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InkDagger Since: Jul, 2014
#16301: Jan 14th 2018 at 3:57:02 PM

I mean, I also don't often see Ana's spend time with their teams either. The best Ana's I've played with or against usually hang really far back and never get into the brawl. The ones that are terrible try to contest the point and die quickly.

There are just kind of some heroes that don't get majorly involved in the direct combat of fighting...

Yumil Mad Archivist Since: Mar, 2016
Mad Archivist
#16302: Jan 14th 2018 at 4:00:28 PM

well ana's a sniper, so it makes sense for her to be away from the party : that way she can have a clear view of the situation, catch off flankers, and the fact she heals while shooting, and with hitscans no less means you nullify the need to be with your team to actually do your job of a healer. Long ranged ana has a ton of benefits over in the group ana and none of the drawbacks can't be overcome by sheer mastery of the character, at least to some extent.

She's still doing her job as a healer. She's still bringing additionnal dps when nobody neeeds healing. She still catches off flankers with sleep dart. she can still nanoboost a teammate.

Mercy just can't do her job as a support if she's not like ten meters away from whoever she's healing.someone trying to play mercy at long range is either trolling, or having a really bad idea.

edited 14th Jan '18 4:03:39 PM by Yumil

"when you stare too long into the abyss, Xehanort takes advantage of the distraction to break into your house and steal all your shit."
PushoverMediaCritic I'm sorry Tien, but I must go all out. from the Italy of America (4 Score & 7 Years Ago) Relationship Status: watch?v=dQw4w9WgXcQ
I'm sorry Tien, but I must go all out.
#16303: Jan 14th 2018 at 8:54:18 PM

In the end, Blizzard gets to decide what the playstyles of each of their Heroes should be. Mercy is supposed to be a short-range healer and buffer who stays in the middle of the action and keeps her teammates healthy and strong individually, with an ult that allows her to expand her healing influence among her whole team.

hardcorefakes coolest_guy from probably America Since: Oct, 2015 Relationship Status: You cannot grasp the true form
coolest_guy
#16304: Jan 15th 2018 at 1:36:57 AM

And lets give her an ult as a 30 second cooldown too.

DarkDestruction Dread Pirate Captain from 'neath the underwater skies Since: Apr, 2011 Relationship Status: RelationshipOutOfBoundsException: 1
HottoKenai Since: Aug, 2016
#16306: Jan 15th 2018 at 3:01:14 AM

Ah, the old "unfun" argument.
It's funny how Resurrection is such a scary ability. It plays on the primordial hatred of "seeing your work undone". In this game (and like many FPS games), getting a kill is rewarding. The UI says so with a big red skull, the sound effects say so with that "bottle-popping" sound, not to mention the "on fire" voiceline. And seeing that kill being undone is understandably frustrating. And ultimately, it doesn't matter if you can only rez people every 30 seconds/a minute/an hour or it requires you to stand still for 5 minutes. Just the thought of that happening is enough to drive players insane, I believe.
In my opinion, this is just their own opnions. "Fun" is subjective, and what's unfun for these people may be fun for others.

hardcorefakes coolest_guy from probably America Since: Oct, 2015 Relationship Status: You cannot grasp the true form
coolest_guy
#16307: Jan 15th 2018 at 3:45:23 PM

It's so...demoralizing if you're playing Widowmaker and you land a skillful headshot on an out of position enemy, only to have that person rez'd immediately. You are punished for playing skillfully, and the enemy team gets a free reset button. And all the Mercy has to do is stand next to the body and hold a button. Kills (at least against coordinated players) are not easy to come by.

To kill that person again, you have to hope you can outplay them a second time, or that they make the same mistake twice.

Antiteilchen In the pursuit of great, we failed to do good. Since: Sep, 2013
In the pursuit of great, we failed to do good.
#16308: Jan 15th 2018 at 4:31:35 PM

The horror! It would be like giving Doomfist the ability to one hit kill enemies or giving Hanzo a scatter arrow that can kill people by shooting at their feet.

Oh wait.

How dare people who cannot aim be on par with people who can. The audacity!

I mean, your kill will still have depleted Mercy's ability and made her vulnerable. Meaning the rest of your team has it easier. But if you only care about yourself and feel entitled to kills, I guess it's a problem

fasoman1996 Google "big ears" from Argentina (A.K.A. Naziland) Since: Dec, 2014 Relationship Status: Baby don't hurt me!
Google "big ears"
#16309: Jan 15th 2018 at 4:38:14 PM

It's a legitimate problem. Heroes like Widow, Hanzo and Doomfist only offer the OHK potential and have serious drawbacks to those abilities. Require good aiming, positioning or even fast thinking.

Mercy on the other hand can deny their quick pick and often someone like Doomfist trades uneven because he is so fucking easy to kill.

Uni cat
Antiteilchen In the pursuit of great, we failed to do good. Since: Sep, 2013
In the pursuit of great, we failed to do good.
#16310: Jan 15th 2018 at 5:27:30 PM

Being countered by a support. Yeah, I guess that is unacceptable.

smokeycut Since: Mar, 2013
#16311: Jan 15th 2018 at 5:28:32 PM

Considering how Widowmaker has an incredibly high learning curve, and is already countered by most characters...

Kind of, yeah.

MegaJ MLM of color Since: Oct, 2009
MLM of color
#16312: Jan 15th 2018 at 5:38:58 PM

I can understand the feeling of losing a kill to Mercy, there are times where I felt the sting of a multi-rez. But current Mercy isn’t fun now, unless she’s in Valkyrie where it doesn’t take 37 minutes to cast Rez.

I’m not high-rank so maybe I don’t have enough skin in this but I just think Blizzard worsened the situation by trying to please everyone because what they have now in the PTR pleases no one. Bring back multi-rez, maybe shorten the radius of it, make the ult charge slowly, maybe take again Mercy’s regen or make it slower, in my honest opinion of course.

HottoKenai Since: Aug, 2016
#16313: Jan 15th 2018 at 8:13:20 PM

[up] I'll say this before, and I'll say it again: Pre-Valk Mercy was never OP. The people who complained mostly wanted Rez gone. She fares a bit better against Ana due to Dive comp, but not by much. If Blizzard wants to revert her, revert her as she was just before rework.
Also, while I understand the frustration of Rez as an ability, I don't get the complaints against Res as a whole. Seeing your kills being Rez is not different from being oneshot by a random grenade, scatter, etc..
Of course then the conversation will veer into "Mercy takes no skill". And that's because you don't see Mercy putting in the work, predicting shots playing Bullet Hell with the enemy, switch to right-click the split seconds the bullet hits (similar to Zen putting discord on the right target), etc. And she trades all her abilities for being the most defenseless, team dependent character in-game, instead of being lone-wolf getting all kills like Hanzo, Widow, Doomfist,... I don't see the need to completely remove Res, just for Blizzard to takes a stance and say it out loud. Which is never, ever going to happen.

PushoverMediaCritic I'm sorry Tien, but I must go all out. from the Italy of America (4 Score & 7 Years Ago) Relationship Status: watch?v=dQw4w9WgXcQ
HottoKenai Since: Aug, 2016
#16315: Jan 15th 2018 at 9:34:43 PM

[up] I'm sorry, but did you just strawman my entire argument? I'm not saying there's anything wrong with removing res, just that Blizzard needs to stop trying to please everyone, and comes out in support of something.

Luminosity Since: Jun, 2012 Relationship Status: Lovey-Dovey
#16316: Jan 15th 2018 at 10:43:46 PM

It's so...demoralizing if you're playing Widowmaker and you land a skillful headshot on an out of position enemy, only to have that person rez'd immediately. You are punished for playing skillfully, and the enemy team gets a free reset button. And all the Mercy has to do is stand next to the body and hold a button. Kills (at least against coordinated players) are not easy to come by.

I suppose it's also "dishartening", when your "skillful headshot" gets blocked by a Winston barrier, or D.Va defense matrix, or Mei suddenly walls it, or Lucio saves the target with his ultimate just in time, or any other things that thankfully still exist.

You want your teh MLG hedshawts to be the only deciding factor? Counter-Strike is that way.

I guess "all the carry potential" is not enough carry potential for DPS. Just to name an example, watching New York Excelsior wipe the floor with Boston Uprising with a single Mc Cree player basically getting all the kills by himself... now that was disheartening. Knowing that no matter what you do, it's your DPS and ONLY your DPS that win the game. Everyone else might as well be bots. But no, that's not remotely enough, so they keep trying to dismantle the game by screaming "NERF NERF NERF" at anything that impedes them in any way.

edited 15th Jan '18 11:04:54 PM by Luminosity

Kiefen MINE! from Germany Since: Nov, 2010 Relationship Status: It's not my fault I'm not popular!
MINE!
#16317: Jan 16th 2018 at 12:04:14 AM

My most fundamental problem with Overwatch is the Rocket Tag gameplay as a whole.

Everything deals just too much damage, the difference between burst and DPS are minuscule, often coming down to milliseconds.

The first thing I would do when I would be given charge of balancing Overwatch would be that I would multiply all damage and HP numbers by 10 to give the game more room to shift around numbers without having to resort to fractures.

Then I would re-balance HP and Damage in such a manner that there are no oneshots in the game except for fully charged sniper shots on Healers and Burst DD's.

The HP-tiers should be from highest to lowest:

  • Hard Tanks
  • Bruiser Tanks
  • Defense
  • DPS
  • Healers
  • Burst/Sniper

CitizenH Since: Feb, 2014
#16318: Jan 16th 2018 at 5:38:29 PM

Attention: Blizzard World patch is the 23rd. That is all.

hardcorefakes coolest_guy from probably America Since: Oct, 2015 Relationship Status: You cannot grasp the true form
coolest_guy
#16319: Jan 16th 2018 at 6:03:30 PM

I suppose it's also "dishartening", when your "skillful headshot" gets blocked by a Winston barrier, or D.Va defense matrix, or Mei suddenly walls it, or Lucio saves the target with his ultimate just in time, or any other things that thankfully still exist.

How are any of these things comparable to Mercy's rez? lmao

Winston's barrier doesn't negate kills entirely, only damage. It's shredded fairly quickly. Same for defense matrix. Mercy is the only hero that can outright undo a death in Overwatch. You're literally trying to say that tanks...doing their job is the same as a support having to strong of an ability.

Supports are meant to prevent deaths, not reverse them. At least in a game like Overwatch.

And as for Lucio, that just goes to show you how hilariously overpowered Mercy is. A 30 second cooldown versus Lucio's ultimate. And btw, his ultimate isn't as crazy as Mercy's since it doesn't last for 20 seconds.

edited 16th Jan '18 6:03:59 PM by hardcorefakes

fasoman1996 Google "big ears" from Argentina (A.K.A. Naziland) Since: Dec, 2014 Relationship Status: Baby don't hurt me!
Google "big ears"
#16320: Jan 16th 2018 at 6:12:02 PM

I hate Offense heroes and OHK as much as the next person, but some people here are unreasonable against a few of them.

Like, i get playing support is hard but no need to be a dick about it.

Uni cat
astrokitty Happiness is a cup of tea from Somewhere Out There Since: May, 2014 Relationship Status: Yes, I'm alone, but I'm alone and free
Happiness is a cup of tea
#16321: Jan 16th 2018 at 6:14:00 PM

Blizzard World confirmed for January 23rd, as well as the new loot. Junkrat and Mercy nerfs will be implemented at a later point.

Somebody once told me the world was macaroni, I took a bite out of a tree
smokeycut Since: Mar, 2013
#16322: Jan 16th 2018 at 7:20:22 PM

Yeah, like, I really don't think some people here get how difficult certain DPS heroes are? I'm not saying that playing Lucio is brainless while playing Widowmaker takes tons of skill, that isn't true at all. I'm saying that Widowmaker is one of the most useless characters in the game (especially next to Hanzo, who is pretty much Widow but easier), has an incredibly high learning curve, and requires perfect timing and accuracy if you want to be any good, but even if you are that good, people will yell at you for playing as Widowmaker.

If you don't like hatred among the playerbase, try not to add to it, is all I'm saying.

InkDagger Since: Jul, 2014
#16323: Jan 16th 2018 at 8:16:50 PM

Want to know what would legitimatly fix the problem of Mercy undoing a player's hard work every :30 seconds?

Making it an ultimate with a longer cooldown time so its a much rarer and harder to maximize ability.

Oh, wait...

HottoKenai Since: Aug, 2016
#16324: Jan 16th 2018 at 8:23:49 PM

[up]Remember, that's not what people are really arguing. They want Resurrection removed cause it's "low skill" and "frustrating".

MegaJ MLM of color Since: Oct, 2009
MLM of color
#16325: Jan 16th 2018 at 8:30:26 PM

Nah Resurrection needs to stay. Let the pro players stay mad.


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