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Deadlock Clock: Jun 7th 2013 at 11:59:00 PM
lu127 Paper Master from 異界 Since: Sep, 2011 Relationship Status: Crazy Cat Lady
#26: Jan 26th 2013 at 4:22:40 AM

Renewing clock.

"If you aren't him, then you apparently got your brain from the same discount retailer, so..." - Fighteer
Peteman Since: Jan, 2001 Relationship Status: You spin me right round, baby
#27: Jan 26th 2013 at 11:06:05 AM

So... purge the aversions, or just make this an "Aversions Only" trope?

SeptimusHeap from Switzerland (Edited uphill both ways) Relationship Status: Mu
#28: Jan 26th 2013 at 11:11:00 AM

There was the suggestion of removing aversions, or making a new trope for logistical diffculties. Even tough I hate YKTTW-linked TRS threads, I'd support this idea here.

"For a successful technology, reality must take precedence over public relations, for Nature cannot be fooled." - Richard Feynman
maxwellsilver Since: Sep, 2011
#29: Jan 27th 2013 at 3:56:14 AM

I support a no aversions clause, especially for the Real Life section.

Since the Real Life examples do fit, a No Real Life Examples Please would not be apt.

But, there's also No Such Thing As Notability.

SeptimusHeap from Switzerland (Edited uphill both ways) Relationship Status: Mu
#30: Jan 27th 2013 at 4:29:38 AM

What has notability got to do with this?

"For a successful technology, reality must take precedence over public relations, for Nature cannot be fooled." - Richard Feynman
DiamondWeapon Since: Jan, 2001
#31: Jan 27th 2013 at 4:41:54 AM

It should be noted that this is Easy Logistics, not No Logicstics At All. It's not an aversion just because there is some logistics involved somewhere. Most of the "aversions" on the page are just "(some) weapons need ammo" or similar, but still greatly simplified compared to real life.

AnotherDuck No, the other one. from Stockholm Since: Jul, 2012 Relationship Status: Mu
No, the other one.
#32: Jan 27th 2013 at 5:27:57 AM

I think we can remove all "partial" "aversions" and games that make a small effort for realism in logistics.

edited 27th Jan '13 5:28:09 AM by AnotherDuck

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maxwellsilver Since: Sep, 2011
#33: Jan 27th 2013 at 10:30:45 PM

Several post brought up the issue of notability. That's why I mentioned it.

troacctid "µ." from California Since: Apr, 2010
#34: Jan 27th 2013 at 10:52:32 PM

Straight examples are notable and should be listed. Aversions probably just fall under Simulation Game.

Rhymes with "Protracted."
maxwellsilver Since: Sep, 2011
#35: Jan 28th 2013 at 7:32:08 PM

Straight examples are just listed as played straight.

troacctid "µ." from California Since: Apr, 2010
#36: Feb 5th 2013 at 10:50:42 AM

Should we pull it through YKTTW to try and pick up straight examples, so that we can axe the aversions? Are there enough straight examples already on the page that we don't have to?

edited 5th Feb '13 10:51:26 AM by troacctid

Rhymes with "Protracted."
SeptimusHeap from Switzerland (Edited uphill both ways) Relationship Status: Mu
#37: Feb 5th 2013 at 10:52:01 AM

How many straight examples are there in the first place?

"For a successful technology, reality must take precedence over public relations, for Nature cannot be fooled." - Richard Feynman
troacctid "µ." from California Since: Apr, 2010
#38: Feb 5th 2013 at 10:59:36 AM

Seen It A Million Times. There's lots. It's a common trope. I don't know how many straight examples are actually on the page disguised as "partial aversions"; it might be possible to comb through, find them, and rewrite them, I guess.

edited 5th Feb '13 10:59:59 AM by troacctid

Rhymes with "Protracted."
spacemarine50 Since: Mar, 2012
#39: Feb 6th 2013 at 12:54:39 AM

Maybe aversions as a separate trope, opposite of this one, where logistics is done right or somewhat right?

SeptimusHeap from Switzerland (Edited uphill both ways) Relationship Status: Mu
#40: Feb 6th 2013 at 1:39:54 AM

Somewhat right I am not sure it's a trope. Always right - people said it was Simulation Game.

"For a successful technology, reality must take precedence over public relations, for Nature cannot be fooled." - Richard Feynman
peccantis Since: Oct, 2010
#41: Mar 22nd 2013 at 11:43:39 AM

Wait... this is a military specific trope?? Why doesn't the title reflect that?

SeptimusHeap from Switzerland (Edited uphill both ways) Relationship Status: Mu
#43: Apr 18th 2013 at 3:23:16 AM

spacemarine50, please don't just post "bump". It doesn't do anything.

Anyhow, how far have we got with this? Should we just cut the aversions?

"For a successful technology, reality must take precedence over public relations, for Nature cannot be fooled." - Richard Feynman
AnotherDuck No, the other one. from Stockholm Since: Jul, 2012 Relationship Status: Mu
No, the other one.
#44: Apr 18th 2013 at 7:18:52 AM

I think that might be a good idea. I could write a list about where I'd expect the trope and not to see where aversions would be notable, but that's just muddy water. I might accept an entry where it's properly explained why the example is notable (and not just how it averts the trope), but I don't remember reading any such example on the page.

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Ghilz Perpetually Confused from Yeeted at Relativistic Velocities Since: Jan, 2001 Relationship Status: Barbecuing
Perpetually Confused
#45: Apr 18th 2013 at 9:12:58 AM

. Most of them just speak about how they handle logistics, which isn't really a trope.

Those would still be straight examples of the trope. Most of the time, since they tend to use simplified mechanics to deal with logistics. For example, having troops require an upkeep cost (But not explaining how the supplies get to them, sometimes behind enemy lines).

AnotherDuck No, the other one. from Stockholm Since: Jul, 2012 Relationship Status: Mu
No, the other one.
#46: Apr 18th 2013 at 1:53:57 PM

Which is why they should explain how they don't handle logistics. For the trope, it's where it isn't realistic that matters. I mean, take M.A.X., for instance. As far as the trope is concerned, it's more relevant that the skipped many of the logistics mechanics in the second game, such as limited ammo and supply pipes, rather than that they had those to begin with in the first game.

edited 18th Apr '13 1:54:58 PM by AnotherDuck

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SeptimusHeap from Switzerland (Edited uphill both ways) Relationship Status: Mu
#47: Apr 18th 2013 at 1:57:59 PM

This trope is fundamentally about unrealistic logistics. Aversions may be notable, but not under this trope.

"For a successful technology, reality must take precedence over public relations, for Nature cannot be fooled." - Richard Feynman
Ghilz Perpetually Confused from Yeeted at Relativistic Velocities Since: Jan, 2001 Relationship Status: Barbecuing
Perpetually Confused
#48: Apr 18th 2013 at 2:45:08 PM

[up]I'd say they are for some genres. Strategy games have, by and large, simplified or absent logistics altogether. Seriously, I am hard pressed to find more than one or two strategy game who doesn't simplify or dumb down logistics. (Hrrrm, Campaign For North Africa is the only one I can think off atm).

RJSavoy Reymmã from Edinburgh Since: Apr, 2011 Relationship Status: I'm just a poor boy, nobody loves me
Reymmã
#49: Apr 19th 2013 at 11:35:16 AM

I think we should rename this or launch another article: Military Logistics In Video Games. Divide it into: those where it is absent or handwaved (the current trope); paid for, but no supply lines on the map; supplies come from off-map and you only handle the delivery; then where both budgeting and delivery are present (logistics is really only the second, but the two are very linked here). It would make a lot more sense than the piecemeal approach we have right now.

A blog that gets updated on a geological timescale.
Willbyr Hi (Y2K) Relationship Status: With my statistically significant other
Hi
#50: Jun 4th 2013 at 5:55:42 AM

Re-clocking; this one's gonna stick.


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