That sounds mighty interesting, really.
"Excuse me, sir, I require your skull for my collection. Please hold still. Jolly good."
Jonah FalconLet's see, what should they do to make this work?
- Decent AI, for starters. The enemy should feel like a realistic threat without being cheap, which means that they should be able to convincingly miss.
- Many creative ways to temporarily fend off attackers, but nothing that might make you powerful enough to go Leeroy Jenkins on your enemies and come out on top.
- A good, dark sense of humour would be a very nice feature.
The entire thing is that the world is procedurally generated.
Jonah FalconIf that's the whole thing, it's not enough. It has a fun premise, it needs to work with that. Otherwise it's just another roguelike with a goofy theme.
No, that's the difference. Every game is different.
It's a survival game (with a little dry British humor.) Anyone who is a fan of Hammer Horror will love it.
edited 3rd Nov '12 2:45:53 PM by JAF1970
Jonah FalconWell, being dropped into a procedurally generated world with no goal apart from "stay alive" is in itself a pretty fun game, with a little imagination, so that's a start.
Now all we need is a reason beyond "British humour" to make us all stop playing Minecraft.
It sounds more goal-oriented and restrictive than Minecraft in terms of what you're expected and are able to do. Kickstarter indicates that your goal is to get off the island. I'd say that the procedural generation is more about replayability and encouraging creativity in problem-solving here than it is about setting up a complete sandbox for the player.
Text I feel is necessary to append to every post.Looks pretty good so far, though the robots are terrible shots.
That is the face of a man who just ate a kitten. Raw.Easily made its Kickstarter goal. 24 days left of funding.
Jonah FalconAlso hit the first stretch goal today. Really hope it gets to the castle biome. Hope overseas payment issues don't hurt the tally toward the goals too much.
Update: All the original stretch goals and also one more are unlocked. Not sure that we'll make it to multiplayer, which is too bad; it sounds interesting.
edited 15th Nov '12 7:17:33 PM by SomeName
Text I feel is necessary to append to every post.Huh, interesting I guess
Looks fun.
While being able to fight back is nice, it feels less like I'm being hunted by crafty killer robots and more like I'm Hunting the Most Dangerous Game. Not as much survival aspect to it as I'd like.
What I mean is, looking at the trailers so far, it feels like the player is the one hunting the robots and is only killed when things go really sour. So it doesn't seem to be using the potential the title implies.
But that's a story for another time.SYABH also won Eurogamer's Game of the Show at Rezzed this past week.
From what I've watched people playing closed alpha...combat's gonna be nightmare.
Give me cute or give me...something?In a "the robots will murder you so use stealth like you're supposed to" way or in a "it's clunky and unpleasant and makes me not want to play" way? I haven't had the chance to try it out, but I do have it downloaded.
Text I feel is necessary to append to every post.
For those of you who haven't heard of this game, it's about upper British class robots hunting you in a procedurally generated world.
Trailer.
Well, the dev has announced it's going Kickstarter.
Jonah Falcon