Unless you count every Geth program as a single kill. Then you should get easily over a thousand kills.
I was strictly only counting the amount of in-game enemies Shepard and his team directly kill from a game mechanics standpoint. If I was counting how many enemies they kill in-story, then the destruction of those two geth dropships plus the detonation of that bomb on Virmire would definitely shoot their kill count to over one thousand, assuming you're counting by platforms disabled instead of programs 'killed' (it takes nearly 1,200 programs to apparently form a human level intelligence, so I'm not sure how fair it is to count that way).
For the record, on all of the plot worlds + UNC: Geth Incursions, Shepard and his team directly destroy 520 geth platforms, 38 of which were Armatures/Colossi.
Aren't individual Geth programs non-sapient, though? I'd only count the platforms.
Each platform is by itself non-sapient as well.
A brief summary of the Mass Effect Trilogy.
Yeah, pretty much. I find that I enjoy the series more now if I think of it as a TPS action series with some choices rather than a straight role playing game. Shepard is too predetermined of a character and the plot is too linear.
edited 5th Jan '14 3:51:00 PM by CPFMfan