Follow TV Tropes

Following

Our CMOAs

Go To

daird Since: Jul, 2014
#1: Oct 20th 2014 at 5:02:38 PM

We have a thread for our funniest moments, but nothing for our most spectacular gambits, epic escapes, and brilliant plots. Let's change that.

The impetus for creating this thread was from tonight's supervillain homebrew session. Today was supposed to be the big moral decision: stay with the villain, or throw in with the hero. Well, one guy decided to whip out Chekov's Remote Detonator, blow the villain to hell and gone, and take over said villain's whole organization. After a few seconds of stunned silence, the GM simply walked outside with his plot notes and a lighter. Apparently, some moves are just too bold for him to overrule.

Forward, boys! For God's sake, forward!
JBC1187 Since: Dec, 2011
#2: Nov 3rd 2014 at 10:20:09 AM

Well, it's nothing spectacular, but I'm pretty fond of my troll in Shadowrun.

My first character was an attempt at playing a Face, but he wasn't too hot at combat, and I wasn't any good at navigating social situations. So, I made a troll named Hooks. At the time, he was the only non-elf in the party, and the only real physical combat guy. Everyone else was focused on either magic or hacking.

So, my first combat with Hooks: we had raided an organ-leggers den, and now we were setting an ambush for their Tamanous contacts. Hooks isn't only the strongest character in the party, he's also the stealthiest. So, as the Tamanous are coming down the elevator to pick up their shipment, Hooks is crouched down in the middle of a darkened hallway, with only his chameleon suit for cover. It works long enough for Hooks to get the drop on the Tamanous scouts, then he sprints over to the emergency ladder, pulls himself up with one hand, and pins down the rest of the organ-leggers who are waiting by the car. Meanwhile, the rest of the party is still running up the stairs. That's when I knew I had something special.

The real CMOA was when we headed back to the local Tamanous warehouse, to rescue their prisoners. Our mage takes out almost the entire warehouse - sixty to seventy people- with a Stunball spell that almost kills him. Hooks was runner-up, having killed two trolls with one grenade, then kicking in the floor and dropping a grenade on a dozen mooks below.

32_Footsteps Think of the mooks! from Just north of Arkham Since: Jan, 2001 Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
Think of the mooks!
#3: Nov 18th 2014 at 7:29:14 AM

Last night's Pathfinder session had a great moment of Crazy Enough to Work.

The party was a human rogue, a human sorcerer of the maestro bloodline, a half-orc fighter, and me as the elf bard. We had investigated some ruins, only to find that where there used to be a guardian golem, there was only a gargantuan hole where a golem smashed his way out. And we knew that there was a magical ring that would allow the golem to be controlled.

Cue collective Oh, Crap! face.

We get on our boat (the campaign is set in an archipelago) and sail back to town. The sun's not quite out when we get there, and the lighthouse has been destroyed by a golem already. Clever plan one - our sorcerer goes out ahead in a lifeboat and uses dancing lights to guide our boat into harbor (the other option would be to berth about two hours away from town). So we get into town a couple hours ahead of what the GM planned. A chance to avert further disaster! So we rush into town.

After saving a few guards on the verge of being overwhelmed by a local gang, we find that said gang (a recurring antagonist faction) is controlling the golem and is using it to terrorize the noble district. We're given a few options. We could try to track down the sage in charge of the local museum, and possibly get assistance from him. We could try to lure the foes to the local barracks, where they have cannons capable of destroying the golem. We know where another golem that we could take control of is at; we could try for a drag-out golem vs. golem battle with the noble district as the arena. The party says that this would take too much time all told; we go for what I like to call the kingmaker scenario: we kill whoever has control of the golem, and we take the town back. The GM, quite frankly, thinks we're nuts, as the extent of our firepower are the spells of a 4th level sorcerer and a thief with a +1 rapier, taking on a group in control of a stone golem.

We follow the trail of destruction, and we find five figures with the golem. Three mooks, one guy on a roof in charge, and a half-elf wizard that we fought before, taking payment for something and running off. As said half-elf made things personal with the rogue, we put our plan into action - the rogue tails her in case she's the one with the ring, and the rest of us handle team golem.

This is where we really get crazy. The sorcerer and my bard both get out there and use their fascinate abilities to get everyone's attention without actually triggering aggro. This would captivate them enough to let the half-orc (in a breastplate, mind you, so not anyone's idea of sneaky) to cross the courtyard, avoid the golem, climb up the building, and take out the guy on the roof (who is our other guess as to who has the ring).

This almost completely works, somehow. One guy avoided the fascinate, but then bombed his Perception check, so the half-orc fighter managed to stealthily climb the building and go after Roof Guy. He tried to run and activate the golem, but in doing so provoked an attack of opportunity while the half-orc was already using Power Attack with an axe. And she proceeded to critical said attack of opportunity. One scramble for the ring later, and the golem one-shotted each of the fascinated mooks and the one not fascinated booked. Sum total of what our party lost? Three rounds of bardic music and one use of a maestro sorcerer's fascinate.

Meanwhile, the party thief manages to sneak up and sneak attack the wizard, and despite her best spell hurling, she only manages to nail him with a tanglefoot bag and ray of enfeeblement. This isn't enough to keep him from subduing her, not only catching the recurring antagonist, but getting an important clue as to who's behind the gang.

All that, but all of the resources that we didn't use are still available for the future. Plus one golem. The only damage was 6 points of strength damage that fade after a few rounds. Sure, a bit of luck was involved, particularly with getting a fighter to successfully make a stealth check, but it was a party doing what they do best like a well-oiled machine.

Also, I'm amused that I figured out a way to make a bard's song improve a stealth check (okay, so it was via fascinate rather than inspire competence, but it worked).

Reminder: Offscreen Villainy does not count towards Complete Monster.
Ellowen My Ao3 from Down by the Bay Since: Aug, 2013 Relationship Status: Crazy Cat Lady
#4: Nov 30th 2014 at 9:38:01 PM

In an Avatar the last airbender homebrew. Waterbender buys a barrel of alcohol. Adds strong green dye. Turns it into a mist. Makes an Illusion of a giant friggin snake out of the mist. sends it into the fire nation camp at two in the morning to scare them witless. nat 20'd intimidation check. cue much panic and terror from the soldiers.

then the fire nation general tries to dispel the mist by burning it away.

sucks to be him.

Got a degree in Emotional trauma via fictional characters aka creative writing. hosting S'mores party in Hell for fellow (evil) writers
nimforestbreath Since: Nov, 2013 Relationship Status: You cannot grasp the true form
#5: Jan 7th 2015 at 10:00:34 AM

This is 5th edition Dn D.

My party was fighting against this murderous swarm of bees. We knew that we had to kill the queen bee but could not find her. A few rounds of combat pass until my druid has an idea. He uses druidcraft to create a puff of smoke. This makes the bees drowsy enough to fall asleep.

My character used his knowledge of nature to determine which one is the queen bee. He walks over to it and performs a coup de grace on it. It turns out that it was magical and once it died, everything it created such as honey and the other bee swarms.

Consequentially, my healer managed to do more damage in that encounter than every other character combined.

Medinoc Chaotic Greedy from France Since: Jan, 2001 Relationship Status: [TOP SECRET]
Chaotic Greedy
#6: Feb 22nd 2015 at 11:40:42 AM

Our of our characters did something epic in our last 7th Sea game. First, the characters:

  • Grégoire de Bourgogne, my Montaigne noble. One of the two who's actually a noble in-game, currently on a quest to lift a werewolf curse with no known "awesome" part (I got bit).
  • Esteban Ocarina de la Brujah, Castillan son (but not heir) of a noble family. Often poses as my character's valet. Recently completed his quest to lift a vampiric "curse" by finding his sire and asking her politely (and aiding the Castillan resistance for her). Party diplomancer.
  • Elgrin Orfold, Wendel seafarer, currently on a quest to lift his vampiric "curse". Party medic.
  • Gerhart von Hammerstein, true Eisen noble of the Ultimate Blacksmith Nibelung clan. Doesn't have a dracheneisen armor, because the emblem of his nobility is his huge blacksmith hammer that only a Nibelung can wield one-handed. Not cursed at all.
  • Sigmund "von Wurstenberg", fake Eisen noble. Perpetually broke, and despised by the rest of the group because he's not trying to have his vampiric "curse" lifted.

Now we had reached a point of the plot that required us to be captured: The villain had us cornered with musket-armed troops and orders us to drop our weapons. Most of us do so, already drawing plans for our dramatic great escape. Then comes the problem: Herr von Hammerstein cannot surrender his Nibelung hammer, it's simply unthinkable to him. So he makes a stand. The enemy opens fire...

And he tanks a full volley of musket shot without. even. flinching. Took around fifty light wounds on a single turn, made every single Brawn roll. And taunted the enemy in the process.

  • "Ach! Is zat all? No vonder ze Vodacce lost all zeir vars vith Eisen!"

As soon as we've got enough readied actions, our characters jump on our weapons and take the fight to close quarters where we excel, taking our fair share of bulletholes during the charge. Eventually we are overwhelmed by the enemy numbers (the game's Plot Armor rules ensuring we wake up, heavily battered but alive, in the dungeon), but the Nibelung noble was the last hero to fall, defending his hammer and honor to the end.

edited 1st Mar '15 8:51:21 AM by Medinoc

"And as long as a sack of shit is not a good thing to be, chivalry will never die."
randomdude4 Since: May, 2011
#7: Feb 22nd 2015 at 11:19:45 PM

Today my party and I were playing Pathfinder like we usually do every week when, as a result of last week's session, we all got separated and ambushed by the Lawful Evil law enforcement of the city the campaign takes place in. Somehow we'd managed to piss them off enough that they sent their leader after us, who seemed basically like an evil Lin Beifong with giant metal gauntlets that she's wearing all the time. And boy did we make her day a living hell.

First, our Hunter and her pet managed to completely avoid detection and escape despite the presence of well over a couple dozen guards, leaving them confused and lost. Next, despite his failed attempts at both hiding in a trashcan and playing dead, our Swashbuckler manages to not only land an attack of opportunity on her, but crit her on top of that, before being detained. Our Lawful Good Monk cooperated with the authorities, but I'll get back to her later. My Ranger, upon realizing their presence, led the guards and the Guard Captain into a forest, set traps, and waited. Many of the guards were killed by wild animals I unleashed on them, and the Guard Captain's ankle was (momentarily) broken by a bear trap I'd set earlier. I ended up escaping unscathed in the chaos. After being detained, our Monk and our Swashbuckler were sent to another plane (I think) where the Guard Captain confronted them and listed their charges. After sentencing the Monk to death, the Guard Captain placed her hand on the Monk's head to deliver judgment, so our Monk naturally decides to attempt pulling the hand off of her head with a strength check. When she does, she rolls a natural 20, and rips the Guard Captain's ENTIRE HAND CLEAN OFF! It was quite honestly one of the most badass things I've seen in any of our campaigns. Made slightly less awesome though when said Monk experienced a Plotline Death shortly afterwards as she and the GM had planned. It was still awesome in the moment though, and has now rallied our party in vengeance.

I actually have a lot of stories from other campaigns too, but I'll save those for a later date.

"Can't make an omelette without breaking some children." -Bur
SpookyMask Since: Jan, 2011
#8: Feb 23rd 2015 at 11:12:53 PM

So not really CMOA per say, but it was still kind of awesome in our deadlands game...

So since I'm dumb(note: This is original Deadlands, not savage worlds rule one), I made a knife fighter in a Western game. You know, game were most enemies either have guns or are some sort of supernatural beasts you can't just beat in melee combat without help of dakka/flame thrower. So I was useless for few first games until I discovered that if I do hit anyone(whether its by throwing a knife or stabbing), I did ridiculous amount of damage. Felt awesome to one shot that human fly thing with a throwing knife. I also twice almost killed our party's strongest character(he got lucky when he drew cards for stats, he had really ridiculously high ones) when I missed target and hit him.

Now what was more normally awesome was our party's mad scientist(the strongest character I almost accidentally killed twice) and the flamethrower :p But I think inventions he came up with were probably closest we got to CMOA even if they were more of CMOF most of time.

edited 23rd Feb '15 11:29:48 PM by SpookyMask

windweaver Since: Nov, 2011
#9: Feb 25th 2015 at 2:59:47 PM

Quick question: Does this solely have to be Dn D stuff or can it be card games as well.

MarkVonLewis Since: Jun, 2010
#10: Mar 6th 2015 at 3:40:45 PM

I have one for Warhammer 40K:

This was a few years back during a huge Apocalypse game. My buddy who plays Chaos was running An'ggrath the Unbound. I had brought An'ggrath down to 5 wounds left with shooting, and Col. Iron Hand Straken was 11" away. I had a crazy idea.

So I fired his command squad, scoring one wound with Straken's plasma pistol. I charged. An'ggrath went first, wiped out the command squad but Straken was unharmed. He hit and wounded with all 5 of his attacks, and my buddy failed all five invulnerable saves. Everyone was stunned.

Straken went to punch two land raiders to death that same game.

TheManFromOutside My god, its full of tropes.... from Two realities to the left, one entropy level up Since: Feb, 2015
My god, its full of tropes....
#11: Mar 9th 2015 at 5:28:13 PM

This CMOA has been also posted on the funniest stories thread (The GM's face was priceless)

My first Hunter: The Vigil campaign was ended two sessions early when the head vampire got critically hit with all the shots from our vehicle mounted Mjolnir cannon, even though the GM was giving the player shooting every disadvantage he could reasonably dole out. The GM just looked over the top of his GM board at the dice and said 'You just pierced plot armor. How did you just pierce plot armor? '

Question not my madness, lest ye join me in it.
VerityCandle Office Lady from Phoenix, AZ Since: Feb, 2015 Relationship Status: One True Dodecahedron
Office Lady
#12: Mar 30th 2015 at 1:28:09 PM

I just had (a perhaps somewhat minor) one this weekend in the Legend Of The Five Rings game I'm playing in:

For context, My character is a Doji courtier, with no combat skills or magic. Just social ability.

Last session, when the head of court was replaced by a Maho-Tsukai, someone had to go in and confront her, to confirm the party's suspicions and to try and find the real lady of court. The court was currently on lock down, because one of the other PCs had stolen the current MacGuffin from her (well, she stole it first and he stole it back).

My character has enough court skill to talk her way past most of the guards, and so she was able to get in to see the "lady of court" (after some shugenja (spell casters) cast a spell on her to let her see through illusions). Earlier in the game, the more martially inclined party members, in a group of 12 (with NPCs) had confronted another maho-tsukai of her "coven," and three of them (all NPCs) died. My character went in alone, with no weapons (or ability to use those weapons). They had a polite conversation , until eventually, my character had to call her out on what she was to try and get information on where the real lady of court was. The maho-tsukai then proceeded to try and kill my character by turning off her breathing (which would also prevent her from calling out). Luckily, the rest of the PCs had been bargaining with the Elemental Terror she had summoned using the aforementioned MacGuffin, and convinced it to attack her, driving her away and allowing me to find the real lady of court (who luckily wasn't dead, as the Maho-Tsukai needed her alive).

I then proceeded to continue trying to keep the peace in court, and only "rested" by doing a Tea Ceremony to prove to the Kuni that the elemental terrors were gone (the Void Element one had stolen his void points, and since the Tea Ceremony skill can help people recover void points, it could prove to him that his were back, and he didn't need to attack the Spider Clan on the suspicion of it being their fault).

It wasn't a traditional badass moment, but I felt pretty cool, because my character kept completely calm and brave, despite facing someone who could basically kill her for free, and then after almost dying went back to helping people like it was nothing. Basically, it felt really cool being The Determinator.

edited 30th Mar '15 1:35:01 PM by VerityCandle

Have a great day everyone!
LSWraith Since: Apr, 2013
#13: Apr 27th 2015 at 9:21:39 AM

Our party's goliath, Krag, was able to do a demigod level feat at level 10. And no I don't mean the feats you get from leveling up. I mean in terms of skill checks.

Aeliren85 from Canada Since: Jul, 2013
#14: Nov 14th 2015 at 6:19:14 PM

Probably rather tame compared to some of the examples here, but I am currently running a Warcraft 3.5 campaign set sometime post-MoP/WoD in Azeroth involving Alterac and the remaining heirs to the throne attempting to consolidate power in the Alliance-Horde ceasefire, Isiden and Beve Perenolde. By the end of the night, two players had to leave due to time constrains, but the last two and I stayed rather late.

The remaining party members (Runemaster and Warrior) had already managed to steal the quest object they needed from a small party of Syndicate thieves, but when they were ambushed by another, larger group of Syndicate members later attempted to masquerade as members with the masks they took from the corpses. They failed, but the Syndicate members didn't let it on and took them to Strahnbrad, where they were offered a choice: Join the Syndicate, or die. As I had expected, the Warrior chose to join them, which left the Runemaster to fight against three Syndicate assassins while the others left him to his doom, in a fight I had originally planned to be a group fight while the traitor member looked on. At this point, it's early in the campaign and they're still level 1. The assassins (two of them) are both level 2 rogues, and the leader is a level 3 Rogue 2/Warrior 1. Of course, I gave him a chance to at least surrender, but he still fought them. And won. With 1 HP left out of 7 or 8, and enough XP to get to level 2, about 400xp away from level 3.

edited 14th Nov '15 6:21:34 PM by Aeliren85

AETHDH Troll with a Pen Since: Nov, 2015 Relationship Status: They can't hide forever. We've got satellites.
Troll with a Pen
#15: Dec 5th 2015 at 3:08:05 PM

It was a very high power pathfinder campaign, 21 race point builds and all. Keep reading because the WOW does not come until after the fight.

We have just killed a Black Dragon, and Lich, and a high ranging demon in one fight. There is a single succubus seated at the back of the room watching the fight. She stands up but does not attack.

P1: "Should we engage?" P2: "I don't know. We are a bit tired." P3: "I ask the Crown of Fates!" (which will tell us which out come is most likely)

GM looks at us, looks at his screen, looks at us, and after several moments...

Crown: "I have no idea." P2: "Good enough for me!"

Our gunslinger opens up with large double hack but with improved vital strike and crits... 36d6 damage! The wizard lets off a fireball and nearly maxes his damage The Cuisinart ranger goes in with six attacks criting twice. Rouge ghosts and backs tabs with a holy weapon. Paladin follows with smite

The succubus is somehow still alive, panics, and tries to teleport away, but our monk had expected that it might cast a spell and readied and action to interrupt it. The succubus fails the concentration check and loses the spell. Another round and she goes down.

GM: SHE HAD A RANK OF @#$%ING DIVINETY!

edited 5th Dec '15 3:08:49 PM by AETHDH

We chose Fish
NotSoBadassLongcoat The Showrunner of Dzwiedz 24 from People's Democratic Republic of Badassia (Old as dirt) Relationship Status: Puppy love
The Showrunner of Dzwiedz 24
#16: Jan 18th 2016 at 3:18:05 PM

A military/espionage themed homebrew, pick-up game at a con. Tell me if you already heard this one.

So no shit, there we were, four agents on a mission in the Middle East. And my idea to name the team “The Penguins of Madagascar” oddly stuck, so for an introduction: Skipper, the team leader; Rico, the powerhouse and explosives expert; Kowalski, my tech specialist; and Private, the team’s medic and diplomat. Skipper, Rico and Private are on the ground floor of an Iraqi fabric shop. I’m upstairs, after dealing with a guy who tried to shoot us from the roof on the opposite side of the street. Three corrupt local guards burst into the shop, holding the three P Cs and a NPC at gunpoint. I put on the music and figure out a plan: my character, Kowalski, drops from the window into an alley, and gives rest of the team a while to defuse the situation.

The problem is threefold: first, the guards are corrupt and probably too dumb to figure out that messing up with three mercs that arrived in full gear and only then ditched part of their kit for an evening out in town is a particularly bad idea, second, Kowalski, while smart enough to know the ins and outs of computers, electronics and other techy stuff, doesn't speak Arabic. At all. Oh, and third? If my memory doesn't fail me, we had all of two pistols between the four of us, and the smart ones (luck had nothing to do with it) were Private and me. Luckily, the lookout is too busy with blocking the door, allowing me to peer out of the alley and zero on him. Things get suspiciously shouty, so I take it for a sign that the situation is gonna get hot and double-tap the goon, spectacularly deading him with a crit. Two remaining guards freak out and flunk their initiative rolls, allowing Rico to KABAR one of them, and Skipper to mess up taking out the last one. Private, being the worst shot of the team, doesn't even try, but luckily the last goon is too busy struggling with Skipper to do any harm. Next turn, I meep-meep over to the door and ice the last goon.

"what the complete, unabridged, 4k ultra HD fuck with bonus features" - Mark Von Lewis
MapleSamurai Since: Aug, 2014 Relationship Status: TV Tropes ruined my love life
#17: Jul 6th 2016 at 9:44:32 PM

In tonight's Anima Beyond Fantasy game, my character turned out to be a Determinator of epic proportions.

In the previous game, my character's leg had been shattered beyond repair in a losing battle with an abomination, and unfortunately, the only two party members with healing magic had died and left the party, respectively. And it turns out the GM rolled a Machine Praetorian.What's the Machine? 

Our party leader, The Charmer that he is, convinced the Praetorian's Hive Mind to not only not hurt us, but give me a little assistance. When we got there, the Hive Queen explained that it's not as simple as just building me a cyborg limb, but actually involved fusing a Machine drone into my body, with a good chance of assimilating me into the hive. We decided to go through with it anyway, and I barely made the save to keep my character's mind intact.

But that's not the CMOA. It turns out, having a Mechanical Lifeform physically meld with your body hurts a bit (the GM compared it to automail surgery). I tend to be a horrible roller, so I expected to completely botch the Withstand Pain roll, only to open roll TWICE.note 

The result? The excruciatingly painful Body Horror surgery didn't even phase my character. In fact, the other party members rolled worse Withstand Pain checks just from WATCHING the process!

OrionAurora Constellation from Andromeda Galaxy Since: Mar, 2012 Relationship Status: Abstaining
Constellation
#18: Sep 21st 2016 at 9:28:09 PM

So I'm playing Red Dragon Inn at my local board game group with three other people. The three players were Captain Whitehawk, the orc paladin Serena, Erin the Ever-Changing, and I was Wrench.

Before my second turn, I got horribly drunk at 11 alcohol content. And that's terrible. Also, we (and by "we" I mean Whitehawk) were quite the gamble happy group. As my alcohol content increased, I played three gizmos that allowed me to reduce fortitude damage by three. Later on, I was able to recover my alcohol reduction gizmo from my discard pile. This at least kept the other player from attacking me... I would say "other players" but the Serena and Erin players bankrupted themselves not long after I had my defenses set up. At least the Serena player kept their piety at max, there by winning the moral victory.

Anyway, by this point, my kobold is getting drunk off his tail. I'm at around 18 fortitude, 17 alcohol, and 2 coins while Whitehawk is around 15 fortitude, 10 alcohol, and probably 17 coins. On my next turn, I was able to get a card that forced Whitehawk to drink from their drink pile. The player tried to deny it, but I countered it and force the drink anyway. A drink with a chaser bringing Whitehawk's alcohol content up by 5, allowing me to win.

We are all made of star stuff. Very, very weird star stuff.
BlizzardeyeWonder Champion of Io! from The graveyard Since: Feb, 2016 Relationship Status: Who needs love when you have waffles?
Champion of Io!
#19: Sep 27th 2016 at 2:08:56 PM

I have two to say here.

One is the thing from the funniest stories thread, where my 6th level Monk in 5e dnd decided to literally punch out Tiamat. And it worked! At her level, Monk punches were magical, plus she rolled a nat 20 and ended up doing 10 damage in one turn, using only her fists!

There was also the time where we were fighting a green dragon, and we were... failing, to say the least. Then, our halfling rogue decided to jump up onto the dragon's back and deal damage from there. He succeeded. We probably owe our lives to that guy :P

Oh look, a ghost!
FieldMarshalFry Field Marshal of Cracked from World Internet War 1 Since: Oct, 2015 Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
Field Marshal of Cracked
#20: Oct 21st 2016 at 7:10:56 PM

our Deathwatch kill team was attacked by a horde of Great Crusade era researchers and 3 Space Marines possessed, for a lack of a better word, by a giant sentient plant, near the end of a lengthy fight, and lots of head shots, the plant spewed something... new out... A FUCKING TERMINATOR!!!! so I locked in a magazine of Kraken Bolts, and started basting it apart before it could get close, at the same time our Assault Marine arrived and fucking charged it! leaping into the air he came down with enough force to CHOP ITS FUCKING ARM OFF!!! my rounds took off the other arm, and a sentient suit of Heresy era Word Bearers armour (long story) tackled it to the ground, at which point I walked over, put my foot on its chest, and gave what was once a Battle Brother The Emperor's Peace, one Kraken Bolt, point blank, between the eyes

advancing the front into TV Tropes
MegaPrismy Elegant Gentlewoman from just outside your field of vision Since: Feb, 2017 Relationship Status: Hugging my pillow
Elegant Gentlewoman
#21: Feb 13th 2017 at 10:31:37 AM

In a homebrew steampunk campaign, my character was an homicidal anarchist mastermind and Action Girl based on V For Vendetta. She was so evil that I actually abandoned the campaign because I was feeling bad of roleplaying her. But hey, she was the baddest ass of that campaign.

  • I wrote an intro for her like the one V used in the movie.
  • She tricked two cops into thinking she was the daughter of a rich entrepeneur and that the other P Cs were her bodyguards.
  • She locked two soldiers in a shop with a granade, and rolled away from the blast.
  • She stole a power armor from the cops, killed everyone, and detonated it when the reinforcements arrived.

But her true CMOA was using her Arithmetics skill to calculate the angle and speed of a pair of thrown daggers, while blinded by fog. The first dagger caught the target's heart, and the other fell from the sky on his head.

Finally, my troper page is up!
Medinoc Chaotic Greedy from France Since: Jan, 2001 Relationship Status: [TOP SECRET]
Chaotic Greedy
#22: Oct 7th 2018 at 2:18:24 AM

In yesterday's Star Wars d20 session, our level 12 Codru-ji jedi managed to win an epic duel against Count Dooku (level 18)

"And as long as a sack of shit is not a good thing to be, chivalry will never die."
Libracor Since: Oct, 2018
#23: Oct 18th 2018 at 6:43:21 PM

This Troper once D Md a game wherein my friend was playing a rogue to whom I had foolishly gifted a series of relics that, when combined with his natural abilities, meant he could only fail stealth checks by rolling a nine, and even then he usually had an out.

So he (an elf) decided to have a drinking contest with a silversmith (a dwarf). They drank a dwarven liquor thick as honey until he knocked himself out and crit failed on his death save.

Then somebody reminded him that he still had an inspiration, so I told him he could reroll if he wanted to.

Nat 20.

Tl;dr, he died, then just kinda... got back up.

The dwarf was so impressed he finished the bottle and knocked himself out.

So my friend looted his store.

Medinoc Chaotic Greedy from France Since: Jan, 2001 Relationship Status: [TOP SECRET]
Chaotic Greedy
#24: Oct 21st 2018 at 11:00:16 AM

My Star Wars d20 Muun scoundrel just engaged in the biggest insider trading scheme in the galaxy since the start of the Clone Wars... as a decoy for his true objective.

The story starts pretty much right after the aforementioned duel on Raxus, capital world of the Confederacy of Independent Systems.

  • Bad news: The planet is now on total lockdown (firewall included), and we've learned Dooku knew of a Republican senator who uncovered incriminating evidence against the Chancellor. This senator is now critically endangered and we need to get a message to the Jedi temple to get in under protection before the knowledge spreads.
  • Good news: Local authorities are covering up Dooku's death, and the Banking Clan (who in this continuity, stayed officially "neutral" instead of openly joining the CIS, though nobody important is fooled) has its own communications network.
So I bribed a fellow Banking Clan member (who unlike me, wasn't on the lam in CIS territory) with information and firsthand proof of Dooku's death, so he could re-orient his investments before the news spreads, in exchange of:
  1. Using the clan network to send my own "investment orders" across the border to one of my companies on Coruscant; in the form of an opaque, encrypted data packet (97% actual investment orders, 3% priority message for the Jedi temple)
  2. A percentage of his gains, made unusually small in exchange of the previous favor.
In the end, I'm making loads of money, my "partner-in-crime" is making loads of money, and the senator is currently alive. Greed saved the day!

"And as long as a sack of shit is not a good thing to be, chivalry will never die."
Rymyll_the_Wanderer from a room with plants and white walls Since: Nov, 2016
#25: Oct 30th 2018 at 9:31:23 AM

I seem to have something of a running theme (curse) in NWoD. If I make a character with no combat skills, they will kill at least one powerful or ancient supernatural character.

My best one would have to be my vampire whose character concept was cuneiform professor. He had but one dot in strength and no dots in any combat skills. We had to interact with some werewolves. Begrudgingly we received some aid from a mage contact of ours for in case things went south. He gave us each a lightly enchanted silver weapon either some bullets, a knife, or silvered brass knuckles. It was decided I should have brass knuckles so as not to be a danger to the rest of the party, or myself.

So now here we were, standing in front of a pack of werewolves, and quickly, as expected, the conversation is going south. Combat starts and the pack leader of the werewolves taunts me saying. as weak and frail as I look, she'll save me for last. Here I am, thinking I am probably going to die, so I may as well get one good strike in. I go to punch the pack leader and spend a willpower so I have at least a dice pool greater than one. I roll a ten, and then another ten, and then another, and somehow I accumulated ten successes from these two dice.

The end result? My frail cuneiform professor lashed out with his fist, burying it in the chest of the werewolf, ripping out her heart. We all sat there stunned myself especially. The rest of the werewolves decided that it would be best if they left.


Total posts: 26
Top