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Iji:

Also... what are your thoughts on the reflector? personally, I think it's a great stat saver, especially in higher difficulty levels, where they are reduced. However, still haven't mastered the timing.

edited 19th May '09 5:01:42 PM by Noimporta

I have no idea what the Massacre is... Anyway, I only used the reflector on Tor. Even then I finished him off with the Veloci-whatever and Devestator. Playing Tennis with the Boss can be frusturating.

edited 19th May '09 5:21:54 PM by Eriksson

 
 103 Brickman, Tue, 19th May '09 5:53:09 PM from wherever adventure takes me Relationship Status: My own grandpa
Gentleman Adventurer!
The reflector's almost never worth it if you can avoid using it. Yeah, you save ammo, but you greatly increase your risk of being hit. ESPECIALLY if you're fighting a berserker and have to keep straight which attack they're about to use. Or multiple enemies. Ammo's not that scarce. And it takes a while to kill people with it anyways, and if they decide not to use rockets for a while it gets boring.

If you've got one enemy (especially a predictable Tasen Commander), it's probably an ok way to save ammo. Otherwise, it's an easy trap to fall into and not much more.
Your funny quote here! (Maybe)
 104 Sabbo, Tue, 19th May '09 6:27:06 PM from Australia Relationship Status: Baby don't hurt me!
The Massacre is the reward for a complete pacifist.

And I think the reflector is only useful against the biggest of each the Tasen and Komato (including Tor, excluding Iosa).

.

Oh, that reminds me: pacifists can kill assassins without upping their kill count. Just letting you know, Eriksson.
 105 Kyler Thatch, Tue, 19th May '09 6:38:51 PM Relationship Status: Don't hug me; I'm scared
literary masochist
Technically, you can't kill Assassins (with one notable exception), you just wound them enough that they decide to retreat. That's why it doesn't up your kill count to shoot at them.
I don't care, I'm still free
You can't take the sky from me
 106 Sabbo, Tue, 19th May '09 6:41:39 PM from Australia Relationship Status: Baby don't hurt me!
 107 Kyler Thatch, Tue, 19th May '09 6:47:22 PM Relationship Status: Don't hug me; I'm scared
literary masochist
I know.

I wish I knew that during my first (pacifist) run through Deep Sector. I kept trying to crack those doors within half a second, because those buggers kept shooting at me before I could finish. Almost killed me before I got to the teleporter.
I don't care, I'm still free
You can't take the sky from me
I was talking mostly about stats, not ammo, getting the reflector only needs 4 points (4 in crack), most of the time, you won't want to fight mooks, so you can use the reflector defensively... using weapons on bosses is a waste of ammo/time.

 109 Sabbo, Tue, 19th May '09 9:04:49 PM from Australia Relationship Status: Baby don't hurt me!
Don't even bother with the reflector. It still counts as a kill, and you get one for free at the end of the game anyway.

And anyway, the only bosses you need to use weapons on are Asha and Tor, and Asha doesn't shoot anything reflectable.

edited 19th May '09 9:07:37 PM by Sabbo

I know it still counts, but at harder difficulties, killing enemies is very bothersome and mostly not worth it.

 111 Sabbo, Tue, 19th May '09 9:08:54 PM from Australia Relationship Status: Baby don't hurt me!
Challenge yourself then. Try that Extreme Pacifist run I did.

EDIT: Also, see my previous edit.

edited 19th May '09 9:09:14 PM by Sabbo

I was under the impression that Asha was only hittable with kicks/shotgun, anyway...

The first time you fight Asha, use a nuke to get a Supercharge. It won't work the second time.
 
Is Iji's version of the Nuke (as opposed to the Sentinel's) a projectile or a stationary charge?
 
 115 Sabbo, Tue, 19th May '09 9:42:51 PM from Australia Relationship Status: Baby don't hurt me!
Stationary charge?

...Whatever. It is in most ways identical to the Sentinel's version, except for taking less time to fire, having recoil, and possibly causing different damage (I'm not sure about that last one).

edited 19th May '09 9:45:28 PM by Sabbo

 116 Brickman, Tue, 19th May '09 10:33:03 PM from wherever adventure takes me Relationship Status: My own grandpa
Gentleman Adventurer!
I'd like to mention again that kicking Asha 1 is great fun, especially delivering the finishing blow with a kick. Anyways, Asha 1 and normal assasins are only immune to rockets, spread rockets, shocksplinter, splintergun, devastator and possibly plasma cannon (I'm not sure). They're vulnerable to kicks, resonance detonator (I think), both shotguns, machinegun, both pulse weapons, nuke, and presumably both weapon 8s (though I've never tried). Asha 2 is immune to absolutely everything except the shotgun and buster gun. Presumably he teleports out of the building or something whenever he sees you pulling the trigger on a nuke.
Your funny quote here! (Maybe)
 117 Sabbo, Wed, 20th May '09 12:24:52 AM from Australia Relationship Status: Baby don't hurt me!
You can't get weapon 8 by the time you fight Asha the first time.

That reminds me though, has anyone here ever successfully used Retribution? I can't seem to do it, even with the hint in the secret room.
 118 Kyler Thatch, Wed, 20th May '09 12:41:30 AM Relationship Status: Don't hug me; I'm scared
literary masochist
I have. One time I was able to knock out an entire bar and a half of Tor's health, but I had to position myself so I was almost right next to him when I used it. Not an easy thing to do, trust me.
I don't care, I'm still free
You can't take the sky from me
Just discovered this game. :) First attempt I was pretty much killing everything, got as far as Sector 6 and could not handle the Assassins. Second attempt I went for a pacifist run trying to get all the ribbons, can't remember whether 7 or 8 was the first one I missed and then I lost the perfect pacifist rating when I failed to save Dan. Decided to switch to "pacifist except for bosses" from there — of course I had not invested any levels in weaponry, so Iosa and Asha were great fun.

Still going to try for perfect pacifist with all ribbons next.

Well, you don't really get any speed ups or stuff, so Asha pretty much stays the same. I killed Asha using the basic shotgun myself, the second time. (I used the basic resonance weapon the first time.)

As for Iosa, you get to use environmental features to your advantage, don't you? And as for the second half of that fight...what happens if you don't have high enough crack? How much crack do you actually need?

edited 26th May '09 7:35:36 AM by GlennMagusHarvey

It Just Bugs Me! - a place to discuss media, real life, and other topics.
 121 Brickman, Tue, 26th May '09 4:50:40 PM from wherever adventure takes me Relationship Status: My own grandpa
Gentleman Adventurer!
I'm pretty sure it adjusts itself to whatever crack level you actually have. Which seems kinda backwards to me, because it actually presents you with a system of that level to crack, meaning if you don't put any points in it you have an EASIER time than if you max it... it would've been better if he'd cheated and used a level eight or nine layout regardless of your level, and maybe punished the lower levels with having to solve two or three of them in a row. But hey, this way it's possible to beat her on ulitmortal yet if you get there with ten crack you don't have to sit there and laugh at how wimpy Iosa's security is next to the systems you've been cracking all game.
Your funny quote here! (Maybe)
It really does adjust?

Wow, lends even more credence to the theory of not considering multiple runs of a videogame to be part of the same consciousness.
It Just Bugs Me! - a place to discuss media, real life, and other topics.
 123 Sabbo, Wed, 27th May '09 2:38:29 AM from Australia Relationship Status: Baby don't hurt me!
It adjusts.

Or at least, is at minimum on an Ultimortal run. I've never been below maximum health by that point if I could help it.
 124 Brickman, Wed, 27th May '09 1:12:14 PM from wherever adventure takes me Relationship Status: My own grandpa
Gentleman Adventurer!
I think the only times I ever reached her with nonmaxed crack, outside of ultimortal, was through single sector play. Because yeah, while it's not required, so much in this game depends on crack that you'd be a fool not to buy it. Fighters want access to the more powerful half of the game's arsenal and possibly to sabotage nasty foes, and everybody wants to open half the locked doors in the game and get lots of free items. The only stat that's more universally important is health.
Your funny quote here! (Maybe)
The phrase "nonmaxed crack" sounds funny outside of context.
 
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