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Sterok Since: Apr, 2012 Relationship Status: Showing feelings of an almost human nature
#23976: Jul 27th 2014 at 10:51:02 PM

Let's hope for one last blowout featuring Ashei, Groose, and Saria. And then Tingle acts as the super secret hidden character.

Your preferences are not everyone else's preferences.
SpookyMask Since: Jan, 2011
#23977: Jul 28th 2014 at 12:23:35 AM

FYI original game, second game nobody likes and Oracle games didn't follow 3 dungeons master swords more dungeons final boss formula tongue

Fawriel Since: Jan, 2001
#23978: Jul 28th 2014 at 1:04:15 AM

I like what they did with Darunia's personality. His face is great.

Pulse The Fool from Yadayadaville Since: May, 2011 Relationship Status: Maxing my social links
The Fool
#23979: Jul 28th 2014 at 1:13:51 AM

I'm really happy he does his dance before his supers.

I sure said that!
Mukora Uniocular from a place Since: Jan, 2010 Relationship Status: I made a point to burn all of the photographs
Uniocular
#23980: Jul 28th 2014 at 1:58:22 AM

I like the second game. :(

"It's so hard to be humble, knowing how great I am."
beorc Ridley and Ridley from hither and yon Since: Sep, 2009 Relationship Status: I know
Ridley and Ridley
#23981: Jul 28th 2014 at 4:48:46 AM

Then it seems you're nobody.

Sorry you had to find out like this.

edited 28th Jul '14 4:48:55 AM by beorc

Welcome to th:|
kostya from Everywhere Since: Apr, 2011 Relationship Status: [TOP SECRET]
#23982: Jul 28th 2014 at 7:09:49 AM

Most of the handheld games broke from that formula actually. LA, the Oracles, MC, and ST all do something different. MM and the first two games also mix it up. It's only the Master Sword games(and PH) that do that.

Irene Siiiiiiiiiiiip from Digital World Since: Aug, 2012 Relationship Status: The Skitty to my Wailord
Siiiiiiiiiiiip
#23983: Jul 28th 2014 at 7:14:54 AM

Quite a few games actually went with a 8 Normal Dungeons, one Final Dungeon. Oracles, LA, MC, first two Zelda games... probably some more, but I'm forgetting.

The 3 Dungeons, Master Sword/Special Sword, 8 more Dungeons were mainly for console versions. Heck, outside of remakes(like ALTTP's GBA version), there is no Handheld game that I can think of that follows the ALTTP formula.

...It's weird having so many websites and no way to properly display now, lol.
kostya from Everywhere Since: Apr, 2011 Relationship Status: [TOP SECRET]
#23984: Jul 28th 2014 at 7:22:37 AM

PH and ALBW do it. The latter is probably because it's a Master Sword game. All of those follow that formula. No clue why PH does beyond them being lazy.

Irene Siiiiiiiiiiiip from Digital World Since: Aug, 2012 Relationship Status: The Skitty to my Wailord
Siiiiiiiiiiiip
#23985: Jul 28th 2014 at 7:38:11 AM

It's a popular formula? It does work.

That said, I didn't even think about ALBW, although that being a major homage to ALTTP justifies it rather well. PH, not so much.

But yeah, I kind of like the 8 Dungeons final Dungeon style a bit more. Although I prefer the version of "no order in the Dungeons" instead to a degree. I do like getting hints where to go, though. Quite helpful.

...It's weird having so many websites and no way to properly display now, lol.
WaxingName from Everywhere Since: Oct, 2010
#23986: Jul 28th 2014 at 8:25:14 AM

Have you ever considered that the formula makes all the Zelda games the same damn thing?

It doesn't matter what minor changes like sailing, turning into a wolf, and a new tool/weapon make. Each Zelda game is going to be the same thing unless they change that formula.

Please help out our The History Of Video Games page.
mega-dark Moe Game Console from Planeptune Since: Feb, 2010 Relationship Status: [TOP SECRET]
Moe Game Console
#23987: Jul 28th 2014 at 8:27:20 AM

Well if you guys are looking for a Zelda game that suits your taste, have you considered Zelda Classic? There should be at least one fan made story that strikes your fancy.

Hyped for Hyperdimension Neptunia V 2
Komodin TV Tropes' Sonic Wiki Curator from Windy Hill Zone Since: Jan, 2001 Relationship Status: I like big bots and I can not lie
TV Tropes' Sonic Wiki Curator
#23988: Jul 28th 2014 at 8:35:09 AM

Have you ever considered that the formula makes all the Zelda games the same damn thing?

It doesn't matter what minor changes like sailing, turning into a wolf, and a new tool/weapon make. Each Zelda game is going to be the same thing unless they change that formula.

Can you actually provide us some examples of what you would change in the "Zelda formula", then?

Experience has taught me to investigate anything that glows.
Irene Siiiiiiiiiiiip from Digital World Since: Aug, 2012 Relationship Status: The Skitty to my Wailord
Siiiiiiiiiiiip
#23989: Jul 28th 2014 at 8:35:25 AM

I've been working on a Zelda Classic Quest, although it's going slowly. Lots of work to do, like preparing each sprite for a Monster. It's a long and tough process.

...It's weird having so many websites and no way to properly display now, lol.
Tarsen Since: Dec, 2009
#23990: Jul 28th 2014 at 8:36:53 AM

Have you ever considered that the formula makes all the Zelda games the same damn thing?

not even remotely.

Each Zelda game is going to be the same thing unless they change that formula.

except we've already established that not every game in the series follows that formula, and the flipside of what you're saying ("the only thing that matters when determining if a game is the same or not is if the formula changes") is "they could crib every single element of a previous game and not even do anything new with it, and so long as the formula changes, its a brand new game and the most different from the rest!"

which is stupid. ergo, i think what you're actually saying is stupid. minor or major, changes make a bigger difference than the fucking half-present formula.

edited 28th Jul '14 8:37:58 AM by Tarsen

NesClassic Inheritor of the Wing from Flyover Country Since: Dec, 2012 Relationship Status: In another castle
Inheritor of the Wing
#23991: Jul 28th 2014 at 8:40:48 AM

Formula isn't a bad thing if it's one that works. And putting a few twists on it keeps things from getting stale, as well. Compare Super Mario 3D World to its predecessor.

🏳️‍⚧️she/her | Vio Rhyse Alberia
WaxingName from Everywhere Since: Oct, 2010
#23992: Jul 28th 2014 at 8:41:20 AM

Okay maybe I got the wrong argument (tried to make it more specific).

The argument this person gave is that Zelda is always about Link who goes through 4-8 dungeons (not counting mini-dungeons) gets a special sword, then saves the world. Therefore, once you've played one Zelda, you've played them all.

Please help out our The History Of Video Games page.
Kostya from Everywhere Since: Apr, 2011 Relationship Status: [TOP SECRET]
#23993: Jul 28th 2014 at 8:45:19 AM

That assumes that the bare bones of the plot is the only defining feature of Zelda which is just wrong. Even if it uses the basic plot structure the mechanics, items, dungeons, etc. are usually pretty different between games. You can't play WW and then SS and say they're the same game. That's just stupid.

WaxingName from Everywhere Since: Oct, 2010
#23994: Jul 28th 2014 at 8:47:19 AM

[up]The overworld, motion controls, and tools are only minor differences. Otherwise, they still follow that formula.

Please help out our The History Of Video Games page.
Komodin TV Tropes' Sonic Wiki Curator from Windy Hill Zone Since: Jan, 2001 Relationship Status: I like big bots and I can not lie
TV Tropes' Sonic Wiki Curator
#23995: Jul 28th 2014 at 8:47:19 AM

Who's this person you're speaking about that's making this silly argument, man?

Experience has taught me to investigate anything that glows.
WaxingName from Everywhere Since: Oct, 2010
#23996: Jul 28th 2014 at 8:47:45 AM

[up]Someone I met at a Catholic retreat, off the internet.

Please help out our The History Of Video Games page.
Tarsen Since: Dec, 2009
#23997: Jul 28th 2014 at 8:50:46 AM

the oracles of ages, and the oracle of seasons.

by nature, they both have exactly the same formula, and many of the same features, and can be considered two separate games if you dont link them.

nonetheless, i would never, under any circumstances, consider them both, unlinked, the same game. this is despite the many similarities. because we dont judge something as the same thing unless they actually are, in more than just one or two ways, they have to be in damn near every way.

otherwise, no go. same formula or no.

kostya from Everywhere Since: Apr, 2011 Relationship Status: [TOP SECRET]
#23998: Jul 28th 2014 at 8:53:08 AM

So your argument is that the basic plot defines the experience more than the tools and dungeons? Yeah, I disagree with that. Zelda doesn't usually have the most involved or inventive plot but that's because the meat of the game is the game play between the various cutscenes. That has enough variation to avoid being stale.

Komodin TV Tropes' Sonic Wiki Curator from Windy Hill Zone Since: Jan, 2001 Relationship Status: I like big bots and I can not lie
TV Tropes' Sonic Wiki Curator
#23999: Jul 28th 2014 at 8:54:45 AM

Well, if you're just gonna dismiss literally all the minutia that help set the games apart as being "minor", then of course you're gonna wind up making everything sound samey. That's not exactly arguing fairly.

Experience has taught me to investigate anything that glows.
WaxingName from Everywhere Since: Oct, 2010
#24000: Jul 28th 2014 at 9:06:14 AM

[up]Excuse me, but there are A LOT of series that successfully change heavily to avoid being stale.

  • Metal Gear: Solid has you hiding from enemies like the original MSX games; Solid 2 gives you FPS aiming, ability to creep along floors, and generally a lot more options when it comes to stealth; Solid 3 gives you camouflage, stamina, CQC, and a healing system.
  • Sonic (taking speed-based gameplay style only): Adventure is kinda like 2D Sonic in 3D, just with less verticality due to the limitations of camera in 3D; Heroes: expands upon Adventure by allowing you to control teams of three; Unleashed: takes out the spin dash and gives you an F-Zero-like boost that you earn through skill; Lost World: Adds very versatile parkour.
  • Mario: World introduces alternate paths to get to the goal and find new levels; 64 is an explorational platformer; Sunshine adds FLUDD, giving you more options to explore the level and fight; Galaxy adds gravity-based gameplay; 3D Land incorporates the mechanics of the 2D games into 3D.

Please help out our The History Of Video Games page.

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