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Creepy video game music:
Trained by Flim and FlamLooking for stuff that just makes you shiver a bit when you listen to it. Creepy but cool. Like:
BUY A CAR FROM ME!
M.T. (Saftey In Shadows)
You can't kill a stone....
Panhandling sign glued to hands. Need $5 for solvent.
Mage of Life
Modded minecraft server. PM me for info.
This hat doesn't fit!
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this old thread.
edited 7th Nov '12 10:23:17 PM by Tacitus
Self-loathing and sandwiches.A great example of drone/dark ambient used masterfully are the Playstation soundtracks of Doom and Final Doom as well as the one from Doom 64 (on the N64 of course). You can find them all here : http://www.doom2.net/~doomdepot/music.html
You are standing in an open field west of a white house, with a boarded front door. There is a small mailbox here.
edited 8th Nov '12 3:51:00 AM by Talby
Oh, Equestria, we stand on guard for thee!
M.T. (Saftey In Shadows)I wish the sound effects of the game didn't so overshadow those great atmospheric tracks. It's a huge shame really.
Next World Pancake Day: February 17, 2015 everybody hug ramuf
It's the Over Lord!If it's like a lot of other games, there are separate controls for music and effect volumes. Otherwise, they messed up when making the game, becuase most, if not all, games should have separate controls for the two sound tracks.
When the hammer falls and your world shatters, I'll be there to cut the handle and pick up your pieces.
M.T. (Saftey In Shadows)Yeah, the only issue is the music in other areas of the game is perfectly loud, and adjusting every time I enter a cave does not sound appealing. I just wish those particular tracks were themselves louder.
How about the music from the first Diablo? That was quite creepy (except for the cave levels; that one was pretty cool).
I really hated traveling here.
That's my dream. It's my nightmare. Crawling, slithering, along the edge of a straight razor … and surviving.
Spit taker— 12 HOURS REMAIN —
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Total posts: 18
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