About a third of the rest of the game's tracks are just as good. The original Alien vs. Predator didn't need BGM to be scary, so none of this was actually in the game, believe it or not. Then the sequel rolled around, the players were spoiled with flashlights, so they finally got to find a place for what they'd composed earlier.
A great example of drone/dark ambient used masterfully are the Playstation soundtracks of Doom and Final Doom as well as the one from Doom 64 (on the N64 of course).
You can find them all here : http://www.doom2.net/~doomdepot/music.html
You are standing in an open field west of a white house, with a boarded front door.
There is a small mailbox here.
If it's like a lot of other games, there are separate controls for music and effect volumes. Otherwise, they messed up when making the game, becuase most, if not all, games should have separate controls for the two sound tracks.
When the hammer falls and your world shatters, I'll be there to cut the handle and pick up your pieces.
Yeah, the only issue is the music in other areas of the game is perfectly loud, and adjusting every time I enter a cave does not sound appealing. I just wish those particular tracks were themselves louder.
Ah, memories. Last year we started posting the appropriate tracks during the final three days of the US debt deadline, and some tropers were freaking out from the combination of the looming fiscal catastrophe and Majora-based PTSD.
Let's walk through the castle of a civilization that was great, until it was not allowed to be. A vision of majesty undone by cosmic accident. Something inhuman, and resentful of humanity.