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Kotaku Article: Shorter games =good?

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Vertigo_High Touch The Sky Since: May, 2010
Touch The Sky
#1: Aug 24th 2012 at 12:15:47 PM

Read it here.

Funny, I feel like a number games these days tend to be a bit too short. Or rather, they're short and lack replaybility

edited 24th Aug '12 12:16:42 PM by Vertigo_High

Enkufka Wandering Student ಠ_ಠ from Bay of White fish Since: Dec, 2009
Wandering Student ಠ_ಠ
#2: Aug 24th 2012 at 12:25:07 PM

frankly I think it depends on the game and how it handles rewarding the player. A game like Skyrim is better when longer. The first Assassin's creed, by contrast, was much too long, with a lot of filler like the entire map of Kingdom and the flag collecting. All of the experimentation is finished by half-way through the game.

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KaiserVictor I'm with Stoohpid from Mexico Since: Mar, 2011
I'm with Stoohpid
#3: Aug 24th 2012 at 12:30:27 PM

True, but a lot of Skyrim Go-fetch quests were rather boring and repetitive. I would've gladly swapped a chunk of terrain for some mission variety, at least like in Fallout.

AzureSeas Since: Jan, 2011
#4: Aug 24th 2012 at 12:46:44 PM

Yeah, it depends on the game, I think. I wouldn't hold a 40-hour game that wears thin at 20 or 30 hours in as high of a regard as one that lasts only 15 hours, but is a blast the whole way through. It's not necessarily shorter is good straight up, but shorter means that a game is less likely to wear out its welcome.

NLK Mo A Since: May, 2010
#5: Aug 24th 2012 at 1:09:40 PM

Guess that's why journalists go nuts over Ninja Theory.

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RocketDude Face Time from AZ, United States Since: May, 2009
Face Time
#6: Aug 24th 2012 at 1:14:57 PM

Spec Ops The Line is probably a good example. You can beat it in roughly 6-8 hours, but that fairly short timeframe packs a lot into it.

"Hipsters: the most dangerous gang in the US." - Pacific Mackerel
Recon5 Avvie-free for life! from Southeast Asia Since: Jan, 2001
Avvie-free for life!
#7: Aug 24th 2012 at 1:15:24 PM

The fact is that most gamers will hit a point where they don't have the time or the attention span to finish incredibly long games. Ironically game journalists themselves often have this problem as they need to play a larger percentage of a game they review to produce better content and they can't really do that with 100+ hour games.

FuzzyBoots from Outlying borough of Pittsburgh (there's a lot of Since: Jan, 2001 Relationship Status: And they all lived happily ever after <3
#8: Aug 24th 2012 at 2:19:22 PM

I think it really depends on just how fun the game makers manage to make the game. I've logged over 600 hours in Disgaea 2 without progressing past halfway through the plot, for example, and I still have a lot of fun at it.

Thorn14 Gunpla is amazing! Since: Aug, 2010
Gunpla is amazing!
#9: Aug 24th 2012 at 3:24:34 PM

No. In fact, Fuck No.

Why do these people write articles again?

edited 24th Aug '12 3:28:20 PM by Thorn14

Alucard Lazy? from Vancouver, BC Since: Jan, 2011 Relationship Status: Showing feelings of an almost human nature
Lazy?
#10: Aug 24th 2012 at 3:28:37 PM

Depends. No one likes Fake Longevity, but some games legitimately benefit from a condensed experience.

It's a case-by-case basis. Length is really just a tool, not a requirement.

edited 24th Aug '12 3:28:46 PM by Alucard

Kayeka from Amsterdam (4 Score & 7 Years Ago)
#11: Aug 24th 2012 at 3:34:02 PM

I can see their point, really. I mean, I could finish Analogue A Hate Story in three hours, but it made a pretty darn big impact nonetheless.

It's all a matter of artistic decisions, I suppose. How long can a given game keep going without overstaying it's welcome?

KuroBaraHime ☆♥☆ Since: Jan, 2011
☆♥☆
#12: Aug 24th 2012 at 3:38:51 PM

You know, this article annoyed me because it didn't seem like they were talking about a game overstaying its welcome or anything so much as it felt like they ware saying they didn't have the time or attention-span for anything too long and then implied this was true for everybody and so everything should really short.

edited 24th Aug '12 8:44:11 PM by KuroBaraHime

RocketDude Face Time from AZ, United States Since: May, 2009
Face Time
#13: Aug 24th 2012 at 3:40:36 PM

I do think that longer-length games should still exist, even if it ends up being for a small demographic.

"Hipsters: the most dangerous gang in the US." - Pacific Mackerel
cfive Since: Jan, 2001
#14: Aug 24th 2012 at 3:59:07 PM

It depends really. Most of the time I prefer to have longer games to sink time into over a long period (Deus Ex, Fallout), but sometimes I just want a short game to play over the weekend. The real sticking point is price. If you've got a game that lasts four hours and you're selling it for $60, that's not good value. I get most of my games from Steam's ridiculous sales anyway, so if a game is short, but I only paid five dollars, I'm usually happy. Long and short games both have an important place in the gaming world.

edited 24th Aug '12 4:00:34 PM by cfive

DrStarky Okay Guy from Corn And Pig Land Since: Jun, 2010 Relationship Status: Staying up all night to get lucky
Okay Guy
#15: Aug 24th 2012 at 5:15:48 PM

Shorter games =/= good.

Games not being padded out to fill some arbitrary length = good.

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Schitzo HIGH IMPACT SEXUAL VIOLENCE from Akumajou Dracula Since: May, 2009 Relationship Status: LA Woman, you're my woman
HIGH IMPACT SEXUAL VIOLENCE
#16: Aug 24th 2012 at 5:24:50 PM

[up]QFT

ALL CREATURE WILL DIE AND ALL THE THINGS WILL BE BROKEN. THAT'S THE LAW OF SAMURAI.
Kayeka from Amsterdam (4 Score & 7 Years Ago)
#17: Aug 24th 2012 at 5:26:44 PM

Sooooooooo, is there ANYONE saying anything different on this matter, or are we just being a big echo chamber?

ShadowScythe from Australia Since: Dec, 2009
#18: Aug 24th 2012 at 5:44:05 PM

Why do these people write articles again?

Apologising and coming up with weak defences for many of the terrible trends in gaming is pretty much a staple of all hack games journalist sites.

Just go to a better site like Gather your Party or Gamebanshee or something.

DrStarky Okay Guy from Corn And Pig Land Since: Jun, 2010 Relationship Status: Staying up all night to get lucky
Okay Guy
#19: Aug 24th 2012 at 8:42:00 PM

I wouldn't mind if games started practicing more subtractive design if needed and if reviewers would stop docking games for being short like that's a flaw by itself.

But her comparison to You Tube videos is pretty dumb; there's a big difference between free online videos and something you have to pay upfront for.

5 dollars for 10 minutes, even if it's worth it, is a big risk that a lot of people don't want to take. There's probably better ways to monetize super-short games, like (hopefully non-intrusive) advertisements or packaging them with bigger games (like Portal with The Orange Box) would be a smarter idea.

Put me in motion, drink the potion, use the lotion, drain the ocean, cause commotion, fake devotion, entertain a notion, be Nova Scotian
CTM Only Sane Man from Connecticut Since: Jan, 2010
#20: Aug 24th 2012 at 8:45:34 PM

I prefer shorter games honestly. When games go on too long I just get bored.

Easy street has no parking signs.
JotunofBoredom Left Eye from Noatun Since: Dec, 2009
Left Eye
#21: Aug 24th 2012 at 8:51:25 PM

Depends on how they're designed.

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Cider The Final ECW Champion from Not New York Since: May, 2009 Relationship Status: They can't hide forever. We've got satellites.
The Final ECW Champion
#22: Aug 24th 2012 at 9:36:22 PM

As long as the game stays interesting I'll finish it. If it takes long I won't play any other games outside of multiplayer with friends until its done(ex.Metroid Prime)

Most of the time I won't finish a game either because its not that interesting enough to me or because I'm not good enough to finish it. Animal Crossing, Need For Speed Under Ground 2, The Splinter Cell I played, I got bored with. Kid Icarus, Ultimate Ghosts And Goblins and Donkey Kong Jungle Beat are probably short if you're good at them but I've never finished them. Geometry War Galaxies I may eventually finish the way I eventually finished Zelda 2.

It depends on one's definition of "finished" too. If 100% completion just means finishing all the levels in a Mario Platformer I'll do it. If it involves every last fetch quest in an overworld I probably won't.(Zelda 2 and Metroid Prime still aren't finished by some people's standards.)

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PhysicalStamina so i made a new avatar from Who's askin'? Since: Apr, 2012 Relationship Status: It's so nice to be turned on again
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#23: Aug 24th 2012 at 9:43:33 PM

Shorter games =/= good.

Games not being padded out to fill some arbitrary length = good.

To pity someone is to tell them "I feel bad about being better than you."
NEO from Qrrbrbirlbel Since: Oct, 2009 Relationship Status: GAR for Archer
#24: Aug 24th 2012 at 10:02:18 PM

Length has nothing to do with the quality. Of course, games with bigger quality are better, but if they are good AND lengthy without being repetitive, it's MUCH better.

See also: Portal 2 compared to Portal

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DrStarky Okay Guy from Corn And Pig Land Since: Jun, 2010 Relationship Status: Staying up all night to get lucky
Okay Guy
#25: Aug 24th 2012 at 10:58:49 PM

[up]I'd argue that Portal 2 suffered from having large environments that took too long find where to put your Portal.

I'm not arguing it's not a great game despite that, but it could have done with little trimming.

Put me in motion, drink the potion, use the lotion, drain the ocean, cause commotion, fake devotion, entertain a notion, be Nova Scotian

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