Low leverage is an amazing support ability, as is BP Drink.
Also, if you've been building up Norende, Merchant is your first class with an S rank in spears, so give one two-hand and a Lu Bu's Spear and said Merchant will wreck face for a good while. A rather mundane use, but I found it useful.
What does Salve Maker have to do with grinding cash with the Big Pharma Racket? I see the Big Pharma and Blessed Shield, but surely I could just have one character (say, Ranger Tiz) attack, another (in this case, Merchant Edea (largely due to that S rank in spears and Lu Bu's Spear currently being my best weapon and then not wanting to reclass to Valkyrie before I set up the Big Pharma Racket)) do the Big Pharma thing, and the last two (Agnes and Ringabel in this case) spamming Blessed Shields on the whole party?
edited 9th Jul '14 9:17:44 PM by Balmung
@2202 *checks Bravely Default wiki* Holy fuck, I am not grinding Merchant up to 13 in the Miasma Woods. That's 10 levels of job grinding to do!
You won't be able to get past Level 9 before chapter for due to the massive jump in JP required to reach Level 10. That said, Merchant makes for an incredible support class late-game, especially during the optional bosses in the penultimate chapter.
I just barely survived the Hopeless Boss Fight and I'm a third of the way from job level nine to ten. I'm tempted to just grind it out like I did the cash for the clothing shop in not-Paris in Pokemon Y.
edited 9th Jul '14 9:40:27 PM by Balmung
I'll also vouch for the supremacy of Low Leverage. It's like All-Divides in Tales series games.
If you're able to spend the money, Pay To Play is also lovely. Influencing crits is a great way to boost damage, and I enjoyed using it in the endgame to ensure 9999's from my offenesive people.
I have a message from another time...I think it makes more sense to use Pay to Play in the endgame where you basically have more money then God and can AFFORD to drop that much on random encounters
I can't afford that, I spend far too much on compounding formulas involving Dragon Fangs to even consider spending my money like that.
If everyone were normal, the world would be a dull place. Like reality television.Well, my job level grinding just got the boost I needed with the high seas enemies. Predictable weaknesses (Angel Bow + Aquatic Slayer > everything), much higher JP yields (and the former making it pretty easy to keep up an unscathed combo, barring the enemy getting a free first strike), and extremely trivial inn access (just orbiting the Grandship with 200% encounter rate) makes this really easy to keep up compared to using the Florem region.
@Balmung: Salve Maker has the Healing Lore ability by default, and you need to get it to level 9 before it becomes a support ability. Healing Lore affects Big Pharma, boosting the amount it heals, and thus the amount of gold you get per casting.
"If you're out here why do I miss you so much?"Salve Maker is a fine primary even after you learn that skill, as it takes up, like, 2 slots or something.
I have a message from another time...Regardless, you want your main healer to spend some time as a Salve Maker. Because Healing Lore makes Cura heal, like, 7000 damage across the board.
Heart of StoneI just kept my healer as a Salve Maker and used the Blessed Shield. Who needs actual White Magic?
I have a message from another time...Tempting, but so long as the enemy gets fully healed each round, it should work fine, right? Because all I ought to need is one of a monocerous and Tiz and Edea should be able to keep the monster side going and Agnes and Ringabel shouldn't have any trouble with the whole keeping the party alive bit.
I'm kind of hoping to get all of this really expensive Norende gear while it's still unequivocally better than the normal storyline gear, which is starting to catch up.
Falcon Knives will never go out of style. The ability to get a speed boost without spending your accessory slot on Hermes Sandles is wonderful. And you can dual wield them for even more speed.
I have a message from another time...Once you get the Spiritmaster's Holy One, Healing Lore becomes almost completely obsolete for your main healer. Healing Lore is more useful for a jack-of-all-trades class like Vampire or Mystic Knight with a healer class as a secondary.
That all depends on what you want to do. Holy One works great on White Magic, but that's the only thing it works on. Item-based healing, including from the ostensibly White Magic-based Blessed Shield, is out of luck.
So, basically, if you at all want to use Salve-Maker abilities to heal, you're best off staying as a Salve-Maker for free Healer's Lore. And it is a legitimate option. For one Ether and one Hi-Potion, you can mix a Quarter-Elixir that is doubled by Healer's Lore to resore 5000 HP and 500 MP to a single target. Or just spam the Blessed Shield.
That said, I tend to mix Salve-Maker and White Mage if the battle doesn't call for any Spiritism abilities.
I have a message from another time...Well, I have the big pharma thing up and running, if not as efficiently as it would be if I had salve maker. As it stands, Tiz does roughly 400 damage with a scimitar to a monocerous, Edea heals it for roughly 500, and the other two spam their blessed shields.
@Ultimatepheer: i'm still on the wind Temple! I imagine I still have another free to go
hashtagsarestupidHow similar is the main game to the demo? Because I'm playing the latter and loving the shit out of it, fetch quests notwithstanding. Dat customization. It's like FFV except even better.
Dopants: He meant what he said and he said what he meant, a Ninety is faithful 100%.Is there a specific trope for Mephilia's character? Because I just ran into a character in another JRPG that sounds disturbingly similar to early world Mephilia.
If everyone were normal, the world would be a dull place. Like reality television.I was trying to describe her character to someone else and fell back on The Ophelia. Oracular, waifish, nutso.
edited 21st Jul '14 1:51:30 AM by Tyoria
There's no fetch quests in the main game.
You got some dirt on you. Here's some more!No, but there's that one to get the Performer Asterisk, which makes up for any lost frustrations.
If everyone were normal, the world would be a dull place. Like reality television.
@2199...I was actually just coming in to ask if Merchants were worth leveling up in the early game (for reference, I just started Chapter 2)
edited 9th Jul '14 8:59:02 PM by BleiddWhitebird