Ever played DMC 4? Then you'll know how hard this is. Dopants: He meant what he said and he said what he meant, a Ninety is faithful 100%.
The thing that gets my goat is extremely skilled players who after easily beating games that everyone else failed to conquer, go on to publicly decry them as being too easy.
I guess for those gamers, the real challenge becomes not letting their skill and mastery go to their heads.
This here is Queen Larsa, the final boss of the second game from the Mushihime-sama series. You Tube tends to cite her as one of the hardest, if not the hardest, video game bosses of all time. That wasn't a flawless performance all the way, but that was still impressive, beating this boss and forcing her to go One Winged Angel without losing a single life.
What's pretty sad about clips like this is that a number of comments on them tend to make racist comments about how only Asians can beat games like this. What those people don't know is that Bullet Hell games are a popular pastime in Japan at least, so they get enough exposure to learn the tricks and techniques of these games, whereas these games are not very popular in the West. Besides, in the West, there are more First-Person Shooter games than you can count, while Japan doesn't seem to have any popular FPS games.
Oh, Equestria, we stand on guard for thee!Not nearly as easy as he's making it look.
Okay, that's just scary. I mean, fighting all these bosses in a row? I would have made a mistake and gotten hit long before the end!
If you've played any King of Fighters games, then you know that the bosses are difficult to the point of making you want to tear your hair out. Igniz is one of the hardest in the series. But watch him get reduced to a joke...
"Lovable" Igniz defeated by a repeated low kick?
edited 6th Jul '13 12:28:02 PM by TiggersAreGreat
Oh, Equestria, we stand on guard for thee!/Thread
"Allah may guide their bullets, but Jesus helps those who aim down the sights."I conquered Zombi U when I mastered it on my second playthrough. Never die now (except internationally for the sake of having a different survivor).
Okay, I know that wasn't as easy as it looked! I don't know, it looked like cheat codes were used further on into The Guy's Castle. Then again, that game would be hard to beat without cheating.
I have tried more times than I can count to beat Super Mario Bros. and I could never do it. I don't think I ever reached Stage 8-4. Then you have guys like these beating the game in less than five minutes. The guy who posted the clip says that he used a number of glitches and poor hit-box detection to his advantage. Very sneaky, pal. Very sneaky, indeed.
Oh, Equestria, we stand on guard for thee!I got through I Wanna Be The Guy in a single try.
That is the face of a man who just ate a kitten. Raw.
Ha! I know a joke when I hear one, because that game is obviously set up so that there is no possible way you can beat the game on your first try blind.
I played this game when I was kid, and I could never beat it. You have to avoid getting caught by those two bad guys for 20 minutes, and that's in real-time, not game-time. You don't actually see the countdown, so you'll be sitting there wondering how much longer you can last. Then you have no map or indicator to let you know where those two guys are, so you get them appearing in spots that will make you wonder if they've been using Offscreen Teleportation. I don't think the manual ever indicated that you could hide behind specific objects. In short, I have to take my hat off to the guy who beat this game.
Oh, Equestria, we stand on guard for thee!I had grown skilled enough to beat Ninja Gaiden II nearly flawlessly on the first two difficulty levels (acolyte and warrior) without dying once, when I've heard that many players could not beat the first half of the game. I then went up to Mentor difficulty and died in the very first battle. After playing for HOURS I reached the second level boss and couldn't defeat him.
I heard about that igniz glitch before. A lot of SNK bosses you have to sort of cheese to stand a chance. Like in NGBC, every boss can be owned by haohmaru's fierce slash alone. But then if you tried to fight say King Lion or Mizuchi normally, they'd tear you apart.
I've heard it said that there is no honour in fighting games. I guess you'd have to cheat to beat those cheating bosses!
I played this game a number of times when I was a kid. I could never beat this one. I never got past level 3, which involves some difficult jumping puzzles. Still, I didn't know you could punch up enemies while they're down, or do a back elbow slam. It's nice to see that this game is possible to beat.
Oh, Equestria, we stand on guard for thee!I can do Classic Castlevania pretty well without too much trouble.
ALL CREATURE WILL DIE AND ALL THE THINGS WILL BE BROKEN. THAT'S THE LAW OF SAMURAI.I think Doom modders set the standard (or rather, the people who speed run those mod levels set the standard).
(On a semi-related to the above discussion note, this player is Japanese, if I recall.)
edited 8th Jul '13 1:13:34 PM by TotemicHero
Expergiscēre cras, medior quam hodie. (Awaken tomorrow, better than today.)Technically a livestream, but:
I mean, he isn't a master, but it's still 100x better than I've ever done.
"It's so hard to be humble, knowing how great I am."Well, I did some looking and found out that the number of first-person shooters made in Japan by Japanese companies can be counted on the fingers of one hand (or two). They are Kileak: The DNA Imperative, Resident Evil Survivor, Outtrigger, Mobile Suit Gundam: Bonds of the Battlefield, Metal Gear Arcade, and The Legend of Alfur. According to Yakuza creator Toshihiro Nagoshi, he thinks it's because:
- The Western companies have developed the FPS genre to the point that Japanese companies are not sure they can improve on it.
- FPS games are marketed poorly in Japan, and little attempt is made to appeal to Japanese users.
- The story-telling and drama appeals to a Western audience, but it doesn't appeal on a universal level, let alone a Japanese audience. Also, FPS games contain too much violence for Japanese tastes.
That's what he thinks, so it might not be fact. Still, it does help to explain why first-person shooters in Japan seem to be unheard of. Also, kudos to that Japanese player for being willing to play a game that most likely didn't sell that well in his county!
Has anyone played this game? I most certainly did, back when I was a kid. I could never beat that game, and it wasn't for lack of trying. In fact, I was able to make it inside the Technodrome, but not to the final boss. I blame the ghostly purple jetpack freaks with the lasers. Those things are prime candidates for Demonic Spiders! <Disgust>
Oh, Equestria, we stand on guard for thee!Also, FPS games contain too much violence for Japanese tastes.
see Japan really has me confused on their idea of acceptable violence, because Bayonetta and Ninja Gaiden are both really violent games, yet distinctly Japanese, anime tends to be more violent than western animation in general, manga as well, yet they have all this censorship and strict ratings on violence in games and even on TV? Just seems odd considering what the market actually produces.
edited 9th Jul '13 11:23:44 PM by Vertigo_High
I thought it was just beheadings they had a problem with.
Well, Gorn is actually an industry over there.
On a more serious note, there are definitely Japanese who like violence in their games but they're more of a hardcore minority like some of the odder preferences that many of their fanservice creators cater for.
'Mainstream' tastes (such as those which shape legislature) seem to prefer either less violence or heavily abstracted violence. Remember that simple Slice of Life is the best selling single theme in their whole entertainment industry at the moment and that cute oddities tend to go memetic more easily over there.
So, if a first person shooter was made into something cute and made the violence abstract, then it might have a chance of selling well in Japan.
Everyone who's played No Mores Heroes: Desperate Struggle knows that Jasper Batt Jr. is a seriously hard boss to beat. Especially in his second form. Still, this guy managed to beat all three forms and didn't suffer any damage at all. Bravo! <Applause>
Oh, Equestria, we stand on guard for thee!I've had the pleasure of playing this game. I always got stuck on Mr. Sandman. His Dreamland Express technique is incredibly hard to dodge in this game. Still, I sure like how this guy goes through the game, and only gets hit once by Mike Tyson. Hey, I figure Tyson would have been hard to beat without getting hit anyway!
Oh, Equestria, we stand on guard for thee!
We gamers all know that some games out there are as Nintendo Hard as they can be. Which makes watching You Tube clips of tough bosses and games being beaten with little problem so shocking.
Who here has played Contra games? I definitely played the second game shown on the clip and a little bit of the third game shown. The NES game took me a very long time and trial-and-error to beat. Then again, I was a kid at the time, and I guess I didn't have strategies planned out. That SNES game, I couldn't really beat it. But this clip shows a number of bosses in the series basically being reduced to a joke. It must be the spread-fire weapon!
Oh, Equestria, we stand on guard for thee!