from Awesomeville Texas Since: Aug, 2009
I see the Awesomeness.
#55: Apr 17th 2011 at 3:16:02 AM

That's really odd. I got my name by corrupting The Boss, that's going to make it weird.

Fight smart, not fair.
Deboss I see the Awesomeness. from Awesomeville Texas Since: Aug, 2009
I see the Awesomeness.
#56: Apr 17th 2011 at 5:02:10 AM

Okay, I'm thinking of dropping this game. If the first thing that happens when I take a hit is that the game locks the fuck up for ten seconds, I'm not sure I want to continue.

Fight smart, not fair.
thespacephantom Jamais vu from the smallest church in Saint-Saëns Since: Oct, 2009
Jamais vu
#57: Apr 17th 2011 at 12:02:45 PM

It's wacky for me, too.

UN JOUR JE SERAI DE RETOUR PRÈS DE TOI
TuefelHundenIV Night Clerk of the Apacalypse. from Doomsday Facility Corner Store. Since: Aug, 2009 Relationship Status: I'd need a PowerPoint presentation
Night Clerk of the Apacalypse.
#58: Apr 17th 2011 at 12:16:39 PM

Those are some weird problems. Like I noted earlier drop all of your settings to low try it and then slowly step them up if you haven't. The games idea of optimal and and medium seem a bit odd.

Ok a quick check try running it in windowed mode if you aren't already.

edited 17th Apr '11 12:26:57 PM by TuefelHundenIV

Who watches the watchmen?
Deboss I see the Awesomeness. from Awesomeville Texas Since: Aug, 2009
I see the Awesomeness.
#59: Apr 17th 2011 at 8:26:36 PM

Okay, seems to be working okay now. Still laggy on occasion. I'll set it to windowed mode instead of full screened. Still a fairly difficult game from the start mode. My little brother is having a fun time with it though. Still stuck with the starting tanks, any advice? He seems to prefer the American tank, which ones should we start investing in?

Fight smart, not fair.
TuefelHundenIV Night Clerk of the Apacalypse. from Doomsday Facility Corner Store. Since: Aug, 2009 Relationship Status: I'd need a PowerPoint presentation
Night Clerk of the Apacalypse.
#60: Apr 17th 2011 at 9:18:23 PM

That depends on your play style.

If you like being a big slugger type player you want to check out the tech tree and work your way to a heavy tank. If you want mobility but still reasonable fire power go for medium tanks. If you like sniping Tank Destroyers are the way to go. If you like being support fire/heavy weapon fire. Artillery tanks SPG's. If you like being a nimble scout (most starting tanks and light tanks are this) go with the light tanks. I plan to have one from every tank type. Arty, Medium, Heavy, Light, and TD.

I want to shoot for getting a German tank Destroyer. :3

Artillery is more about waiting patiently and learning proper positioning on maps to maximize your fields of fire. You often have to learn to aim ahead with arty to hit faster moving tanks. You will get slagged often enough by zerg rushing mediums and light tanks or picked off by patient long range artillery vehicles.

Light tanks are sort of dash stop in cover wash rinse repeat.

No matter which tank you go with you will die quite often. When your doing well on average you will get about 2-3 kills in a round. Maybe some damage. As with all MMORPG's no matter how action oriented there will be a grind.

Who watches the watchmen?
Deboss I see the Awesomeness. from Awesomeville Texas Since: Aug, 2009
I see the Awesomeness.
#61: Apr 17th 2011 at 10:21:37 PM

Ah, so SPG is artillery.

So the guy who got nine kills in one round was really good?

Fight smart, not fair.
TuefelHundenIV Night Clerk of the Apacalypse. from Doomsday Facility Corner Store. Since: Aug, 2009 Relationship Status: I'd need a PowerPoint presentation
Night Clerk of the Apacalypse.
#62: Apr 17th 2011 at 10:52:28 PM

Probably a combo of luck, skill, experience, and having the right tank for the area. Yeah 9 kills in one round is good. It is usually easiest to get that in a pack of tanks then going out on your own.

I have gotten more kills helping smack down enemy tanks in a group then going out by myself. Learning the tenedencies of players on maps as in what routes they will take can allow you to set up some nasty ambushes.

Who watches the watchmen?
Deboss I see the Awesomeness. from Awesomeville Texas Since: Aug, 2009
I see the Awesomeness.
#63: Apr 17th 2011 at 11:11:01 PM

Yeah, he's getting good at it, I still suck though.

So, couple of questions:

1) when it says "[X] has been killed" does that mean I get a new guy with no experience?

2) are the rounds effected by gravity etc? What causes inaccuracies?

3) didn't you guys start a guild or something? Can I join or whatever?

Fight smart, not fair.
Tyyrlym Jerk from Normandy SR-2 Since: Mar, 2011
Jerk
#64: Apr 18th 2011 at 5:45:34 AM

1) No, all your guys respawn with the tank. So no losing some 100% trained crewman to a lucky shot. 2) Probably, but at the ranges you're dealing with gravity's effect is minimal. Wo T is a lot like most shooters. That ring that fluctuates in size is your zone of impact. Your round will land somewhere in there. Naturally you are the most accurate standing still. The two biggest factors affecting your accuracy are the gun itself, some just aren't that accurate, and your gunner's rating. Ideally higher is better. Shots aren't instantaneous so you will have to lead some, but at the ranges of most Wo T engagements it's not going to be THAT much. Usually if a tank is running perpendicular to me and I'm taking a shot I'll put my targeting reticule on his front idler. Most of the time that will land a shot amidships.

"Tyyr's a necessary evil. " Spirit
Deboss I see the Awesomeness. from Awesomeville Texas Since: Aug, 2009
I see the Awesomeness.
#65: Apr 18th 2011 at 7:20:31 AM

Hm. Good to know.

Question: how do those non-standard cannons work for the first tanks? They're like twenty mm burst fire weapons right? Are they worth dropping money on the ammo for?

Fight smart, not fair.
Tyyrlym Jerk from Normandy SR-2 Since: Mar, 2011
Jerk
#66: Apr 18th 2011 at 7:38:05 AM

In the early going when you're facing mostly tier 1 and 2 tanks they're solid. Since just about everything will penetrate their tinfoil armor it's more about volume of fire than AP capability. Once you get into tier 3 though you really need to start looking at the single shot cannons as starting in tier 3 those rapid fire guns drop sharply in capability with only one or at most two rounds a burst penetrating.

"Tyyr's a necessary evil. " Spirit
TuefelHundenIV Night Clerk of the Apacalypse. from Doomsday Facility Corner Store. Since: Aug, 2009 Relationship Status: I'd need a PowerPoint presentation
Night Clerk of the Apacalypse.
#67: Apr 18th 2011 at 11:49:27 AM

Yeah The tier 3 tanks laugh at most autocannons.

The worst thing is when your maneuvering and running for your life and getting tracked. (Tracks blown off)

Just practice for a bit until you get the hang of general tank fighting.

Who watches the watchmen?
Tyyrlym Jerk from Normandy SR-2 Since: Mar, 2011
Jerk
#68: Apr 18th 2011 at 11:56:56 AM

Yeah, going from tier 2 to 3 is a big shift as the way things go with the baby tanks is completely different from how things are handled with the big boys.

"Tyyr's a necessary evil. " Spirit
Pyroninja42 Forum Villain from the War Room Since: Jan, 2011
Forum Villain
#69: Apr 18th 2011 at 12:58:22 PM

Ugh. Going back from the stug III to the Craptraktor is jarring at best. I'm going up the tree with the two light tanks that lead to the Hetzer, the Pz Kfp Wg 35 (t) and 38. I've unlocked the 38, but I'm approximately 50k credits away from buying it. God help me.

Edit: My handle is Pyroninja42 (no spaces) on the US server. I've added you, Teufel, but I can't seem to find the rest of you.

edited 18th Apr '11 1:01:16 PM by Pyroninja42

"Sarchasm: The gulf between the author of sarcastic wit and the person that doesn't get it."
TuefelHundenIV Night Clerk of the Apacalypse. from Doomsday Facility Corner Store. Since: Aug, 2009 Relationship Status: I'd need a PowerPoint presentation
Night Clerk of the Apacalypse.
#70: Apr 18th 2011 at 1:30:14 PM

I would recommend keeping at least one light tank as the battles for them are usually mostly balanced and you can get some kills. Good for funding the more expensive tank items like artillery and large gun tanks. Ammo gets spensive.

Yeah once you start getting tier III+ the battle dynamics change. Yous tart seeing more tank destroyers, artillery, medium, and some heavy tanks. You will learn to be afraid of the medium and heavy tanks until you get a tank with a gun that damage them.

Who watches the watchmen?
TheGunheart Some nights I rule the world... from on the street. Since: Jan, 2001
Some nights I rule the world...
#71: Apr 18th 2011 at 2:18:39 PM

So, any word if the T-90 will be added in the future?

"If you're out here why do I miss you so much?"
TuefelHundenIV Night Clerk of the Apacalypse. from Doomsday Facility Corner Store. Since: Aug, 2009 Relationship Status: I'd need a PowerPoint presentation
Night Clerk of the Apacalypse.
#72: Apr 18th 2011 at 3:21:25 PM

...No.

WWII type tanks not modern tanks.

Who watches the watchmen?
Tyyrlym Jerk from Normandy SR-2 Since: Mar, 2011
Jerk
#73: Apr 19th 2011 at 4:43:47 AM

I wouldn't necessarily say one light tank, but one tank in the tier 5-6 range to generate some cash. Once you get past Tier 6 the cost of running the tanks starts to go up exponentially both in cost of repairs and cost of ammo. I can repair and reload a Tier 3 tank completely for what one shell for my Tigers 88/L71 costs. A few bad losses with lots of rounds fired can cost you tens of thousands of credits. Tanks in the Tier 5 to 6 range can make a profit even on a bad loss and a good win can net you enough cash to run your upper level tanks through a few battles no matter if you win or lose.

In beta I kept my VK 3601 long after I'd moved on up higher just because the thing was a solid tank that earned me a lot of money. It was great to finance the occasional dry spells I had in my Tigers.

"Tyyr's a necessary evil. " Spirit
TuefelHundenIV Night Clerk of the Apacalypse. from Doomsday Facility Corner Store. Since: Aug, 2009 Relationship Status: I'd need a PowerPoint presentation
Night Clerk of the Apacalypse.
#74: Apr 19th 2011 at 1:29:03 PM

I like the light tank solutions as there are usually only other tier 1 and tier 2 tanks. I could lose every match dieing in 4 seconds and still profit. If I get any kills instant win.

Who watches the watchmen?
Tyyrlym Jerk from Normandy SR-2 Since: Mar, 2011
Jerk
#75: Apr 20th 2011 at 7:07:08 AM

I disagree. While the light tanks can earn you some money, it's nothing compared to higher level tanks. A flat out loss in my VK 3601 where it gets blown to hell can still profit me 8,000 credits or more for a single match. A win can net over 20,000 even if I was blown up. A tier 1 or 2 tank is going to net a few hundred credits with a loss and 1 or 2,000 at the most with a crushing win. There's no comparison between money made in a tier 1 or 2 tank versus a tier 5 or 6. It only really becomes important then to because tier 7 is when the cost of running a tank really goes through the roof and multiple losses can clean you out. Then you need a lower tier money maker to keep you rolling. Below tier 7 even losses where you use all your ammo will net you some profit so there's no point in keeping around a low tier tank just for money generating.

"Tyyr's a necessary evil. " Spirit

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