|
|
![]() GOTTA GO FAST!
After the wave of collab projects from 2011 passed, I was left with quite a few ideas I never got to develop, and I must say I really missed those collaborative writing projects, and out of the blue I decided "why not make another one?"
So here it is. In the interest of avoiding the problems that plagued previous tvtropes collabs, here's a few guidelines I'd like to put forward:
This is a signature. There are many like it, but this one is mine.
Raven Wilder
Interesting idea. Not sure if I'd have the time to do any writing for something like this, but I'd love to help brainstorm stuff.
Where should it fall on the scale between All Deaths Final and Death Is Cheap?
I don't think that's a rule that should be set down in advance. Instead, you should take each death and each possibility for resurrection and carefully consider its effect on the story's dramatic potential.
What about the Sliding Scale of Cynicism vs. Idealism?
That should vary from character to character and from place to place. I mean, in Real Life we've got suburban American teenagers worried about whether or not their clothes are in fashion, and we've got starving Somalian child soldiers suffering sexual abuse. There's plenty of room for both.
Should it be set in a particular time period?
Personally, I think it would be neat to set it in the mid-20th century, but with all sorts of anachronistically advanced technology thanks to averting Reed Richards Is Useless. I've just always wanted to see a story where a guy wearing a jet pack delivers telegrams to people.
Do our heros Fight Common Street Crime, or are such low level matters best left to the police in lieu of focusing on things like interdimensional clown terrorists and demonic zombie space invaders from Jupiter, which directly leads into...
I think the best choice might be something where regular street crime is the sort of thing they handle every day without too much trouble, with big alien/interdimensional invasions being major events that make them the underdogs, with threats inbetween those two extremes forming the basis for most stories.
Where should this setting fall on the scale of silly vs serious, aka should we have interdimensional terrorists and demonic zombie space invaders?
If you're going to have a universe with any great number of superheroes, some silliness is kind of inherent to the premise.
How tied together should the superpowers in the setting be? Should everything be linked to one Mass Super Empowering Event, give everyone free rein to create their own completely isolated origin, or do something inbetween?
It might be neat to have two or three Mass Super Empowering Events instead of just one. Like some people get their powers as a result of advanced alien technology, others as the result of genetic mutation, and others as a result of physical training and meditation.
Should we focus on an Avengers or Justice League esque team of supers or each have our own cast of characters who share a setting and frequently cross-over?
Latter option sounds best to me.
How high should the average power level be?
I'd say strong enough they can out perform an entire police force, not so strong that they can out perform an entire army regiment.
And last and probably least out of my priming questions, what should we call our supers?
The answer for that should probably wait until the origin of the superpowered beings is resolved.
edited 31st Oct '12 11:19:46 AM by RavenWilder "It takes an idiot to do cool things, that's why it's cool" - Haruhara Haruko
![]() Logan Locksley's Backup
I'm interested. I have one idea in particular I'd be interested in exploring (or having someone else explore, if I don't have the time) and I'd love to offer any feedback I can. I also have lots of ideas for names.
edited 1st Nov '12 3:54:22 AM by Mora ![]() GOTTA GO FAST!
edited 31st Oct '12 2:14:06 PM by Archereon This is a signature. There are many like it, but this one is mine.
![]() GOTTA GO FAST!
I don't think that's a rule that should be set down in advance. Instead, you should take each death and each possibility for resurrection and carefully consider its effect on the story's dramatic potential.
I agree in principal, but Death Is Cheap is so overused in Supehero stories that it'd be kinda hard to pull off a Disney Death effectively, and I'd prefer things not reach the point where there's no risk of being Killed Off for Real permanently, unless the character or characters in question have complete immortality for in-universe reasons.
That should vary from character to character and from place to place. I mean, in Real Life we've got suburban American teenagers worried about whether or not their clothes are in fashion, and we've got starving Somalian child soldiers suffering sexual abuse. There's plenty of room for both.
I agree with what you're saying here, but pretty much all settings have this in effect. However, most settings tend to average out to a point on the scale, and in general, I'd prefer a setting which tends to have a good balance of idealistic and cynical stories in it rather than skewed far to one side of the scale or the other like, for example, The setting my avatar is from.
Personally, I think it would be neat to set it in the mid-20th century, but with all sorts of anachronistically advanced technology thanks to averting Reed Richards Is Useless. I've just always wanted to see a story where a guy wearing a jet pack delivers telegrams to people.
That could definitely work as a sort of Alternate History setting (and there's definitely some cool stuff we could do with that), though what I had in mind was a more futuristic setting, set Twenty Minutes into the Future where we'd see a lot of lesser versions of the technologies used by technologically empowered/tech using heroes, particularly cybernetics and genetic engineering. Now in a world where Reed Richards Is Useless is averted, that's entirely possible in the alternate 50's, but I tend to prefer the type of technologies found in our current notion of the future, possibly with a bit of Cyber Punk, though that's just personal preference. Perhaps it's just because I tend to prefer sleaker "futuristic" aesthetics as we conceive of them now over the Raygun Gothic style found in the mid 20th century's idea of the future.
If you're going to have a universe with any great number of superheroes, some silliness is kind of inherent to the premise.
Good point, though my question was more: "should this be an outright ridiculous and campy setting that's a homage to the Silver Age Of Comic Books or something which takes itself somewhat seriously but still has plenty of comic relief and inherent oddity?"
It might be neat to have two or three Mass Super Empowering Events instead of just one. Like some people get their powers as a result of advanced alien technology, others as the result of genetic mutation, and others as a result of physical training and meditation.
What I had in mind was a single Mass Super Empowering Event that provides a variety of different potential origins for our Badass Abnormal characters, possibly indirectly if we're talking about Science Hero or (Villainous) Mad Scientist characters, who would presumably have been inspired by the new technologies and sciences the Mass Super Empowering Event brought about. If we involve magic and/or Psychic Powers (and some of my ideas make extensive use of the latter powers), that could be explained as some sort of Applied Phlebotinum that was produced or involved in the event causing a Bizzare Baby Boom or indirectly resulting in The Magic Coming Back/unsealing various sorts of cans.
Specifically, the premise I had in mind for this was as follows:
Around 2020, a massive unidentified object enters the Earth's atmosphere at high speeds. Five smaller objects split off of it, and respectively crash in central Asia, America, Africa, and Australia. The core object itself lands in the Atlantic Ocean, resulting in devastating Earthquakes across the globe. Three years later, a research team based in the United Kingdom reaches the object's final resting place, a few degrees North of the edge of the Cape Verde Plain.
After a lengthy salvage effort, bits and pieces of the object are brought to just about every accredited research institute in the world, though a fairly sizable portion of it remains unaccounted for due to unauthorized salvage, theft, and so on. What remains are a variety of devices, materials, and mechanical parts previously unknown to the human race. Around this time, when the first children born after the Cape Verde Impact Event were getting old enough to communicate and interact with the world on a significant level, humanity had its first encounter with psychic phenomena.
A small number of children born during and after the Impact Event displayed anomalous, apparently psychic abilities. In some cases these individuals possessed abilities ranging from verifiable extra-sensory-perception or unusually acute empathy to the ability to read—and more alarmingly influence or even control in some rare cases—the minds of others.
In other cases, the anomalous children were able to mentally affect the world around them. In some cases, this entailed an ability to psychically manipulate small objects, others found they could influence temperature or electrical current, and still more were found to have even more bizzare "telekinetic" abilities. A superminority of the affected children manifested both telepathic and telekinetic abilities.
Over the next 26 years, extensive research of the components of the object (or whatever we choose to call it) resulted in a wide variety of technological advances in every field of science, medicine, and engineering. Of course, the most potent of these technologies generally depend on materials acquired directly from the object, and cannot be currently synthesized, making them available only to the most extraordinarily wealthy, powerful, and/or lucky individuals in the world. Of course, a large portion of the alien object still remains unaccounted for, and the five secondary objects that split off from the main unidentified object were never located, which leaves a lot of room for origins that tie into the central Mass Super Empowering Event in different ways. The creators of the object were (or are!) for all intents and purposes Sufficiently Advanced Aliens.
If people are interested in this premise but want to bring in other forms of magic besides the psychic powers included, I've got some additional ideas I haven't really fleshed out at all regarding that, and there's no reason everyone who isn't a Badass Normal HAS to have their origin tied to this event, though I'd like to keep the world reasonably tight and internally consistent.
As for the rest of the questions, I'm entirely with you, though I think power level could stand to vary between characters.
This is a signature. There are many like it, but this one is mine.
![]() Logan Locksley's Backup
Where should it fall on the scale between All Deaths Final and Death Is Cheap?
All Deaths Final, period. Yeah, there's cases where bringing back a character (or revealing they weren't actually dead, at least) can work; I'm making use of it sometimes in my current non-superhero project. But it's horribly abused in comics, and the sheer uniqueness of a superhero setting where everyone who dies is actually dead makes me root for the extreme on this one.
What about the Sliding Scale of Cynicism vs. Idealism?
As noted below, I think this would work a lot better as a Shared Universe then a single collaborative work, so there's probably room for all ends of the spectrum here. Although I'd prefer to stay away from the excessively GRIMDARK stuff, both to avoid a Superman Stays Out of Gotham problem and because it's just kind of stupid.
Should it be set in a particular time period?
I like the existing idea here.
Do our heros Fight Common Street Crime, or are such low level matters best left to the police in lieu of focusing on things like interdimensional clown terrorists and demonic zombie space invaders from Jupiter, which directly leads into...
Again, this one can probably vary depending on the hero. Raven Wilder's idea is good for the average power level.
Where should this setting fall on the scale of silly vs serious, aka should we have interdimensional terrorists and demonic zombie space invaders?
Definitely yes. Enough friggin' "realistic" comic books, already.
How tied together should the superpowers in the setting be? Should everything be linked to one Mass Super Empowering Event, give everyone free rein to create their own completely isolated origin, or do something in between?
Again, I like the idea suggested earlier, though I definitely think there should be a few characters with origins outside of it (including at least one magic/occult-based hero).
Should we focus on an Avengers or Justice League esque team of supers or each have our own cast of characters who share a setting and frequently cross-over?
The latter, definitely. Although having at least one major hero team is always nice.
How high should the average power level be?
As I suggested earlier: very few "powerhouse" characters, to be used primarily when dealing with genuine cosmic threats, a few characters best suited for dealing with street-level crime, and the vast majority in-between.
And last and probably least out of my priming questions, what should we call our supers?
Unless they're going to be the Not Wearing Tights type (which I'm not in favor of), what's wrong with just plain "superheroes"?
![]() GOTTA GO FAST!
Definitely yes. Enough friggin' "realistic" comic books, already.
What I'd like to see is a setting that's internally consistent enough to pass as soft sci-fi with fantasy elements, and takes itself serious by default, but still has plenty of room for comic relief and humorous stories. I'm not sure if that's what you meant by realistic though, or if it was referring to things like The Dark Knight Saga which remove most of the setting's "unreal" qualities.
Again, I like the idea suggested earlier, though I definitely think there should be a few characters with origins outside of it (including at least one magic/occult-based hero).
I'd still like there to be some ties between the occult/magic/other alternate origins and the Cape Verde Impact Event. Pretty much all science based heroes will be using technologies directly from or descended from the alien object's technology, and I was thinking that the Impact Event may have triggered a minor form of The Magic Comes Back.
Unless they're going to be the Not Wearing Tights type (which I'm not in favor of), what's wrong with just plain "superheroes"?
I think that should probably depend on the character, as far as how much they resemble "traditional" superheroes. Some characters may play genuinely be of the Not Wearing Tights type, others might be The Cape or other tried and true archtypes. As far as the people born with telepathic or telekinetic powers as a result of the Impact Event, telepaths (colloquially referred "teps") and telekinetics (colloquially referred to as "teeks") works fine, and the few individuals with abilities from both categories are, in this premise, so exceedingly rare that they have no common name.
As far as the number of teps and teeks, I'm thinking about 1 in 1, 000 people born after the Impact Event have minor telepathic abilities like a degree of ESP or psychic empathy, and maybe 1 in 100, 000 people born after the Impact Event have minor telekinetic abilities. Perhaps 1 in 10, 000, 000 are both minor teps and teeks. People with "superpower" level abilities would probably start at maybe 1 in 10, 000, 000 for powerful teps, maybe 1 in 100, 000, 000 for powerful teeks, and so few individuals who are powerful teps and powerful teeks that their number can be counted on one hand.
On the topic of names, does anyone have a good idea for the alien object that initiated the Mass Super Empowering Event and the rapid development of technology, if we're going with that premise?
edited 31st Oct '12 9:17:19 PM by Archereon This is a signature. There are many like it, but this one is mine.
What I'd like to see is a setting that's internally consistent enough to pass as soft sci-fi with fantasy elements, and takes itself serious by default, but still has plenty of room for comic relief and humorous stories. I'm not sure if that's what you meant by realistic though, or if it was referring to things like The Dark Knight Saga which remove most of the setting's "unreal" qualities.
Neither of those is what I meant - I'm thinking of the popularity towards "gritty realism" in The Modern Age Of Comics. I'd like see more fun comics (which doesn't necessarily mean "silly").
![]() GOTTA GO FAST!
This is a signature. There are many like it, but this one is mine.
Raven Wilder
Something to remember is that the reason superhero stories use Death Is Cheap so much is because superhero comic books run continuously for decades with characters too popular/iconic/merchandisable to leave out of the public eye for too long. I doubt that's gonna happen for any collaborative writing project on these forums, so worrying so much about Death Is Cheap seems a little silly to me.
Do like the Mass Super Empowering Event idea, though. However, if it's gonna be set in the future, then a basic outline of how geopolitical issues have changed in the intervening decades will be necessary to keep people from contradicting each other.
"It takes an idiot to do cool things, that's why it's cool" - Haruhara Haruko
![]() GOTTA GO FAST!
This is a signature. There are many like it, but this one is mine.
edited 1st Nov '12 1:46:30 PM by Sijo Forum talk is just casual talk. It's not a debate you have to win.
![]() GOTTA GO FAST!
edited 1st Nov '12 2:35:15 PM by Archereon This is a signature. There are many like it, but this one is mine.
Raven Wilder
One of the big things to decide for any superhero setting is the legal status of superheroes. Are they all required to work for (or at least be registered with) a government agency? Is superheroing flat-out illegal? Is it illegal, but with a wink-wink/nudge-nudge acceptance from most cops? Or do anonymous vigilantes work openly with the police without any problems?
"It takes an idiot to do cool things, that's why it's cool" - Haruhara Haruko
![]() GOTTA GO FAST!
This is a signature. There are many like it, but this one is mine.
![]() GOTTA GO FAST!
This is a signature. There are many like it, but this one is mine.
Forum talk is just casual talk. It's not a debate you have to win.
![]() Great and Powerful
Absolutely. If people with powers are reasonably accepted in the setting, some will join the police force specifically because it offers the training and support needed to be an effective crimefighter. Or because it's a paycheck that goes well with their power set.
Fistman may not be able to find crime on his own, but if he's a cop, it gets a lot easier.
New lyveblog of Varney the Vampyre! http://tvtropes.org/pmwiki/lb_i.php?lb_id=13291840440B94700100
![]() GOTTA GO FAST!
@Sijo: Actually, by 2040, the world's population will probably be something around 10 billion if we're responsible about population growth, and maybe 12 billion if we aren't.
Btw, when I gave the percentages of people with powers, I was talking about the really, really weak telepaths who's powers basically consist of small things like occasionally experiencing another person's emotions as if they were their own when they're standing really close to them, being slightly better than average at guessing what others are thinking through subconscious mind-reading. That said, 1 in a 1, 000, 000 is a bit low, since at a population of 10 billion, that makes about 10, 000 super-tier psychics. That sounds about right for powerful psychics, which would mean a dozen or so for every country in the world, though obviously, more would be found in areas closer to the alien object's impact site, and areas with higher populations would tend to have more due to the laws of probability. I imagine minor psychics (no appreciable power besides VERY trivial things) would probably be something like 1 in 50, 000 or so, you might find one or two in decently sized towns, and a fair number in cities. Though the number of people born with both telepathic and telekinetic powers that originated from the CV Impact Event would probably be something like 1 in 100, 000, 000 (about 100 in the world).
edited 2nd Nov '12 2:18:18 PM by Archereon This is a signature. There are many like it, but this one is mine.
![]() Phinatic
SUPER HASTILY THROWN TOGETHER LATE REPLY GOOOOOOOOOOOOOOOOOO!
edited 2nd Nov '12 7:38:34 PM by TheThnikkaman
TV Tropes by
TV Tropes Foundation, LLC is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
Permissions beyond the scope of this license may be available from thestaff@tvtropes.org. Privacy Policy |