- Name: Tux
- Age & gender: 46, Male.
- Starting team: RED
- Appearance: The guy on the top half of the image. Add mask later.
- Class & speed: A Spy, medium.
- Primary slot: The Killing Daylights, a pilot with a custom design that has a personal connection to the time. How personal? If it's shot in the morning, the pistol has a 15% faster reload rate, but a smaller clip size, as it just had it's morning coffee. If shot in the night, the pistol is silenced but 15% weaker, so it doesn't wake anyone up. If shot in the afternoon, however, that's the sweet spot... because it's tea time, and that means the gun gets a 15% increase in damage, but with a slower reload rate. The Timely Killer's taunt has Tux reach into his suit's pocket, pull out a pocketwatch to check the time and nod happily while saying "seems like your time is up, chap".
- Secondary slot: Thundercloak. This cloaking device is a peculiar little thing. For one, Tux cannot cloak manually, and the cloak does have a 65% shorter cloak duration. However, the thing about this cloaking device is that once Tux successfully backstabs someone, he is cloaked immediately, leaving in his place a decoy of the target for a few seconds. In order to escape, he also gets 20% faster while cloaked, and he can uncloak manually. The taunt button has Tux placing his hand inside his jacket and bowing, before pulling out a knife from inside and stabbing whatever's in front of him.
- Melee slot: Coldfinger. A simple butterfly knive with Tux's phone number engraved on it. The taunt has Tux perform a nice trick with the butterfly knife before performing a backstab on whatever's in front of him (of course, the backstab only counts as a backstab if it's aimed at someone's back, duh).
- Sapper slot: Quantum Sapper. A slow ranged sapper, Tux can throw this sapper across the floor or hurl it through the air, but it'll only start working once it hits the ground. It saps everything inside it's small area of coverage (max range of fifty feet in good conditions with a diameter of five meters), but it's 30% slower than the normal sapper. Only one can be thrown at a time.
- Personality: To find out more about Tux's personality, you just need to watch him kill an enemy. First of all, he makes sure to give the target a poetic and honorable death, often murmuring a few words to him- it can be a short phrase or a joke. Tux also cares a lot about what other people think of his kills, being a very theatrical person, employing tricks to make everything seem more wonderful. He's a silent killer... in the battlefield. Outside it, Tux is a very extroverted person, his confidence in his charisma leading to him being quite a talker and a charmer, especially to the ladies- while he has seen his fair share of naked women in his bed, this never translates into misogynistic behavior, for Tux respects all his co-workers, seeing them as another target to kill and another way to die. However, when it comes to confrontations, especially hand-to-hand (also known as without a knife), Tux is quite... unskilled, often trying to use the diplomatic way out, even if his charismatic cover tends to disappears when he's in danger and without something to defend himself with. He also can be quite geeky regarding things like movies (when he's not surrounded by a large group of people) and, when alone, can be spotted humming his own theme song.
- Back story: Born in the early 30's, Tux was born to Daniel and Barbara, two ex-spies who worked in World War I. Fearing a new war, they moved to their son to the empty rural interior of Britain, where they trained him in the art of espionage on the hopes that when time came, he was prepared. And indeed he was, being recruited by MI 6 for a special taskforce in the middle of World War II at the young age of 13. He put his skills to use operating under the command of Sean Dalton, collecting documents critical to the war effort and assassinating key Nazi figures. After the war, however, he did not go back to MI 6, instead deciding to become an independent contractor, working for many people during the 50's and the 60's, profiting off the Cold War by working for both Soviets and Americans. His most daring act was the assassination of George Moore, the warden of a secret POW camp in an operation known as "Vivunt et Moriuntur" which took place in the span of six months and included creating a new identity for himself, acting under that identity for a month, being captured, earning the trust of his fellow prisoners, mapping out the camp without outsider help and then assassinating the warden at the end of the six month period. News of this operation spread across the hidden world of espionage and reached the ears of Redmond's agents, who hired Tux to work for them, and he has been doing that for approximately one year.
- (Optional)Other: I should warn you all that James Bond references will be plentiful. But this warning has been for your eyes only.
edited 23rd Sep '13 4:45:12 PM by Stratofarius
Alright, when I said I countered with a Latina Pyro, I meant it!
- Name: Victoria. That's all she goes by.
- Age & gender: A "24" year old woman, who is definitely older than she looks. She won't tell you how old though.
- Starting team: RED
- Appearance: [1]
- Class & speed: Pyro, fast
- Primary slot: Her hands. Victoria has studied the arcane for... a long time. She can shoot fire from her left hand, almost identically to a full-force flamethrower. She cannot touch anything while this is "equipped," for fear of lighting everything on fire. Her right hand provides the Air Blast function, also equal to a real flamethrower. When taunting, she gives anything in front of her the middle finger, and sparks shoot out of it.
- Secondary slot: A double barrelled shotgun, painted red and yellow. Nicknamed the Hellfire, has a chance to ignite structures an engineer has built. Has a wide spread, and 2 shots per clip. Victoria actually really dislikes using this.
- Melee slot: Soul Stabber: An iron-wrought pitchfork, with guaranteed minicrit if the opponent is on fire. Works better on targets with low health, worse with more health. When taunted, Victoria taps it twice on the ground, and cracks open at her feet.
- Personality: A mysterious woman, Victoria is seen by many as a ditzy, childish girl, with a penchant for mischief. She never takes stuff seriously, and makes fun of people a lot. She doesn't talk much about herself, but will blab on and on about anything else. When confronted, she tends to overreact very heavily. She is on the borderline of Manic Pixie Dream Girl territory. Just, with bloodlust thrown in there. Also, she is small and waifish.
- Back story: Even after extensive research, archivists have only been able to determine that a lot of women looking eerily similar to Victoria have been working for RED for a long time. This odd pattern has been going on for 60 years, and it shows no sign of slowing down. The newest employee in this pattern was recruited when she was found teleported into the middle of a battlefield, panicking, and frying all the fighters in that battle. The observers of the battle approached her after the complete and utter annihilation she caused, and hired her immediately. She remains an enigma outside of that.
- Other: As you may have guessed, she's totally a demon. Not even joking.
edited 25th Sep '13 10:42:48 PM by mrminun
UhWell, once I get back home, time to start working on the sheet again. We should have a Medic here within a few days at most.
edited 23rd Sep '13 4:13:40 PM by naomihansen
"I do not approve of the fact that my favorite quotes are too long for this character limit." - Me@Strat: That sheet still seems a little outdated, seeing that it's still assuming the game takes place in the 60s, and doesn't mention the quantum sapper's restrictions of only one thrown at a time, max range of fifty feet in good conditions, and diameter of five meters.
If you can just fix that up real quick, then Tux, RED team Spy, is accepted.
@Mrminun, going in order: By the sounds of it, her hands weapon has no airblast feature? If yes, that's a pretty huge downside, so feel free to beef that up a bit. (Speaking of which I should probably put something about that in the rules for Pyro. Hold on a mo'...)
I'll also assume that the Hellfire's downside is a much lower magazine size, (being two shots instead of six) and possibly higher spread?
And as mentioned in the rules, nothing is going to have random chances for crits or minicrits, so the Soul Stabber needs a certain condition to fill to deal minicrits. Also, it kind of only has upsides, unless "Works better on targets with low health" also means it works less on targets with high health.
I may actually have to say no to this, despite how open this RP is normally going to be about ridiculous characters. (Though mainly because I'd like to reserve the possibility of Satan being an NPC you guys have to deal with/fight.) Could you change it down to her just being a demon (or maybe a witch) instead?
edited 23rd Sep '13 4:41:45 PM by FirockFinion
You are reading this.Edits pending.
Uh- Name: Spencer "Halfsy" Smith
- Age & gender: Male, 29 years
- Starting team: Blu
- Appearance: Spencer has shoulder length black hair which he dyes half bright blue and half red, he often syles the right half into cornrows and the left he just leaves alone he is caucasian, medium build, he has a nose ring and two piercing over his left eye, He had a Port Wine Stain across the Diagonal right side of his face. he is blue eyed and often wears a blue turtleneck with the phrase "HI!" in white on the front underneath a black trenchcoat with white tribal patterns, he wears jeans and sneakers. He has a Tattoo of a spider web the length of a left arm, another of a Spider on his left hand and a tatoo of a centipede going from the small of his back to the back of his right hand, as well as a tattoo of an X with the phrase "Aim here" next to it on his jugular. he usually wears headphones attached to his Ipod.
- Class & speed: Sniper, fast.
- Primary slot: Clicker: A Barret XM 500 Sniper Rifle Whenever he kills ten people within an hour, Spencer can an Auto-crit for ten seconds, the counter resets every time he respawns, however, after using this ability, his shots will do about 20% less damage. His taunt is Spencer twirls it around like a Baton.
- Secondary slot: The Black Dahlia : A Snub Nosed Colt revolver, Spencer can expend the entire clip to knock and opponent back, dealing heavy damage, this is only usable with a full clip. When taunting, Spencer plays Russian Roulette with himself, then loads the gun.
- Melee slot: "AAAAAAGGGGGGGRRRRRRRRRAGGGGGGGGGGGGGHHHHHHH!!!!!!!!!" A chainsaw, whenever Spencer kills someone with it, he gains a speed and power boost, but loses the ability to switch to his ranged weapons for ten seconds, the buffs stack, however, Stew also takes 50% more damage from ranged weapons. It's taunt is he does the dance from The Texas Chain Saw Massacre while screaming.
- Personality: Spencer is sarcastic, Sociopathic and quite frankly Batshit. He's fully aware he's not exactly right in the head, and as such, believes "Crazed Gun Man" is a good description of his job. He is somewhat crazed, violent and has PTSD, which often takes the form of him getting into conversations with dead bodies that aren't there, however, except for when he's using the chainsaw, Spencer is almost always deadpan, never raising his voice, he enjoys listening to Death Metal, which in his own words "Violence in the media is said to help make it easier to kill people."
- Back story: Spencer grew up in Illinois, often going hunting with his father, a prodigous marksmen, Spencer appealed to the army at age eighteen, becoming a Sniper and serving several tours of duty, until being Discharged at age twenty five, however, the process bent his sanity somewhat, so, With nothing else to do, he became a serial killer, then when he needed money became a hitman, taking out Mob Bossess, Drug vendors and such, until a few weeks ago. Spencer was approached by an agent of BLU after he had just finished hiding his ex-psychiatrist. Seeing a way to kill people over and over again as being mildly interesting, Spencer said yes, serving as a blue sniper. Though he isn't afraid to whip out the old chainsaw....
edited 29th Sep '13 7:19:57 PM by TroyandHawk
Good to be back- Name: Cletus Deluxe
- Age & gender: Mid twenties, dude.
- Starting team: Blu
- Appearance: A real tall and burly dude with a corn-fed build if I've ever seen one. He's got cowboy boots on his feet.
- Class & speed: Medic, Slow
- Primary slot: Crusader's Crossbow
- Secondary slot: Overhealer: Double overheal, no falloff, no ubercharge.
- Melee slot: Fists. Taunt: POW HAHA.
- Personality: Simple, stubborn, decent enough, and kind of mischievous, but not devious. Chaotic good-leaning-on-neutral, you could say.
- Back story: A farmboy from the south who signed up with Blu as soon as he finished high school in order to leave his hometown. Originally it was to make enough money to pay off the loan on the farm for his parents, but then stayed there cause he was used to the job. When he started working, he thought he was in the "Heavy Weapons Guy" training, on account of that giant cannon-looking gun. After a few months he realized he was too far down the wrong path to easily fix things, and since he was a stubborn son of a bitch he figured he might as well stick with it.
- (Optional)Other: Won the mule toss back home all five years of high school.
edited 25th Sep '13 11:53:07 PM by nman
@Strat: Being 46 at the current time of the RP actually puts his birth date in 1926. Tux, RED team Spy, is accepted. (Yes, even if you keep that anomaly. Frickin' secret time machines.)
@Mrminun: Not sure if you're done editing yet, but it all looks good except for technically the Soul Stabber saying it's a chance for a minicrit. For the rules to be fair on everyone, it has to be either 100% or 0% depending on the circumstances. How about guaranteed minicrits against enemies on fire?
Oh also, just realized: Could you specify how long ago her teleport into the battlefield followed by getting hired happened?
@Troy: The Clicker sounds fair as long as that ten kill counter also resets every time he respawns.
As for the Black Dahlia, as one could maybe guess from my responses to Mrminun, I don't want to deal with anything having bonuses and/or negatives based on a die roll, since that's both easier to handle and much more fair. So in other words, the taunt does not work.
@Nman: Looks good. Cletus, BLU team Medic, is accepted.
edited 23rd Sep '13 5:22:27 PM by FirockFinion
You are reading this.Alright here we go,Gotta move that gear up
- Name:Alex Andrew
- Age & gender:Male,30
- Starting team:BLU team
- Appearance:Alex is of tall build and caucasian,he has the average BLU engineer uniform,expect he doesn't wear googles,revealing his black colored eyes, and he also has blue colored gloves in each hand,under his hardhat he has short black colored hair.
- Class & Speed:Engineer,Medium
- Primary slot:A Shotgun.
- Secondary slot:A Colt 1911.while the clip has 4 less rounds and is slightly less accurate than the pistols that most engineers and scouts use,it makes it up for it the 10% extra damage.
- Melee slot:The Beating Aid.A modified wrench with blue stripes,it is able to fix a building health by 10% more,and deals 10% extra damage to spys,but thanks to it's extra weight,it comes at the cost of a 15% slower swing rate and the disability to not haul buildings.the taunt consists of him pulling out a beer from his pocket,drinking it for 2 seconds before then swinging it,hitting any unfortunate target in the swing and soaking them with the liquid of the beer when it breaks.
- PDA slot:
- The Big Bessie:The Big Bessie is a modified Sentry gun that has 15% extra damage resistance from explosives and bullets and 15% extra rate of fire,but takes 10% more damage from sappers,and because of the sentry shape,it cannot turn to it's back,making it vulnerable from ambushes from the back.the sentry would look like something like This◊,except blue colored.
- Normal Dispenser
- Normal Teleporter
- Personality:Alex is a rather friendly fellow to his teammates,even nice to most of his enemys...expect spys,even teammates spys which he only tolerates because they need to work together,and he hates enemy spys with a passion thanks to,obviously,most of them ruining his constructions with the sappers.he also prefers that his teammates excluding other fellow engineers not touch or do something with his buildings unless,of course,they use the teleporter and dispenser for the ammunition and healing.
- Back story:Alex was born in New York in the year 1942,when he was 22 years old in the year 1964 he mostly worked in cars and fixing machinery while living on hotels that weren't that luxury or fabulous..it wasn't until 1971 that he decided that he wanted to do something more than just fixing cars and machinery while living on a one star hotel.he decided to join BLU as a Engineer to not only have a chance to repair and use advanced weapons and technology,but with a big paycheck,not worrying about dying thanks to the "Respawn" technology,and the chance for a better apartment or even a mansion possibly...it was a job he couldn't just refuse or say no to....not like he would like to refuse it anyways,he currently works for BLU for 1 year.
edited 23rd Sep '13 6:21:12 PM by darkomega245
-Spider Lizard Noises-- Name: Sandy Smulders
- Age & gender: 22, Female
- Starting team: RED
- Appearance: Ya came to the wrong neighborhood!◊
- Class & speed: Scout, fast (duh).
- Primary slot: The Soda Popper. When she taunts with this weapon, Sandy jumps on the floor and performs a complicated breakdance move, ending it with a kick directed at the person in front of her.
- Secondary slot: Pretty Boy's Pocket Pistol. Taunt has her pulling out a soda can, drinking it, crushing the empty can on her hand and throwing it away with a malicious grin on her face.
- Melee slot: The Sandman. When she taunts with this weapon, Sandy places her bat down on an upright position, rests her foot on top of it, pulls out a baseball, spins her arm... and then throws it at the person in front of her with enough strength to knock said person off her feet.
- Personality: Hyperactive, hyper violent and with a hyper short attention span, Sandy is the perfect example of a Scout. She'll often start sleeping or focus on more interest things (like birds flying on the sky) instead of paying attention to the mission at hand. As a result, she has a lifestyle focused on the now: why waste time preparing when I can just do it when the time comes? Of course, sometimes this leads to things blowing up in her face, but sometimes this leads to her having to think of solutions on the fly, something she's actually very good at. A prankster and the female equivalent of that guy who won't stop hitting on good-looking girls, there's a valuable ally and friend in Sandy, but unfortunately it's hidden under years of watching badly animated cartoons and drinking soda. She also loves exercising.
- Back story: Sandy was born in the dangerous life-threatening New York neighborhood of Rich Fields. The daughter of two millionaires, Sandy displayed her natural skills as a Scout once she started breaking out of the cage they called her "crib" so she could do acrobats on the roof of their mansion. As time progressed, she became a rebel who used every chance she had to just make her parents even angrier, to the point that she's the reason why one of them is now bald and why the other uses a cane. As her parents wondered what happened to their precious little kid, they found out a gigantic amount of soda buried on their backyard, and discovered that Sandy's active personality was a result of her need to be free.. and copious amounts of sugar-filled soda. So they decided the only way was to find a job for her, and when they received an offer from RED (who was looking for someone fast to complement their team), all they needed to hear was that the workplace was in the desert to send her off. She has been working with RED for six months.
- Optional)Other: Sandy loves soda. You take her soda away from her and she'll find you and torture you. We're not kidding.
Alright then, fixing it.
edited 23rd Sep '13 6:23:21 PM by TroyandHawk
Good to be back@Mrminun: I meant how much time has passed between that event and the start of the RP, but whatever; regardless of the answer, Victoria, RED team Pyro, is accepted.
@Troy: Alright, looks good now. Spencer "Halfsy" Smith, BLU team Sniper, is accepted.
@Darkomega: Looks okay. I'm assuming The Big Bessie can only fire in its forward 180 degree arc? If so, Alex Andrew, BLU team Engineer, is accepted.
@Big Bean: Since lack of random crits isn't exactly a viable downside in this RP, I'd like you either add another downside to the soda popper or reduce its upsides. Other than that, she looks good.
You are reading this.Remove the faster firing speed, then?
That would be acceptable.
You are reading this.Ok- lets see how this goes...
Name: Rio
Age & gender: 17, Male
Starting team: BLU
Appearance: Dark skinned, lanky fellow. His curly, blue hair is permanently pressed into the shape of a baseball cap. He’s average height, if just a bit short (Although he will deny this fervently), but if he can’t reach something- he finds no shame in simply yelling, “Tall Person!”
Class & speed: Scout, Fast
Primary slot: The Shortstop
Secondary slot: Mad Milk. He doesn’t know why it’s mad, but he apologizes to it every time he throws one.
Melee slot: Atomizer, although if he triple jumps, he has a tendency to fall flat on his face.
Personality: Is Latino. He is proud that he is Latino. Starts every conversation with “That was invented in Brazil!” regardless of whether it’s public showers, bedpans, or human existence- they were all created in Brazil. No exceptions. A slightly cheeky bastard, he's passionate in everything he does, to an almost terrifying extreme. And he Doesn’t. Shut. Up. It’s rumored that he once took down an entire team just by talking to them- causing them all to stab themselves in the ear. His less-than-par English still tends to get him into trouble.
Back story: BRRASSSIILLL. Rio was born as an uncontrollable ball of energy in the heart of Rio de Janeiro. It got to the point where his parents sent him to “study abroad” in America when he was 16, just so he’d leave everyone alone. Completely missing the point, Rio took this opportunity with all the zeal of a vegan salad- distracting the airport staff so badly that they sent him on the wrong plane. Instead of going to a high school in Reno, Nevada, he ended up in the BLU outpost in the Badlands. When he arrived at the war front, he assumed this was just how american high schools were run, and, as quoted, said, “Cool!” before joining the fray. He’s been there for a year. No one has ever corrected him.
edited 23rd Sep '13 7:06:28 PM by xenonz
Braaaasil, mostra sua caaaara.
(Nevermind, my character's suddenly wanting to either be a Sniper or Spy now. Not sure, but it's definitely some odd identity crisis.)
I see we have a Brazilian Chekov now.
edited 23rd Sep '13 8:33:44 PM by naomihansen
"I do not approve of the fact that my favorite quotes are too long for this character limit." - MeI'll just go ahead and assume that the fire speed bonus being removed is what Bean plans to go with, and in that case Sandy Smulders, RED team Scout, is accepted.
@Xenonz: As long as you remember that the Mad Milk won't regenerate on its own, (It can still be refilled from resupply cabinets, medkits, and respawning.) then Rio, BLU team Scout, is accepted. Although, a lot of his claims about things being invented in Brazil are going to be retorted with, "no, it was invented in Australia."
Anyway, for the benefit of those who didn't follow the rules finalizing thread, I'm going to repeat here that I do not plan to start this game until at least Saturday, possibly later.
Scout is the first class to be taken by multiple people!
RED team now has three members!
BLU team now has four members!
Classes nobody has taken yet: Soldier, Demoman, and Heavy.
Pallning on joining if I get a mo to catch up with... everything else with an English RED football-playing Engineer whose weapons are nothing but football puns. Who punts around her buildings like they're footballs.
I don't even like football.
Curse the ill fortune that led you to me.I have got too great of an idea to pass this up.
The question is, will I be allowed to make another scout? If not, I could use it for a spy too.
edited 25th Sep '13 9:01:29 PM by SonofMelonHead
"And then the dead man of the dead did dead things to all the dead people."-Two Best Friends Play Dark SoulsRight, let's see how this idea pans out...
Name : Flintlock Smith
Age & gender: A 22 year old male
Starting team: BLU
Appearance: Flint looks younger than he is, almost like a teenager, and is slight of build and wry of stature. He has pale skin, blue eyes, effeminate but still male features, and slightly larger than average canine teeth. His hair is light blond, long, and he wears it in a ponytail. This pony tail does not tie back his sides or bangs, which reach his eyes and jawline, respectively. The ponytail has a second tie-er back-er thingie-maboop at his tailbone, and the hair continues past the second whatchamadiddle to a little above his knees. (The hair is important. Sorry if you didn't get that, but THE HAIR IS IMPORTANT. FOR REASONS. STORY REASONS. THAT PERTAIN TO THE STORY. AND STUFF. YES) He wears, typically, comfortable and semi-formfitting light blue jeans, a belt, a tucked-in bright-orange flannel shirt with blue lines and the sleeves folded up a little past the elbow, cowboy boots, a battered Stetson with a blue stripe around the brim, a blue bandanna, and a shotgun holster, modified to hold his staff.
Class & speed: A fast medic
- Primary slot: Smite : his staff serves as all three of his weapons at once, using different settings. In this setting, flintlock holds the staff out in one hand and fires magically. It has bolts of 20 bolts of magic that do the exact same thing as the crusaders crossbow.
- Secondary slot: Sooth : In this mode, flintlock holds the staff in both hand out in front of him, in a manner visually reminiscent of the way the medic holds his Medigun. This mode has him heal at a 60 percent faster rate (including relieving status effects), at the cost of a 40 percent slower charging Ubercharge and absolutely no over-heal what so ever.
- Melee slot: Smack : He holds the staff like a baseball bat, and hits people with it. Kinda boring, really.
- Also, the taunt for the staff (it remains the same no matter what) involves him twirling it for 5 seconds, holding it above him for 2 seconds, and slamming it on the ground, which heals everyone in a certain medium sized area.
Personality: Flintlock is a reserved but kindly individual. He prefers to speak softly whenever possible. he is the proud owner of a massive snark streak, and can sometimes let his mouth say things he that he thinks are funny, when they are, in fact, inappropriate. He is also easily flustered by romantic or sexual advances or implications, a fact that is frequently taken advantage of. He tries to get along with people on both teams, on the ground that this is all just a job. If left alone, he will be perfectly content to quietly think about various subjects. Lastly, he tends to be distrustful of magic users, a fact that, while is justified, comes off as either paranoid, hypocritical, or both.
Back story: Flintlock was discovered by the Builders league united by complete and total accident two and a half years ago. Several recruiters had gotten smashed to bits at a rather lovely birthday party that left 2 people 75000 dollars richer and quite a few more than that incredibly upset. this lovely, honest, in-no-way-cheaters duo had woken up with some of the worst hangovers ever experienced by man( or so they said at the time, along with an abundance of other, far less printable things) to the shocking spectacle of a one eyed magician trying to kill a poor teenager. Seeing the PR opportunities in this Understanding their duties as upstanding, moral, non-cheating citizenry, the duo called in a air-strike, and the one-eyed magician was no longer intact shortly thereafter.
The magician was the neighbor of the boy, who insisted on the moniker of Flintlock. Apparently, flintlock had been invited over to his house. While there he had been allowed to touch several magic artifacts. One of these, the staff, had bonded to him. The magician, delighted, had asked flintlock to join his not-cult. Flintlock refused. The magician attempted to exert his metal abilities on flintlock, but the staff prevented him. So, after discovering that he could not get the boy to join his totally-not-a-brainwashed-people-filled-cult he came to the sensible and understandable conclusion that the boy's soul need to be ripped out, ground up, eaten, shat out, and spread across the brimstone gardens of the great god Cthulu.
Well, the conclusion was sensible to him, anyway...
After that, out of gratitude, Flintlock joined the League, and has very much regretted it ever sense.
(Optional)Other: That not-cult? Yea, they still exist. And they don't like him very much, as you most likely could have guessed.
edited 26th Sep '13 4:40:26 AM by conflixin
Only one, but things can get...confusing. How many Time Cops does it take to change a light bulb?@Melon: Ehhh, I'll allow one more Scout for now, but after that Scout's going to be locked until some more of the other classes are taken.
@Conflixen: Your sheet could use some better formatting, but anyway- Since there aren't going to be any random crits, that effect on Smite is going to be pointless most of the time. If you're still okay with that anyway, then Flintlock Smith, BLU team Medic, is accepted. (Also that hair wasn't relevant in the story at all! )
Oh yeah, and I remember now something else I was gonna say Xenonz's sheet. @Reaching the top shelf: You know, he can double (and triple) jump.
You are reading this.
Note: As according to the rules of TV Tropes RP forum section, I am mentioning here that three specific players will not be allowed into this game, regardless of the character they make, so long as I am still running it. (And I have no intention to stop running it until it either dies or, preferrably, finishes.) These three will go unnamed, but they should know who they are by knowing who I am. (If you have to ask if it's you because you're not sure, it's probably not you.)
There once was two brothers, leaders of two of the most powerful corporations on the planet, Reliable Excavations and Demolitions, and Builders League United. These brothers, who are rich enough to afford renting the Alamo and transporting it via helicopter to New Mexico just a hold a meeting there, are holding a meeting in the Alamo in New Mexico. For 150 years, these two brothers have been cheating death and squabbling with each other over the land their father left to them, forcing them to either share or fight over their inheritance. And for 122 years, they decided to fight, hiring mercenaries to forcefully take over the other's land, only to end up locked in a stalemate for over a century in a conflict that came to be called The Gravel Wars.
But, on this fateful day, Blutarch and Redmond Mann have finally met with each other face to face, to settle their differences and work towards ensuring their family legacy; all inspired by the tearful letters each had received, penned to be from the other. Only now is it revealed that these letters were actually both sent by their lost, third brother, Gray Mann, as a trap to lure them into the open. Gray Mann kills both of his brothers after killing their aides, intent on taking the assets of both of their companies and going after his true target, Mann Co.
In another reality, this ended The Gravel Wars by putting Reliable Excavations and Demolitions as well as Builders League United out of business, putting all of their mercenary combatants out of a job until hired by Mann Co to defend their facilities. In this reality however, both of the companies forged on, promoting new CEOs and more or less continuing how they'd been going with The Gravel Wars in full swing. Gray Mann, not content with leaving his work unfinished, hatches a new plan to forcibly take over both of his dead brothers' companies.
With robots.
Two facilities stand facing each other on either side of a creek, which is spanned by a small bridge. One belongs to Reliable Excavations and Demolitions, while the other belongs to Builders League United. Every day, a team of mercenaries housed in each of these facilities battle it out, trying to capture important documents (which usually end up being duds) from each other. None of these mercenaries know yet that their head employers died three days ago; nor do they know that their careers, nay, their very lives, are about to be changed dramatically as they become forced to work together, in a new war.
Against robots.
Welcome to the Team Fortress Two role playing game inspired by Mann versus Machine! If you're here, you've probably played the video game before; if you haven't, it's completely free, so seriously go try it out. In this RP you will play as a mercenary on either the RED team or the BLU team, hired to fight the other side, but now about to be forced to work together to take on the mutual threat of killer robots. Additional intrigue and new opponents will also spice up what would otherwise be the monotony of fighting robots all the time, but obviously that will not be entirely explained here as to avoid spoilers.
Like Team Fortress Two, this RP will take its mechanics seriously, but nothing else. The story is going to be wonderfully cheesy, (I hope) and players are allowed (possibly even encouraged) to make ridiculous characters, so long as they are balanced mechanically.
Now, onto the rules. Obviously, some of these will be referring to things directly from the video game, so if you're not familiar with it, these may be lost on you. Also, I know these rules are long, but please read them in full at least once. If you skim over this but decide you need to ask a question, you may be asking something that's already answered below.
Scout: Is fast by default. Has double jumping and double capping/pushing speed by default. Can only take light weapons. Cannot take slow speed.
Soldier: Is medium by default. Is the only class that can take rocket launchers.
Pyro: Is medium by default. Is the only class that can take fire-based weapons. Is naturally resistant to fire. Is the only class that can take items capable of reflecting projectiles back at enemies. (Besides Engineer, who can only take them as a buildable.)
Demoman: Is medium by default. Is the only class that can take arc-based raw explosives. Is the only class that can take explosive traps. (Besides Engineer, who can only take them as a buildable.)
Heavy: Is slow by default. Is the only class that can take heavy (as in the weight) weapons. Cannot take fast speed.
Engineer: Is medium by default. Carries "metal" in addition to weapons and ammo. Is the only class that can build things. Uses "metal" to build up to three buildings based on PDA choice, (teleporters count as one choice) and also upgrade, repair, and resupply said buildings. Can obtain "metal" from dropped weapons and ammo. Can remove sappers from buildings by default with their melee weapon.
Medic: Is medium by default. Regenerates health by default. Is the only class that can take healing items that do not require refilling. (Like throwable lunch items.) Is the only class that can buff itself and another character simultaneously. Must take at least one item that can heal other characters.
Sniper: Is medium by default. Is the only class that can take scoped weapons. A Sniper's primary slot weapon will, by default, automatically crit on a head shot.
Spy: Is medium by default. Is the only class that can take a cloaking device. Is the only class that can disguise. Is the only class that can take sapper items. Must take a cloaking device in secondary slot. A Spy's melee weapon will, by default, automatically crit when attacking an enemy from behind.
But first, hey you! Yeah you, the person who skimmed everything above and skipped straight down to where the character sheet is! Before you post and start asking questions about things, seriously consider actually reading everything above first. Some of the questions you may plan on asking may already have answers up above.
Regarding what your character can and can't be: Just about anything, really. Like mentioned above, this RP will not take anything outside of mechanics very seriously, so the only thing to keep in mind is that no matter what you make your character, they will work by the same mechanics as everyone else, with no explanation as to why whatsoever. A robot? Sure, but you'll still be healed by health packs and heal beams instead of an Engineer melee swing, and for some reason can't be sapped like the Gray Mann robots can. A ghost? You can't walk through terrain or ignore attacks, and still have to respawn when 'killed', but yeah.
I suppose the only really important thing you could change is your character's relative size and height. (Though no matter what you pick, your character's health and movement speed will still match your speed choice.) Being smaller means you can fit in tighter spaces, while being taller means you can look over certain things and reach higher shelves, but also makes you a bigger target. I'll just say, nothing smaller than a 10 year old child, or bigger than Andre the Giant.
And in case you're wondering, at the start of the game you will only have access to the items from your signup, but as the game goes on there will be opportunities to obtain new items through various means.
Link to discussion thread. Link to main thread.
edited 29th Sep '13 5:26:01 AM by FirockFinion
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