Thus begin the tale of Razgriz I, also known as THE UNTOUCHABLE.
A man with great speed and luck ever since his birth, decided against all odds to become a Magician. Most would say that he would become one of the most successful thieves in the world and make a great fortune. But he decided to walk the path of justice and become a wise Mage instead.
After getting his provisions: food for survival, a fine rapier for close combat and a sturdy shield, he was ready for adventure!( He wanted a magic amulet to test his powers as well but I guess managing his gold pieces is not one of his finest points...)
Finding one of the deadly dungeons very close to his hometown, he decided to test if he has what it takes to be a mighty warrior and cleanse the lands of the vile monsters!
After killing a giant rat without taking a single bite with nothing but his fists after finding out his magical powers prevent him from using his rapier for some reason, he did some more exploring and encountered skeletons with bones so rotten that their skulls appear distorted and thieves that, oddly enough, dress up like archmages. Reaching the 3rd level of the dungeon, he finds out that he is completely lost and cannot find his way back at all. His only hope is a magic amulet found in the depths of the dungeon. And he discovers that with his new magical powers he can materialize stairs that lead him to surface. And his first quest is a success! He leaves without letting a single enemy land a hit on him and becoming much stronger than before.
He decided then to search for Lord British's castle, but he quickly finds out that without gold and food, he won't reach very far before starving to death so he decides to go back to the dungeon close to his hometown and improve himself even further.
Razgriz's second campaign is a success, defeating a viper as swift as he is, becoming stronger, deadlier and richer, with enemies now fleeing in despair after finding out they are no match for him.
After finally finding British's castle and being tasked with slaying a gremlin he finds the closest dungeon to the castle. After making his way to level 6 by falling through many traps he defeats many beasts and makes his way back with the help of his magical amulets again, gaining an astounding 432 HP!
And thus the tale of Razgriz I...does not end, as he's still alive somehow, his luck carrying him this far apparently.
EDIT: Yes, it does end. After going on for his quest to kill a gremlin, after finally making it and killing the beast, it steals most of his food and he does not survive on the way back, starving to death while climbing on some stairs.
So I'm having much more fun than I'd expect from a game this old, of course it's very primitive and flawed but it's still playable to me at least.
Why do you miss so much in this game? I don't think I'm exaggerating when I say I miss more than 50% of my attacks and the enemies miss around 70% of theirs, and even worse when you're fighting those annoying thieves and they just keep stealing from you while you keep missing your punches, axe swings, throws and shield bashes.
Navegating is not as bad as I thought it would be, going around in a maze of lines and fake walls is confusing but each level is not that big and you can always use your amulets if you really get lost. There aren't that many traps either(maybe I'm just being lucky...)
So yeah, I'm enjoying it and I actually might beat this in my first try...or maybe in some other try! Wish there was a save feature though...and music.
edited 24th Sep '12 5:54:14 PM by RazgrizX