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The Legend Of Zelda - General Thread:

 18776 Enlong, Thu, 29th Aug '13 12:31:50 PM from The Underground Facility Relationship Status: is commanded toŚ WANK!
Court Dragon
It would make it extremely fitting how, in Majora, you remember a song Zelda taught you while Tatl is shouting to the Goddess of Time.
I have a message from another time...
 18777 Handsome Rob, Thu, 29th Aug '13 12:36:17 PM from The lair of the Majestic 12
Wonderful to the GODDAMN future!!!
[up]

.....

Hmmm

wild mass guess You learn the song of time from Zelda.....it allows you to control time in Majora's Mask in a way you couldn't in OOT.....you remember it while Tatl is begging the Goddess of Time to save their asses.....Zelda is the ancestor of Hylia....who is a Goddess who made herself mortal..... a Goddess with no known role..... who created a time gate and went back in time to sleep for centuries......wild mass guess

GREAT GOOGLY MOOGLY!!!!

Is it just me.... or does that all make a fuck load of sense?

Edit: and I just saw some of the earlier posts....

yeah. feel free to post the Slow-poke image. Late to the Party I am.sad

edited 29th Aug '13 12:37:21 PM by HandsomeRob

 18778 Anomalocaris 20, Thu, 29th Aug '13 1:04:58 PM from Mr. Bones' Wild Ride Relationship Status: In another castle
Even evil kings need fiber in their diet.
Or Tatl is the Goddess of Time.
The EYE is protecting Exor!!
 18779 Handsome Rob, Thu, 29th Aug '13 2:26:57 PM from The lair of the Majestic 12
Wonderful to the GODDAMN future!!!
[up]

Good grief.
 18780 Irene, Thu, 29th Aug '13 2:38:10 PM from Friend Code: 1203-9265-8784 Relationship Status: Love is an open door
Myo
That's one hell of a tael to tell.
 18781 My Final Edits, Thu, 29th Aug '13 8:44:47 PM from Venezuela Relationship Status: Hugging my pillow
Jack of all trades, master of none
Now THAT is unlikely. =P
I need something nobody can give to me. Something nobody wants to give to me. Thus something nobody will give to me.
 18782 My Final Edits, Sat, 31st Aug '13 2:00:59 AM from Venezuela Relationship Status: Hugging my pillow
Jack of all trades, master of none
Peter Molyneux has already his favorite Zelda game.
I need something nobody can give to me. Something nobody wants to give to me. Thus something nobody will give to me.
 18783 Izon, Sat, 31st Aug '13 12:48:42 PM from Location
Anomaly of Time and Space
I'm almost done with Link's Awakening. Just have to finish the trade sequence, read the book, and then I can actually play the final dungeon.

It's a great game, though I have to say - there have been too many bits where you need to use the internet for help. I mean, I guess it's kinda the same with the alternate routes in Star Fox 64, which is one of my all-time favorites (they even advertised using the internet for help during the ad campaign for the 3D version). But at least with that game you could complete the easy route with no knowledge of the secrets.

And really, in Star Fox 64, the obscure things you need to do generally happen naturally when you get good at the game (keeping your allies alive, getting a better score, actually managing to do things that your allies explicitly tell you to do), and the more-obscure (yet still pretty easy to find) lightspeed segments aren't necessary to see all the levels. But with Link's Awakening... it's easier to progress your quest by accident than it is by doing what you're told to do. (And you are told to do many important things, which makes the omission of a few key instructions all the stranger.)

But all in all, fun game. Really is a shame I was spoiled to the twist, as finding that out right before the sixth dungeon would've really flavored my experience of the game.

edited 31st Aug '13 12:50:18 PM by Izon

Graffiti. My. Page.

due eet nao
 18784 Jaryl, Sat, 31st Aug '13 1:21:53 PM from Austria Relationship Status: I know
[up] You can reach the twist WAY earlier than that. I think I've managed to reach the Southern Face Shrine after the third dungeon once (since you need to have the Pegasus Boots in order to reach the other side of the river through the underground pass, where those green crystals block a staircase), even though you're not supposed to be there yet.
 18785 Gilphon, Sat, 31st Aug '13 2:53:29 PM from The Third Sound Relationship Status: Having tea with Cthulhu
Scum
The only thing in Link's Awakening I needed the internet's help with was that one secret room in Face Shrine that doesn't show up on the map and doesn't have an obvious crack. I will forever hate Face Shrine for that- it stumped me for weeks- despite it having a total pushover of a boss and the pillars in Eagle's Tower being a much bigger pain to get through.
"Canada Day is over, and now begins the endless dark of the Canada Night."
 18786 Irene, Sat, 31st Aug '13 3:01:45 PM from Friend Code: 1203-9265-8784 Relationship Status: Love is an open door
Myo
That was a silly thing, but the only honest problem LA ever gives me is the Turtle Rock's midboss. That guy is actually a challenge. Kind of too easy to get a hit on you and you need a bit of luck and just not skill to win.

Thankfully, the rest of the game lacks this problem and skill gets you through it just fine.
 18787 Gilphon, Sat, 31st Aug '13 3:04:54 PM from The Third Sound Relationship Status: Having tea with Cthulhu
Scum
Remind me what that guy was like? I only remember the actual Boss in Turtle Rock- a guy who you can kill just by standing in place and rapidly pressing the attack button.
"Canada Day is over, and now begins the endless dark of the Canada Night."
 18788 Enlong, Sat, 31st Aug '13 3:08:55 PM from The Underground Facility Relationship Status: is commanded toŚ WANK!
Court Dragon
Trinexx was a much better Turtle Rock boss.
I have a message from another time...
 18789 Irene, Sat, 31st Aug '13 3:11:45 PM from Friend Code: 1203-9265-8784 Relationship Status: Love is an open door
Myo
Blaino. You can only hit from behind, and you can't use anything but your sword, which he can block. He actually is literally as bad as a huge room full of Darknuts in the first game. Oh, and... one of his punches send you to start of the Dungeon. Unblockable too.

Hot Head is the main boss, and really really mediocre. You can very easily stop him with the Fire Rod, since it hits fast enough.

I won't lie, he reminds me of Morpha a bit. Fairly easy to beat, but does massive damage. The only difference is that it's easier to get hit by Morpha if you make a single error(and he's also one of the biggest problems for anyone doing a 3-Heart Challenge, since he auto-kills you if he gets a successful attack off).
 18790 Enlong, Sat, 31st Aug '13 3:12:57 PM from The Underground Facility Relationship Status: is commanded toŚ WANK!
Court Dragon
Is there any particulr symbolism/mythology reference in Trinexx transforming from a turtle to a serpent?
I have a message from another time...
 18791 Gilphon, Sat, 31st Aug '13 3:18:48 PM from The Third Sound Relationship Status: Having tea with Cthulhu
Scum
You can only hit from behind, and you can't use anything but your sword, which he can block.

Hmm. That's still a tad vague, I'd like something a bit more-

Oh, and... one of his punches send you to start of the Dungeon. Unblockable too.

Oh yes. That rat bastard.

Was he was boxing penguin thingy? 'Cause if so, I now have a functional image of him in my mind.

"Canada Day is over, and now begins the endless dark of the Canada Night."
 18792 Irene, Sat, 31st Aug '13 3:33:06 PM from Friend Code: 1203-9265-8784 Relationship Status: Love is an open door
Myo
Trinexx has a turtle shell, and appears as a direct dragon in the Comic with three heads. Most of the dragon-like enemies do tend to have breath weapons, and what's odd is that a lot of them are usually Fire or Energy Balls. I can't think of any symbolism, but the Zelda series seems to have a habit of mixing and matching Reptiles for various monsters/bosses. Dodongo Snake, for instance.

Most of the Dinosaurs are almost entirely the same ideal creature type as a Dragon in the Zelda series, and a lot of games have a dragon-like enemy.(either a boss, or a dinosaur.)

http://zeldawiki.org/Turtle_Rock_(Boss) This lists the reptilian-like enemies. Notably, the bosses aren't listed as specifically dragons, although almost all of them are, except Dodongo Snake, which has no dragon-like parts, clearly being a regular snake.

[up] Yes. And yes. No, seriously, he make Darknuts, even in Zelda 1, look easy. It's not like they can essentially remove you from the room with a single hit... and isn't easy as hell to kill.

edited 31st Aug '13 4:05:14 PM by Irene

 18793 Kuro Bara Hime, Sat, 31st Aug '13 3:35:40 PM from Somewhere...I think Relationship Status: Mu
☆♥☆
The most I can think of is that Genbu is often depicted as either a turtle with a snake for a tail, a turtle with a snake coiled around it. Nothing about transforming though, and I can't think of or find anything other than that.

 18794 Izon, Sat, 31st Aug '13 7:22:28 PM from Location
Anomaly of Time and Space
The Turtle Rock mini-boss was awful. And as if to taunt you, once you finally beat it, there's a portal leading right there from the start of the dungeon...

Also, Turtle Rock has the same problem someone mentioned was in Face Shrine: there's a room you can't access without thinking to bomb every single wall.

Also, no one tells you that you need to finish the item-swap quest. The way it's set up, it just seems like a goofy sidequest. Ulrira never tells you that you need to finish that quest - nor does he tell you about getting the ocarina, which is also required. Nothing in the game gives you any indication that you need to do those things, ever. You just have to explore every centimeter of the game, hoping something you find is required.

But still, good game.

edited 31st Aug '13 7:26:45 PM by Izon

Graffiti. My. Page.

due eet nao
 18795 My Final Edits, Sat, 31st Aug '13 7:59:05 PM from Venezuela Relationship Status: Hugging my pillow
Jack of all trades, master of none
Now that someone mentioned the Four Gods:

  • Trinexx ~ Genbu
  • Thunderbird ~ Suzaku
  • Gleeok ~ Seiryuu

We're just missing a tiger-like boss for the Byakko.

I know, I have too much free time. XD
I need something nobody can give to me. Something nobody wants to give to me. Thus something nobody will give to me.
 18796 Gilphon, Sat, 31st Aug '13 8:47:03 PM from The Third Sound Relationship Status: Having tea with Cthulhu
Scum
You just have to explore every centimeter of the game, hoping something you find is required.

Bah, there's your problem. You should be exploring every centimeter of the game whether or not you find anything that's required. I mean, really, you weren't just automatically doing every sidequest you came across? I bet you didn't even end up collecting enough secret seashells to make your sword better.

Also, I don't remember Turtle Rock pulling any secret bomb rooms like Face Shrine did. Like, I think all the rooms show up on the map. But maybe I'm misremembering because I was just wise to their tricks by then.
"Canada Day is over, and now begins the endless dark of the Canada Night."
 18797 Irene, Sat, 31st Aug '13 8:55:28 PM from Friend Code: 1203-9265-8784 Relationship Status: Love is an open door
Myo
I think most figured out Turtle Rock's entire map because they had to constantly go through it due to the mini-boss. tongue

And yeah, if you're playing a Zelda game, explore every nook and cranny. That's how you beat the games. Very few of them hold your hand and tell you everything. Only Ocarina of Time does that pretty often.
 18798 Izon, Sat, 31st Aug '13 9:04:29 PM from Location
Anomaly of Time and Space
[up][up] If it was a game like Looming, or the first NES Zelda, where the whole point is to explore, then that would make sense. But the post-NES Zelda formula is like an RPG - there's a main quest and sidequests. The sidequests and exploration expand the game, but not everyone should have to play them.

I tried doing all the sidequests in Majora's Mask when I originally played it, and it kinda ruined the game for me. But that's just my taste, of course. If the extra stuff makes the adventure more fun for someone, then that person should go for it. I'd personally wait until post-game, a second playthrough, or create a second save in order to come back later and do sidequests before the Point of No Return.

[up] In my experience, all of them hold your hand after Link's Awakening (except maybe the Oracle games). Exploring everything is definitely not how you beat any of the 3D games, nor Minish Cap, nor Phantom Hourglass. It's tough to figure some things out, but to my memory there's never anything required for the main quest that goes completely unmentioned. The dungeons can get hard, but they at least manage to be fair.

Even in Link's Awakening, the character Ulrira (along with the owl) holds your hand through every step of the journey. The programmers just left out two crucial steps from his (Ulrira's) dialogue ladder.

edited 31st Aug '13 9:40:27 PM by Izon

Graffiti. My. Page.

due eet nao
 18799 My Final Edits, Tue, 3rd Sep '13 12:46:44 AM from Venezuela Relationship Status: Hugging my pillow
Jack of all trades, master of none
Wanna buy this?
I need something nobody can give to me. Something nobody wants to give to me. Thus something nobody will give to me.
 18800 The Airman, Wed, 4th Sep '13 12:55:02 PM Relationship Status: Gay for Big Boss
According to that article, Hyrule matches up with Italy. I think we all know what crossover this calls for.

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