Dracula X is very
difficult, though. ESPECIALLY that final battle. The jumping physics and the floor REGULARLY kick my ass. Though I'm not sure if it's really all that more difficult than the NES Castlevanias...
I think, at this point, any "mundane" secrets in Symphony of the Night
should no longer be considered Guide Dang It
. For Castlevania fans, they're about as obscure as Shakespeare spoilers.
IGA's retconning I generally disagree with. In fact, when retconned Circle Of The Moon
, I argued for its inclusion, but ironically, fter he un-retconned it I actually argued for it to be retconned. The reason for my change of opinion was his decision to say that Richter was the "last" Belmont. I absolutely refuse to believe that there were none from then till Julius. However, he had
said that Circle was part of "another continuity". Suddenly, I realized the potential for n entire alternate continuity involving Baldwins, Graveses, no Belmonts, and most importantly, less reason for needlessly complicated and angsty plots
Yep, I'm not a fan of the complicated plots. Harmony, for eaxmple, had a plot whose only purpose was to justify the gameplay. So if it's an Excuse Plot
, well, treat it as such, rather than trying to get me to care about the plot. Symphony had about the right depth: just enough plot to enhance atmosphere, but not so much to be a mess of Fridge Logic
I'm also not a fan of Richter. He can go kiss the asses of the other main characters for all I care. He's way overrated.
Also, since he can retcon stuf, so can I. I unretcon Sonia, and dump this Mathias shit. I also retcon Hector's plot because his game's Trevor lacks his characteristic headband.
The ideal Castlevania game?
Imagine a 3D castletroid with a soundtrack as lush and vivid as that of Symphony (perhaps one remixed from many previous games, and including in appropriate places classic themes such as Vampire Killer and Bloody Tears), a castle—no two—no, four castles each the size of a single Harmony or Symphony castle, each with a corresponding but distinct area for corresponding parts of the castle, and all six Dracula relic Mac Guffins
to collect, magnificent bosses to battle (including the "original five" plus other classic bosses like Legion, Olrox, Carmilla, and others).
Oh, and an excuse plot that gets Some Dude into the castle, and ends up with him finding the Vampire Killer after going through most of the castle, and using it to kill Dracula. Or call it the Hunter's Whip if you want. I don't care. But this way we get BOTH whip action AND varied weapons.
AND WE NEED ARTICLES FOR EACH GAME! Simons Quest
, Draculas Curse
, Castlevania: The Adventure
, Belmonts Revenge
, Castlevania Legends
, Symphony of the Night
, Circle Of The Moon
, Harmony Of Dissonance
, and maybe a single page for the Sorrow subseries.
edited 2nd Dec '09 12:52:27 PM by GlennMagusHarvey