@Demongod: That's such a trite oversimplification, I don't even know where to begin.
For one, you gotta worry about solving the puzzle(s) and climbing around the colossus efficiently to get to those sigils in the first place.
Plus you're constantly managing your grip meter, even when you try to strike at the sigils. It's constantly on your mind and creates a constant sense of building tension that a QTE wouldn't.
Not to mention there are a lot of cool things you can do to make your runs even more efficient. Jumping stabs, purposefully letting go of grip at the right moment, a well timed jump, exploiting the physics engine, etc.
Seriously, look at this shit:
Now imagine the loss of satisfaction you'd feel from not being able to do that on your own, or even find out you could do it later.
Watch from 1:14 to 1:28 in this video.
Not to mention, the worst thing about all QTE bosses. The fight is always exactly the same. There's no difference between any two iterations of the fight because it's all the same cutscene with button prompts.
edited 30th Nov '12 10:06:50 PM by JotunofBoredom
Umbran Climax◊Dah fuck?
First of all, there's a key difference between a Colossus fight and a cutscene: The possibility of failure.
Second, the main element is participation. Games tend to have shitty writing in a purely script sense, but they make up for it by having the player gain an extra bond with the character they play as. Even in something like Dark Souls, where you have the most generic, faceless, customizable protagonist ever, you care about him or her because you see their struggles as your struggles because, let's face it, you fucking struggled in Dark Souls, and when you struggled, you struggled with fighting, not some timing puzzle that just appeared out of nowhere so that you could magically gain superpowers.
I'd probably be comparing it to some shit like Space Marine or *trolls* Asura's Wrath.
edited 30th Nov '12 10:12:00 PM by Scardoll
Fight. Struggle. Endure. Suffer. LIVE.Look, all I meant to say is that Shadow of the Colossus is still a game mostly focused on cinematics. I am well aware of all that, I've played the game. I'm aware of the puzzles and all that and the possibility of failure, and the element of participation. Which is why I said it still felt to me as an interactive cutscene.
But here's the difference between something like a colossus battle and the boss fight against Krauser in Resident Evil 4; in a Colossus boss fight, it feels like I'm fighting or climbing, because those buttons have done those things for the rest of the game. In the Krauser battle, suddenly, I'm not fighting, I'm playing a different game, one with seemingly random button commands. I lose my emotional connection because it does not feel like the same game.
edited 30th Nov '12 10:16:42 PM by Scardoll
Fight. Struggle. Endure. Suffer. LIVE.No, I get that. But I'm not comparing SOTC to other games, I'm talking about it alone. Also, I never said it felt like a QTE.
I'm sorry, but for a moment I got the feeling that you guys took me calling SOTC cinematic as something offensive.
edited 30th Nov '12 10:22:54 PM by HopelessDaydreamer
QTE fights feel like cut scenes with button presses to keep you paying attention.
You guys?
You including me? Because I wasn't responding to you at all.
edited 30th Nov '12 10:25:25 PM by JotunofBoredom
Umbran Climax◊I think you were, but you mistook me for Demongod.
Are you saying SotC is cinematic because it conveys so much of itself purely through visual means? If so, then yes, I agree. Its a case where everything is shown rather than told, described, etc. However, it isn't cinematic in the sense that cutscenes do it for you. That's what's being argued here... I think.
Mega Man fanatic extraordinaireNope. Look back.
I was already talking to Demongod about why Sot C would be lame if the bosses were just QT Es and my post was an extension of that. It took me a while to post because I had to find those videos.
edited 30th Nov '12 10:45:12 PM by JotunofBoredom
Umbran Climax◊Jotun- Ah, you're right. I apologize then, it did felt as if it was directed at me.
Zero- Kind of. But yes, I'm using a different interpretation of cinematic than that.
I'm sorry if I misinterpreted your definition of cinematic. Please explain to me what you think it is.
Fight. Struggle. Endure. Suffer. LIVE.http://megagames.com/news/timesplitters-4-was-axed-because-it-had-too-much-content
I cant help but find this relevant.
I fail to see how.
edited 1st Dec '12 10:39:09 AM by fakeangelbr
Donate money to Skullgirls, get a sweet poster....Also, that headline is really rather misleading.
Welcome to th:|Scardoll- I perceive cinematic as how much emphasis is being given to the imagery. A more cinematic game worries more about making the players "feel" the game. In games like those, gameplay is obviously important, but it might not be that relevant. Using the SOTC example again: whenever I think of this game, it's not the puzzles, nor the controls that I remember, but what impact it had on me. Them emptiness of that world, the gigantic colossi, the music, the mysterious yet involving story... Those were the most remarkable things for me, and not the gameplay.
ICO even more so. I love that game, but definitely not because of the gameplay. The only boss fight is unbelievably simple, and yet I found it amazing, because of how meaningful it felt.
That is what I would call a cinematic game.
I dunno, I just wanted to post it and try to sooth my rage somehow.
Then at least do it on-topic.
Donate money to Skullgirls, get a sweet poster.I can't find a topic that would fit
Then don't bring this crap here.
Donate money to Skullgirls, get a sweet poster.This thread and that are huge problems facing this industry. Not to mention how important marketing is now in gaming, and not actually making a game.
Still off-topic.
Donate money to Skullgirls, get a sweet poster.It is subjective, I agree. I'm talking about being dragged into the game by a combination of imagery, story, and soundtrack too.
edited 1st Dec '12 11:30:33 AM by HopelessDaydreamer
Because you can just lol at seeing someone who's laying on the ground just keep laying down forever.
Watch Symphogear