Needs Help: One Game For The Price Of Two

Deadlock Clock: 5th Jan 2013 11:59:00 PM
Total posts: [42]
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As i understand it, the trope is simply two versions of one game. In that sense The Oracle games count because even though the maps and levels are different, the plot is one half of the full plot of both games together and they share characters and other elements. and were developed and released as two versions of one game, not two games built from the same engine.

Not to mention they were also released at the height of Pokemon's mainstream popularity, like the Bomberman Max series and other examples.

Episodic Games don't count because each episode is typically not the price of a full game, but when you add up all the chapters it is.

why not just change the trope picture to a Pokemon Pair, they're the Trope Codifier afterall.

Here's the image picking thread for the page. These issues were brought up, though not really discussed in any meaningful way.
Belief or disbelief rests with you.
Dragon Writer
the trope is simply two versions of one game.

Then you may as well call System Shock 2 an alternate version of Thief.note 

edited 4th Oct '12 10:03:20 PM by Stratadrake

There's a difference between being "two parts of one plot" and "two versions of one game".
Dragon Writer
My point exactly.note 

"Game" means everything in the game taken as a whole: Core engine, graphics and sound, setting, story, level and enemy design. The Zelda Oracle games have link bonusesnote  but they are certainly not the "same game".

edited 5th Oct '12 9:35:19 AM by Stratadrake

The "another variation" paragraph seems at odds with the paragraphs before it. The first two paragraphs talk about the idea that content that differs between versions is minimal, and can largely be experienced by simply knowing someone with the other version. More importantly, playing the other version isn't necessary for the whole experience if you can find someone with the other version.

The "other variation" is pretty much the exact opposite. The two "versions" are in fact entirely separate games that share a plotline. This is an entirely separate trope.

edited 5th Oct '12 11:00:57 AM by petrie911

Belief or disbelief rests with you.
Dragon Writer
A variation of this involves ending a game's story on a Cliffhanger and having the sequel pick up where the first game left off, giving the player the feeling that the entire series was, narratively, one game split into multiple parts.
This? Yeah, that's basically what Episodic Game is about.
The name doesn't imply you're getting half a game for the price of one. It's one for the price of two, because the games are functionally identical so if you buy both versions, you're still only getting one game. Or in other words, it's 0.99 games for the price of one and 1.00 games for the price of two.

The "variation of this" is just complaining about sequels you don't like.
[up][up]Episodic Game is actually defined much more narrowly than that.
This trope came up in Image Pickin' again, so I think this thread needs a bump. I still think this either needs a split, or the "second variation" needs to be merged into Episodic Game.
Belief or disbelief rests with you.
Dragon Writer
I would rather see it excised entirelynote  and let this one focus solely on multiple versions of a game released simultaneously with intentionally more-or-less cosmetic differences between them.

edited 22nd Nov '12 12:26:48 AM by Stratadrake

[up]Is there any franchise that does that besides Pokémon, though?
Please help out our The History of Video Games page.
Dragon Writer
Judging by in-page examples? I'd say about a third of the first folder are clearly Follow the Leader to Pokemon.
[up]It looks like those are the real examples of this trope. All the other ones wouldn't be. I know we have Old Save Bonus for games that give you a bonus of you have a previous game, but that doesn't fit many of the other examples.
Please help out our The History of Video Games page.
Clocking as inactive.
41 Ookamikun2nd Jan 2013 07:57:42 AM from the lupine den
Wolves, wolves, wolves!
Honestly I agree with Stratadrake that the title and the whole idea in general is very... "malicious" and ignorant. Pokemon games, especially since Generation IV, have pretty much ignored the "exclusive"-ness of mons due to trading, dream world, and all that stuff. And even back then you're not missing anything other than 100% Pokedex catch entry (seen entry is considered enough and generally speaking the games make it so that you can see all local dex Pokemon), and the game does encourage you to trade - so essentially they're not forcing the "buy both". Even Mega Man Battle Network and similar are like that.

edited 2nd Jan '13 7:59:37 AM by Ookamikun

Lone wolf? Hah! "Lone" wolves die out of hunger and loneliness. The wolf needs the pack, and the pack needs the wolf.
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Total posts: 42
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