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TheHailStormer Classic from Playing Sonic Mania Since: Dec, 2013 Relationship Status: Having tea with Cthulhu
Classic
#51: Jul 26th 2016 at 3:07:01 PM

Sky, Jay, Claude, and Vestia are all accepted, and will be put on a team together with Vestia as leader. I'll let you all come up with a team name.

With that, Welcome (back, in Grim's case) to Beacon Next!

edited 26th Jul '16 3:10:56 PM by TheHailStormer

"Never let anyone tell you that something is impossible." - Monty Oum, 1981-2015
TroyandHawk The Blinder from Back Home. Since: Jul, 2012 Relationship Status: 700 wives and 300 concubines
The Blinder
#52: Aug 18th 2016 at 12:47:57 AM

  • Name: Azure Rust
  • Gender: Female
  • Age: 17
  • Birthday: Folium 1st
  • Race: Halfbreed
  • Parents: Jack Rust
  • Appearance: Azure is a short, petite young woman. She has long, flowing blue hair and icy blue eyes and likes to wear short black dresses-gothic lolita style. She wears black sleeveless gloves that cover her mid bicep and stockings that only cover her instep, but her most notable feature would be her head dress. A black blindfold that is attatched to a pair of black ear muffs. This allows her to keep outside stimuli to a bearable amount.

When she's relaxing, Azure likes to wear a bone colored helmet that covers her entire head save for her mouth. It's got two yellow port holes on it, and has the painting of an otter's face on the front. This allows her to either block off everything, or at least dampen it significantly.

  • Weapons and Equipment:
    • The last Dance- A light blue and black lance, with one wedge shaped edge. Allowing it to form as a sort of sword. Near it's hilt, which has a sabre like hand gaurd is the trigger. Pressing it once allows the lance to slide off. Making it a bright blue, segmented sabre with a serrated edge. With the push of a trigger, the Waltz breaks apart into half a dozen connected blades-a whip capable of cutting through grimm.
  • Semblance:HUNTER'S SENSE Azure's semblance is permanently active, much like her father's. However, this is felt in her aura as it provides no defense. Making Azure a Glass Cannon.
What it does is amplify her senses of sight, hearing, touch and smell to a maddening degree. She wears her blindfold and ear muffs However, even with that, her sight is good enough to see through the microscopic holes in the leather and hear through the ear muffs. Without them, she is able to hear everything within ten miles and see a fly at four miles away in a straight field. Her sense of touch allows her to feel vibrations in the floor. Making her practically impossible to suprise.
  • Personality: Azure is a quiet girl. She tends not to talk that much, and when she does, it's terse-only a few words at a time and generally prefers silence to conversation since she's almost always dealing with the static of sensory overload. She enjoys dancing and cooking and while she is not a berserker, she'll never say no to a good scrap-a trait she got from her father.
  • Bio: Born to a deadbeat Dad who was busy hunting monsters, Azure lived with her mother. A former faunus of white fang. However, when Azure's aura was revealed, her mother was forced to withdraw her from public school and she spent much of her young life in the sensory deprivation helmet until she was twelve. Her father, having lost his leg in a mission retired and came back. Under his tutelage, she managed to gain some semblance of control over her...well, semblance. And, when she was 17, her parents sent her off to Beacon. A bit late into the school year, but still...
  • Fun Facts
    • Enjoys cooking. Seriously, stratospherically high taste buds makes good food that much better.
    • She hates being touched unless she does it. That being said, she's clingy. Often grabbing someone's hand to scan their heartbeat, bloodflow-reactions.
    • She desperately wants to apologize to certain people for her father's behavior. She doesn't exactly see the world as he sees it and finds him to be a bit headstrong.
    • She enjoys dancing and singing. The only problem is that she doesn't exactly like music due to her hearing abilities.

edited 9th Mar '17 9:01:17 PM by TroyandHawk

Good to be back
Vampireandthen In love with an Uptown Girl from Northern Ireland Since: Apr, 2016 Relationship Status: A teenager in love
In love with an Uptown Girl
#53: Aug 26th 2016 at 10:17:43 AM

  • Name:Magnum
  • Gender:Male
  • Age: 18
  • Birthday: Unknown, probably early in the year
  • Race: Faunus. (Wolf)
  • Appearance:Brown, wild hair, which is kept at shoulder length when he has it cut. He has a pair of wolf ears in place of human ears. Piercing red eyes which seem to gaze into a person's soul. He's very tall in stature, well built, with low cheek bones and a large scar just across his left eye. Also has a wolf tail.
  • Weapons and Equipment: He carries around two pistols, one silver, the other black, which he wields with near uncanny efficiency, as if he was trained since the day he could walk to use them. His aim is often dead on, and it is very rare that he misses. Both pistols resemble six shooters, and can be change into gloves for close combat, which come equipped with wolf-like claws. He wears a long black jacket which exposes his chest, which is visibly scared.
  • Semblance: His semblance is rather....erratic. It's clear he doesn't have much control over it, and this can an issue for him. Whenever he tries to use it, it often doesn't work, and when it does, it's pathetic. His aura is strong, but when it comes to using his semblance, nothing. It's his biggest weakness.
  • Personality:Never speaks. Not at all. Ever. Instead, he just communicates through gestures and the occasional grunt or growl. He is silent and aloof, rarely interacting with anyone. He has a rather wolf-like mentality, which affects he behaviour when he is around others. Whenever he interacts with other people, human or Faunus, he always sizes them up, examining their strengths and weaknesses. He also doesn't take orders that well at all. The only people he takes orders from are those he acknowledges as being stronger than he is.

    • When it comes to a team, however, he will do whatever he can to protect them, no matter what, treating them as members of a pack. So, while most people would find him disturbing and selfish, if he is put in a team, he will quickly develop a bond with them, and die to defend them.
  • Bio:Magnum spent most of his life an orphan. He was found as a child wandering the wilds, carrying a pair of six shooters, which have stayed with him his whole life. At the orphanage, he never got along or played with the other children, and didn't respond to whatever his caretakers told him. Eventually, they found out why: he was deaf. So, he was given hearing aids, to help him understand others, and learned to read lips. While he never seemed to show an interest im anything, once he was old enough, he filled out a form to attend Beacon. Why is a question he has been asked several times, and he always gives the same answer: complete silence.

edited 26th Aug '16 10:56:39 AM by Vampireandthen

Please allow me to introduce myself, I am a man of wealth and taste. Nice to meet you, hope you can guess my name.
4maskwolf Since: Apr, 2015 Relationship Status: Barbecuing
#54: Aug 28th 2016 at 10:35:12 AM

For the waitlist and whatnot.

  • Name: Cinnabar Firebrick
  • Gender: Male
  • Age: 18
  • Birthday: Novus 21
  • Race: Human
  • Appearance: Kind of like this, only with shorter hair and a more masculine facial structure. This is his on-mission attire, when hanging out outside of school hours or missions he prefers jeans and a polo shirt.
  • Weapons and Equipment: Cinnabar's weapon is Silent Savior, his beloved sniper rifle. Capable of punching through light terrain and armor over impressive distance, he prefers to stay in the back of a fight and eliminate targets with precision, high power shots. When forced into close combat, Silent Savior collapses into a mace to allow him to defend himself, although his close-combat skills are relatively low when compared to his peers. He always has to be careful about how he uses Silent Savior, however, as every shot consumes a large amount of Dust and requires the gun to be reloaded frequently.
  • Semblance: Overwatch. Cinnabar transfers a portion of his aura to a nearby ally, which will shield their aura from harm until depleted. While his aura is attached to an ally, he can perceive as if he were at their location and they can speak to each other through whispers. He can do this multiple times, but each time makes him increasingly vulnerable (due to reducing his aura).
  • Personality: Cinnabar is naturally peppy and upbeat, constantly encouraging those around him to spur improvement, and isn't above a few friendly jibes to encourage a competitive spirit. As hard as he can push his friends, he pushes himself just as hard, throwing himself fully into every new learning experience that comes his way. On missions, however, he can seem somewhat detached from events outside of combat, because he's focusing on scanning the area around his overwatched ally(s) to spot out potential threats to them.
  • Bio: Son of a small name weaponmaker and a hunter, he began learning his mother's craft from an early age, demonstrating surprising aptitude for someone his age. Like every other challenge in life, he threw himself fully into the task of learning, but he felt drawn by the stories his father would tell of battles against the Grimm who constantly threatened the nations of Remnant. He crafted himself a mace and shield and, with his parent's help, got accepted to Signal Academy. His first year there, however, was less than stellar. Despite his natural strength from working machinery in his mom's shop, he found himself consistently in the bottom 25% of his class in combat no matter how much he applied himself to his training. He would have left after his first year had he not accidentally activated his semblance during a team sparring match, realizing the potential this semblance gave him. Returning home, he and his mother worked together to create his current weapon, Silent Savior, and returned to Signal as a first year student to start over. With his new weapon and way of fighting, he rapidly climbed to the top 10% in general combat, although he never really improved significantly in close-quarters duels, and was accepted to Beacon upon his graduation.

Psychowan Since: May, 2016
#55: Oct 7th 2016 at 11:38:13 AM

  • Name: Gorm Tetras
  • Gender: Male
  • Age: 17
  • Birthday: If someone could help me with this, that'd be great.
  • Race: Human
  • Appearance: Light blue hair, fair skin, and brown eyes. Also fairly thin.
  • Weapons and Equipment: Fearg Nadur: A saber with an edge that can have dust applied to it via its sheathe, which allows it to slice things and create elemental effects. It also has a rifle form, which has a bayonet on it. It has a large sight, which allows him to get nice, precise shots from it.
  • Semblance: He can heal, but it drains his aura when he does so. He has to touch the target when he heals them. Usually, though, minor injuries and regenerating someone else's aura are quite a bit easier and drain less aura than major injuries and such.
  • Personality: He's calm and somewhat serene, which coupled with being wise, gives him a somewhat sage-like air. However, this air can easily be broken if you mention one of his favorite hobbies, after which he might get super excited and go into a rant. He has a little bit of a guilt complex, occasionally taking the problems of the world and blaming himself for them. He also tends to overwork himself trying to serve others. At the same time as all of this, though, he can be really stubborn, and when he's set his mind on doing something, it can be incredibly hard to dissuade him.
  • Bio: Gorm was fairly normal boy growing up just outside of Vale. His parents are both alive, and he had a fairly normal childhood. His father is a chef and his mother is a hunter. When he was fairly young, he wandered off into the woods and saw his mother destroying some enemy Grimm in defense of a few travelers. This event inspired him to become a hunter, and when he was old enough, he went off to Signal. There, he crafted his weapon and learned all that he could before he moved on to Beacon.

edited 7th Oct '16 11:43:54 AM by Psychowan

Skyzerk Bona-Fide Mastah from Chaldea Since: Apr, 2014 Relationship Status: Maxing my social links
Bona-Fide Mastah
#56: Nov 6th 2016 at 7:25:25 AM

Am I free to send something in?

I mean, I'm not like, caught up to season 4 of RWBY, but I love the setting and aaaaaaaa

edited 6th Nov '16 7:29:21 AM by Skyzerk

KR_Vandal Since: Jun, 2014
#57: Nov 6th 2016 at 8:18:54 AM

[up] Yes, you are. But this particular RWBY RP is stalled.

However, the Gangs of RWBY RP is still looking for players. It's not gonna be strictly Hunter stuff, but it is set in Remnant. Pop on over and give it a shot.

BluBeriPi done w ur shit Since: Feb, 2013
done w ur shit
#58: Nov 6th 2016 at 8:53:42 AM

HEY SKY.

I'm the GM for Gangs of RWBY.

Come say hi.

edited 6th Nov '16 8:54:19 AM by BluBeriPi

Skyzerk Bona-Fide Mastah from Chaldea Since: Apr, 2014 Relationship Status: Maxing my social links
Bona-Fide Mastah
#59: Nov 6th 2016 at 9:44:21 AM

I would Beri, but I'm looking for more of the Hunter aspect.

Not to say mafia/gang themes aren't cool and all, just not what I'm looking fer.

KR_Vandal Since: Jun, 2014
#60: Nov 6th 2016 at 7:03:08 PM

[up] That's fair. Anyway just get a profile up here and we'll put you on the waitlist. Sorry we can't be much help.

KR_Vandal Since: Jun, 2014
#61: Feb 26th 2017 at 11:12:05 PM

Right, I have myself my first drop-out due to him not feeling the game. As such, the current line-up of players will vote on whoever gets the latest slot.

The new player will be dropped into a fight against a chameleonic-looking Grimm taking place in the sewers of Vale, an unfortunate occurence given that our dorm is currently involved in hostage rescue/train derailment.

Anyone else who wants in can drop me a PM or say so within the next three days, along with an accomplished character sheet. Then we vote.

4maskwolf Since: Apr, 2015 Relationship Status: Barbecuing
#62: Feb 28th 2017 at 6:51:44 PM

Jeez did I really post that character so long ago?

I'm still here and still interested.

LiorVal Since: May, 2013
#63: Mar 1st 2017 at 1:44:22 PM

Let's try this again shall we? Let's see if playing this guy will be better this time.

  • Name: Johann Antonio Vale
  • Gender: Male
  • Age: 19
  • Birthday: Ventus 3
  • Race: Human
  • Parents: Alexia and Alfred
  • Appearance:Fuck your lab safety I want superpowers
  • Weapons and Equipment:
    • Megaphytosaur: A weapon in the shape of a giant jaw, it is made of two long serrated swords combined with a heat-engine, allowing for it to cause a heat-conductive impact.
It is all handled via using a holding plate as the handle, said plate also has a barrel capable of shooting exploding spikes out of it. In the jaw form the upper sword can be pushed down and the lower sword can be pushed upwards. Like a jaw biting into its prey.
  • Paleorhinus: The long serrated sword making up the upper part.
  • Protome: The long serrated sword making the lower part
  • Alternating Current & Direct Current (Abbreviated AC & DC): A pair of twin pistols capable of firing small bullets filled with electricity, these bullets are not shots of lightning like a lot of people use electricity dust but rather shots that deal small shocks to the body, they're meant to be stuck and deal small surge shocks every 5 seconds for about a minute. The butts of the pistols have hidden dagger blades that can release a surge of electricity when in physical contact with a foe, with the power being adjustable. After strong releases from full power, the daggers need 20 seconds at least to recharge to useable shocks, and 40 to go back to full power. Usually only used when Johann feels he doesn't need to use Megaphytosaur.
  • Semblance: D.R.I. : Intialism for "Deconstruction. Reconstruction. Ignition." Johann can break apart the covalent bonds of gaseous compounds in the air and reconstruct them as another compound, specifically, the Carbon in the air and the Hydrogen of the water vapour into Methane form, with the amount of Methane controllable by Jo. Said Methane explodes on the spot as soon as it fully forms. Sending flames and, obviously hazardous explosions onto the vicinity. Much to the chagrin of Johann's enemies, and sometimes his allies as well.
  • Personality: Johann is odd. His core philosophy in life can be clumsily described as "FOR SCIENCE" though he can be actually disgusted by overly immoral acts meant for research even if it doesn't show with some of the things he does. Johann loves to tinker, to experiment, to see what makes everything in this world work. He's boundlessly curious, and incredibly enthusiastic. He wants to see everything, know everything. Though even if he is absorbed in science, he cares about his own responsibilities a lot, (a new development, before he was sent on the expedition he was much more of a rascal) and never likes to let the people he cares about down in serious things. Socially, Johann is about as subtle as a brick to the face. Although he's friendly and kind, he's also tactless and completely blunt with everything he says. Johann is always thinking, and comes off as an airhead at times, and sometimes he takes his work so far that he forgets about everything else. Also he's got a tiny attention span that can be frustrating to deal with.
  • Bio: The oldest child of Alexia and Alfred, the future King of Vale. Johann studied how to rule, but he was quite bored by it all and always preferred his experiments to learning politics. His life was generally spent on one crazy contraption or bomb after another, one research book and topic to read after the other. He was always quite the prankster, along with being a big pain in the ass for his parents. When he was fifteen, Johann convinced his parents to let him tag along with a team of scientists as they traveled around Remnant. When he returned home four years later, his Aunt Alice promptly made him go to Beacon to learn responsibility.

After about a month or two in the academy, the prince suddenly left Beacon, vaguely saying he had some errands to deal with and nothing more, despite being royalty, the students had not heard anything of Johann at all.

edited 1st Mar '17 2:02:45 PM by LiorVal

TroyandHawk The Blinder from Back Home. Since: Jul, 2012 Relationship Status: 700 wives and 300 concubines
The Blinder
#64: Mar 2nd 2017 at 10:33:01 AM

I'm still willing to go in wth Azure.

Good to be back
KR_Vandal Since: Jun, 2014
#65: Mar 2nd 2017 at 11:08:42 PM

Troyand Hawk with Azure Rust, 4maskwolf with Cinnabar Firebrick, and Lior Val with Johann Antonio Vale... These characters are fine.

Vamp, as much as I want to be fair, I am really not fond of your character. Chief points are his Semblance and his personality.

If you have trouble with the former, it is fine if your character doesn't have a Semblance yet. His personality has room to develop and I personally have no gripes with his name seeing as my own character's last name resembles yours.

I can give you the weekend to put more thought into it (and to give any last stragglers time to put in their own entries) before we begin voting come Monday.

EDIT: Psychowan with Gorm Tetras, you've yet to confirm your interest after I PM'ed you. Therefore, I'm assuming that you're not up for it.

edited 4th Mar '17 11:53:16 PM by KR_Vandal

KR_Vandal Since: Jun, 2014
#66: Mar 9th 2017 at 2:36:21 PM

Sorry for double posting, but there are two slots for new characters. smile

secretlyasuperhero someone from somewhere Since: Mar, 2016 Relationship Status: You cannot grasp the true form
someone
#67: Mar 9th 2017 at 3:06:49 PM

Throwing my hat into the ring.

  • Name: Magenta Chantre
  • Gender: Female
  • Age:17
  • Birthday: Novus 29
  • Race: Faunus (Arctic Fox)
  • Appearance: She only has one tail, and her spear doesn't look like that. In the summer, her fur will go brown.
  • Weapons And Equipment:
    • Kitsune-Tsuki: Her spear. It can convert between a spear, a staff and a sniper rifle.
    • Ammo: Ammo for the sniper rifle. She has three different types; Fire Dust, Armour-Piercing and Normal.
  • Semblance: Threshold.By touching the ground with her bare hand, Magenta can set a threshold. This is a circular area around her that will not accept anyone that she does not wish to get through. Inanimate objects can pass through easily, and the larger the area, the more it tires her. She can keep a circle of a metre diameter up for about an hour, but as the diameter doubles, the amount of time she can keep it up for halves. She can also force people to leave the threshold, but this tires her out as well, halving the amount of time she can keep the threshold up.
  • Personality: Magenta is kind, but can be a tiny bit abrasive, as she is not afraid to speak her mind. She can be fiercely protective of those she loves, but tends to prefer thinking in corkscrews to being straightforward. She is quite intelligent, but not exactly diligent, tending to coast through tests, getting B's or C's when she could get A's by applying herself.
  • Bio: Magenta has had a normal life, growing up with her parents in Vale. They were bakers. However, during a Grimm attack when she was ten, she saw the Hunters do their thing, and immediately wanted to be one. Her parents, though they were scared, supported it, sending her to combat school. There, she excelled, gaining entry to Beacon. She is noted as a local ranged weapons tournament winner (once ) and a second place winner (twice). She also has an unfair reputation for being a coward, as she and her classmates were attacked by Grimm during a field trip and she promptly ran away. And helped pick the Grimm off from 100 metres away. Though most of her old classmates will defend her, some started the rumours in the first place.

edited 9th Mar '17 11:59:40 PM by secretlyasuperhero

[TOP SECRET]
KR_Vandal Since: Jun, 2014
#68: Mar 9th 2017 at 7:20:57 PM

[up] Soooooo... You're a fox Faunus? Anyway, name, weapon, and Semblance are fine. However, I must admit that I'm not a huge fan of your back story. Needs a bit more pop to it.

secretlyasuperhero someone from somewhere Since: Mar, 2016 Relationship Status: You cannot grasp the true form
someone
#69: Mar 9th 2017 at 7:32:02 PM

Sorry, I forgot to clarify. I'll edit in a second.

As for the backstory thing...I'm not sure. I like the idea of a well adjusted character, with two loving parents (who can and will adopt any and all of Magenta's team) but, in the end, you're the GM.

[TOP SECRET]
KR_Vandal Since: Jun, 2014
#70: Mar 9th 2017 at 9:42:06 PM

[up] Fair point. We need more of those. However, I would like a bit more flavor, like an incident prior to the Grimm assault. Maybe a run-in with bandits? A victory at a local tournament?

I give it a day then I'll give it a look.

KR_Vandal Since: Jun, 2014
#71: Mar 10th 2017 at 9:50:03 PM

@Secretly: You're in the running. grin

KR_Vandal Since: Jun, 2014
#72: Mar 21st 2017 at 6:47:49 AM

@Masky & Troy: You two are in. Hang on, my new GM post will be coming within a day or two.

Imca (Veteran)
#73: Apr 3rd 2017 at 4:59:32 PM

Updated sheet since it is long needed....

  • Name: Yukimarimo Suzune (雪まりも 錫根)
  • Gender: Female
  • Age: 7
  • Birthday: Crystallum 18th
  • Race: AI
  • Parents: Imuka
  • Appearance: Suzune is styled after a fox faunus with long white hair, blue eyes and black tips on both her tail and ears, something like this, although when engaged in combat her black trim radiates blue with exess energy, and functions a lot like an aura meter does for any one else, fading back to black as she becomes more and more worn out... for clothes Suzune tends to stick to short skirts and kimonos that match her white and black coloration, either with blue or green trim.
  • Weapons and Equipment:
    • Kiku-ichimonj: Suzune's main weapon is "Kiku-ichimonj" a weapon capable of seperating itself into multiple parts, in its ranged form it takes the shape of crossbow like weapon almost the size of the gynoid herself, where it uses 3 diffrent forms of propulsion (electromagnetisim, thermal jets, as well as a rocket engine in the projectile itself) to accelerate its projectiles to extreme speeds, in melee mode it seperates into two parts the first is a jetpack formed out of the crossbars and the spine of the weapon, meanwhile the magnetic bars combine with a blade hidden behind the left side pannel to form a naginata.
    • MK3 "Kitsune": Suzune's secondary weapon is herself, more specificity her body the MK3 "Kitsune" her artificial muscles have enhanced speed and damage resistance, and the ability to electrify her self allows for some fighting capibility to remain even when she is disarmed.
    • Kojiki-ichimonj: Suzune's last peice of kit is a spare blade that she carries at her side much like a wakizashi, infact it can double as one, but its primary purpose is to replace Kiku-ichimonj's blade should it break.
  • Semblance: Like her mother Suzune does not have a semblance
  • Personality: Much like her mother Suzune is shy and adverse to direct confrtontation, however unlike her mother she does not possess the self loathing induced pacificisim having never been raised to be a weapon in the the first place.
  • Bio: Suzune was created by Imuka as a personal project, not really able to have kids, she decided to program one, although she turned out a bit too much like her mother for her own good, and as such was sent to beacon by her mother to try and get her to be more open.

GrimHelm Sumanai Man from Somewhere Out There Since: Jun, 2013 Relationship Status: And they all lived happily ever after <3
Sumanai Man
#74: Apr 20th 2017 at 7:02:45 AM

I return. I am craving Beacon.

  • Name: Relena Hope "Lena" Vale
  • Gender: Female
  • Age: 17
  • Birthday: Novus 28
  • Race: Human
  • Parents: Alexia Vale, Alfred Tarantula
  • Appearance: Lena Vale
  • Weapons and Equipment: Lena likes being practical. She'll leave the flashy stuff to her older brother, thanks.
    • Victoria is Lena's main weapon. By default, Victoria is a black and silver sniper rifle, built for both range and accuracy. Victoria can shoot most types of Dust bullets, both anti personel and anti armor. The gun is also designed to be as silent as possible. At close range, Victoria folds and morphs into a double bladed halberd. The blade part is installed with the Dust type loaded into the gun form.
    • Lena also has backup weapons in the form of twin handguns that turn into combat knives superheated with Fire Dust.
    • Finally, if Lena just wants things vaporized, she can call her locker to bring Libertas, usually taking the form of a large metal cube, it unfolds into a platform of heavy weaponry.
  • Semblance: Farseer - Lena's Semblance allows her to perfectly see at a 360 degree angle (save for a blind spot directly behind her head), seee the Aura of people within 50 feet of her, gives her the hawklike ability to see great distances (2 KM), as well as see through obstacles. A deadly Semblance for a sniper, but not one without drawbacks. Farseer cannot be active for long, as the severe Aura drain as well as the massive taxation on her brain makes it hard to use. Lena has trained to use it, but as of now, maximum time logged is 10 minutes. In addition, Lena's eyes are very sensitive to blinding and light based attacks while her Semblance is active.
  • Personality: You would not believe she's a princess. In stark contrast to her mother, Lena is short-tempered and outspoken. She's confident, and always seems to have a quip ready (Sarcasm is always the first option). She thinks bonds are the most precious things in this world, and will put everything in helping a friend...while complaining. A classic Tsundere, Lena might seem irritable, but she's a loyal, caring and honest friend. She has a habit of giving weird nicknames to people, inherited her mother's bullheaded stubbornness, loves flowers (she won't admit this), thinks ponies are the most awesome animals ever, and is a total Daddy's Girl (But she resents his overprotectiveness). She left Beacon because she doubted. Lena felt like she didn't know who she was. What did she want in life? What did it mean to be a Huntress? Why did she want to go to Beacon, anyway? This were the questions that drove Relena to leave. Now, though, Lena returned, direction found. Now driven more than ever, Lena puts all her passion into becoming a Huntress, to the point that she comes off as pushy.
  • Bio: Younger daughter of Princess Alexia and niece to Queen Alice, she grew up happily pampered, with a loving family and great friends. Really, her childhood was rather uneventful, save for when she gets roped into her brother's dumb experiments. Bored, she decided to become a Huntress as she felt that the job was for her. Her mother was overjoyed. Her father...not so much. She did manage to convince him, though. Recent events, though, have found Lena questioning her path. Is this really what she wanted to do with herself? What does it mean to be a Huntress, anyway? Lena's doubts became too much, and the princess left Beacon, intent on finding answers. Two months she wandered Vale, mostly she tagged along with the military, but she also spent time in the city itself, looking at the city her family ruled with a fresh new perspective. Street gangs, law enforcement, and the day to day lives of people. People. It was a life changing experience, simply being with the citizens of Vale. Her mother encouraged this and let her see the world for herself. Now, after two months, Relena Vale has found her answer...and she was going to return to Beacon to prove it.


Second Sheet, KR, just pick who you prefer. I can roll with either.

  • Name: Diana Charlotte Violet
  • Gender: Female
  • Age: 17
  • Birthday: Crystallum 30
  • Race: Cat Faunus
  • Parents: Remus Cerulean, Chelsea Violet
  • Appearance: Diana is a petite young woman, slightly less athletic than her more active twin sister. She's of average height, though she seems smaller than she really is due to hunching all the time. She has soft, kindly features, a semi-permanent blush on her face and thick eyeglasses. She has cerulean hair and deep violet eyes. As a Faunus, she has cat ears on her head. Her sense of fashion is decidedly...old fashioned and very conservative. Also pink. Pink everything for days.
  • Weapons and Equipment: Diana heavily dislikes violence but has come to understand that in order to protect people, fighting is sometimes needed, as such she's now fully equipped for a brawl. Having a weapon genius mother helps.
    • Angelus is a metallic suit that allows Diana to fly around the battlefield. In addition, Angelus is equipped with clips and packs of Dust of all kinds, wrapped around her waist. This lets Diana serve as a flying ammo reload for her comrades.
    • Misericordiae is Diana's main offensive weapon. Usually taking the form of a metal staff, blades unfold when fighting Grimm, turning the weapon into a trident. Electric Dust courses through the blade. In it's staff form, it can also administer a nonlethal paralyzing agent from a smaller needle-like implement on the tip. Misericordiae can also split in two, becoming something akin to arnis.
    • Diana's final armament is Salvator. Angelus's left gauntlet is noticeably bulkier than the other. This is the dock for Salvator, a white and gold round shield. Salvator projects a Dust Field, extending the protective reach (the field extends to the extent that Salvator functions as more of a tower shield than anything) and strength of the shield as long as it has Dust to power it. Salvator's dock is also a launcher that can shoot the shield forward like a chakram.
  • Semblance: Healing Light. Diana needs to have eye contact with her target and she can only use her Semblance on one person at a time. Healing Light greatly accelerates healing, grievous wounds are healed within minutes, illness cleansed in seconds. However, Healing Light cannot regenerate lost limbs, nor can it correct defects from birth. The worse the injury, the more Aura is drained from Diana. She can also utilize her Semblance to transfer her Aura to the target, although conversion is not 1:1 and it drains her more than straight healing.
  • Personality: Shy and soft spoken, stuttery and lacking in confidence. Insecure and stuttery. That's Diana Violet in a nutshell, and you wouldn't be wrong if you said that she wasn't suited for the life of a Huntress. However, Diana is unfailingly kind, dutiful, and surprisingly, incredibly, boneheadedly stubborn as all out. Still, for someone so meek normally, Di has a rather explosive temper and a venomously sarcastic streak. A total idealist, a complete romantic....and a raging ball of jealousy and possessiveness towards whoever catches her affections. Be very afraid.
  • Bio: Diana Violet is the younger (by literally two minutes) daughter of Huntsman Remus Cerulean and his wife, noblelady Chelsea Violet. Raised in a household that always worked to help people no matter who they were, Diana wanted to be a doctor. She studied hard, always striving. She eventually became an intern at the Beacon Academy Hospital Wing, but it was a chance encounter with Vale's infamous youth street gangs that changed Di's outlook. After two months as the "Moonlight Nurse", Diana became painfully aware of how powerless to help she really was. Her resolve firm, Diana Violet decided to enroll at Beacon....

edited 21st Apr '17 6:47:31 AM by GrimHelm

Nothing is what it seems. Master of Shipping and Sadism.
Aquatica1000 Since: Oct, 2012
#75: Apr 24th 2017 at 8:17:15 PM

Well, the Genki Brawler was in a desperate need of an update, especially since I was more interested in a Morgan with these changes than a Morgan without.

  • Name: Morgan Krigsvart
  • Gender: Female
  • Age: 17
  • Birthday: Finem 7
  • Race: Raven Faunus
  • Parents: She doesn't know who her birth parents were, but her adopted parents are Lucas Krigsvart and Carol Jade
  • Appearance: Shown here with a more realistic-looking prosthetic right arm.
  • Weapons and Equipment: The Three Sisters, a set of weapons Morgan had designed and built. They consist of three separate parts:
    • Badb, a set of old-fashioned-looking aviation goggles that double as a targeting system and basic Aura scanner (As in lets her check the amount of Aura left in an opponent). It also has a Bluetooth-style connection to her Scroll.
    • Macha: A chain-sword that Morgan wields in her right arm. She can also charge it with fire dust to make superheated blasts
    • Nemain: Morgan designed this cybernetic right arm for use in combat. It’s durable, but also clunky-looking. While she mainly uses it for punching and blocking attacks via a deflector shield generator on the forearm, she also has a built-in dust blaster in the hand just in case.
    • As a note, Morgan also has a more realistic-looking cybernetic arm. She normally only wears this on special occasions or in situations where bringing a weapon isn’t allowed. She’s too proud of her handiwork with Nemain to wear it any other time
  • Semblance: Winds of War: Morgan is capable of producing strong forces that manifest as strong bursts of winds. While she can't make these winds spin or turn (that would be torsion, not force), she uses them for other purposes, such as add more power to her punches, knock a person to the ground, increase her speed by reducing drag, and even cool off her friends.
  • Personality: Morgan is the type of person you’d want on your side. Yes, she can be a bit of a ditz at times, but she’s also energetic and enthusiastic. She’s also even more skilled at machines and tech than even the average huntsman. She can also be a wee bit stubborn, though. And if you hurt her friends (or her girlfriend), you better run away quickly.
Bio:
  • Being the adopted Faunus daughter of a bestselling romance novelist and a blind Huntsman, normal for Morgan has been rather... subjective. Not that she minded. She lived in the caverns, grew up with her older brother Chris and her cousin Marvin, and pretty much had a nice childhood.
  • However, the young raven faunus naturally often found herself taking to the skies – whether via soaring over thermals or sneaking out of the entrance of the caves for some free-flying. It was during one of these trips at the age of 13 that one of her attempts to pull off a risky maneuver that resulted in her ending up in the hospital being fitted for a cybernetic arm. To the relief of her parents, though, Morgan bounced back pretty quickly, though she also became interested in machinery around the same time. She ended up designing not one, but three different pieces of tech for Grimm-fighting and decided to join Beacon to better refine them and use them to make a better future for everyone.


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