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Do the staples of the MMORPG need to be redone?:
Taller than ZimI think storytelling in MMO's is, essentially, a false start. At least the kind of storytelling we see in WOW, SWTOR, or saw in City of Heroes. Don't get me wrong, those can be fun, but it often comes across as an extra, a distraction, or something to be enjoyed while soloing. It doesen't mesh very well. OTOH some ofthe more sandboxy MMO's managed to have stories of epic proportionjs.... The entire EVE online debacle with the betrayal ad the rise of a new power balance is one thing. I think we honestly need MMO's to be less like single-player MMO's: Give players the tools to create their own stories organically andlet them do it.
"No, the Singularity will not happen. Computation is hard." -Happy Ent
Three StepsThat strategy has the drawback of making games that aren't very fun except maybe for a few people at the top. And games that aren't fun don't make much money.
edited 17th Nov '12 9:23:34 PM by Fighteer
Ironically, the pursuit of the definition of happiness does not appear to be a happiness-maximizing behavior.
Avvie-free for life!EVE Online has quite a lot of things handled by players. Domination by groups of pricks eventually leads to enough organized opposition to take them down. Unfortunately CCP intervention is still quite frequently needed and the game is infamous for the amount of dedication required to get anywhere. Once again, is a given MMO aiming to be an alternate life or a game? This single question would determine how each of a game's systems has to be structured. Systems in a MMO aiming to be an alternate life would require lots of effort and planning (and maybe even some real investment) to run properly and to reap rewards from, with the possibility of crushing failure and rage as part of the experience. Systems in a MMO aiming to be a game simply have to keep a player entertained whether they do so by throwing out thousands of distractions or by dangling carrots on distant sticks. Ideally players should be frustrated or disappointed as rarely as possible because that would mean the MMO has failed to entertain at those times.
edited 17th Nov '12 11:48:21 PM by Recon5
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Total posts: 29
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