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[CLOSED RP] Fate/lost fragments

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RagnaTheSaviour Red-headed Smasher from Mid-Childa Since: Oct, 2011 Relationship Status: You can be my wingman any time
Red-headed Smasher
#1: Nov 10th 2014 at 8:16:22 AM

Closed RP and a little bit of an experiment to see if a Grail War RP can run with a focused group of four people. Tried it before with a group of friends and it worked. Going to see if the same can be done with another group.


The town of Faecastle that lies to the Northwest to the United States. A gentle city that is cruel in its resignation. Here everything is equal. Here everything is quiet. A cruel ‘aura’ roots at the center of the city. Its a gray, snowing paradise on the eve of Winter. The month is January. The quiet Mages that ignored the city before, the quiet people who held their tongues about the ‘occurrences’ within it.

The Holy Grail War begins with a start.

Seven Masters, Seven Servants of Black. Seven Masters, Seven Servants of Red.

The ramparts of the war sounds. The Masters summon their Servants and ready themselves for battle.


CHARACTER STATISTICS

MASTER

  • Name:
  • Age:
  • Appearance:
  • Gender:
  • Personality:
  • Abilities:
  • Magic Statistics:
    • Circuit Quality: (A+ is High Thaumaturgy, E is ‘can hardly do magecraft’)
    • Circuit Quantity: (Rin’s Quantity is considered A+ with 40 circuits, Average Magus has 20 which is Rank C. Do relative comparisons from those.)
    • Circuit Composition: (Simple, Complex, Single Path (Think Shirou), Normal, Normal (Subsets), Abnormal)
    • Origin: More info here.
    • Element:
  • Bio:

SERVANT PROFILE

PERSONAL

  • Name:
  • Gender:
  • Appearance:
  • Personality:
  • Likes:
  • Dislikes:
  • Bio:

STATISTICS


RED TEAM
  1. Saber, Astrid Batiste
  2. Archer,Nergüi van der Venn
  3. Lancer,
  4. Rider, Elias Tavert
  5. Caster, Jessica Harway
  6. Assassin, Darryl Xavier
  7. Berserker, Long Martino

BLACK TEAM
  1. Saber, Madhavi Cotterill
  2. Archer, Bridget Brunhild
  3. Lancer, Wes Downgate
  4. Rider, Samuel Birkham
  5. Caster, Dorian Downgate
  6. Assassin, Sue McCoy
  7. Berserker,

edited 29th Nov '14 10:52:03 PM by RagnatheSaviour

"Hey you! Nano-something or other!"
amporiusrex Bark Bark Man from Dunkland, USA Since: Apr, 2014 Relationship Status: Coming soon to theaters
Bark Bark Man
#2: Nov 10th 2014 at 11:30:10 AM

Holy shit throw me in this

"Gimme your pants.. and now your other pants"
RagnatheSaviour Red-headed Smasher from Mid-Childa Since: Oct, 2011 Relationship Status: You can be my wingman any time
Red-headed Smasher
#3: Nov 10th 2014 at 11:49:50 AM

[up] Group is already collected hence the [CLOSED RP] on the sign ups.

edited 10th Nov '14 11:50:08 AM by RagnatheSaviour

"Hey you! Nano-something or other!"
RagnatheSaviour Red-headed Smasher from Mid-Childa Since: Oct, 2011 Relationship Status: You can be my wingman any time
Red-headed Smasher
#4: Nov 11th 2014 at 9:07:27 PM

  • Name: Julie d'Aubigny
  • Gender: Female
  • Appearance: "Let's get this show started!"
  • Personality: A woman who's sociable, focused, brave and passionate. She is entirely unrestrained in how she acts and she's driven completely 'by the moment' rather than the past or future. Additionally she's sarcastic, playful and just as unpredictable. She enjoys toying with her opponents while improving songs about how much they 'suck'.
  • Likes: Singing, fighting/picking fights, teasing others, seducing men/women, sex, getting drunk, nuns (Some think it’s a fetish).
  • Dislikes: Disgusting things, her husband.
  • Bio: Julie's life began in the 1670s. She was born into the life of privilege with none of the discomforts of living a peasant life. Of course, this wasn't meant to last. Julie moved to Marseille where she would get together with a fencing master that was on the run from murder. He had taught her how to fence and, eventually, she left him once there was nothing else to learn. From here Julie performed exhibitions in Marseille to both hone her skills and make money. She would sing songs, humiliating her opponents while dodging around every single strike and defeating her opponents with sure grace. This eventually lead to an unrelated job offer as a singer in the Paris Opera. There she would go on to play various roles in opera, becoming a big star. She eventually ended up sleeping with most of her fellow actors and actresses in some points in her career. One notorious example is that Julie disguised herself as a nun to enter a convent and fornicate with a nun. Truly this woman was one without boundaries.

STATISTICS
  • Catalyst: Crumbled up script of a play she acted in AND held the script of.
  • Master: Astrid Batiste
  • Alignment: Chaotic Neutral
  • Stats:
    • Strength: D
    • Endurance: E
    • Agility: EX
    • Mana: D
    • Luck: A
    • Noble Phantasm: B
  • Class Skills:
    • Magic Resistance - Rank D
    • Riding - Rank C: Able to ride normal vehicles with normal talent. Cannot ride beasts of the Phantasmal-kind and above.
  • Personal Skills:
    • Fencing Technique - Rank EX
    • The technique of fighting in blades. Today it's regarded as a competitive sport and is even used in the olympics. The mastery of the old talent and Julie's absolute talent with the sword would make her superhuman compared to todays combatants. This skill allows for those unfamiliar with the practice to be unable to see through it. Skills such as Instinct, Eye of the Mind, etc, any skill that would aid in combat to become useless as long as they are at the equivalent rank or lower. At the rank of EX, even if people are familiar with the fighting style, it's impossible to see through her relentless assault.
    • Adept Recollection - Rank B
    • Julie was capable of only looking at a script once and reproducing the lines on the spot due to her photographic memory. This allows for Julie to recall information on the spot and remember important pieces just at a single glance.
    • Talent of the Theatre - Rank A
    • A personal skill that allows Julie to take on multiple personas and portray them as close to perfection as possible. Be it mannerisms, habits or talents. This allows Julie to mimic talents or Personal Skills that are actualized through talent and not through birth. At the Rank of A, skills that are mimed are reduced by 1 Rank. Only 1 Skill can be ‘mimed’ at a time.
  • Noble Phantasms:
    • Name: Mercure
    • Title: Dancing White Steel
    • Type: Anti-Unit
    • Rank: C
    • Effect: Julie was known for her amazing fencing technique. She took down multiple opponents easily with just a single silver sword in her hand. Not once was she hit in battle. Mercure is the fencing blade that Saber used in her career as a fencer and opera singer. When the Noble Phantasm is activated, the sword becomes distorted as does Julie’s figure. One strike becomes two, two becomes three. The dancing fencer blurs the perception of ‘what is’ to ‘what is actually happening’, making it even harder to decipher where the strikes will come out.

  • Name: La Maupin
  • Title: Star of the Opera
  • Type: Anti-Team
  • Rank: B+
  • Effect: This Noble Phantasm take the form of a large Boundary field bordering that of a Reality Marble. It recreates the stage of the Paris Opera where Julie performed. Once activated, the battle itself transforms itself into an opera. Those trapped inside the Boundary Field must either be a part of the audience or an actor on the stage. It is Julie herself, however, that takes the leading role. Those who cause the audience to applaud the most will gain the power to manipulate the opera as it plays out. This can be characterized by additional Personal Skills, increase in stats and so on. Those who are being booed, however, will suffer stat decreases as the battle continues. As she takes pride in her voice and fighting technique, the odds of Julie losing the favor of the crowd is astronomically low.

edited 11th Nov '14 9:08:43 PM by RagnatheSaviour

"Hey you! Nano-something or other!"
RagnatheSaviour Red-headed Smasher from Mid-Childa Since: Oct, 2011 Relationship Status: You can be my wingman any time
Red-headed Smasher
#5: Nov 11th 2014 at 11:13:09 PM

PERSONAL

  • Name: Adrastus
  • Gender: Male
  • Appearance: "I was the only one… to survive, and because of that, their memory will never die.”
  • Personality: A man whose death has allowed him to recollection and reform himself into a newer man than he was in life. The ambition of the living is still there, only subdued. The belief of superstition still runs deep, but it is no longer a controlling factor in his life. Adrastus is a man who now treasures the moment, treasures what is rather than what will be. The loss of his comrades and the overwhelming despair he experienced in life has taught him a few lessons. Anything can vanish in an instant. A city can fall, your own life can be lost — this is why he wants to experience this new life to the fullest. He'll smile and burden his sorrows whiel tackling on this new chance at life.
  • Likes: Drinking, having fun, long conversations, hunting, loyalty.
  • Dislikes: Betrayal, dishonoring the deceased.
  • Bio: Adrastus married his daughters to two exiles from Thebes. As a result, he promised his sons-in-law that he would restore them to their native lands. With a raised army he marched to Thebes in hopes of fulfilling the promise he made to his daughters and their husbands. This results in the largest tragedy that Adrastus himself has ever experienced. He along with six other heroes and their armies pulled into Thebes in hopes of reclaiming it. After the clash of blood and iron, it was the one who came to lay siege that was suffering. Arion, the black steed of the Gods swooped in to save its current Master. Adrastus left with the hopes of conquering Thebes completely crushed while looking back at his desecrated forces.
    This all happened when he married his daughters to the exiles. And THIS only happened because Adrastus himself believed in the supernatural, believed in omens. He remembered the words of seer that told him that his daughters would marry a 'boar and a lion'. The exiles had shields that had the visage of both animals. He took this as a sign to marry his daughters to the exiles. This was when Adrastus made that 'fateful promise' that would bring about his future ruin.
    Adrastus went to Thebes, fought, and ended up being the only survivor. Later on Theseus, another Greek Hero, rebuked Adrastus' behavior, saying: "You led the entire army of Argos out to war; you ignored a prophet's warning, sought no favor of the gods, and brought defeat and ruin on your state." After the verbal beat down, Theseus again said: "Fight with your fate yourself, and do not trouble us."
    Adrastus made no attempt to protect nor justify himself, he only said: "I did not ask you to pass judgement on my faults ... nor did I come to you for punishment, nor for rebuke, of such mistakes as I have made. I came for help. So, if you will not give me this I must accept your answer. What else can I do?"
    Adrastus would not have to do anything - soon after that, others convinced Theseus to attack and take Thebes himself.

STATISTICS

  • Class: Rider
  • Master: Elias Tavert
  • Alignment: Neutral Good
  • Stats:
    • Strength: B
    • Endurance: C
    • Agility: D
    • Mana: B
    • Luck: E
    • Noble Phantasm: EX
  • Class Skills:
    • Riding - Rank A+
    • Magic Resistance - Rank D
  • Personal Skills:
    • Charisma - Rank B
    • Divinity - Rank E
      • After Adrastus is death, he was worshipped in the area at Megara and therein.
    • Eye of the Mind (True) - Rank C
  • Noble Phantasms:
    • Name: Arion
    • Title: Divine Steed of the Gods
    • Type: Anti-Army
    • Rank: A++
    • Effect: The black steed that was a gift from Heracles and the off-sprint of the Great God Poseidon and the Goddess Demeter. It is a void black horse that charges with ferocity. It can run upon the sky, breaking the sound barrier with its dangerous burst of prana-infused charging. It is a powerful Divine Beast that lets Adrastus and ONLY Adrastus ride upon it. It has a natural defense against Magecraft which grants a resistance equal to A while Adrastus rides upon it. When charging at FULL speed, Arion becomes a black 'arrow' that rips through the air as it flies straight toward its target. While in this state, it is capable of maneuvering itself to make sure that it HITS the target on the mark.

    • Name: Argive Hamartia
    • Title: Seven Against Thebes
    • Type: Anti-Army
    • Rank: EX
    • Effect: The greatest failure and regret personified in the form of an actualized Reality Marble of the dreadful battle. The bodies of the damned still lie on the ground after their duty had been done. No, however, this is not true. This was the moment that haunted Adrastus every waking moment of his life. It is the ultimate symbol of his guilt, of his despair. It comes from the desire to do it over, to give it 'another try' so he can redeem himself even after so long. The Reality Marble manifests as a combined effort of the many wraiths that were not put to rest after the battle of Thebes. They flood the battlefield of regret and the other six members of the Seven Against Thebes that offer themselves up for another have at it. They are able to utilize their Noble Phantasms and powers as Heroic Spirit due to the assistance of the invisible wraiths within the realm.

edited 17th Dec '14 1:37:43 PM by RagnatheSaviour

"Hey you! Nano-something or other!"
RagnatheSaviour Red-headed Smasher from Mid-Childa Since: Oct, 2011 Relationship Status: You can be my wingman any time
Red-headed Smasher
#6: Nov 11th 2014 at 11:28:54 PM

PERSONAL

  • Name: Scáthach
  • Gender: Female
  • Appearance: "We won't get anywhere by simply doing nothing."
  • Personality: Scathach is a woman who enjoys teasing people and leading them on. She enjoys seeing their faces contort with annoyance and agony. The woman sees it as one of the simple pleasures in life and pursues it endlessly. While at the same time she is somewhat of a sadist, she is capable of compassion but not in a straightforward manner. She prefers the 'sink or swim' method of helping others. Sometimes this works, and if it doesn't, she can squeeze some fun out of it for both herself and the presumed victim.
  • Likes: Teasing others, ‘feeling human’.
  • Dislikes: Her state of being.
  • Bio: The teacher of the famed Hound of Chulainn. She was a woman who fought too well, who was too well versed in the arcane and killed too many people and, as such, she came too close to the gods. She took on Cu and gave him the spear Gae Bolg in hopes that she would be slain by him. But it was already too late as her body had become ‘unkillable’ by that point. Her wish was to die human and, as such, it was granted by the World.

STATISTICS
  • Master: Wes Downgate
  • Alignment: Chaotic Neutral
  • Stats:
    • Strength: A
    • Endurance: B
    • Agility: A+
    • Mana: A
    • Luck: D
    • Noble Phantasm: A
  • Class Skills:
    • Magic Resistance - Rank B
  • Personal Skills:
    • Clairvoyance - Rank A
    • Rune Magic - Rank A+
    • Eternal Arms Mastership - Rank A+
  • Noble Phantasms:
    • Name: Gáe Bolg
    • Title: Cursed Spear that Pierces With Death
    • Type: Anti-Unit
    • Rank: B+
    • Effect: The famous spear that belonged to Scathach before she gave it to her pupil Setanta. Once the name is invoked and the spear is thrust, it will go to heart. If the attack fails to pierce, which ever point the spear strikes will be imbued with the ‘curse of the spear’. The spear will extend like thorns through the targets body, piercing them from the inside out until their life is taken by the inflicted curse. Unlike her pupil’s incarnation of the spear, Scáthach’s version is the total opposite. A painful, slow death.

    • Name: Dún Scáith
    • Title: The Land of Shadows
    • Type: Barrier, Anti Unit, Anti-Army
    • Rank: A+
    • Effect: The famed island in which Scáthach lived. It is known as a foreign location to the material and conceptual world. A world of nothing but darkness. It is a mobile barrier that is personalized around Scáthach and her 'shadow'. It is a land of surreal horrors that would haunt any man in the waking world and in the land of their subconscious. It’s a mix of a mastery of magic and to show Scáthach's own state of being. It is a shadow that can be weaponized to defend, to attack and to even 'devour'. However it still serves as a gateway to the 'inner boundary field' that can be spread out over and area to consume all within. While in that 'boundary field', Scáthach commands the darkness as she pleases. While inside the field, Scáthach has complete control of who can enter and who can leave. It was a powerful magic crafted for the sole purpose of extracting oneself from the outside world.

edited 11th Nov '14 11:32:55 PM by RagnatheSaviour

"Hey you! Nano-something or other!"
TroyandHawk The Blinder from Back Home. Since: Jul, 2012 Relationship Status: 700 wives and 300 concubines
The Blinder
#7: Nov 13th 2014 at 12:13:34 AM

I thought that this was closed.

Good to be back
NickTheSwing Since: Aug, 2009
RagnatheSaviour Red-headed Smasher from Mid-Childa Since: Oct, 2011 Relationship Status: You can be my wingman any time
Red-headed Smasher
#9: Nov 13th 2014 at 1:30:02 AM

[up][up] I don't see why anything here in the thread would tell you otherwise.

[up] Who might you be referring to?

edited 13th Nov '14 1:30:15 AM by RagnatheSaviour

"Hey you! Nano-something or other!"
amporiusrex Bark Bark Man from Dunkland, USA Since: Apr, 2014 Relationship Status: Coming soon to theaters
Bark Bark Man
#10: Nov 13th 2014 at 3:19:25 AM

It's closed in the sense that Ragna's not allowing anyone else to be in it (outside of a set group), not in the sense that it's not going on

edited 13th Nov '14 3:19:52 AM by amporiusrex

"Gimme your pants.. and now your other pants"
amporiusrex Bark Bark Man from Dunkland, USA Since: Apr, 2014 Relationship Status: Coming soon to theaters
Bark Bark Man
#11: Nov 14th 2014 at 4:25:59 PM

If you're wondering why I'm posting despite Ragna telling me it was "closed", there's an explanation for it

  • Name: Elias Tavert
  • Age: 27
  • Appearance: "You'll tell me more about it, won't you?"
  • Command Spells: Something getting cut in half?
  • Gender: Male
  • Personality: Elias is aimless. The only thing he craves in life is some kind of responsibility or direction, and even then it has to be one that interests him. He only helped his former master as long as he could learn some runic magic, and afterwards felt little connection to the old man that had grown to love him like his own son. When he does find something to interest him, he will devote himself to keeping that thing within his grasp. Morality and societal values do not affect his ability to act in his devotion. Before he finds anything, he seems lethargic and bored with everything. However, when he finds that certain something he becomes energetic and full of life, but does not become cheerful or friendly as one would expect from such energy. His wish for the Holy Grail is receive the ultimate knowledge, as he feels that is the only thing that could truly and permanently sate his thirst for something new.
  • Abilities:
    • Runic Magecraft: Elias’s late mentor taught him all he knows about Runic magecraft. He would know more, had it been not for his mentor’s untimely death. His Magic Circuits would have more Runic Subsets had they been together longer. He only knows about 6 runes, much less than the average runic magus.
      • Uruz - Spells cast with “Uruz” as its first rune affect the “body” . Inscriptions with “Uruz” can fortify the body, deal damage, enchant items, among other things.
      • Kenaz - Spells cast with “Kenaz” as its first rune affect the “mind”. Inscriptions with “Kenaz” can instill ideas, or give an item temporary limited consciousness, among other things. A specific spell can be used to enhance eyesight by affecting the mind’s ability to process visual information.
      • Gebo - One of the few Elias’s mentor learned how to incorporate. Elias is shaky on its use, but it theoretically allows one to transfer a runic inscription from one surface to another when a requirement is met (usually upon contact).
      • Hagalaz - Rune of Damage
      • Isa - Rune of Ice
      • Sowilo - Rune of Fire
    • Runic Inscriptions:
      • Magical Torch - Sowilo (Fire) + Isa (Origin Influenced: Stasis) [Spell is inscribed into the air]
      • Cerebral Burn - Kenaz (Mind) + Sowilo (Fire) + Hagalaz (Damage) [Spell is inscribed onto a forehead]
      • Physical Detachment - Kenaz (Mind) + Isa (Ice) + Isa (Origin Influenced: Stasis) [Inscribed on any part of the body]
      • Gift of Consciousness - Kenaz (Mind) + Uruz (Origin Influenced: Formation) [Inscribed on an Object]
      • Processing Upgrade - Kenaz (Mind) + Uruz (Origin Influenced: Vigor) + Sowilo (Origin Influenced: Revelation) [Inscribed on the Forehead]
      • Enhancement - Uruz (Body) + Uruz (Body)... etc. [Inscribed on an object. The addition of more Uruz runes costs more prana]
      • Elemental Enchanting - Uruz (Body) + Sowilo/Isa (Fire/Ice) [Inscribed on an object]
      • Instant Damage - Uruz (Body) + Hagalaz (Damage) [Inscribed on an object]
      • Transfer - Gebo (Gift) + {Any other Spell} [Inscribed on an object, allows for the transfer of a spell through contact. It isn't that reliable.]
    • Origin - Variability: Elias’s Origin’s influence allows him to find unorthodox meanings in the few runes he knows how to use, increasing their potential.
    • Firearms - Elias knows his way around a pistol. Granted, it's basic knowledge, but he does have a licence for it.
  • Magic Statistics:
    • Circuit Quality: B
    • Circuit Quantity: 18
    • Circuit Composition: Normal (Subsets relegated to use of Uruz or Kenaz runes)
    • Origin: Variability
    • Element: Earth, Wind
  • Bio: Elias was born into a relatively recent family of Magi, only two or three generations long. His life was mostly uneventful, and at 20 he left his family in England to find something new. Eventually, he temporarily settled in Germany on his way to Italy, where a bloodied and battered Professor Arnfried Hofmeister stumbled upon him. Elias took him in, gave him a place to stay and helped him regain his strength. Elias recognized him by his coat and the papers he carried as a Magus, but did not know what the “Thule Society” was, which Hofmeister apparently was a part of. He requested that Hofmeister teach him some magic, and Hofmeister complied out of gratitude. The two lived together in a mentor-apprentice relationship until Hofmeister’s death 5 years ago. In that short time, Elias learned only two branches of the Thule Society’s runic spells, which became subsets in his Magic Circuit composition (due to Hofmeister’s influence). He also learned one of Hofmeister’s personal accomplishments, the use of the Gebo rune. It turned out, that Hofmeister had “impure blood” in him, which caused the members of the Thule Society to exile him. Normally, they would have slain him, but they spared his life due to the many accomplishments he had spearheaded during his time there. Elias does not have issues with money. While poor in magical ability, his family is rich in material wealth. Eventually, he wandered into the United States and, more importantly, Faecastle on the continuation of his previously temporarily halted journey. His familial connections (he keeps on and off contact with his family members) mentioned something about a Grail in that town. A Grail might just be the thing to finally sate his thirst.

edited 27th Nov '14 6:01:24 PM by amporiusrex

"Gimme your pants.. and now your other pants"
RagnatheSaviour Red-headed Smasher from Mid-Childa Since: Oct, 2011 Relationship Status: You can be my wingman any time
Red-headed Smasher
#12: Nov 14th 2014 at 5:04:33 PM

  • Name: Bridget Brunhild
  • Age: 10
  • Appearance: "I-I'll do it, I know I can!"
  • Personality: Bridget serves as a counterpart to her older, more experienced sister. She's young and innocent and takes each day with a struggle. With each passing day, she grows stronger as she adapts to the world around her. She's strong emotionally and mentally, but physically she's at a disadvantage. She's stubborn and acts persistent, saying she can do things that she most likely cannot. A dangerous little girl she is.
  • Abilities:
    • Tracing: Bridget only knows one kind of Magecraft and it's the kind that lets her get around. By using 'tracing' magic, she's able to get a feel for the world around her. If it was trained, she probably wouldn't need help getting around with her seeing-eye dog, Victor.
  • Magic Statistics:
    • Circuit Quality: D
    • Circuit Quantity: 23
    • Circuit Composition: Single Path
    • Origin: Fragility
    • Element: Fire
  • Bio: Alexandra, now Bridget, was originally part of the Harway family but was put up for adoption when she was just a newborn child. The Brunhild family took her in and, while they weren't magus, they gave her the care that she needed. They helped her, day by day with her blindness. Bridget adapted the best she could. With the help of her seeing eye dog, Victor, she's able to go where she wants. She goes on daily walks around the block and too the park. Bridget doesn't let being blind stop her from doing what she wants and that's... both a good and bad thing.

edited 14th Nov '14 5:05:13 PM by RagnatheSaviour

"Hey you! Nano-something or other!"
RagnatheSaviour Red-headed Smasher from Mid-Childa Since: Oct, 2011 Relationship Status: You can be my wingman any time
Red-headed Smasher
#13: Nov 14th 2014 at 5:14:50 PM

  • Name: Jessica Harway
  • Age: 17
  • Appearance: "Back for so much of the same."
  • Gender: Female
  • Personality: Jessica is a kind and gentle soul with the heart of gold. She has amazing leadership qualities, and is quite mature for her age. She sticks up for the little guy no matter the situation and puts forth her maximum effort into helping them, even if she doesn't know them. Some view this as a fault, being too trusting, but Jessica views it as her sole strength. She's able to keep on a smile despite being raised the way she was. Normally there is at least 'some' warmth in a Magus family, but here there was none. This is reflected in her distaste for her father and her mother, and the resulting idealism that sprung forth from an event in her childhood.
  • Abilities:
    • Excellent Fighter: Jessica isn't Captain of the Fencing Club at her school for nothing! Well, that and she's trained to be a Magus that fights in hand to hand. Training in her childhood, her use of Reinforcement Magecraft, and her attunement with the sword Lightray makes her a threat.
    • Basic Knowledge of Magecraft: Knows the basics of Magecraft, enough to make use of it for basic spells. Anything else? Well, you're better off asking someone more suited
    • Mystic Code: Lightray — Jessica's Mystic Code that also happens to be a Conceptual Weapon. A sword that's capable of harnessing the power of light itself. It's a blade with various modes and triggers that are capable of taking the enemy down.
      • Energy Spiral: Upon the incantation "Spiral Out", runic symbols orbit around the sword's blade. It can spin fast enough to blow the target away, or it can suck the enemy in for a close range strike. If desperate enough, she can call "Spiral, Stand." and slash the sword into the ground. The light orbiting around the blade explodes. It's capable of busting through a concret wall upon impact.
      • Energy Extension: The command "Extend." prompts the blade's light energy to branch out. It extends the blade about six feet out. It also helps that it's practically weightless, so it gives Jessica more movement than in its Spiral state. The command "Extension, Stand." prompts the sword to release all of its energy in a single instant. Once swung, it bursts forward in the form of a white beam of light.
      • Energy Pool: Upon the command of "Pool, Out." the blade creates a large, circling disc in front of her. It's about the size of her body and it can protect against most low to mid level magical attacks. It may last a second against a Noble Phantasm, but the barrier will break a moment later.
  • Magic Statistics:
    • Circuit Quality: A+
    • Circuit Quantity: 25
    • ircuit Composition: Normal, Subsets
    • Origin: Fulfillment
    • Element: Earth
  • Bio: Jessica grew up in the Harway family mansion. She was, of course, raised to be the ideal magus. At the age of seven, her Mother was pregnant again. The baby was born but it had one major fault. The girl was born blind. So, she was put up for adoption as they couldn't take care of a failure. Jessica's parents aren't exactly the best as they both put business, money, and magic above all else. They constantly try to instill this into their young daughter through any means, but it just doesn't play out right. Ten years pass and, eventually, Jessica comes across her adoptive sister. Currently, she's still trying to become a part of her life. But between magic, family business and school, she hardly has the time to be a part of her life, much to her dismay.

edited 14th Nov '14 5:15:08 PM by RagnatheSaviour

"Hey you! Nano-something or other!"
KSPAM PARTY PARTY PARTY I WANNA HAVE A PARTY from PARTY ROCK Since: Oct, 2009 Relationship Status: Giving love a bad name
PARTY PARTY PARTY I WANNA HAVE A PARTY
#14: Nov 14th 2014 at 5:18:03 PM

Hey Gyro, I might be using a Runicentric Master. Can we talk about this on skype later?

I've got new mythological machinery, and very handsome supernatural scenery. Goodfae: a mafia web serial
amporiusrex Bark Bark Man from Dunkland, USA Since: Apr, 2014 Relationship Status: Coming soon to theaters
Bark Bark Man
#15: Nov 14th 2014 at 7:25:57 PM

Sure

PERSONAL

  • Catalyst: A Block of Moveable type
  • Name: Johannes Gutenberg
  • Gender: Male
  • Appearance: Gutenberg is a man of slightly shorter than average height, about 5’7’’. He appears to be in his late twenties or early thirties. His expressive dark-green eyes shine underneath the somewhat bushy eyebrows on his angular face. His loosely hanging curly hair is neatly cut short, and connects into a twin tailed beard and mustache. The beard is cut short and neat, with the two tails extending downwards a bit more. He is dressed in a maroon-colored doublet minorly decorated with grey embroidery. An open renaissance-style furred cloak hangs around his shoulders in case it gets cold. If the weather does not allow it, he discards it. The cloak is a plain light-brown. The undershirt and trousers below it are a shade of dark-blue bordering on indigo. He carries with him his Noble Phantasm, the Mazarin Bible, an expertly-bound text intricately designed and with adornment done carefully in gold leaf. A large sparkling gem is inset into the cover, surrounded by a metallic border. Here's a picture.
  • Personality: Gutenberg is a friendly person, and he treats his master in an almost paternal fashion, no matter their actual age. His speech is measured and with a high vocabulary, only fitting of someone who grew up with a high-class background. Gutenberg has a high value in friendship, and utterly despises those who would betray others. He is deeply interested in how his work has evolved over the centuries it has existed, and takes pride in the fact that it has become successful, even if it was not during his life. The internet is the most interesting thing to him, and every webpage (especially online encyclopedias) are marvelous to him.
  • Likes: Reading, Learning, His Work, Making Money
  • Dislikes: Destruction of Books, Thieves, Moneylenders, Luddites
  • Bio: Johannes Gutenberg work and invention are known as the most important event of the Modern Era. His Printing Press is the fount from which all mass communication ultimately flows from as well as Scientific, Cultural, and Political reformation. Born in the late 14th century in Germany, Gutenberg grew up in an upper-class goldsmithing family. Eventually, he came to find work producing polished metal mirrors when suddenly his mind was illuminated by a ray of divine light. In a flash, he became connected to Alaya and absorbed from it knowledge of a device that would greatly further mankind’s development and allow them to develop at a much higher rate. For years, he further developed this device, and referred to his work as “Art and Enterprise”. In 1440, he perfected his work with the knowledge he had been given and analyzed, and shared it with a select few. By 1450, he had begun work on printing poetry, and in 1445, he created the first of his masterworks: the Gutenberg Bible. His printing press was a major catalyst for scientific reformation, and lead to the spreading of knowledge to the masses. It is his fame and his legacy that make him an especially powerful Servant, and not his physical abilities in life.

STATISTICS

  • Class: Caster
  • Master: Dorian Downgate
  • Alignment: Lawful Good
  • Stats:
    • Strength: D
    • Endurance: C
    • Agility: D
    • Mana: A
    • Luck: E
    • Noble Phantasm: A
  • Class Skills:
    • Territory Creation - B - Gutenberg recreates his workshop, creating a territory suited to his paper-weaponizing combat abilities.
    • Item Construction - A - Gutenberg is able to make a perfect replica of any book that ever existed, exists, or will exist, as long as it was a physical object at one point. Computer records, unless printed, do not count.
  • Personal Skills:
    • Word Drinker - B - The servant gains knowledge of another's skills and/or ability. The user can also provide an adept analysis of an enemy's status and parameters. They also know the names of most heroes bar those lost to time or those who have great distortion in reality compared to folklore
    • Printed Treatise - A - The servant gains the ability to infuse paper and words with Prana, allowing them to be used as competent weaponry against an opponent.
    • Pioneer of the Stars - A - The unique Skill given to heroes that became turning points in the human history. All difficult voyages and challenges which are considered "impossible" turn into "events that can be realized".
  • Noble Phantasms:
    • Name: Mazarin Bible
    • Title: A New Star Scattering Darkness
    • Type: Anti-Unit
    • Rank: C
    • Effect: A holy text enhanced with infinite pages, providing a reservoir for Gutenberg's Attacks. Each page is a beautiful rendition of holy works, in fact, the book itself is a compilation of them; It is not simply Judeo-Christian in nature. Gutenberg is able to imbue the individual pages of this book with excess mana that he cannot hold within his own A-Level stores. Gutenberg can use the pages within this book to easily prepare long-term magecraft rather quickly, such as setting down bounded fields. If paired with a proper magus of high standing, Gutenberg can even "capture" magecraft from the magus into his book to use later (he powers them with his own mana).

    • Name: Printing Revolution
    • Title: Light Heretofore Unknown
    • Type: Anti-Unit
    • Rank: B
    • Effect: Gutenberg summons in books to use as ammunition in his attacks. They are all reproductions, of course, but he uses their pages and words to deliver an onslaught of damage. The books are wrought from pages that are spewed from the Mazarin Bible. Gutenberg will summon 5 books at the most at one time. This is only ever used on one target.

    • Name: Printing Revolution
    • Title: A Spring of Truth Shall Flow
    • Type: Anti-Army
    • Rank: A
    • Effect: The Anti-Army variety of the Noble Phantasm of the same name. Rather than using the Mazarin Bible to summon books, he instead recreates his original printing press in a more divine form. From it, a constant stream of paper flows that he weaponizes and uses to flood the battlefield. This onslaught is the crystallized manifestation of how rapidly the Printing Press, and through it the Printing Press, changed the world and brought knowledge to the common man. The "Divine Printing Press" is Golden, and decorated in pseudo-religious carvings. The machine glows brightly as well. Despite being a "recreation of his original printing press", it resembles a more modern rotary printing press. The wheel has the word "Ophanim" written repeatedly along the rim. When summoned, the Printing Press appears behind Gutenberg, and immediately begins producing a high-speed torrent of paper.

edited 29th Jan '15 10:20:33 AM by amporiusrex

"Gimme your pants.. and now your other pants"
amporiusrex Bark Bark Man from Dunkland, USA Since: Apr, 2014 Relationship Status: Coming soon to theaters
Bark Bark Man
#16: Nov 14th 2014 at 7:34:39 PM

PERSONAL

  • Catalyst: A Roman coin adorned with his face
  • Name: Gaius Julius Caesar Augustus Germanicus, or Caligula
  • Gender: Male
  • Appearance: Caligula is dressed extravagantly in an array of flowing white and purple robes with gold embroidery, pinned together by a brilliantly shining garnet pin. A golden laurel wreath surrounds his head, adorning his medium-length reddish-brown wavy hair. He wears a plain set of sandals, and his Neos Helios rests at his side, sheathed. His eyes are a light brown. Caligula's face is rather youthful, making him appear to be no more than 20-something years old. Adding to this youthful appearance is his meticulously groomed face. Upon activation of Mad Enhancement his lavish robes turn to ash and are instantly replaced with tarnished and dulled ceremonial armor. His face suddenly looks strained and tired, with his now-bloodshot eyes darting wildly to and fro. His visage embodies paranoia and madness. A tattered purple cape adorns his shoulders; it appears to be soaked in blood at the bottom. The wreath is nowhere to be found on his now-disheveled head.
  • Personality: Caligula has 3 specific iterations of his personality: that when he is first summoned, that when Mad Enhancement is active, and that after the first use of Toxin of the Mind. When he is first summoned, Caligula speaks eloquently and aloofly, but he still retains some kindness in his speech. This tends to throw off masters who summoned him (with the intent of summoning a berserker, or of summoning him specifically) who would not expect him to be so refined. However, when Mad Enhancement is turned on, he becomes a raving madman, furious and believing that nobody respects him. He believes that everyone should respect him, and that he must punish those that do not deliver the respect a “god” like him deserves. After the first use of Toxin of the Mind, Caligula seems more paranoid, and he schemes a lot more than he did before the first toggling. He will listen to no one (even his master will have some trouble reigning him in, unless they take proper precaution or are also Chaotic Evil) as he believes himself to be the supreme authority on earth, and even in the heavens. Caligula can certainly be an irritating servant to work with for most, especially if he is referred to as “Caligula” (it irritates him).
  • Likes: Compliments, People who follow his orders, Rome, Himself
  • Dislikes: Being called Caligula, Other Emperors or Rulers, Brutus
  • Bio: Caligula was the third Emperor of the Roman Empire, and one of the worst ones it ever had. His early life was filled with murder and betrayal in a quest for power, but he grew up mostly unaware. Once he achieved the position of Roman Emperor, he was a fair and just ruler, despite only doing good for political reasons. The people loved him, partially because he was not the previous emperor, Tiberius. However, in 37 AD, after an attempt on his life through poison, his mind was permanently altered. His psyche was corrupted, and he became diabolical. He exiled or slew all who opposed him, and began recklessly spending money on frivolity and banality. He built massive ships, overturned the Senate, started wars, and claimed himself to be a god. He was hedonistic, angry, and self-absorbed. Soon enough, he became the first Roman Emperor to be assassinated.

STATISTICS

  • Class: Berserker
  • Master:
  • Alignment: Chaotic Neutral (Changes to Chaotic Mad under Mad Enhancement, then to Chaotic Evil after Toxin of the Mind)
  • Stats:
    • Strength: C+
    • Endurance: C+
    • Agility: C
    • Mana: B
    • Luck: E
    • Noble Phantasm: B
  • Class Skills:
    • Mad Enhancement - C - Rank up for all parameters except Luck and Mana, but in exchange one can no longer think and speak properly.
  • Personal Skills:
    • Mental Pollution - C - Makes it highly possible to shut out any mental interference Thaumaturgy, due to possessing a distorted mentality. However, at the same time it becomes impossible to come to an understanding with individuals that do not possess an equivalent rank of mental pollution.
    • Prana Burst (Flames) - B - Due to his belief in life that he was the Sun God worshipped by many, he is able to channel primordial fire into his weapons. This ability drops down to rank E in the presence of Servants with a truly divine background (symbolized as those with Divinity Skill at or above C rank).
    • Toxin of the Mind - A - Allows Caligula’s Mad Enhancement skill to be toggled on and off by his master. This skill is disabled upon the use of Unus Senior, Unus Rex. Caligula’s madness came about after an illness, or possibly after a failed assassination attempt. Upon its first toggle, it permanently changes Caligula’s alignment to Chaotic Evil. The Master, regardless of circumstance, will always know that Caligula has this skill, and what it does, but not of its side effects. The other side effect is that, on the first use, Caligula will appear to be in severe pain during its activation. This side effect only applies to the first time.
  • Noble Phantasms:
    • Name: Neos Helios
    • Title: A Phaeton for the World
    • Type: Anti-Unit
    • Rank: C
    • Effect: A richly decorated Gladius Caligula uses as a weapon. When under the effects of Mad Enhancement, the gold leaf appears tarnished and the blade bloodstained. As well, what appears to be the screaming faces of Caligula's political opponents appear and disappear along the blade. The blade can channel divine flames at the cost of Caligula’s own health and sanity for his hubris. This activatable effect can bypass the Divinity-based handicap of Prana Burst (Flames) at a cost.

    • Name: Unus Senior, Unus Rex
    • Title: Let Them Hate So They Will Fear
    • Type: Anti-Unit (Self) / Anti-City
    • Rank: A+
    • Effect: Succumbing to his madness, Caligula begins to earnestly believe that he is a god. His Prana Burst (Flames) skill ascends to A rank upon the use of this Noble Phantasm and the flames he channels into his sword are on par with the heat of the Sun. In this state, he is able to unconsciously make sub-copies of himself, known as Numerus Batavorum. These are made of the same flame he exudes, and they fade away after a short period of time. The amount of damage they can cause in that time, however, adds to the dangerousness of this Noble Phantasm. As well, his Mad Enhancement skill ascends to A rank. The use of Unus Senior, Unus Rex has a high chance of killing the Master through collateral damage as Caligula becomes uncontrollable.

edited 19th Nov '14 4:47:25 AM by amporiusrex

"Gimme your pants.. and now your other pants"
RagnatheSaviour Red-headed Smasher from Mid-Childa Since: Oct, 2011 Relationship Status: You can be my wingman any time
Red-headed Smasher
#17: Nov 15th 2014 at 7:06:50 PM

  • Name: Dorian Downgate
  • Age: 37
  • Gender: Male
  • Appearance: "Let's get this job started..."
  • Personality: Dorian is a responsible man that's both determined and stubborn. He is a man that can command authority and power while still earning the respect of those around him. This is why he's the head of the Faecastle Police Department. Dorian's a man whose down-to-earth, kind and reliable. He's a man who regards self-discipline as a factor that all people should have. With that said, his ultimate desire is to protect the sanctity of Faecastle while also taking care of his younger brother's needs. He's really a man that's always busy.
  • Abilities:
    • Basic Combat Training
    • Investigative Technique
  • Magic Statistics:
    • Circuit Quality: E
    • Circuit Quantity: 12
    • Circuit Composition: Normal
    • Origin: Protection
    • Element: Earth
  • Bio: Dorian was the son of a cop and a classic homemaker. His father died shortly after Wes was born and his mother passed on around that time. Ever since he was younger, he was charged with the responsibility to raise and take care of his younger brother. Dorian was the only one to ever get to know his father before he ended up passing on in the line of duty. He admired his father for fighting to keep the peace and protect the citizens of Faecastle. That idealism, the dream of keeping that 'peace' is what stirred Dorian to follow in his footsteps. After the passing of his mother, Dorian put everything to help raise his younger brother. Now he's Chief of Police of the Faecastle area. Now he's joined up with Samuel and, with the help of Wes, has become a somewhat... well, not a competent Mage. He's more aware of the fact that he has magic circuits. Now that the Grail War has started up, he's devoted to protect Faecastle from the war that will ensue.

edited 15th Nov '14 11:38:49 PM by RagnatheSaviour

"Hey you! Nano-something or other!"
KSPAM PARTY PARTY PARTY I WANNA HAVE A PARTY from PARTY ROCK Since: Oct, 2009 Relationship Status: Giving love a bad name
PARTY PARTY PARTY I WANNA HAVE A PARTY
#18: Nov 15th 2014 at 8:33:28 PM

PERSONAL

  • Name: Wes Downgate
  • Age: 16
  • Appearance: "I'm definitely not some sort of hero. That's what I have you for, right?"
  • Gender: Male
  • Personality: A kind, gentle, and accommodating young man who doesn't look like he has a mean bone in his body (and if he did, you could probably snap it like a twig). Wes is one of those types who just won't stop until he's satisfied, and is endlessly curious as well as highly intelligent. He'll want to know everything about something as soon as it catches his eye. Doesn't like complaining or complainers.
  • Abilities:
    • Magic Theory
      • Formalcraft
      • Alchemy
    • Anthropology
    • Mythology
    • Military Tactics
  • Magical Statistics:
    • Circuit Quality: D
    • Circuit Quantity: 23
    • Circuit Composition: Normal
    • Origin: Struggle
    • Element: Water
  • Bio: To be finished.

edited 15th Nov '14 11:10:20 PM by KSPAM

I've got new mythological machinery, and very handsome supernatural scenery. Goodfae: a mafia web serial
KSPAM PARTY PARTY PARTY I WANNA HAVE A PARTY from PARTY ROCK Since: Oct, 2009 Relationship Status: Giving love a bad name
PARTY PARTY PARTY I WANNA HAVE A PARTY
#19: Nov 15th 2014 at 8:36:08 PM

PERSONAL

  • Name: BRUNHILD
  • Gender: Female
  • Appearance: "People aren't saved by heroes. People are saved by themselves."
  • Personality: Her personality is thoroughly cynical, but at the same time, devoted, and even a little childish to the point that it makes her hard to hate. She doesn't lie, but she does keep secrets. She is sarcastic, but it's how she gives advice. All in all, she's loyal and steadfast Servant, even if she's not necessarily an honorable one, or easy to get along with.
  • Likes: Darryl
  • Dislikes: Heroes
  • Bio: To be finished.

STATISTICS

  • Class: Assassin
  • Master: Darryl Xavier
  • Alignment: True Neutral
  • Stats:
    • Strength: D
    • Endurance: E
    • Agility: A+
    • Mana: C
    • Luck: E
  • Class Skills:
    • Presence Concealment (-)
  • Personal Skills:
    • Magecraft (C-)
    • Projectile: Daggers (B)
    • Vitrification (A)
    • Subversive Activities (A)
  • Noble Phantasm(s):
    • Name: Lightray
    • Title: Sword of Promised Tomorrow
    • Type: Anti-Unit
    • Rank: C
    • Effect: A blade that controls light that was modeled after famous holy swords like Joyeuse and Excalibur. Using its lightbearing properties, Lightray can refract light around itself, making itself practically invisible and its wielder difficult to track with the eyes. This puts enemies on the defensive, as it becomes impossible to determine Assassin's method of attack by anything but the movements of her body. As this is a sword which did not exist until she made it, there is no one who knows its exact length. By dispelling the function of invisibilitymomentarily, other techniques can be used, such as laser attacks using Lior Val and a blinding flash of light which blinds opponents temporarily and can even vaporize projectiles and other objects within Assassin's immediate vicinity (a very expensive, prana-consuming technique similar to the skill Prana Burst).
    • Name: Lior Val
    • Title: Sword of Sacrifice
    • Type: Anti-Monster
    • Rank: D (A++)
    • Effect: Originally just a fine sword built to tune and refract the light of Lightray in a combination attack, Lior Val has obtained a greater power through the price paid by Assassin's sacrifice. While it almost always appears to be a mere D-rank Noble Phantasm useful only for performing tricks with Lightray, when faced with a Phantasmal Beast or monstrous existence beyond normal humanity, Lior Val takes on special properties that not only tune but amplify Lightray's powers, releasing a flurry of draconic lasers with a powerful Anti-Monster attribute that home in on the target and utterly obliterate it down to the last molecule. This is a technique Assassin perfected specifically for slaying monsters worse than man, its power amplified a hundredfold by Lior Val under very specific, ritualistic conditions, creating an undefeatable, unblockable, undodgeable attack that cannot be defended against if one's nature is truly that of a beast.

edited 15th Nov '14 11:14:42 PM by KSPAM

I've got new mythological machinery, and very handsome supernatural scenery. Goodfae: a mafia web serial
daltar The Maid from the fantasy of green. Since: Jul, 2009 Relationship Status: All is for my lord
The Maid
#20: Nov 15th 2014 at 8:37:11 PM

  • Name: Sue McCoy
  • Age: 19
  • Appearance: Sue is a young woman with short brown hair reaching only a little halfway down her neck. She has green colored eyes which seem a little bit severe. She short of height and has a rather slim, slightly fragile looking physique. She uses glasses and tends to wear rather casual clothes which don't stand out a lot. Jeans, hoodies, plain shirts and sneakers tend to be her first choice in clothing.
  • Gender: Female
  • Personality: Sue is a straight to the point and no nonsense person. Serious, taciturn and just a bit cranky, she is nevertheless very driven and resolute in her objectives. Her unstable family life led her to reach a strange level of maturity at an early age as she felt as if she had to grow up fast to make up for her childish and hopeless mother. Still, her lack of contact with people her own age and society to a certain point did dull a bit her social skills and has left her a little childish in some points to contrast with her own independence and serious nature.
  • Abilities:
    • Good at cooking, cleaning and quite proficient at the use of computers and modern technology.
    • Remarkable intelligence and an almost eidetic memory for facts, formulas and for text. Not so much for remembering events or people. Capable of quick thinking on the spot, though her real speciality lies in analysis and preparation for future events.
    • Capable at the most fundamentals of magecraft. Strong at the fundamentals and dabbling in the most simple applications of magic of different branches.
    • Owner of the McCoy family crest which gives her access to the humble research and abilities of her family, centred on the practice of Witchcraft. Knowledge of curses, potions and a certain extend of divination and auguries are the speciality of her family, though a line of research which Sue believes was an effort best put elsewhere.
    • Assets being a laptop, cellphone, a cape like cloth reinforced with magic to be resistant to damage like a sheet of steel, a set of tarot cards for divination, crow feathers which she can enchant to fly and cut like thrown knives, a travelling backpack with her possessions, some change of clothes and other things a travelling young woman needs.
    • And her most prized possession. An artifact which was handed down to her by her grandmother once she proved herself worthy. It is an old style golden key which acts as a conceptual tool. It has the power to 'Open'. Nearly anything can be forced to comply with that concept as long as it is one applicable to themselves. Thus she could use it to open a closed door, open session on a site without a password, open a keyless safe among other applications.
  • Magic Statistics:
    • Circuit Quality: C
    • Circuit Quantity: 25
    • Circuit Composition: Complex
    • Origin: Analysis
    • Element: Earth/Water
  • Bio: Sue is the last member of a mostly forgotten and minor branch of magic users. She was raised by her single mother, who lives mostly unaware of the magic in the world due to her low amount of magic circuits which coupled with some personal reasons made Sue's grandmother decide not to raise her as a Magus. Her mother is a kind but troubled woman whose life took a bad turn with a teenage pregnancy at age 15. Unable to finish her studies and with Sue's father disappearing from the picture rather early on, she now works hard to support both herself and her young daughter. Sue was instructed in the magical arts by her grandmother, who stepped into her life when on a visit was able to determine the young girl's budding magical potential and keen intellect. Young Sue then, influenced by her grandmother, abandoned school at a young age, preferring to have her education at home so that she would have more freedom to study the magic arts. At home she divided her time between study, house keeping and a side job at home of card reading and divination. Since then she has just recently been admitted to the Clock Tower in London where she became a star student though woefully lacking in true power. There she learned of the Holy Grail War and filled with ambition, a thirst for knowledge and a wish to be granted she made her way to the appointed city, taking with her a few magical artifacts as she sees how she can sneak into this new war.

edited 15th Nov '14 8:37:50 PM by daltar

If I'm sure of something it's that I'm not sure of anything.
KSPAM PARTY PARTY PARTY I WANNA HAVE A PARTY from PARTY ROCK Since: Oct, 2009 Relationship Status: Giving love a bad name
PARTY PARTY PARTY I WANNA HAVE A PARTY
#21: Nov 15th 2014 at 8:40:53 PM

PERSONAL

  • Name: Khutulun
  • Gender: Female
  • Appearance: Like this but less naked.
  • Personality: A tomboy through and through, Khutulun is more like the guys than some of the guys. She's prideful but laid back, she can be lazy and ignore you when you tell her to do something she doesn't want to do, and she's completely Oblivious to Love. She loves drinking and fighting, and will serve her Master loyally so long as he is not a coward and does not try to hold her back from what she loves.
  • Likes: Wrestling, horseback riding, military strategy
  • Dislikes: Marriage, claims of incest
  • Bio: Loved by her father but betrayed by her brothers, Khutulun lived a cruelly short but righteous life defending her father's kingdom and the khanate. An unparallaled wrestler and military genius, many thought Khutulun to be an improper woman, but her father appreciated her for who she was and took her into battle with him, always supporting her decisions and coming to her for military advice. They had a very loving (father/daughter) relationship, and Khutulun was the closest to her father for much of her life. When it came time to marry, Khutulun refused to marry anyone who could not defeat her in wrestling. While she eventually married to avoid bringing her father shame and to silence the claims of incest leveled at them, she never lost a match or her dignity and pride, and she came away from it with the treasures of hundreds of suitors. Finally, on her father's day of dying, Khutulun was the only one who stayed by his side, and remained there for days after his death, guarding his tomb. It was in these last days he tried to name her his legitimate heir, but the decision went unheeded because of Khutulun's social standing in their predominantly patriarchal society, and he died. Eventually, her many brothers confronted her, demanding the tomb be opened to exhume their father's remains and bring an end to the war of succession between siblings. Khutulun, appalled by her brother's callous disregard for their dead father, refused, and stood her ground when her brothers sent assailants after her, defending the tomb for days before finally succumbing. It was said that even her dead body resisted, refusing to give up on defending her father's tomb.

STATISTICS

  • Class: Rider
  • Master: TBD
  • Alignment: Chaotic Good
  • Stats:
    • Strength: B
    • Endurance: B
    • Agility: D
    • Mana: C+
    • Luck: D
  • Class Skills:
    • Magic Resistance (C)
    • Riding (A+)
  • Personal Skills:
    • Military Tactics (B)
    • Battle Continuation (B)
    • Natural Body (C)
    • Folk Wrestling (A+++)
  • Noble Phantasm(s):
    • Heavenly Stablehand ~ The Treasures of a Thousand Suitors
    • Type: Anti-Army
    • Rank: EX
    • Range: -
    • Maximum number of targets: >10000
    • Effect: In her life Rider was said to have defeated countless suitors who wagered their horses against her hand in marriage, promising to only marry the one man who could defeat her in the ring. While she did eventually marry for political reasons, she never lost a match, or her pride, and it is commonly said of her that she won 10000 horses in this way, forming an enormous army of the world's finest mounts. Her stable includes all manner of Phantasmal and Divine Beasts, including hippogriffs, pegasus, unicorns, flesh-eating horses, demon horses, fire-breathing horses, horses sired by Sleipnir, and water horses as well. Many of these creatures are on or approaching the level of Divine Beasts, and have power rivaling even that of dragons. These horses have followed their rightful owner and master into countless battles, and in the Holy Grail War Rider has the distinct advantage of being the only Servant in her class with ten thousand different horses and mounts, each more powerful than the last.

Will finish Darryl's profile and clean up the others tonight.

edited 15th Nov '14 11:54:12 PM by KSPAM

I've got new mythological machinery, and very handsome supernatural scenery. Goodfae: a mafia web serial
KSPAM PARTY PARTY PARTY I WANNA HAVE A PARTY from PARTY ROCK Since: Oct, 2009 Relationship Status: Giving love a bad name
PARTY PARTY PARTY I WANNA HAVE A PARTY
#22: Nov 16th 2014 at 12:13:51 AM

PERSONAL

  • Name: Nergüi van der Venn
  • Age: 20
  • Appearance: "Hi there!~"
  • Gender: Female
  • Personality: An aggressive and hotheaded academic who likes to think she knows just as much about talking to people as she does magic, but in reality is off-puttingly frank and straightforward. Imagine someone whose only contact with other human beings has taken place over IRC chats and you'd be close what it's like. She doesn't have any (real) friends and hasn't been able to hold down a boyfriend even under arranged marriage conditions, so she desperately desires human companionship, but no idea what she's doing wrong in her attempts to get it, so she just assumes it's something wrong with other people. She has a sharp tongue and loves to tease people she thinks of as friends, but she gets very defensive when she feels embarrassed or thinks she's being picked on. Comes across as arrogant sometimes, and a little weird on account of her... thing with corpses, as well as her open frankness when discussing matters pertaining to sex and eroticism.
  • Abilities:
    • Necromancy: Nergüi comes from a long line of necromancers and spiritual evocationists whose practices have, whether intentionally or inadvertently, groomed her to be a naturally talented Master. She excels at summoning and controlling unruly familiars, and can maximize the efficiency of her contract's prana consumption through a series of exercises and meditation techniques. She has years of practice as a necromancer, and a veritable army of corpse servants in varying states of advanced age and decomposition. True to their family name "van der Venn" ("of the peat"), Nergüi's family either claims or prepares most of the materials for their necromancy from swamps and bogs, which act as superb preservative environments that pickle the bodies to prevent excess rot. After perfecting their methods over ten generations, the van der Venns have mastered a technique for preservation that both hardens bone and tans the skin into tough leather, like armor, making her zombies very difficult to kill.
    • Witchcraft: Nergüi has also studied Formalcraft reminiscent of Louisiana hoodoo, giving her a witch doctor appearance.
    • Mystic Code: Fensalir (lit. Fen halls), a portable Hammerspace bog made from peatwater samples originating in Ireland, Louisiana, Siberia, and Germany, with Netherland marsh sediment as a base. It fits to fill whatever container it's placed in, but if you were to pour it out onto an endless flat plain, it would spread out far enough to cover a small continent. The effect of this when released into a smuch smaller container such as an enclosed room or an office building is that the bog becomes very confusing spacially in a number of different ways. It functions as a psuedo Bounded Field which creates a hazardous Death World filed with bottomless dropoffs, thick plant life, toxic and highly flammable swamp gas, and the grasping, groping hands of an entire legion of the damned perfectly preserved in acidic, anaerobic bog water. Fun stuff.
  • Magic Statistics:
    • Circuit Quality: A
    • Circuit Quantity: 30
    • Circuit Composition: Complex
    • Origin: Isolation
    • Element: Earth/Water
  • Bio: A Netherlands magus who has little to no experience with the outside world, her contact with other humans was, for the longest time, limited to other magus families and what little time she could sneak on the internet to talk to people on chat rooms. Her childhood and adolescence largely consisting of training to take up the family mantle, Nergüi longs for human contact and social activity (possibly as a way to make up for the love and attention she never received at home, but that's a can of Freudian worms best left unopened), and while she has shown herself to be capable of making friends, her approach to socializing can be a bit too straightforward and aggressive. This can work when you want to just make normal friends (sometimes), but tends to scare off potential dates. To date, Nergüi has managed to botch fifteen attempted courtships, four of them arranged marriages, and it has hit her pretty hard. Now twenty, she fears one day becoming a full-fledged Christmas Cake, and has become increasingly desperate to find herself a nice boyfriend, which ironically has only made her more straightforward, blunt, and aggressive in her attempts to wrangle and seduce one. Vicious cycles. They really do exist. The Faecastle Grail War was a great way for her family to debut their new heir, but to Nergüi, it was a great way to get herself into a legally and magically binding contract of partnership with a hot piece of heroic ass that could hopefully prove once and for all she could hold down a boyfriend.
  • Misc: Her first name literally means "no name" in Mongolian, a custom derived from an old charm to ward away the restless spirits of the dead.

I've got new mythological machinery, and very handsome supernatural scenery. Goodfae: a mafia web serial
daltar The Maid from the fantasy of green. Since: Jul, 2009 Relationship Status: All is for my lord
The Maid
#23: Nov 16th 2014 at 12:25:43 AM

  • Name: Samuel Birkham
  • Age: 24
  • Appearance: This is our turf
  • Gender: Male
  • Personality: Most of the time, Samuel is a laid back, gentle sort of guy, responsible though not really all that notable. However there was always a quiet dignity around him, a sense of presence which hints at the strength of will hidden beneath his general demeanor. While calm most of the time, it is in moments of crisis or when facing dire problems that Samuel shows his true character, rising up to the occasion and assuming a direct and decisive role in fixing the situation. While not seeking it himself, he has the character of a leader being used to delegate responsibility and seize up people by their talents and personality to make sure a job is done. He is a little old fashioned, as his family carries on a long magus tradition and attitudes dating back to lords and nobles. While he more than anyone knows he can't do much by himself, he is still willing to stand up at the front and take responsibility for his actions and those of the people with him.
  • Abilities:
    • Birkham Family Crest: Samuel's magical crest, inherited from his father at the moment of his passing a couple of years ago. Within it is contained the secrets and magecraft of the long, though somewhat unremarkable Birkham family. Their speciality and field of study lies within spirits, the creation of familiars and summoning, of which their accumulated knowledge is fairly remarkable. The Element of Ether is one that has long since cropped out in the family due to their increased touching upon the spiritual and it serves them to bridge and deal with these entities more easily.
    • Eilenheim: A mystic code in the shape of a blade as the distance between a regular elbow to the tip of the fingers, though called Eilenheim, this is nothing more than a modified Azoth Sword passed down the Birkham family for generations. Capable of being used as a focus for magical energy or a bladed weapon, it is most often used as a command rod to give orders to many familiars of the Birhman.
    • Miscellaneous skills: Samuel is physically fit, though not to amazing standards instead relying for reinforcement magic in case an extra boost is needed. He's smart, though ordinarily so, requiring diligence and a lot of study to keep securing good spots on his classes. He does have a good skill at appraising the value of things and in reading people, though this comes more as an instinct than a learned ability.
    • Familiars: Given their expertise in summoning, over the generations the family has accumulated a great number of familiars and constructs to serve the family and serve as step stones in their research. In addition to a horde of small animal familiars used for scouting and general services, Samuel also has access to a familiar horse and two dogs enhanced and linked by the magic of the Birkhams. The animals are animated by the power of the Birkham magic, obtaining greater intelligence and abilities... in the case of the horse, greater stamina, speed and agility, while the dogs have been reinforced by magic to serve as better guards and fighters, with increased senses and physical skills as well as a modicum of magical resistance. Additionally, as land owner and with his Ether nature, Samuel can generate semi corporeal bodies for the souls of the dead to serve as temporary assistants, though these are weak enough to not really pose a great threat to even a normal human. Aside from these, there are the bigger summons of the Birkham family, passed down the family as reverently as their family crest.
      • Salirah: A nature spirit turned into a demonic being by her own depravity, succumbing to the temptation to drink human blood and even acquired traits of the succubus species by her mischief and attitude. With an origin in flames and combustion, she has experienced a great degradation of her nature and power by becoming connected with humanity by learning of their bad habits through her interaction and consumption of them. Eventually she was captured by the Birkham and bound to serve them. Usually she dwells within the remains of one of the Birkham family, using the specially prepared doll made with human remains as a grounding agent to consume less energy from the Birkham heir to maintain. In this state she is less powerful but more easily controlled by the heir. She appears as a red haired, loud mouthed and sarcastic young woman with a certain mean, useless big sister aura. She can be released from her doll body as an ultimate resource so she can adopt a completely fiery appearance as a demonic entity, however in this form she is less easily controlled and consumes a lot of mana by the heir to maintain the seal on her.
      • Stone Golem: A golem with a bound wraith prepared of a Birkham ancestor consciousness left over somewhere in the city. While not that strong a spirit, the golem is notable for being the biggest and most expensive to make of the Birkham constructs on the new world. It is as tall as a two story house and magically reinforced for resilience. It has low inteligence, acting mostly as an automaton with only the original sentiment of the Birkham ancestor to 'protect his family' to guide it beyond the instructions of the heir. It's movement is slow and sluggish though it can make a good protector on a pinch.
      • Shield: A guardian spirit, bound to a suit of stylized armor after having her nature as a spirit tampered by merging her with a departed human soul. She has a natural affinity with water and often complains that the choice of her binding conflicts with her original nature. She can leave the suit of armor as a boundless spirit to do recon, however in order to affect the world and manifest a physical body she must be wearing at least a single piece of the suit which she finds highly annoying in everyday life. Her peaceful and serene nature conflicts highly with the demonic Salirah, though the two complement each other nicely. She has blue black hair when she manifest a humanoid body, deep blue eyes and an aloof bearing.
    • Owner of the Land: The Birkham family are the official magus in charge of the city of Faecastle, with a spacious manse set near the center of town with big grounds. It is set on a good leynode, though as spiritual owner of the land Samuel has access to a lot of the remaining energy coming from the leylines within his territory. These are used to be able to power Stone Golem as well as materialize Shield.
  • Magic Statistics:
    • Circuit Quality: B+
    • Circuit Quantity: 30
    • Circuit Composition: Simple
    • Origin: Steadfastness
    • Element: Ether
  • Bio: The heir of the Birkham family and only child, son of the magus family in charge of Faecastle. His line comes from England, from a lost offshoot of aristocratic magi who sought to escape the claimed space of the old island to carve a new territory for themselves in the new world. While most of the arrogance of such views has been lost over the generations due to their lives and reality in America, the Birkham family retains some traditions and views from that era. Sam's life was that of privilege without ostentation. His family always knew the mayor and greater powers of the city and conversed on matters involving it, but unlike their power hungry ancestors preferred to remain in the background and content themselves with a life free to experiment. Samuel attended public school, though didn't have chance to have a very active social life or hobbies as his free time was spent honing the family craft. While sometimes feeling it was all a drag, Sam did have an interest in magic and pride in the heritage to which he was born as a magus. Once he graduated from highschool, he was sent abroad to the Clock Tower for a few years to finish his magical education. Upon completing his studies satisfactorily he immediately returned back home, to the city and people he knew and loved with new tales and a new perspective. It seemed like his father was only waiting for him to prove himself a capable successor before the old man passed away. If things had remained as they were, Samuel would have spent the rest of his life building little by little on his family research, keeping his city in order spiritually, being bothered by his summons and spending time as the young man in the big house with apparently no day job who still lives well. However with the event of the Grail War in Faecastle, Samuel's whole life seems to come to a state of emergency. Having studied Grail Wars on an assignment in the Clock Tower, he despairs at the potential destruction and harm the people of his city may come upon by having a group of foreign magi battle within with Heroic Spirits. Soul draining, unexpected murders, calamities, destruction of entire blocks, mysterious kidnappings and murders. None of these are to be ruled out when a Grail War is happening. Outraged and afraid for his city, Samuel did the seemingly impossible and decided to stand for his city and defend it... and after some research and some help managed to tap onto the Grail to produce another summoning. Thus a desperate and crazy plan was put in effect... and calling upon those mages living within the city, contacts he had in the Clock Tower and however may help him, he tasked himself with the defense of Faecastle.


  • Name: Sister Astrid Batiste
  • Age: 24
  • Appearance: Non Standard Nun Habit
  • Gender: Female
  • Personality: Sister Astrid Bastiste is a gentle if somewhat reserved soul. Pious, kind and charitable she will try to see the good in everyone around her as well as assist when possible. She is curious and slightly innocent about certain interactions, though she's quite knowledgeable when it comes to general culture. This come in great contrast with the willingness she has to eliminate any and all foes that the Church instructs her to destroy. Unlike some of her religious comrades, she bears no ill will to unbelievers and indeed, will try to understand and symphatise with most but the most depraved and malign people. However, she remains a weapon and once aimed and having the trigger pulled she will ignore her opinions and feelings to do as instructed. Sister Astrid has no sense of 'self' and while she has weak desires and preferences, these are easily overwhelmed by those of others.
  • Abilities:
    • General Abilities: Sister Astrid was born with an unusually high amount of Magic Circuits, which allow her to make use of a wide variety of abilities as taught by her trainers in the Church. Due to her unquestioning loyalty, it has been arranged for Astrid to receive an education in Formalcraft which resulted in her knowing the basics of modern magic with her having taken special emphasis in Reinforcement Magic to be able to push her body beyond human limits. The young nun is proficient in the use of weapons both ancient and modern and has trained her body to the peak of human capacity, with magic improving her past that point. Furthermore, she knows and is capable of using the Sacraments and rites of the Church.
    • Black Keys: As with most Executors, Astrid is proficient in the use of Black Keys, though she adds to them some of the Formalcraft she learned to imbue them with various effects.
    • Methul - Blazing Devil: A Sacrament of the Church crafted specifically for Astrid out of the bound essence of a demon which Astrid and her fellow Executors slew. Through a variety of rituals, they were repurposed as a weapon and bound to Astrid's right arm appearing in the form of an elaborate red tattoo going down the length of it. The union caused some changes to Astrid, the demonic energy changing her hair color from black to white and her eyes from blue to blood red. Whoever, her personality was left untouched as without her sense of 'self' the captured demon had no way to change her essence and without any strong desires, they cannot use their power to distort reality beyond the flames of their nature. The captured being still tries to exert their influence, but for the moment is powerless but to obey the whims of Astrid as his weapon. Methul's powers lie in flames and the rituals allowed for the tattoo to manifest in various ways depending on Astrid's needs. Her favourite forms are an elaborate spear and gigantic crossbow from which she can shoot bible pages or Black Keys at range. Regardless of the shape, however, Methul's essence of flames will cover it, bringing forth powerful fire to accompany each blow or shot. The union has also marginally boosted Astrid's strength and given her light regenerative properties... limbs cut will regenerate over the matter of weeks and if the severed limb is pressed against the wound it will reattach itself in a few minutes. Wounds also heal a bit faster than before, though Astrid's metabolism has been boosted highly necessitating her to eat twice the amount of a normal person.
    • Shroud of Saint George: A necessary accompaniment for the use of Methul. While the bonding process has given Astrid some degree of resistance to fire, if she were to use the weapon alone she would most likely consume herself in flames eventually. Thus, the Shroud of the Defender Saint George is essential to keep this from happening. The mantle which covered the Dragon Slayer provides her near complete immunity to fire effects and also serves as a protective armor. Given its nature to 'protect' the cloth will sway and billow to try and block attacks to the one wearing it. Astrid wears the red shroud as a cape.
  • Magic Statistics:
    • Circuit Quality: D
    • Circuit Quantity: 25
    • Circuit Composition: Simple
    • Origin: Obedience - Mirth (Originally Mirth, changed by her near death experience)
    • Element: Fire - Water (Originally water, changed by melding with Methul)
    • Bio: Sister Astrid Batiste was born a completely normal girl in a boring little town tucked in a corner of France. However, her life was literally cut short when a Vampire decided to make her town his feasting ground. His influence spread during months, culminating in a massacre that lasted a single night... upon the which the Church descended to bring justice to the offending monster. Young Astrid was one of the few half dead survivors and the sight of dark clad man with a silver cross hanging from his neck crouching down to hold her is one that embedded itself upon her mind as she 'died'. She woke up a few days later, in circumstances which surprised the Church officials overseeing the survivors. First was that their spells to modify her memory were completely ineffective on the young woman... she was the one in a million that is born naturally with magic circuits without being of a mage lineage. Second was the utter loyalty and obedience that she showed those belonging to the Church. If asked about it these days, Astrid would reply that she lost her life those many years ago... and thus the life she has right now is only a borrowed thing given by the Church who saved her. Seeing the great potential in one such as herself, the Church took her in and started her training into one that could defeat those who would threaten mankind. Given her unique disposition, she was trusted with more riske practices to improve her power. After all, while having a high number of circuits, these were not of a special quality nor were they as numerous as those of a high prestige magic family. And aside from those, she was a completely normal young girl. Astrid never saw the Church as unkind to her, no matter how painful the training was... and indeed, they did try to find things that she could enjoy and indulge upon even as she was. Now, given the Holy Grail War going on, she was a natural candidate to participate being completely loyal and skilled enough to hold her ground in such a contest.

edited 16th Nov '14 12:42:17 AM by daltar

If I'm sure of something it's that I'm not sure of anything.
daltar The Maid from the fantasy of green. Since: Jul, 2009 Relationship Status: All is for my lord
The Maid
#24: Nov 16th 2014 at 5:36:20 PM

SERVANT PROFILE

PERSONAL

  • Catalyst: A torn dragon standard
  • Name: Uther Pendragon
  • Gender: Male
  • Appearance: The Old King
  • Personality: Uther Pendragon, legendary king of England who fought many enemies to lay the base of what would become Arthuria's legendary Camelot. As a boy who was not meant to become a king, he only bore the weight of such responsibility later in life. He was born into both the legacy of ancient Welsh Celts and the new Roman Christian traditions and both sides tugged at him to follow their footsteps. The boy who would become Uther Pendragon felt more keenly the tug of the old Welsh in his heart, though later in life his path and mind was set by the ideals of a perfect King. While most of the faults and sins of his life may have been brought by deviating from this ideal of a perfect king he still does not regret them a bit... and his moments of lack of restraint and wildness stand as the most precious in his heart and mind. While he was a wild youth and that was his true nature at heart, he cast it all away to bear the weight of responsibility as a king. He was a fake that nevertheless was able to set a shining example surpassing those who were the real deal, who forced himself to leave behind all mirth and become a paragon for others to follow once he was a King. He died with not a regret but that of not being able to see and guide his progeny grow into the legend that was foretold.
  • Likes: Dragons, Order, Nature, Battle, Honesty, Life.
  • Dislikes: Traitors, Plotters, Lies, Saxons, the weight of Responsibility.
  • Bio: Born the third son of the King of Britannia Constantine II, he is forced into exile as a child deep into the British Isles his oldest brother, Constans is murdered soon after he succeeds the throne by the plot of the advisor Vortigern. He and his elder brother, Aurelius, are raised in Britain by the Welsh and he meets a young Merlin there who will become his best friend after his brother. He grows into a strong, young man and learns of the magic of the druids before returning when the time is right to bring down Vortigern, burning down his castle and making Aurelius the new king. In a new ritual for the prosperity and blessing of the Isles and new Kingdom, Uther accompanies Merlin into Ireland to bring and set the stones of Stonehenge into Britain. With his older brother ill, Uther marches into battle against Vortigern's son and his Saxon allies and on route he sees the Dragon Comet high in the sky, becoming blessed by it with the help and augur of Merlin. With a new strength coursing him and dread in his heart by Merlin's prophecy of Uther's rise and Aurelius misfortune, he wins the battle only to be informed of Aurelius death at an assassin's poison. Grieving, he nevertheless is crowned king and his courage and actions in battle earn him the epitaph of Pendragon... Chief Dragon of the Isles. He adorns his banners with dragons and then rules just and fairly after securing his borders and breaking the Saxon's hold. Under Merlin's counsel and the faith of what is to be his new Kingdom of Britain he casts away his feelings, realizing that to give his people the life they deserve he must be more than a man. A king must be fair, a king must be just. His Kingdom will be bathed in light only if his strength is used to support the life and hopes of his people. Upon such ideals he has the magical blade Caliburn made and he used it for decades to safeguard his people. An immortal and unaging King by the magic of Caliburn, he still uses the magic he learned earlier in life to not scare his people by his eternal youth. Eventually a plot is made by one of his vassals, Gorlois and Uther falls in love with his wife Igraine. In this war of mixed feelings that has nothing to do with chivalry, of deceit and betrayal, Uther for the first time in years lets the mask fall and together with Merlin plots a mischief worthy of their of their earliest years. With Merlin's magics to allow passage into the magical keep of Tintanel, Uther assumes the figure of his rival to fools his guards and eventually seduce his beloved Igraine. The very next day Uther destroys his rival and Merlin informs him that the child born of that night will one day be Britain's greatest King. After the battle, Uther marries Igraine, though his happiness will be short lived... under a new Saxon attack and beset by a mysterious illness, Uther rides to defend his kingdom once again. The Saxons poison the water of a well, leading Uther to fight his battles in a state that makes his foes call him the Half Dead King. He still slays in glorious battle the Saxon general Octa, leading to his enemies defeat... though the wounds of battle, his illness and the poison in his veins are finally enough to lead the Chief Dragon to death after finally realizing that his kingdom is safe... for now. With a final prayer to the future of his two daughters, he instructs Merlin with his final will on his dead bed on a bloody battlefield.

STATISTICS

  • Class: Saber
  • Master:
  • Alignment: Neutral Good
  • Stats:
    • Strength: A
    • Endurance: A+
    • Agility: B
    • Mana: B
    • Luck: C
    • Noble Phantasm: B
  • Class Skills:
  • Personal Skills:

  • Noble Phantasms:

    • Name: The Three Great Enchantments of the Isles of Britain -
      • Title: The Enchantment of Uther Pendragon
      • Type: Support
      • Rank: D
      • Effect: The Enchantment of Uther Pendragon is the same magic he taught the wizard knight Menw, who would later serve his own daughter Arthuria. It is an old Fey Enchantment that allows the user shape shifting abilities. The user can take the form of any human or natural animal, with his clothes armor and held item melding in the user with the transformation. Clothes can also suffer a slight degree of modification, but Uther's blade is far too enchanted to have its shape altered. The most this skill can do is to hide the blade within the Uther's essence as he shift into another form.

    • Name:The Red Dragon Comet
      • Title: Factor of the Dragon
      • Type: Support - Anti-Army
      • Rank: B
      • The memory and gift of draconic blood Uther received from the red dragon shaped comet that he derives his surname from, which allowed him to become Chief Dragon of the British Isles. A natural version of the furnace Arthuria was commisioned to be born with, this Noble Phantasm passively grants Uther a faster mana and health regeneration than that of a normal Servant. However, activating this factor grants him the dragon subtype and access to a great amount of prana. Every bit of prana his Master transmits to him will be burned and multiplied tenfold in the heart of the Red Dragon, enveloping as a red colored aura. Coupled with the Enchantment of Uther Pendragon and the dragon subtype, Uther can for a short period of time transform into a dragon form to do battle with his enemies. However, such transformation is a great drain of mana for both Uther and his Master to maintain and afterwards the great King will be exhausted, burning out his passive use of this Noble Phantasm for a whole day.

    • Name Caliburn - Golden Sword of the Victorious
      • Type: Anti-Person
      • Rank: A
      • The Golden Sword that is the symbol of Kingship for the British Isles and wielded by King Uther Pendragon. It is a conceptual weapon that embodies the concept of a "Just Rule" which attacks with a dazzling and pure light. The light is usually released after a melee attack, though it can be shot as a small wave of energy if necessary. Due to its nature it deals exceptional damage to both rebels, tyrants and brutes.... all of those who mock the concept of a true benign Monarch. Grabbing unto this blade also halts the aging of the wielder, though Uther uses his other Noble Phantasm to appear his true age.


PERSONAL

  • Catalyst: A piece of clay, cast off from his first battle with Gilgamesh
  • Name: Enkidu
  • Gender: Clay
  • Appearance: Pretty Clay
  • Personality: Serene and polite. Civilized and kind. With a deep love and appreciation of nature. Loves adventure and to travel. And the most important thing in the world for him is his Friendship with Gilgamesh, a treasure beyond any value. The times he spent with the King of heroes remain forever in Enkidu's memory, finally attaining a sense of self and soul beyond being the God's weapon by his kindness and acceptance. He is a simple and well meaning existence who enjoys a good battle and the joys of life and nature as well as beauty.
  • Likes: Gilgamesh, Gold Things, Proud Things, Egotistic Things, Blondies, Nature, Animals, Shamhat.
  • Dislikes: His own limitations, Shamhat, Unsightly Emotions, destruction of nature, cruelty, tyranny.
  • Bio: Clay story

STATISTICS

  • Class: Lancer
  • Master:
  • Alignment: True Neutral
  • Stats:
    • Strength: A+
    • Endurance: A
    • Agility: A+
    • Mana: C
    • Luck: D
    • Noble Phantasm: A
  • Class Skills:
  • Personal Skills:
    • Presence Detection A
    • Instinct A
    • Communion with Nature A: As a natural being, Enkidu can speak the language of beasts and nature and have it respond to him.
  • Noble Phantasms:
    • Name: Enkidu
      • Title: Uruk's Greatest Weapon
      • Type: -
      • Rank: A
      • Effect: Enkidu's Noble Phantasm in no other thing than his entire self. A direct creation of the Gods, Enkidu was born as an asexual lump of clay that lived in the wilds delighting in the wonders of the natural world until it was civilized by Shamhat after the which it took the form of an asexual human. Still, Enkidu's nature did not change only his shape and psyche. Enkidu's body is mutable and able to change form as it wishes to. From his body he can form blades, spears and any other form or weapon which he can envision. Furthermore due to his nature his body only resembles that of a living human, thus he is unharmed by effects which target the bodily functions of living beings. For instance, poison is inefective and a Noble Phantasm which targets the heart without fail would only cause him as much damage as if it would have struck anywhere else. By shaping his supply of Divine clay within him, he can produce all sort of weapons and transform into nearly any form he can imagine, however his limitation is given by his supply. In battle harming him or him using up his clay to create forms which are not taken back into himself use up his reserves. Despite it seeming as though he can effortlessly cure wounds, he is using his internal supplies to heal the damage and thus to eventually best him, one ought to force him into a battle on which he expends himself completely. However, given enough time and rest he can slowly build up his strength once again.


  • Name: Artemis
  • Gender: Female
  • Appearance: The Goddess of the Wilds
  • Personality:
  • Likes: Woodlands, Girls, Mountains, Hunting, Fruits, Meat, Rivers, Nature
  • Dislikes: Civilization, Men, Debauchery, Perverts.
  • Bio: The Virginal Goddess of the Hunt in Greek mythology, born on an island after the Chief God Zeus impregnated the Titaness Leto. Once delivered, she helped her mother with the birth of her brother Apollo, thus becoming the older sister. Despite this, the young goddess was adverse at the prospect of growing up and filling in a mature role and thus one day as a child sitting on the lap of her father she made six wishes that would forever shape her existence, among them being forever remaining a maiden. She stuck to the mountains and wilderness, forever hunting animals, divine beings and monsters for her game and became famous and wildly worshipped by the people of Greece. Regardless of this, she asked that no city be made her domain so she could forever hunt in the wild glades and remained one of the most aloof Goddess of the Pantheon... still she didn't have a malevolent nature and despite the flaws of her kind and prideful character she protected and blessed good hunters, young girls and women in childbirth all around her realm.

STATISTICS

  • Class: Archer
  • Master:
  • Alignment: Chaotic Good
  • Stats:
    • Strength: C
    • Endurance: D
    • Agility: A+
    • Mana: B+
    • Luck: A
    • Noble Phantasm: B
  • Class Skills:
  • Personal Skills:
    • Divinity EX Represents the nature of her existence as a True Divine being, though her container of Archer can only hold so much of her existence and power. Allows for some minor reality warping as a fragment of a Goddess who shapes the world, thus allowing magical effects to occur without a ritual or magecraft being crafted, merely her will.
    • Goddess of the Moon C: Given reign over the moon and the night by her father after the retirement of the previous Goddess, she has a rank of C on this skill for not originally being born as regent of the moon. During the night and when the moon is visible in the sky, she receives a bonus to her mana supplies from the sheer mystical presence of the moon, plus some degree of control over water and transformation.
    • Goddess of the Wilds and Hunt EX: Her true realm as a Goddess, where she is without peer or equal. As the Huntress of the Wilds, she receives a bonus in mobility when moving through the wilds and increased lethality whenever she's fighting a foe that is either animalistic, a monster or a nature spirit. Additionally, she obtains the ability to understand and command animals as well as adopt their shapes.

  • Noble Phantasms: More info here.
    • Name: Six Wishes of an Innocent Child
      • Title: Legacy of Artemis
      • Type: Support
      • Rank: B
      • Effect: The six wishes which Artemis asked of her father Zeus as she was but a little girl of three years of age. These manifest in the manner of numerous artifacts and magical blessings which are hers to bear. First is to always remain a virgin (Which grants her magical protection from any attempts against it), second is to have many names (Which allows her to adopt many personas and to always have a new identity when necessary, a reality overwrite that produces into the world all the paperwork and proofs of identity of any persona she decides to adopt), third is to the Phaesporia or the Light Bringer (Which manifest as a magical ability to produce and wield light), Fourth is to have a bow and arrow, a spear, a net and a knee length tunic to hunt (which manifests as a golden enchanted weapon Khryselakatos which can change forms and magical protective garments), Fifth is to have to have sixty "daughters of Okeanos", all nine years of age, to be her choir; and for twenty Amnisides Nymphs as handmaidens to watch her dogs and bow while she rested (which manifest as a summon ability to bring her assistants to bear against foes and to tend to her in general) and Sixth is for no city dedicated to her, but to rule the mountains and wilderness, and for the ability to help women in the pains of childbirth (Which manifests as her affinity for wilderness, mountains and the wild, plus her ability to safely deliver any child).
    • Name: Iokheira
      • Title: Showered by Silver Arrows
      • Type: Anti-Army
      • Rank: A
      • Effect: Artemis's silver bow, symbol of the crescent moon, and the weapon she obtained by her own means after using the golden bow provided by her father, Zeus. Increases its power when Artemis is able to call upon the power of the moon. All arrows shot are magical in nature, with heads of enchanted silver and with the ability to multiply into fifteen different arrows once shot.
    • Name: Hounds of Arcadia
      • Title: Gift of Pan
      • Type: Anti-Unit
      • Rank: D
      • Effect: Artemis got her hunting dogs from Pan in the forest of Arcadia. Pan gave Artemis two black-and-white dogs, three reddish ones, and one spotted one - these dogs were able to hunt even lions. Pan also gave Artemis seven bitches of the finest Arcadian race. However, Artemis only ever brought seven dogs hunting with her at any one time. In the Grail War she is further limited to only deploying three dogs at any given time and being unable to resummon the ones slain until a week has passed.


  • Name: Isis
  • Gender: Female
  • Appearance: The Throne of the Gods
  • Personality: Isis is a gentle and nurturing woman with a deep love of order which may make her seem as a neat freak at times. Her natural persona is that to aid everyone come into their potential, to find their productive place in life and become the best they can ever be. The most natural recipient of these attentions, of course, being whoever she has decided must become ruler, pharaoh. It is her power and her presence what lies the throne, the agency for the ruler to guide civilization to a bright light and as such, it is this child of hers who most requires her attention and guidance. While she can be a bit of a fussy woman at times, she truly does wish for the best and is not afraid to let those in her care face hardship in order to do what they must. In battle and plotting she demonstrates a keen mind and a surprising amount of ruthlessness to get that which she desires.
  • Likes: Order, Rulers, Humanity, Civilization, Rivers, Life and Death
  • Dislikes: Chaos, Usurpers, Allegations of Betrayal or Trickery
  • Bio: The priests of Heliopolis, followers of the sun god Re, developed the myth of Isis. This told that Isis was the daughter of the earth god Geb and the sky goddess Nut and the sister of the deities Osiris, Seth, and Nephthys. Married to Osiris, king of Egypt, Isis was a good queen who supported her husband and taught the women of Egypt how to weave, bake, and brew beer. But Seth was jealous, and he hatched a plot to kill his brother. Seth trapped Osiris in a decorated wooden chest, which he coated in lead and threw into the Nile. The chest had become Osiris’s coffin. With his brother vanished, Seth became king of Egypt. But Isis could not forget her husband, and she searched everywhere for him until she eventually discovered Osiris, still trapped in his chest, in Byblos. She brought his body back to Egypt, where Seth discovered the chest and, furious, hacked his brother into pieces, which he scattered far and wide. Transforming into a bird, and helped by her sister, Nephthys, Isis was able to discover and reunite the parts of her dead husband’s body—only his penis was missing. Using her magical powers, she was able to make Osiris whole; bandaged, neither living nor dead, Osiris had become a mummy. Nine months later Isis bore him a son, Horus. Osiris was then forced to retreat to the underworld, where he became king of the dead. Isis hid with Horus in the marshes of the Nile delta until her son was fully grown and could avenge his father and claim his throne. She defended the child against attacks from snakes and scorpions. Eventually she and Horus managed to defeat the Usurper Set, and Horus was able to take the throne of Egypt. Isis was the perfect traditional Egyptian wife and mother—content to stay in the background while things went well, but able to use her wits to guard her husband and son should the need arise. The shelter she afforded her child gave her the character of a goddess of protection. But her chief aspect was that of a great magician, whose power transcended that of all other deities. Several narratives tell of her magical prowess, far stronger than the powers of Osiris and Re. She was frequently invoked on behalf of the sick, and, with the goddesses Nephthys, Neith, and Selket, she protected the dead. Isis became associated with various other goddesses, including Bastet, Nut, and Hathor, and thus her nature and her powers became increasingly diverse. Isis became known, like other fierce goddesses in the Egyptian pantheon, as the “Eye of Re” and was equated with the Dog Star, Sirius.

STATISTICS

  • Class: Caster
  • Master:
  • Alignment: Lawful Good
  • Stats:
    • Strength: E
    • Endurance: E
    • Agility: C
    • Mana: A+
    • Luck: A+
    • Noble Phantasm: A
  • Class Skills:
  • Personal Skills:
    • Divinity EX: Due to her nature as an Original Goddess, denotes her state as a Divine Entity.
    • Divine Magic EX: As the foremost Goddess of Magic in the Egyptian Pantheon, it is hers secrets of magic untold. This allows her to cast spells from the Age of Gods easily even in her diminished state as a Servant, creating matter and altering the world as it is her right as Goddess to do.
    • Knower of Names A: A nature from her skill in using names as a means of having power upon the bearer. When knowing the true name of an enemy her spells and magic will be a lot more effective against them bypassing a whole level of their defences. It was this ability which allowed her to Dethrone the God Ra when he revealed her name to her.
    • Maat A: The first concept of Order and Good devised and protected by the Egyptian faith, that which brought sense to reality and bound it by rules away from swiling endless chaos. It is the providence of the Gods and Pharaohs to maintain good, rules and order, to create a shining civilization of light. By being one of her embodiments, Isis has the ability to understand all patterns and rule based systems intuitively.
  • Noble Phantasms: More info here.
    • Name: The Book of the Dead
      • Title: Ancient Manual of the Beyond
      • Type: Support
      • Rank: B
      • Effect: A copy of the legendary Book of the Dead from the Egyptian Faith, a set of scrolls upon which lay all sorts of spells and powers upon the realm of Death. As the defender of the dead and wife of the God of the same, as well as using her magic to raise her own husband, Isis is quite adept at manipulating and controlling the souls and bodies of the departed. By making use of the book she can raise the fallen to serve her and by completing an extensive ritual she can call a recently departed soul and bind them into a body... either that of a replacement or archive near resurrection if their body can be repaired. However, this ritual can only be done once, after which the magic is drained from the Book.

    • Name: Isis
      • Title: The Throne of the Ruler
      • Type: Support
      • Rank: A
      • Effect: A spell that denotes Isis as the throne upon which a pharaoh ascends... when this NP is activated, Isis must refer to another person they trust in to be a pharaoh aspirant. So long as they pledge themselves to order and goodness, Isis will grant them the power of pharaoh. The affected person obtains Divinity, a boost to their magic potential and become an entity beyond simple humanity so long as the pact last. They become reinforced by Isis magic and have their abilities enhanced for the duration. However if they fall into chaos or evil, then the blessing of Maat and Isis depart them as they become a failure and instead face a curse that leaves them weaker than before.

    • Name: Ra
      • Title: The Sun Disc
      • Type: Anti-Fortress
      • Rank: A
      • Effect: The power of the Sun God that Isis obtained when she coaxed his true name out of him. It manifests as a golden disc floating behind her. It's power can blast forth beams of pure light and heat of different intensities. Their greatest power can only be used at dawn and noon, by calling its true name, the Sun Disc fires its mightiest beam which is the Anti-Fortress attack in question.

edited 16th Nov '14 11:13:39 PM by daltar

If I'm sure of something it's that I'm not sure of anything.
PhatPhish Dis Bear from United Kingdom/Limey Country Since: Jul, 2014 Relationship Status: A cockroach, nothing can kill it.
Dis Bear
#25: Nov 17th 2014 at 2:52:05 PM

Aight, here's my first guy. Others coming along soon, hopefully:

  • Name: Houyi
  • Gender: Male
  • Appearance: "What? Not my fault I was pretty when I was a God."
  • Personality:
    • Your initial impression of Houyi is likely to be that he's reserved. Owing to various factors, he prefers to stand back and observe in the majority of group and social situations rather than directly involve himself, only chipping in where he feels it to be completely necessary. He isn't unhelpful- he'll involve himself if he feels a situation would benefit from his input- but he definitely comes off as aloof, even as an egotist with how sure and confident he seems to be and how he takes verbal potshots at people. What happened to his wife and the circumstances of his death do not help here; apart from anything else, he's become rather goal-driven and ruthless (at least towards other Servants- see below), being intent on winning the Grail so that he can wish for reunion.
    • In reality, however, whilst he is certainly sure and confident of himself and his skills, as he believes he well has the right to be, Houyi is actually largely a gigantic dork. He's not incompetent; he's a skilled warrior and veteran of many difficult and dangerous battles but whilst capable of communicating with people, actual simple social situations tend to confound him. Some of this can be traced to the circumstances which ended his life; but for the most part it's always been a part of his personality. Despite his aloof demeanour, he does care about people, to the point of it being a character flaw; and there's also the fact that, having once been a God, there's a sense of him not quite understanding them as well as you'd think. All this means he's also unwilling to kill humans despite the ruthlessness he exhibits towards other Servants; he's not just hesistant to kill civilians and innocents, he's even very hesistant to attack Masters.
    • Additionally, he's very closed-off about anything sexual/romantic. He's celibate on account of his wife and his wish to return to her; s of this and his inner dork, teasing aimed from this angle is effective at completely crumbling his stoic shell and exposing him for the awkward, sad sod he really is. Similarly, a reminder of his wife's predicament is enough to drop him from any positive mood; the thought that he is not likely to see her again is still a painful one for him to bear. In the end, his aloof, stoic shell is merely a mask for the unhappy, broken individual hiding beneath.
  • Bio:
    • Originally a God, Houyi was born in Heaven. There isn't a whole lot to talk about for his early life; he ran odd jobs for his fellow Gods as the Patron God of Archery whilst continually training. He was just a quiet, odd little thing who only seemed to care about training and helping people, and who seemed to have a greater than normal interest in mortals and their affairs. Eventually, he married a fellow deity, Chang-e; and despite his oddness, the two genuinely loved and cared for each-other.
    • This lack of notability changed, however, with the decision of the Sun Birds to rebel against Dijun, their father; with their mischief bringing ruin to the earth and the people calling out for help, he accepted the request of Dijun to bring his sons to their senses. Being as skilled as he was with the bow, he was the only one who could threaten them into behaving again; and to this end, Dijun gave him a bow made from the wood of the mulberry tree the Sun Birds lived in and ten magical arrows designed to kill beasts as powerful as the Sun Birds. Whilst the initial plan was to scare them into behaving with the threat of the terrible arrows, their sheer arrogance and lack of consideration of the mortals harmed by their mischief caused Houyi to become overcome with rage and shoot one of them down from the sky on the spot. Still enraptured with fury, he continued and hunted eight of the nine remaining down and slew them with horrifying ease; only coming back to his senses when there was only one remaining and the Emperor came to stop him personally.
    • At this point, Houyi threw away the final arrow and was thus celebrated by the humans for his actions; however, Dijun was not so happy. He had only intended for Houyi to scare his sons into compliance, and he cast Houyi and Chang-e from Heaven in his grief and rage. Stripped of their immortality, Houyi and Chang-e were condemned to die like the mortals they had cared for; and whilst they were happy to live amongst them, Chang-e felt fear and dread at the idea of dying. Unable to bear the sight of his wife so unhappy, Houyi set out on a long quest for an elixir of immortality; and eventually reached Queen Mother of the West, who had one elixir remaining. Houyi left with the elixir and the instruction to only take half; but hefore he could wait for her to return home, he was pulled away by the Emperor, who asked him to fight the monsters who had sprung up during his absence. He was gone for weeks; and he left the elixir unguarded at home with the unknowing and bored Chang-e. On the day that Houyi was to return and divide the elixir, she took the whole of it; Houyi returned to find her being pulled towards the sky, and he was helpless to save her as she drifted away- he couldn't bring himself to aim his bow at her.
    • In the years that followed, Houyi spiralled into despair and bitterness; the realization that he would never see his wife again turning him from a celebrated hero to a hated tyrant who was as feared as the monsters he slew. Over the years he fell into despair, he made a great many enemies; and amongst them was his student, Feng Meng. The boy had admired Houyi, but in the state his mentor had fallen into and his own inability to surpass him, he began to resent the former God. Eventually, Feng Meng grew tired and challenged him to a shooting contest; Houyi won, and his bitterness fully overcoming him, he mocked Feng Meng for his inability to best him. In a rage, Feng Meng attacked his mentor with a peach branch; and before he knew it, the humans angry at Houyi had seized the opportunity and joined in to beat him to death.
  • Likes: Chang-e, Humans, the Moon, Rabbits
  • Dislikes: Gods, arrogant people, peaches and birds
  • Other:
    • 186cm/6'1 in height. Pretty tall for a bishie fucker.

STATISTICS

  • Class: Archer
  • Master: ????
  • Alignment: True Neutral
  • Stats:
    • STR- C
    • END- C
    • AGI- A+
    • MAG- A
    • LUK- D
    • Noble Phantasm- A
  • Class Skills
    • Independent Action (A): Can remain in this world for a week even after losing his Master. However, to use Noble Phantasms of great prana consumption, back up from the Master is necessary.
    • Magic Resistance (D): Cancel Single-Action spells. Magic Resistance of the same degree of an amulet that rejects magical energy.
  • Personal Skills
    • Clairvoyance (C+): Enhanced vision is capable of keeping track of fast-moving objects within a range of 4kms. With focus, a single target can be tracked at a range of up to 8kms.
    • Divinity (B)
    • Instinct (A): Refined sixth sense is now close to true precognition. Bonus effect of reducing by half the penalties caused by obstructed vision and hearing.
    • Prana Burst (Flames) (A): Blazing flames hot enough to melt steel instantly become prana to dwell in the weapon, to be released whenever the Servant attacks. This Skill is usually active and all the weapons that the Servant grasps constantly receive this effect. Prana expenditure is very efficient, and the Servant can maintain a high level of performance even throughout prolonged battles.
    • Protection Against Wind (A)
  • Noble Phantasms
  • God of Archery- Bow of the Peerless Archer
    • Rank- A
    • Type- Anti-Unit
    • Description; The bow with which Houyi carried out his legendary feats, into which his unsurpassed skills with the bow have been crystallized. The bow itself is a simple affair; whilst being of divine craft, it is forged from simple mulberry wood (albeit the wood from the mulberry tree that housed the Ten Sun Birds), with very little decoration compared to many other Noble Phantasms. This, however, belies the power that Houyi's legend has instilled in it; anything that can conceptually be recognized as an arrow that is fired from this bow gains the offensive properties of a C-Rank Noble Phantasm, and can be instilled with Houyi's natural fire element via Prana Burst (Flames) to achieve the power of a B-Rank Noble Phantasm alongside the existing boost.
  • Chang-e's Gift- Bow of the Moon
    • Rank- D++
    • Type- Anti-Army
    • Description; Houyi's secondary Noble Phantasm; a beautiful and ornate silver bow in the shape of a crescent moon. It was a gift from his wife, Chang-e, and he treasures it dearly. The Noble Phantasm itself differs in effect from Houyi's other weapon considerably; during the day, it is a simple bow, but beneath the light of the moon, it can be used to release a barrage of D-Rank arrows down from the sky to hit foes across a wide area of effect. Whilst not powerful in and of itself as an anti-Servant weapon, as the D-Rank arrows are extremely weak by themselves and have no additional effects of their own, they are an effective means of causing enemies to lose their concentration and composure, granting Houyi the chance to snipe them from afar.
  • Dijun's Provision- Nine Arrows that struck down Nine Suns
    • Rank- A+
    • Type- Anti-Unit
    • Description; Houyi's final and strongest Noble Phantasm; a set of nine extremely powerful Divine Arrows, reflecting the nine out of the ten he used to shoot down the Sun Birds in life. As with Houyi's other Noble Phantasms, there is little in terms of appearance to suggest that these arrows are as dangerous as they are; except for the extreme sense of foreboding death that they give off. The arrows are comparable, though certainly not identical, in effect to the Origin Bullets of a certain Magus Killer from the 20th century; once they collide with a target, the arrows will react with the prana in their bodies, with the prana composing the arrow combining with it to create an extremely violent reaction. In short, the arrows cause an explosion of prana from within the body of those shot with one proportional in strength to their amount of prana, equal to an attack ranked double the enemy's MAG stat.

edited 20th Dec '14 3:12:17 AM by PhatPhish


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