Reset, by Theory Interactive:

Total posts: [6]
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1 Ekuran30th Oct 2013 03:29:07 PM from somewhere. , Relationship Status: watch?v=dQw4w9WgXcQ
Hi.
Looks interesting.

Here's their website.

edited 30th Oct '13 3:29:33 PM by Ekuran

[Insert seemingly profound or amusing phrase here.]
2 OdiefromtheOZ30th Oct 2013 06:05:42 PM from The knight's Tower , Relationship Status: Don't hug me; I'm scared
The High Priest of The Knight
I like sad robots.
I DON'T LIKE THAT THE SUN IS UP IN PLACES I'M NOT
3 Ekuran26th Nov 2013 04:15:26 PM from somewhere. , Relationship Status: watch?v=dQw4w9WgXcQ
Hi.
They've got a indiegogo campaign going to fund it.

edited 26th Nov '13 4:15:34 PM by Ekuran

[Insert seemingly profound or amusing phrase here.]
4 FOFD26th Nov 2013 06:55:53 PM , Relationship Status: Heisenberg unreliable
Level 9999
First Time Shift, now this? This can't be good for the space-time continuum. Still, I watched the Gameplay Teaser and I admit it's a very interesting concept for a video game, and the piano drew me in right away. I hope to see it on a download menu or on a shelf one day.

Its a puzzle game, so there'll be less focus on combat, if there are any enemies at all. Does the gameplay work like Snake, where you'd have to avoid "touching yourself" in order to maintain space-time? Because the reset power sets the AI on a set path. We saw the robot taking advantage of that, but if he gets in the way, does that qualify a game over?
"This is John Crichton. Somewhere in the universe."
5 Ekuran21st Dec 2013 07:55:28 PM from somewhere. , Relationship Status: watch?v=dQw4w9WgXcQ
Hi.
There's only 2 days left and it needs 22 and a half thousand euro. I hope it makes it.

edited 21st Dec '13 7:56:10 PM by Ekuran

[Insert seemingly profound or amusing phrase here.]
6 Ekuran24th Dec 2013 07:42:15 PM from somewhere. , Relationship Status: watch?v=dQw4w9WgXcQ
Hi.
It made it. Fuck yeah.
[Insert seemingly profound or amusing phrase here.]
The system doesn't know you right now, so no post button for you.
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Total posts: 6
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