TV Tropes Org

Forums

search forum titles
google site search
Total posts: [3,049]  1 ... 84 85 86 87 88
89
90 91 92 93 94 ... 122

Chatterbox: Video Games:

IOU one title
[up]x3 Nobody has heard of it, which is why I don't trust them "giving me exposure".
 2202 Glowsquid, Sun, 14th Oct '12 10:34:12 AM from Alien Town
gets mad about videogames
Oh my. I'm so surprised by this.

A while ago, a veteran game journalist wrote a (very long) piece about how insanely corrupt the video game press is. Not an huge revelation or anything, but it's always interesting to hear from someone who had first-hand experience with the system. And what he said about how fanboys are every bit as responsible as publishers for the quality (lol) of vidcon journalism is really something that could stand to be discussed more.

 2203 Marq FJA, Mon, 15th Oct '12 10:40:04 AM from Saudi Arabia Relationship Status: Shipping fictional characters
O' Allah, save Egypt
Finished Time Crisis 4 today in the arcade.

... What the heck was the Big Bad's motive for turning traitor and trying to nuke the US to kingdom come? I mean, 2 and 3's Big Bads wanted world domination, and each had at least an acceptable Hand Wave for their motive — 2's was a Mega Corp. CEO (hey, what better cover, financial support, and venue for under-the-radar recruitment of Hired Guns for a would-be world dominator than founding your own privately-owned megacorp?), and 3's was an overly-ambitious dictator. 4's, however, is the leader of a US spec-ops unit who's attacking his own country (you start the game under the impression that you're dealing with generic Western Terrorists, BTW; at least that would've been more plausible for motivation purposes).

edited 15th Oct '12 10:43:27 AM by MarqFJA

Ash-shaʻb yurīd isqāṭ ḥukm al-ʻaskar
 2204 Physical Stamina, Mon, 15th Oct '12 12:15:39 PM from boooouuunnnddd to fall iiiiin loooooooove Relationship Status: It's so nice to be turned on again
What do you think she's confused about?
[up]You actually paid attention to the story?
 2205 Marq FJA, Mon, 15th Oct '12 12:18:09 PM from Saudi Arabia Relationship Status: Shipping fictional characters
O' Allah, save Egypt
What, is it that hard? Also, I like to multitask.
Ash-shaʻb yurīd isqāṭ ḥukm al-ʻaskar
 2206 Physical Stamina, Mon, 15th Oct '12 12:53:33 PM from boooouuunnnddd to fall iiiiin loooooooove Relationship Status: It's so nice to be turned on again
What do you think she's confused about?
[up]No, but I never figured someone playing an arcade shooter would actually care about the story.
 2207 Marq FJA, Mon, 15th Oct '12 1:04:40 PM from Saudi Arabia Relationship Status: Shipping fictional characters
O' Allah, save Egypt
Hey, understanding the story is half the fun! In this case, though... Well, the story fell flat. I'm almost inclined to call Fan Discontinuity on the game, to be honest.

Did I mention that the gunship segments were really cathartic? Especially after the massive Oh Crap that I got in the office room when The Swarm came in and I had to frantically bleed my machine gun dry to survive?
Ash-shaʻb yurīd isqāṭ ḥukm al-ʻaskar
Probably the best part of the game is the completely nonsensical final boss fight taking place over a mountain of dogpiled soldiers. Just... what the heck was up with that?

 2209 Glowsquid, Mon, 15th Oct '12 3:01:49 PM from Alien Town
gets mad about videogames
I totally get what you're saying Marq. Couldn't enjoy House of the Dead 2 because Goldman's motivation was too contrived.

"TO PROTECT THE LOYFE CYKLE"

 2211 Marq FJA, Mon, 15th Oct '12 4:02:27 PM from Saudi Arabia Relationship Status: Shipping fictional characters
O' Allah, save Egypt
I should also mention that my thought process throughout the battle against the Terror Bites in Stage 1's office room largely consisted of "Ohcrapohcrapohcrapjustdiealreadyyoudam—GAHGETTHEMOFFGETTHEMOFFGETTHEMOFF" and "AAAHHHGETTINGLOWONMACHINEGUNAMMO—Oh THANK GOD you're with me, Rush! You're a lifesaver!"
Ash-shaʻb yurīd isqāṭ ḥukm al-ʻaskar
 2212 Lemurian, Sun, 21st Oct '12 10:03:34 AM from Touhou fanboy attic Relationship Status: Sinking with my ship
So, I've played Borderlands (1) this weekend, after finally finishing the download from Steam on Friday.

...and already it's become kind of boring. It becomes really repetitive after a while, at least when playing Single Player.
In honor of my 50lb pup
[up]I did that myself a while ago. It is certainly playable in single player, but (as I understand it) all the fun comes from multiple players with a variety of weapons/abilities playing together for massive carnage.

Also racing to see who can steal all the loot, but let's focus on the positive.

(If you want to, I could probably download the game again and we can see how much better it is in co-op)
Yu hav nat sein bod speeling unntil know. (cacke four undersandig tis)the cake is a lie!
 2214 Lemurian, Sun, 21st Oct '12 1:29:39 PM from Touhou fanboy attic Relationship Status: Sinking with my ship
No, that's okay, I just wanted to give it a spin since I got it for cheap during the Summer Sale and I was thinking of getting the sequel. Which I don't think I will.
In honor of my 50lb pup
I have no idea where to post/talk about this, so I am posting it here and in Troper Updates:

http://konamicodesites.com/

Best use of the code I have seen... yet

LOLOLOLOLOL

edited 22nd Oct '12 11:36:51 AM by Belian

Yu hav nat sein bod speeling unntil know. (cacke four undersandig tis)the cake is a lie!
 2216 Bonsai Forest, Mon, 22nd Oct '12 12:12:20 PM from anywhere it rains
Don't get lost in the Bonsai Forest!
My previous Skyrim savegame has a time of over 120 hours put into it. I relied on a two-handed sword and close-range magic.

My current Skyrim savegame has a time of over 60 hours so far. This time I'm using sneaking and archery. I refuse to use any close-range weapons or magic, relying entirely on my bow so as to level up archery. My bow currently does over 60 damage.

I'm impressed that a game like this sold so well, but I'm pretty sure that simplifying it so it's not too complex, and making it easy to understand made it approachable to a wide audience. I hope other companies learn from that. In the past, RPGs were for RPG people only (and I was not one of them); even ones like Ultima, which gave you tremendous freedom to do explore an enormous world and whatever you want rather than follow a linear plot, were slow and complicated. Slow and complicated really limits a game's audience. I think the developers of the Elder Scrolls series realize this, which is why the games have become progressively less complicated starting with Morrowind.

Look up gameplay footage of the first two games, Arena and Daggerfall to see what I mean. In Daggerfall, if you used fast travel, you would have to choose options such as "will you sleep in tents or inns at night?" and "will you travel on horseback or foot?" and then when you reach your destination, money and food will be deducted from inventory - you actually need food to live, and you need to sleep! Complications like that scare away potential players. Skyrim actually has the smallest world in the series (which bothers me, as I feel it's way too compact), but that makes it more navigable and less intimidating.

I guess the lesson here is take away what makes RPGs boring and intimidating, and you get a genre that a lot of people could otherwise get into. Or... people like choice and freedom, but they don't like complications.

edited 22nd Oct '12 12:27:46 PM by BonsaiForest

Das kann doch nicht sein!
I certainly don't think that being complicated hurts a a RPG (of course, it depends on how it's done). In fact, overly simplifying things can only hurt the genre as a whole. Maybe in the past, RPGs were only for "RPG people", but many modern RPGs aren't for "RPG people" at all (according to many whiny bastards (and the very few ones, who actually can make a point without dumb whining) among them, at least).

Also, Bethesda couldn't make a good game to save their lives. At least not an Elder Scrolls game, since every single one was just a screw-up. They just managed to screw up Daggerfall in the right way, so that I can enjoy it for a longer period of time.

edited 22nd Oct '12 12:47:54 PM by Nyarly

People aren't as awful as the internet makes them out to be.
 2218 Bonsai Forest, Mon, 22nd Oct '12 1:57:16 PM from anywhere it rains
Don't get lost in the Bonsai Forest!
"Complicated" can have different connotations to different people. When I hear "complicated", I think "difficult to learn, with many details that need to be understood". "Depth" is something different - a lot of choice, but mostly optional.

In Skyrim, you don't need to know alchemy, cooking, enchanting, or many other skills in order to be able to play or advance. Knowing those skills benefits the players who wish to use them, but are not required. Tons of stuff in the game can be done, almost all optional. You don't need to pick locks to be able to win, but picking locks can help you earn more stuff. I have never pickpocketed, but my brother has and says it's very useful.

Skyrim is not "complicated" in the sense that the sheer number of doable things in the game are not required to be learned in order to play. That, and the fact that the game somewhat tutorializes or simplifies many elements to be understandable. Rarely was I ever confused about how to do something or what to do, which says a lot for a game which allows you to do so many things. That, I think, is a huge accomplishment.
Das kann doch nicht sein!
When I hear "complicated", I think "difficult to learn, with many details that need to be understood".
This isn't inherently bad, you know.
People aren't as awful as the internet makes them out to be.
 2220 Bonsai Forest, Tue, 23rd Oct '12 6:16:22 AM from anywhere it rains
Don't get lost in the Bonsai Forest!
It can, however, turn off many audiences. I'm referring to why Skyrim got such massive sales when other games in the same series, as well as other RPGs, turn-based or realtime, haven't.
 2221 Joaqs, Tue, 23rd Oct '12 7:47:27 AM from Argentina
Técnico Electromecánico
I am not sure about that, most of the RPG's for PC are made but not major studios so most people don't hear about them unless they search for them and in consoles there are a lot of JRPG that a lot of people don't know/care/pay attention to them.

On the topic of simplifying games mechanics and all that, Diablo III stats assigment are much more simple (automatically assigned when you level up) and there was a lot of backlash because Blizard pretty much dumbed it down to prevent Min-Maxing and One Stat to Rule Them All that appeared in Diablo II.

 2222 Bonsai Forest, Tue, 23rd Oct '12 12:59:36 PM from anywhere it rains
Don't get lost in the Bonsai Forest!
It's a balance that companies need to strike, between making something easy to understand, and giving it enough complexity/depth that it satisfies. Considering the audience it was aimed at, I think Diablo III had the wrong idea.
Responsible adult
There once was a time when when I would respond pretty reliably to any "Have you ever cried at a video game?" discussion I encountered, because I had a few really notable stories about it to share and I enjoyed talking about what I thought were some of the saddest and most well-executed moments in video games. Link leaving the Kokiri Forest in Ocarina of Time, Pamela and her father in Majora's Mask, Samus being pulled back from the brink of Heroic Sacrifice in Metroid: Fusion... Still major misty-eyes moments for me to this day. But I've kind of stopped doing it, because the laundry list of games that I've cried at has gotten so large it's not really novel to me any more. For me personally, I think it's gotten to the point where it feels like it's not even relevant as a conversation any more. If the question were phrased more like "Biggest tear jerkers" and not an "if, " I might be more interested it, but now it's almost expected for me. Not sure what the back-breaking straw was, but I think it might have been Beyond Good & Evil, a game in which I openly wept more than once and which also painted my face with Happy Tears.

Though I have noticed with games that I have the odd tendency to grin when something really emotional happens during them, and then sob about it later. It's not really a coping mechanism, it's more a "Look at Baby Video Games, all grown up!" thing where it's still kind of a novel sensation. And then, removed from the fact later on, I can sob about it.

Like a completely unrelated cutesy My Little Pony song showing up on my shuffle and sending me into a downward spiral of tears.
"Proto-Indo-European makes the damnedest words related. It's great. It's the Kevin Bacon of etymology." ~Madrugada
Gunpla is amazing!
http://www.forbes.com/sites/erikkain/2012/10/25/video-game-journalist-robert-florence-leaves-eurogamer-after-libel-complaints/

Fucking disgusting. A guy makes an article about journalists not acting like journalists (he made a good point) one gets upset over this and threatens to sue for libel and now he has no job.

 2225 nomuru2d, Thu, 25th Oct '12 7:39:12 PM from Back in Inkster, MI Relationship Status: Longing for Dulcinea
Gamer-turning-maker
The funny thing about that? The guy who sued was in Square Enix's pocket.
Long live Cinematech.

FC:0259-0435-4987
Total posts: 3,049
 1 ... 84 85 86 87 88
89
90 91 92 93 94 ... 122


TV Tropes by TV Tropes Foundation, LLC is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
Permissions beyond the scope of this license may be available from thestaff@tvtropes.org.
Privacy Policy