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Nearly a century ago, the Sol Federation declared a war of reconquest on its former colony the Centauri Commonwealth. Or, perhaps, a colony with delusions of being an Empire attacked ships bearing offers of peaceful union. It all depends on who you ask... But Centauri or Federation, neither can deny that the war has dragged on ever since, a seemingly endless conflict that has devoured both factions' population, economy and society. Even the brief armistices are marked with skirmishes, merely a period of preparation for the next attack.
After being brought to the brink of full, open war once again ten years ago, the two factions have once again settled into a wary peace; licking their wounds and eyeing their borders, wondering where, perhaps, the next strike should fall.
But even as they prepare, other forces are moving as well - the neutral-no-longer, the shadows pulling the strings. The powers are teetering, and it may yet only take one little push to send them tumbling down. A pair of colonies, long separated from either faction but now dancing to their tunes, are going to find that they know nothing about who's
really pulling their strings... And two squadrons, enemies to each other, are going to find themselves at the center of it all.
is an RP set in the far-ish future, long after humanity has spread itself among the stars (and even suffered an apocalypse or two). This is thanks to the incredible power of Mythril an energy source found scattered throughout the galaxy, hazardous to mine but well worth the danger. Thanks to this impressive fuel, starships may enter hyperspace - here called the Flow - and travel between planets or even star systems. Most civilian ships make use of static Flow Gates to do this, but the military generally use free-jump drives.
There are two major factions at war in this setting, with a few more watching on the sidelines.
The first is the Sol Federation. Risen from the ashes of the wartorn old world and armed with a massive economy and an even larger population, it speaks of a goal of uniting humanity under a single banner. They tend to be sleek, efficient, and with high potential damage for their weaponry, relying on the tried-and-true kinetic weaponry and railguns that have worked for centuries to blast away their enemies.
Their opposite is the Centauri Commonwealth - Not actually located on Alpha Centauri in this reboot, but rather formed from a colony ship bound for the star that suffered an unexpected Flow jump failure, stranding it far away and without any ability to contact Earth. With vehicles that are almost as much art as they are weapon, the Centauri rely on their skill and unusual technological developments to carry the day.
Alongside their vast fleets and armies, both factions employ specialized mecha known as Armored Mobile Frames
, humanoid vehicles armed with huge weapons and serving as a midpoint between spacesuit and fighter, between infantry and tank - and superior to all of them where they're used. Maneuverable, well-armored, and heavily-armed, Frames fight both in space and on the ground, taking cities and crippling battleships for their allies to finish off.
Of those pilots, there are those who stand above and beyond the rest - On one side are the Federation's Aces, squadrons of skilled pilots using their own judgement to place themselves where needed, taking part both in pitched battles and covert operations. On the other are the Centauri Knights - just as skilled pilots who are selected from the best recruits and trained as elites, ranging from the lowest rank of 7th Knight to the highest of Uno Knight. These two groups have stood as instrumental to many a battle in the nearly endless war, and they're famed as war heroes and political icons - every pilot dreams, to some extent, of joining their ranks.
You are among those elite pilots - although generally newly inducted, fresh meat. In interests of both your training and you faction's interests, you have been assigned to provide aid in the Bodhi System - A colony that has kept its independence from both sides, but is split between two factions. The first, supported by the Centauri for their desire to stay free of the Federation, occupy the systems' primary planet - A garden world named Nirvana. The others occupy a number of asteroids and the dwarf planet of Samsara, miners and workers who became disenfranchised with Nirvana. These are supported by the Federation, as many of the workers and asteroiders support union with Earth for supplies and trade.
Neither the Federation nor the Centauri is willing to risk another open war for the sake of single system, but they have no desire to see their chosen side fall; Instead, they have sent supplies, ships, and even Frames into the system, alongside personnel supposedly there only as 'war advisers'; including, as it happens, a fair few Aces and Knights to train the natives in the operations of Frames.
That has been your role these past few months - joining native ships in patrols, fighting pirates and the occasional skirmish (Which is of course denied by both sides), and training them. At the moment, both Samsara and Nirvana have yet to fully go to war, waiting for what they feel is the perfect time to strike... Such a situation, naturally, would never last for long.
Hello and welcome, roleplayers, to the long-awaited return of the Real Robot
Roleplay Mythril Aces
! It's been two long years since the last one died, and we felt like it might be time enough for something new to emerge from the ashes of what once was - something sharing much with its predecessor, but at the same time more convenient, more polished.
This is an RP first and foremost, but it makes use of stats and gameplay elements - there's a map, you have weapons and the like, so on and so forth. Generally I'll try to keep that from being intrusive or hindering, and most gameplay rules and the like can be bypassed if needed for RP and/or you make it sufficiently awesome. The gameplay elements exist solely for fun and to make more sense of combat; I might not bother rolling for, say, a one-on-one duel between players if they don't want me to.
- Faction and Rank:
- How you became a knight/ace:
- Frame Name:
- Frame Model:
- Weapons Loadout:
If you have any unique weapons or customizations that you want, talk to me and we'll work it out. My PM box is always open. Same goes for new Frame models, though for that I request that you come with a general idea for its role and ability, at the very least.
You may play multiple characters, but you have to be willing to do the extra work required. No more than two, please.
Any further questions should be directed at myself, Fauxlosophe, Parable, or the thread in general. Don't hesitate to ask, is what I'm saying here.
THE GLORIED DEAD
RETIRED / TEMPORARILY OUT OF ACTION
Also, we're not Gundam. Really.
edited 21st Nov '14 9:33:49 PM by Hydrall