Misused: Easy Logistics

Deadlock Clock: 7th Jun 2013 11:59:00 PM
Total posts: [52]
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Renewing clock.
27 Peteman26th Jan 2013 11:06:05 AM , Relationship Status: You cannot grasp the true form
So... purge the aversions, or just make this an "Aversions Only" trope?
28 SeptimusHeap26th Jan 2013 11:11:00 AM from Laniakea , Relationship Status: Mu
There was the suggestion of removing aversions, or making a new trope for logistical diffculties. Even tough I hate YKTTW-linked TRS threads, I'd support this idea here.
I support a no aversions clause, especially for the Real Life section.

Since the Real Life examples do fit, a No Real Life Examples, Please! would not be apt.

But, there's also No Such Thing as Notability.
30 SeptimusHeap27th Jan 2013 04:29:38 AM from Laniakea , Relationship Status: Mu
What has notability got to do with this?
It should be noted that this is Easy Logistics, not No Logicstics At All. It's not an aversion just because there is some logistics involved somewhere. Most of the "aversions" on the page are just "(some) weapons need ammo" or similar, but still greatly simplified compared to real life.
32 AnotherDuck27th Jan 2013 05:27:57 AM from Stockholm , Relationship Status: In season
No, the other one.
I think we can remove all "partial" "aversions" and games that make a small effort for realism in logistics.

edited 27th Jan '13 5:28:09 AM by AnotherDuck

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Several post brought up the issue of notability. That's why I mentioned it.
Straight examples are notable and should be listed. Aversions probably just fall under Simulation Game.
Rhymes with "Protracted."
Straight examples are just listed as played straight.
Should we pull it through YKTTW to try and pick up straight examples, so that we can axe the aversions? Are there enough straight examples already on the page that we don't have to?

edited 5th Feb '13 10:51:26 AM by troacctid

Rhymes with "Protracted."
37 SeptimusHeap5th Feb 2013 10:52:01 AM from Laniakea , Relationship Status: Mu
How many straight examples are there in the first place?
Seen It a Million Times. There's lots. It's a common trope. I don't know how many straight examples are actually on the page disguised as "partial aversions"; it might be possible to comb through, find them, and rewrite them, I guess.

edited 5th Feb '13 10:59:59 AM by troacctid

Rhymes with "Protracted."
Maybe aversions as a separate trope, opposite of this one, where logistics is done right or somewhat right?
40 SeptimusHeap6th Feb 2013 01:39:54 AM from Laniakea , Relationship Status: Mu
Somewhat right I am not sure it's a trope. Always right - people said it was Simulation Game.
41 peccantis22nd Mar 2013 11:43:39 AM , Relationship Status: Pining for the fjords
the flies will find you
Wait... this is a military specific trope?? Why doesn't the title reflect that?
before the darkness arrives
43 SeptimusHeap18th Apr 2013 03:23:16 AM from Laniakea , Relationship Status: Mu
spacemarine50, please don't just post "bump". It doesn't do anything.

Anyhow, how far have we got with this? Should we just cut the aversions?
44 AnotherDuck18th Apr 2013 07:18:52 AM from Stockholm , Relationship Status: In season
No, the other one.
I think that might be a good idea. I could write a list about where I'd expect the trope and not to see where aversions would be notable, but that's just muddy water. I might accept an entry where it's properly explained why the example is notable (and not just how it averts the trope), but I don't remember reading any such example on the page.
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45 Ghilz18th Apr 2013 09:12:58 AM from The Moon, Or Canada , Relationship Status: Drift compatible
Fight it Out!
. Most of them just speak about how they handle logistics, which isn't really a trope.

Those would still be straight examples of the trope. Most of the time, since they tend to use simplified mechanics to deal with logistics. For example, having troops require an upkeep cost (But not explaining how the supplies get to them, sometimes behind enemy lines).
46 AnotherDuck18th Apr 2013 01:53:57 PM from Stockholm , Relationship Status: In season
No, the other one.
Which is why they should explain how they don't handle logistics. For the trope, it's where it isn't realistic that matters. I mean, take M.A.X., for instance. As far as the trope is concerned, it's more relevant that the skipped many of the logistics mechanics in the second game, such as limited ammo and supply pipes, rather than that they had those to begin with in the first game.

edited 18th Apr '13 1:54:58 PM by AnotherDuck

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47 SeptimusHeap18th Apr 2013 01:57:59 PM from Laniakea , Relationship Status: Mu
This trope is fundamentally about unrealistic logistics. Aversions may be notable, but not under this trope.
48 Ghilz18th Apr 2013 02:45:08 PM from The Moon, Or Canada , Relationship Status: Drift compatible
Fight it Out!
[up]I'd say they are for some genres. Strategy games have, by and large, simplified or absent logistics altogether. Seriously, I am hard pressed to find more than one or two strategy game who doesn't simplify or dumb down logistics. (Hrrrm, Campaign For North Africa is the only one I can think off atm).
49 RJSavoy19th Apr 2013 11:35:16 AM from Edinburgh , Relationship Status: I'm just a poor boy, nobody loves me
I think we should rename this or launch another article: Military Logistics In Video Games. Divide it into: those where it is absent or handwaved (the current trope); paid for, but no supply lines on the map; supplies come from off-map and you only handle the delivery; then where both budgeting and delivery are present (logistics is really only the second, but the two are very linked here). It would make a lot more sense than the piecemeal approach we have right now.
50 Willbyr4th Jun 2013 05:55:42 AM from North Little Rock, AR , Relationship Status: Pining for the fjords
Re-clocking; this one's gonna stick.

Total posts: 52
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