^^^ Baldur's Gate had selective voice IIRC, it's easier to account for complex choice permutations in a dialog tree without spoken lines. Today any RPG without complete voice acting at least on the NPC side gets laughed out of the room unfortunately.
But I guess I would have a problem with Dragon Age 2 as well if they go the Alpha Protocol route which worked fine in that particular game but wouldn't in a traditional fantasy RPG.
If they went the Mass Effect route with a fixed protagonist in Dragon Age, you would've started after the joining with a fixed name and thats basically it. And in my opinion, that would've been great. As good as some origins are, how you are railroaded into becoming a Grey Warden all the same
Having a character-driven story or a more traditional party-based Saving the World
one isn't even touched by that except that the former is pretty much impossible with a blank slate character.