Would it help to break up the page into varying levels of how the matter is approached? We could have: 1) Done straight, no battlefield supplies of any sort needed. 2) Present, but a minor concern (In Civilisation
and Total War
, you have to commit resources to keep up armies, but supply chains never come up). 3) An important part of gameplay, but only in some aspects (in Blitzkrieg, an RTS by Nival Interactive, you have to keep everyone supplied with ammunition, but not fuel, and there are strange rules with the limitless depots and personnel). 4) Simulation Game
, with a real effort to be true to history.
In any case, this really is an Omnipresent Trope
and only noticeable when it's averted. It is defined as something (logistics) being absent from gameplay, so there is little that can be said about most straight examples. It is as common as Units Not to Scale
, yet there you can at least talk about what is going wrong. Here you can only comment that nothing's there.