Some nights I wish that this all would endAnyone on this fine forum a Galactic Civilizations player? And if so, got any cool stories, memorable triumphs, or awesome failures? I've been playing vanilla II a lot lately, and I managed to actually stumble into one of the best moves I've managed in a long time. OK, so here's the scene. I'm at one end of a Gigantic map, playing a homemade empire. The Drengin have had no chance to expand beyond their first few systems and I'm in the middle of culturally subverting them. The Drath are cornered by the Thalans and similarly limited. A random event throws me into war with the Terrans, who are quite a long way away and who are located right next to the Yor. All-out war doesn't suit my playstyle, so I took a look at the relative military strengths and thought "hey, it'd be nice if someone else was doing this for me". The nice thing about the Yor is that they're so refreshingly open on the subject of being paid to kill other people. One quick transaction, one lightning raid on a starbase, and the Terrans cheerfully accepted an offer of peace. What I wasn't expecting was that this would be the opening shot of the Yor Collective vs Everyone Else, especially when the Korx - the only real friends the Yor had - went down before my cultural subverters. Over the next few years, the Yor were attacked by the Thalans, the Terrans, the Torians, the Arceans (who they managed to take down), the Altarians, and even the Paulos, a minor race. At least five times, a race made peace with the Yor, only to declare war the very next turn. Naturally, I had very good relations with the Yor because I was the only one who was not only not trying to kill them, but willing to throw them a fistful of cash whenever they came begging for help. And of course, when they eventually surrendered I was the main beneficiary. Yes. I managed to produce this much chaos without actually planning anything beyond "hey, I don't want the Terrans to start destroying my stuff". So. Anyone got a cool story of their own?
Cosmic Star TroperNot off the top of my head. I'd play it again, but I'm on other things right now and installing Windows games in Linux is a pain in the ass.
edited 13th Sep '12 1:09:10 PM by Balmung
Your argument is invalidGot it recently, gonna play soon.
Artificial Inteligence is no match for Natural Stupidity. HvsME
Some Guy Or SomethingI love Gal Civ, although I haven't had a chance to play it recently. Creativity is the best thing ever; grabbing me so many huge projects really quick.
edited 13th Sep '12 2:22:34 PM by EviIPaladin
Some nights I wish that this all would endI tend to avoid Creativity, personally. It's because I know it's very powerful, and my economy has enough trouble keeping up with early game upgrades as it is.
edited 13th Sep '12 3:12:18 PM by Tacitus
Some Guy Or SomethingThe thing is I'm really bad at the game. I've done a few rouds without Creativity but I get crushed technologically quickly, due to me not really running after weapons straight out the gate. To my credit, I don't abuse Diplomacy though, so I'm not a total gamebreaker abuser.
edited 13th Sep '12 3:13:01 PM by EviIPaladin
Some nights I wish that this all would endNice. Personally, I don't usually run battleships with "a bit of everything" defences. I tend to go for heavy specialised protection, because that way if I come up against a pair of 150 raw damage missile-death doom-engines (it's more common than you'd think), only two ships in three get one-shotted, rather than all of them taking 75 damage in one hit and going down in flames. I may modify that policy in my current game, though. I've grabbed a surprising number of military resources, mainly by culture-blasting the Korx into oblivion and grabbing any unoccupied resources while everyone else was looking the other way, meaning that each of my ships is running 150-200% hotter militarily than they appear on the blueprints.
edited 13th Sep '12 3:31:01 PM by CountDorku
Cosmic Star TroperHow many times have you guys had an AI surrender to you? I've only had it happen once with the AI surrendering to other AIs out of pure spite every single other time.
Some nights I wish that this all would endTwice, maybe three times. Usually they seem to prefer surrendering to hostile AI's than to the human player.
Cosmic Star TroperI think that next time it happens, I'll just keep on rolling through. What's that? Surrender to my ally/enemy? Not my friend anymore/whatevs, this war just got a bit simpler. This, of course, relies on the fact that I don't go to war until I have a huge technological and manufacturing advantage such that I can steamroll any opposition.
edited 13th Sep '12 3:58:59 PM by Balmung
Some nights I wish that this all would endDon't bother breaking off the friendship, just culture-bomb them into oblivion. Really, I don't know why cultural subversion isn't Go-To Tactic #1 for everyone. It's so inexpensive compared to getting lots of your ships blown up.
edited 13th Sep '12 3:59:26 PM by CountDorku
Cosmic Star TroperScrew that. The entire point is to punish the worlds that got out of the way of my conquest/annihilation. Also, I don't think you understand how big of a technological advantage I aim for.
edited 13th Sep '12 4:01:02 PM by Balmung
Some nights I wish that this all would endI punish them by conquering them culturally, then taxing them at 80% for the rest of their existences.
Who you are does not matter.It helps immensely if they're your friends. Or they hate the other guy's guts. I've had it happen five or six times, primarily after I worked out a strategy that didn't go "no standing military until attacked" because everyone and their dog picks on you and gets murderer and hates you forever and ever amen. Granted the game's inability to account for wartime production was a fascinating and ridiculous aspect.
"Let us look less to the sky to see what might fall; rather, let us look to each other...and rise."
Cosmic Star TroperI don't think there's per planet tax rates. I dislike cultural subversion because I don't get the kind of control of when a planet joins that I'd like. I often want to turn down planets because I don't feel like spending the resources to improve them at that time, whereas when I go to war, my economy can usually absorb a few extra planets pretty easily.
Some nights I wish that this all would endOh, I tax everyone at 80%. Subjugated planets just haven't got used to it yet. Also, you can just turn off Automatic Upgrades in the options menu, then build new things at your leisure. Although I find the economy is always at its strongest during times of peace. No idea why; probably something to do with trade.
Cosmic Star TroperI do run them manually. The fact of the matter is that when I want a planet, cultural subversion always seems to slow, and when I don't want it, it tends to get me planets I don't want or can't eat the administrative costs for. The economy size has more to do with what it's ready to handle, and there is an intermediate period of course. I normally try to keep taxes at the most I can take and maintain a 100% Adoration Rating.
edited 13th Sep '12 4:23:41 PM by Balmung
Some nights I wish that this all would endSo do I, but I've found that by building a couple of "breadbasket" planets that exist solely to churn out money, I can basically run ahead of the economic catastrophe curve indefinitely.
Some nights I wish that this all would endYeah, there's no feeling more hilarious than watching the enemy's government run all over the sector because wherever they set up shop there's suddenly an influence starbase hanging over it and the revolution is looking less and less bloodless every day.
Some nights I wish that this all would endI've got Dark Avatar, I just haven't really done much with it. Not sure why.
Cosmic Star TroperI actually make influence starbases and give them to other races just to try to influence when (or if) things flip. If I'm looking to absorb a few planets in one place, I might not want to eat the administrative costs of that class 4 rock my neighbours colonized near my turf that I can't even turn a decent profit on at this time, while at the same time acknowledging that at some future point I can make it profitable with better technology than I have now. Or to make it harder for myself. You know, whichever.
Some nights I wish that this all would endI generally build Class 4 rocks, whenever I have to take one, with two economic buildings and a morale one. While they're certainly not hugely profitable in the early stages, once you ride that part out they become mildly useful.
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