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Demongodofchaos2 Face me now, Bitch! from Eldritch Nightmareland Since: Jul, 2010 Relationship Status: 700 wives and 300 concubines
Face me now, Bitch!
#101: Nov 30th 2012 at 10:05:44 PM

Because you can just lol at seeing someone who's laying on the ground just keep laying down forever.

Watch Symphogear
JotunofBoredom Left Eye from Noatun Since: Dec, 2009
Left Eye
#102: Nov 30th 2012 at 10:05:54 PM

@Demongod: That's such a trite oversimplification, I don't even know where to begin.

For one, you gotta worry about solving the puzzle(s) and climbing around the colossus efficiently to get to those sigils in the first place.

Plus you're constantly managing your grip meter, even when you try to strike at the sigils. It's constantly on your mind and creates a constant sense of building tension that a QTE wouldn't.

Not to mention there are a lot of cool things you can do to make your runs even more efficient. Jumping stabs, purposefully letting go of grip at the right moment, a well timed jump, exploiting the physics engine, etc.

Seriously, look at this shit:

Now imagine the loss of satisfaction you'd feel from not being able to do that on your own, or even find out you could do it later.

Watch from 1:14 to 1:28 in this video.

Not to mention, the worst thing about all QTE bosses. The fight is always exactly the same. There's no difference between any two iterations of the fight because it's all the same cutscene with button prompts.

edited 30th Nov '12 10:06:50 PM by JotunofBoredom

Umbran Climax
Scardoll Burn Since: Nov, 2010
Burn
#103: Nov 30th 2012 at 10:06:49 PM

I think SOTC is still a mostly cinematic game. All the battles are done in a pre-set way, so they're really more like interactive cutscenes.

Dah fuck?

First of all, there's a key difference between a Colossus fight and a cutscene: The possibility of failure.

Second, the main element is participation. Games tend to have shitty writing in a purely script sense, but they make up for it by having the player gain an extra bond with the character they play as. Even in something like Dark Souls, where you have the most generic, faceless, customizable protagonist ever, you care about him or her because you see their struggles as your struggles because, let's face it, you fucking struggled in Dark Souls, and when you struggled, you struggled with fighting, not some timing puzzle that just appeared out of nowhere so that you could magically gain superpowers.

Are we comparing this to a specific game or just games in general?
"Advantages" was a poor choice of words; I really should have just said strengths. It builds the bond between the player and the character.

I'd probably be comparing it to some shit like Space Marine or *trolls* Asura's Wrath.

edited 30th Nov '12 10:12:00 PM by Scardoll

Fight. Struggle. Endure. Suffer. LIVE.
HopelessDaydreamer Since: May, 2012
#104: Nov 30th 2012 at 10:12:06 PM

Look, all I meant to say is that Shadow of the Colossus is still a game mostly focused on cinematics. I am well aware of all that, I've played the game. I'm aware of the puzzles and all that and the possibility of failure, and the element of participation. Which is why I said it still felt to me as an interactive cutscene.

Scardoll Burn Since: Nov, 2010
Burn
#105: Nov 30th 2012 at 10:15:51 PM

But here's the difference between something like a colossus battle and the boss fight against Krauser in Resident Evil 4; in a Colossus boss fight, it feels like I'm fighting or climbing, because those buttons have done those things for the rest of the game. In the Krauser battle, suddenly, I'm not fighting, I'm playing a different game, one with seemingly random button commands. I lose my emotional connection because it does not feel like the same game.

edited 30th Nov '12 10:16:42 PM by Scardoll

Fight. Struggle. Endure. Suffer. LIVE.
HopelessDaydreamer Since: May, 2012
#106: Nov 30th 2012 at 10:21:20 PM

No, I get that. But I'm not comparing SOTC to other games, I'm talking about it alone. Also, I never said it felt like a QTE.

I'm sorry, but for a moment I got the feeling that you guys took me calling SOTC cinematic as something offensive.

edited 30th Nov '12 10:22:54 PM by HopelessDaydreamer

Thorn14 Gunpla is amazing! Since: Aug, 2010
Gunpla is amazing!
#107: Nov 30th 2012 at 10:23:25 PM

QTE fights feel like cut scenes with button presses to keep you paying attention.

JotunofBoredom Left Eye from Noatun Since: Dec, 2009
Left Eye
#108: Nov 30th 2012 at 10:25:18 PM

[up][up]You guys?

You including me? Because I wasn't responding to you at all.

edited 30th Nov '12 10:25:25 PM by JotunofBoredom

Umbran Climax
HopelessDaydreamer Since: May, 2012
#109: Nov 30th 2012 at 10:29:09 PM

I think you were, but you mistook me for Demongod.

Zeromaeus Mighty No. 51345 from Neo Arcadia Since: May, 2010
Mighty No. 51345
#110: Nov 30th 2012 at 10:31:04 PM

Are you saying SotC is cinematic because it conveys so much of itself purely through visual means? If so, then yes, I agree. Its a case where everything is shown rather than told, described, etc. However, it isn't cinematic in the sense that cutscenes do it for you. That's what's being argued here... I think.

Mega Man fanatic extraordinaire
JotunofBoredom Left Eye from Noatun Since: Dec, 2009
Left Eye
#111: Nov 30th 2012 at 10:31:34 PM

[up][up]Nope. Look back.

I was already talking to Demongod about why Sot C would be lame if the bosses were just QT Es and my post was an extension of that. It took me a while to post because I had to find those videos.

edited 30th Nov '12 10:45:12 PM by JotunofBoredom

Umbran Climax
HopelessDaydreamer Since: May, 2012
#112: Nov 30th 2012 at 10:36:26 PM

Jotun- Ah, you're right. I apologize then, it did felt as if it was directed at me. tongue

Zero- Kind of. But yes, I'm using a different interpretation of cinematic than that.

Scardoll Burn Since: Nov, 2010
Burn
#113: Nov 30th 2012 at 10:39:29 PM

I'm sorry if I misinterpreted your definition of cinematic. Please explain to me what you think it is.

Fight. Struggle. Endure. Suffer. LIVE.
Thorn14 Gunpla is amazing! Since: Aug, 2010
fakeangelbr The Awesomest Character from Fortaleza, Brazil Since: Jan, 2010
The Awesomest Character
#115: Dec 1st 2012 at 10:30:58 AM

I fail to see how.

edited 1st Dec '12 10:39:09 AM by fakeangelbr

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Beorc Ridley and Ridley from hither and yon Since: Sep, 2009 Relationship Status: I know
Ridley and Ridley
#116: Dec 1st 2012 at 10:33:03 AM

...Also, that headline is really rather misleading.

Welcome to th:|
HopelessDaydreamer Since: May, 2012
#117: Dec 1st 2012 at 10:42:03 AM

Scardoll- I perceive cinematic as how much emphasis is being given to the imagery. A more cinematic game worries more about making the players "feel" the game. In games like those, gameplay is obviously important, but it might not be that relevant. Using the SOTC example again: whenever I think of this game, it's not the puzzles, nor the controls that I remember, but what impact it had on me. Them emptiness of that world, the gigantic colossi, the music, the mysterious yet involving story... Those were the most remarkable things for me, and not the gameplay.

ICO even more so. I love that game, but definitely not because of the gameplay. The only boss fight is unbelievably simple, and yet I found it amazing, because of how meaningful it felt.

That is what I would call a cinematic game.

Thorn14 Gunpla is amazing! Since: Aug, 2010
Gunpla is amazing!
#118: Dec 1st 2012 at 10:49:20 AM

I dunno, I just wanted to post it and try to sooth my rage somehow.

fakeangelbr The Awesomest Character from Fortaleza, Brazil Since: Jan, 2010
The Awesomest Character
#119: Dec 1st 2012 at 10:52:02 AM

Then at least do it on-topic.

Donate money to Skullgirls, get a sweet poster.
Thorn14 Gunpla is amazing! Since: Aug, 2010
Gunpla is amazing!
#120: Dec 1st 2012 at 11:11:49 AM

I can't find a topic that would fit sad

fakeangelbr The Awesomest Character from Fortaleza, Brazil Since: Jan, 2010
The Awesomest Character
#121: Dec 1st 2012 at 11:13:02 AM

Then don't bring this crap here.

Donate money to Skullgirls, get a sweet poster.
Thorn14 Gunpla is amazing! Since: Aug, 2010
Gunpla is amazing!
#122: Dec 1st 2012 at 11:15:07 AM

This thread and that are huge problems facing this industry. Not to mention how important marketing is now in gaming, and not actually making a game.

fakeangelbr The Awesomest Character from Fortaleza, Brazil Since: Jan, 2010
The Awesomest Character
JotunofBoredom Left Eye from Noatun Since: Dec, 2009
Left Eye
#124: Dec 1st 2012 at 11:17:50 AM

A more cinematic game worries more about making the players "feel" the game.
This is a vague thing to say, since feeling is a part of any medium in both overt and subtle ways.

Umbran Climax
HopelessDaydreamer Since: May, 2012
#125: Dec 1st 2012 at 11:28:46 AM

It is subjective, I agree. I'm talking about being dragged into the game by a combination of imagery, story, and soundtrack too.

edited 1st Dec '12 11:30:33 AM by HopelessDaydreamer


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