Support as a group doesn't necesarily have to be a healer. She could be an utility support for example.
Yet the only thing that keeps her from being a defense hero might be her Teleporter. That's the only thing i can think of.
Though having a secondary class for some heroes would be great. Symmetra would be reclassified, IMO, as a Defense/Support hero (her defense part is much more useful anyway)
edited 28th Jul '16 9:37:38 PM by fasoman1996
Uni catthat is literally the weakest differentiation from torb ever :P
Also, support gets a healer icon, when you have no healer it says you need a support. Support = healer.
edited 28th Jul '16 9:39:50 PM by Lanceleoghauni
"Coffee! Coffeecoffeecoffee! Coffee! Not as strong as Meth-amphetamine, but it lets you keep your teeth!"Well Blizz fucked up then. The class should be renamed "Healer" or change the icon
But again, supports don't always need to heal to be considered a support. This is the same problem that Heroes of the Storm has when they call Tassadar a support yet he doesn't heal (He gives shields, kinda like how Zarya works)
But hey, the game has 5 healers right now. Ana, Lucio, Mercy, Zen and Soldier: 76
Uni catyou've got a healbot, two utility healers, and a murder monk. If anything 76 has a better claim to the support title than symettra does.
"Coffee! Coffeecoffeecoffee! Coffee! Not as strong as Meth-amphetamine, but it lets you keep your teeth!"My assumption is that Symmetra's turrets are too squishy compared to Gimli Torbjorn. So Blizzard just went "eh fuck it" and moved her to support. Although to be fair, her teleporter is pretty kinda like a slower rez in the sense that it helps you get back in the fight faster. But those shields are shit, bump them up to 40 health bonus and they might be more useful yet.
Also, I'd like to point out that 76 does have pretty good claim to the suport because he never lets his kids out of his sights until they get their nutritious dose of Biotic Field.
edited 29th Jul '16 12:07:14 AM by troperHearts
I support the suggestion that Symmetra's shields get changed to instead convert a percentile of the targets Base HP to shields. That way she would at least indirectly be a healer by giving regeneration.
Alternatively add healing turrets, then she would have the healing niche of creating stationary heal stations.
If they don't want her to be an healer they could maybe give her more utility buildings, like a jump pad or something different to increase her viability in offense.
I think healing turrets (or some sort of shield giving function to the turret - heal the target with shields?) for her turrets could be a cool way to bring some life in Symmetra. Add that, make her teleporter silent (or maybe invisible till it has teleported 1 or 2 people?). And Symmetra would be interesting.
Her main gun would still be garbage though (Short ranged weapon on a low health hero with no mobility boost to avoid getting killed), so I am not sure how much use she'd see. And she'd still be hard countered by Winston who remains a popular option for backup tank.
edited 29th Jul '16 5:12:41 AM by Ghilz
I'm not sure what they're even thinking with Symmetra at this point. She's slated to get (along with Torb) a 30% damage reduction on her turret damage on the consoles. Which seems insane to me. I can't see how it's justified and seems like kicking her when already down.
Even at his worst, Zenyatta still had a niche as a glass cannon. Symmetra is just a poor fit for the game in general.
Her whole kit is terribly underwhelming and she counters no one. I think they're too focused on her misleading win rate stat rather than on how she plays subjectively and her pick rate by people who know what they're doing.
nvm derp
edited 29th Jul '16 7:40:55 AM by CobraPrime
Apparently Genji has an unique voice line when Mercy gets hurt near him
Fuel for the shipping I guess lol
When did we start portraying healers as supports? >.>
I mean, I guess I can see that, it's just curious for me.
@Symmetra: Honestly, the only reason she's not Defense is probably because they had enough Defense spots filled already. >.>
Her kit could be revamped into, I dunno, some sort of CC-machine? Slows, stuns, what have you?
How do lizards fly?I liked the idea mentioned earlier of making her turrets able to heal (or replace lost health with shields maybe if you want to keep the whole hard light theme?) It'd make her into a real defensive hero, who is capable of fortifying an area to help her allies - the turrets' shitty range wouldn't matter as there'd always be allies close by. Silence her teleport so it's harder to find too.
Her main drawback is that her gun requires her to be at almost melee range, and she can't survive that. So if anything needs to be fixed it's that. Give her a new gun and take her existing gun and give it to some future flanker or tank hero
edited 29th Jul '16 8:08:59 AM by CobraPrime
Really? I'd found that, if you know what you're doing, she can outdo a lot of the offensive heroes. Like, I consistently beat Reapers, and I'm in their optimal range at the time.
The main problem I've found with Symmetra is that her turrets die so easily. Obviously I don't expect them to have a full health bar like Torbjorn's turret, that's the tradeoff for having multiple turrets, but I feel like they shouldn't die from an AOE on the other side of the wall they're on.
Birthright: an original web novel about Dragons, the Burdens of Leadership, and Mangoes.Well depends where you're playing. If you're just doing quick plays, Symmetra is fine. we're strictly talking high rank competitive and tournament play where Symmetra sees 0% picks. At those levels her Teleporter is useless because you can't hide it (everyone knows every hiding spot, and the sound tells them when its up), her turrets are useless (Too short ranged, countered by Winston), and he weapon is goddawful.
edited 29th Jul '16 1:50:40 PM by CobraPrime
That notion pretty much applies to every single Defense Hero. They're all good and dandy for Quick Play, especially at lower levels (they're pretty much just gateway characters for most new players to learn to overcome), but go into Competitive and they're easily countered by people who pretty much know every facet of the game. Most of them are too easily flanked by fast-moving characters (Mei, Bastion), are too vulnerable when attempting to maximize their attacks (Widowmaker, Hanzo and again, Bastion), or are simply useless or hopelessly outclassed by other heroes (Torbjorn, Junkrat). These weaknesses are even more evident in competitive play, where the current meta seems to be a Rush-mode style of play.
Hitokiri in the streets, daishouri in the sheets.I just had the best match ever with my friend. Matchmaking, for some unknown reason, decided to let us 4 prestiged teammatesnote So, what did our team decide to do? Be all Reinhardts, of course.
The entire other team eventually joined in, and we had a 6v6 Reinhardtnote battle in Hollywood. It was, to quote of my teammates, "stupid, but in a good way." My friend actually got the Play of the Game, in which he killed the entire enemy team.
My brother got into an 6-Junkrat game once, totally crushed the well-balanced enemy team. I'd argue that Junkrat's kit can actually fit competitive.
Also: Apparently people found a male model named Dallas Walker who looks exactly like Soldier 76. Not making this shit up.
edited 29th Jul '16 4:23:07 PM by troperHearts
I Googled him and...yeah, I kinda see it.
Except there's a one-hero limit to competitive, so that 6-stack isn't in any way viable.
Hitokiri in the streets, daishouri in the sheets.Nah, I meant quick play. Should've been more specific about that, sorry. But I would still argue that his kit is okay for competitive.
A 6-Junkrat game in the early days competitive would've been hilarious to see.
edited 29th Jul '16 4:56:18 PM by troperHearts
Junkrats problem in competitive is that he's good against Torbjörn or Bastion. Whom nobody takes. There's not much wrong with Junkrat himself.
I do pretty well as him honestly. It helps that I just spam his grenades & shoot around with abandon.
"I am Alpharius. This is a lie."Junkrat's entire issue is the people he counters just don't exist in competitive, and quite simply he's no Mccree. Hitscan with headshots wins the day.
"Coffee! Coffeecoffeecoffee! Coffee! Not as strong as Meth-amphetamine, but it lets you keep your teeth!"Theoretical change: At around half the range before McCree's damage falloff starts, his shots lose the ability to headshot.
Nerf? Too big? Too small?
still not sure why symettra is a support and not defense with the other "Has Turrets and gives Health Buffers" hero.
edited 28th Jul '16 9:36:04 PM by Lanceleoghauni
"Coffee! Coffeecoffeecoffee! Coffee! Not as strong as Meth-amphetamine, but it lets you keep your teeth!"