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Really a Useful Note: Hollywood Game Design get usage counts

 1 Karjam P, Mon, 25th Nov '13 9:09:18 AM from South Africa Relationship Status: [TOP SECRET]
The imaginative Christian Asperger
Sure, this may be an legitimate trope, but then, most of the trope's (long) description actually talks about how the game design industry works in general, instead of discussing the actual trope itself.

I think the point is to show the problems with the trope by explaining how things really work.

but yeah, the part actually explaining the trope needs to be padded out, and maybe compress the rundown on the real thing a little bit so it's not so overwhelming.

edited 25th Nov '13 11:08:25 AM by shoboni

"It's not that simple. We are all both, good and evil, we have rage and compassion, we have love and hate...murder and forgiveness."
 3 Another Duck, Mon, 25th Nov '13 10:07:16 AM from Stockholm Relationship Status: Chocolate!
No, the other one.
It would certainly be possible to split out most of it into a Useful Note, and just reference it in the description.

edited 25th Nov '13 10:07:32 AM by AnotherDuck

Check out my fanfiction!
 4 Larkmarn, Mon, 25th Nov '13 10:13:20 AM Relationship Status: Hello, I love you
[up] Makes sense to me.

 5 Septimus Heap, Mon, 25th Nov '13 10:20:44 AM from Zurich, Switzerland Relationship Status: Mu
A Wizard boy
I think the issue there is that the description doesn't talk about how it's portrayed in media at all. That will have to be filled in.

Sounds like a good plan, make the real-life info a useful not and fill out a actual trope description.
"It's not that simple. We are all both, good and evil, we have rage and compassion, we have love and hate...murder and forgiveness."
 7 Karjam P, Tue, 26th Nov '13 4:05:29 AM from South Africa Relationship Status: [TOP SECRET]
The imaginative Christian Asperger
So, is anyone willing to carry out the plan?

 8 Septimus Heap, Tue, 26th Nov '13 4:40:47 AM from Zurich, Switzerland Relationship Status: Mu
A Wizard boy
Can't do that without someone describing to me how video game making is portrayed in TV.

 9 Karjam P, Tue, 26th Nov '13 5:07:40 AM from South Africa Relationship Status: [TOP SECRET]
The imaginative Christian Asperger
[up]So we have another problem: not knowing what the trope's actually about.

Apparently, it's Artistic License for game design, as the examples list the ways media gets game design wrong.

edited 26th Nov '13 5:08:40 AM by KarjamP

 10 shoboni, Tue, 26th Nov '13 8:07:49 AM from Iowa, USA
It's basically grossly oversimplifying it(the most common one is showing two guys making a AAA title in a few months on their own with no other help).
"It's not that simple. We are all both, good and evil, we have rage and compassion, we have love and hate...murder and forgiveness."
 11 Karjam P, Wed, 27th Nov '13 2:27:59 AM from South Africa Relationship Status: [TOP SECRET]
The imaginative Christian Asperger
So, what do we do?

 12 Septimus Heap, Wed, 27th Nov '13 3:45:15 AM from Zurich, Switzerland Relationship Status: Mu
A Wizard boy
Someone will have to write a description for the trope bit.

I would, but I have about zero faith in my writing ability right now.
"It's not that simple. We are all both, good and evil, we have rage and compassion, we have love and hate...murder and forgiveness."
 14 Karjam P, Sat, 30th Nov '13 7:12:12 AM from South Africa Relationship Status: [TOP SECRET]
The imaginative Christian Asperger
Does anyone want to help?

I have no idea what Hollywood's view of game design is, and it's very likely Too Rare to Trope anyway. Just take out the artistic license aspect and chuck it over to UsefulNotes.Game Design.
Rhymes with "Protracted."
 16 Karjam P, Wed, 4th Dec '13 2:21:37 PM from South Africa Relationship Status: [TOP SECRET]
The imaginative Christian Asperger
[up]That's a good idea.

*Thumps part of own post for being off-topic*

edited 4th Dec '13 2:22:24 PM by KarjamP

 17 shoboni, Wed, 4th Dec '13 5:52:06 PM from Iowa, USA
[up][up]I'd contest that, I've seen a lot of works use this trope.
"It's not that simple. We are all both, good and evil, we have rage and compassion, we have love and hate...murder and forgiveness."
 18 Septimus Heap, Thu, 5th Dec '13 12:05:29 AM from Zurich, Switzerland Relationship Status: Mu
A Wizard boy
Can you describe how they use this trope, then?

 19 shoboni, Fri, 6th Dec '13 9:08:35 AM from Iowa, USA
I already did. It's generally when they grossly over-simplify the game design process. The most common way is having the design team for a AAA title consisting of a couple a guys that throw it together in a few months.
"It's not that simple. We are all both, good and evil, we have rage and compassion, we have love and hate...murder and forgiveness."
 20 Bisected 8, Fri, 6th Dec '13 4:11:20 PM from The home of Richard III Relationship Status: I-It's not like I like you, or anything!
Eggsactly as planned
The original author of the description here (sorry about that);

The trope was originally conceived as a game development sister trope to Pac-Man Fever, about how the game development process was often portrayed, (unrealistically small dev teams, screens with rotating CGI, misunderstanding of the technology involved, etc).

In my defence, the description was a lot shorter when I first wrote it (although I'll admit it wasn't that well done anyway - I'd probably just discard the YKTTW or ask for help rewriting it, if I tried it now).

edited 6th Dec '13 4:12:04 PM by Bisected8

 21 StarSword, Fri, 6th Dec '13 9:39:25 PM from somewhere in deep space Relationship Status: In denial
SF-81A Black Knight
Strikes me as a Sister Trope to Artistic License - Film Production. Both cover errors (intentional or otherwise) regarding the creation of fiction.
 22 Septimus Heap, Tue, 24th Dec '13 4:22:28 AM from Zurich, Switzerland Relationship Status: Mu
A Wizard boy
OK, I'll dig here: I'll propose the following as a description for the current page
Video game design in media is very different from how video games are actually made in Real Life.

May feature highly developed video games made by a small group of people in a short time frame.

and to move everything else, save the "See also:" page to UsefulNotes.Video Game Design.

 23 Karjam P, Tue, 24th Dec '13 10:39:26 AM from South Africa Relationship Status: [TOP SECRET]
The imaginative Christian Asperger
[up]Not bad.

Can be used as a base, if so needed.

 24 Septimus Heap, Thu, 2nd Jan '14 3:45:10 AM from Zurich, Switzerland Relationship Status: Mu
A Wizard boy
Can I swap that in and move the rest of the description to Useful Notes? Nobody has so far come out on how to expand it.

 25 Septimus Heap, Sun, 5th Jan '14 6:32:32 AM from Zurich, Switzerland Relationship Status: Mu
A Wizard boy
Another bump for opinions.

Total posts: 43
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