"Realistic" tactics in not so realistic settings.:
edited 11th Mar '13 1:40:20 PM by StillbirthMachine
- Objective: Every operation has a clear goal, and every element has a set of tasks to perform to achieve that goal.
- Offensive: Taking, holding, and exploiting the initiative is always the best way to achieve your goal. Get the enemy in a position where he has to react to you instead of the other way around. If you're familiar with the concept of "tempo" in chess, it's basically the same thing.
- Mass: If you're going to hit something, hit it with the heaviest tools in your toolbox. You want to concentrate as much firepower and momentum as you can at the most decisive point, usually the enemy's weakest point.
- Economy of Force: At the same time, there's a sort of critical mass beyond which extra mass starts hitting diminishing returns. Keep a reserve force handy to exploit extra opportunities that your "big push" opens up to achieve secondary goals and engage targets of opportunity, and make sure all of your forces are kept in the loop about who's doing what at what moment (which is not an easy thing to do).
- Maneuver: A static position is ultimately an ineffective one.note Keep moving, don't move in predictable patterns, and take and hold key and advantageous positions to keep the enemy off-balance.
- This also includes flexibility, the ability to react to sudden changes that come out of left field.
- Unity of Command: Enforce a single chain of command and clear areas of responsibility. If you want to see what happens when you don't do this, read up on the Battle of Cannae and the campaign immediately preceding it.
- Security: "Watch your six." Don't let the enemy get an unexpected advantage. Keep your perimeter secure at all times, and stay aware of what's happening all around you. (Again, see Cannae.)
- Surprise: The least effective attack is the one everyone can see coming. Strive to strike the enemy when and where he's least expecting it or ready for it.
- Simplicity: Keep It Simple, Soldier. Exactly how simple your plan should be depends generally on how many moving pieces you have on the board at one time, but never make a plan needlessly complicated. Again, make sure the operation as a whole has a simple, easy-to-understand goal, that every element in your task group has a task and purpose in the greater plan, and that everyone knows what they should be doing and what their buddies on their left and right flanks are going to do.
edited 12th Mar '13 8:36:58 PM by StillbirthMachine
edited 11th Mar '13 9:08:10 PM by MajorTom
edited 12th Mar '13 8:33:25 PM by StillbirthMachine
edited 14th Mar '13 12:21:45 AM by StillbirthMachine
edited 21st Mar '13 10:01:22 PM by StillbirthMachine
You need to Get Known to get one of those.