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The Recent Lack of Historical RTS Games:

 26 Vuther A, Fri, 16th Nov '12 2:26:01 PM from Canada Relationship Status: Pining for the fjords
I like cheese.
Ricko, that's kind of an RTS I would make if I ever did make one.

However, is that arguably an RTS? With very singular objectives and the same way to achieve them (outmaneuver your opponent), I think the concept would be called Real Time Tactics.
If I could draw well, this avatar would instead be a Pikachu eating cheese.
 27 Kayeka, Fri, 16th Nov '12 2:41:04 PM from Amsterdam Relationship Status: Brony
World's biggest wannabe
I personally got bored with Construct Additional Pylons, so I don't bother with traditional RTS any more. When I want to feel like a bad-ass shaper of empires, I just fire up any instalment of Total War.

RTS suffers from an outdated game mechanic, and must use fantastical settings instead to remain interesting. Now, if they were able to get rid of said mechanic, there'd probably be a whole lot of new options available.

edited 16th Nov '12 2:43:11 PM by Kayeka

[up][up][up] AOE II was simple, and has nostalgia on its side. Unfortunately, it just became bland, and it hasn't aged well. Also, generally considered, Age of Mythology is the most highly regarded entry in the series, technically.

[up] Problem is, the mechanics aren't outdated. It's just that that's the style of RTS games, and if you change too much from that, they aren't RTS games - look at things like Dawn of War II, for example, which is advertised as an RTS game, but certainly barely qualifies as one.

edited 16th Nov '12 7:14:37 PM by Five_X

 29 onyhow, Fri, 16th Nov '12 7:27:49 PM from Thaddis Sabbah, still fighting Vaygrs Relationship Status: Singularity
Mothership online...also adorable
Yeah, Ricko's concept would definitely be RTT, not RTS...

Really though the RTS as a concept is flawed in some ways...after all, what RTS games you actually do macromanagement instead of micromanagement? Seriously, IMO the so-called grand strategy fits more here...

edited 16th Nov '12 7:28:51 PM by onyhow

 30 neobowman, Fri, 16th Nov '12 7:29:43 PM from Unidentified Proxy Relationship Status: Tsundere'ing
つ ◕_◕ ༽つ HELIX
RTS games you're forced to do both. AOE and Starcraft are good examples.

I like to think there's a "sliding scale" of Macromanagement vs. Micromanagement, with Grand Strategy, Paradox Interactive games at the Macro end, AOE and the like in the middle, and stuff like World in Conflict and Dawn of War II at or near the Micro end.
 32 Kinkajou, Sun, 18th Nov '12 3:56:58 AM from you're not your
We Do Not Sow
Ricko: So a medieval Company of Heroes?

[up] Quick! to YKTTW! tongue
"Wait, it's IV. Of course they are. They'd make IV for Dreamcast." - Enlong, on yet another FFIV remake
[up]Close, but the Dawn of War games would probably be a better comparision. That series focuses almost entirely on up-close infantry fights, has melee weapons, and has a lot of nuance to the infantry combat. There's armor and ranged artillery, but they can easily be swapped with horseback archers and trebuchets.

edited 18th Nov '12 8:06:58 AM by SgtRicko

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 34 Vuther A, Sun, 18th Nov '12 8:33:28 AM from Canada Relationship Status: Pining for the fjords
I like cheese.
He also does not suggest a universal slower take-and-hold point objective to the game, which I assume would be a pretty big difference in execution.
If I could draw well, this avatar would instead be a Pikachu eating cheese.
That would come down entirely to whether it works for the balance or not. If it turns out that Co H's Victory Point system doesn't work, then it might be better to just make it focus entirely on either destroying a single target or eliminating the enemy forces, like in the Total War series.
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Total posts: 35

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