I am no market analyst or news channel hired descriptor, but what I think entails is that it allows digital copies of PS3
to be transferred between each other AND can be played afterwards. There's a catch: in order to do so, you now have to place a built-in component, much like how modders did with PS2
. Doing so voids the warranty, but then again, Sony's service never left a good track record to warrant buying authetic stuff.
Years past, you have to use a mod client called Multiman to play copy games. Multiman can't support post-November 2011 games however, due to firmware killswitch implements planted inside game discs, which meant that most of the people who own a PS3
around where I live can't even enjoy the latest titles. With the component however, it bypasses firmware checksums, so firmware-induced console self-destruction is averted.
As for rammifications, I wouldn't worry about that. As long as Japan and USA are still buying authentic copies, any profit/loss of game devs are basically their own fruits of labor. This kind of thing will only prosper in markets OUTSIDE the two countries anyway.
MIGHT I ADD: The thread title rubs me off in the wrong way. There's no solution possible, but then again this isn't a problem to begin with. The whole issue is a snowballing cause-and-effect complication. If the PSN policy wasn't that hard on people, how would it have caused malicious activities against it? If Sony didn't implement console killswitches that practically FORCE players to go online or suffer a permanent console shutdown, how would it inspire pirates and less privilleged customers to retaliate?
edited 26th Oct '12 9:22:27 AM by Cassie
What profit is it to a man, when he gains his money, but loses his internet? Anonymous 16:26 I believe...