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Mah HeadphonesNo matter how limited this game gets, it's still gonna be more of a game than Dear Esther.
I need HoH SiS
Gunpla is amazing!True Dat.
Pulling that Devil TriggerHopefully the plot makes sense this time. Heavy Rain had some major plot holes. I still ended up enjoying playing it through it. Or should I say watch..?
"Rage, rage against the dying of the light."
I am become death, Destroyer of worldsSpecial edition Trailer:
I am become death, Destroyer of worldsan added scene, a new box cover, and a new theme for your menu.
edited 27th Sep '13 6:37:45 PM by VeryMelon
"Don't replay it or you'll realize how little your choices mattered." I know the joke's too easy, but low-hanging fruit and whatnot.
Despite the writing issues and goofy voice acting, I was enjoying Heavy Rain until someone spoiled the identity of the Origami Killer for me. I'll probably pick this up.
edited 27th Sep '13 10:20:36 PM by Talby
I am become death, Destroyer of worlds
Mah HeadphonesAnd the reviews are coming in. First off is a 3/5 review from Giant Bomb. And a 6/10 review from Eurogamer. As you can see, this game's been getting some mixed reviews, with some great things about it (Ellen Page's performance, a more coherent plot than previous games, some of the ways that story and mechanics are intertwined) being marred by some not-so-great things (Willem Dafoe's performance, the existence of some underwritten characters and plot arcs, and the way certain mechanics only seem to work when the story calls for it). And yet, there are some people, like Polygon and Gamespot that love the game anyway, giving 8 and 9 out of 10 (respectively).
I need HoH SiS
I'm honestly shocked that Cage's previous games have gotten positive receptions, and I think these reviews show that the novelty is wearing off and people are realizing that there just isn't much quality in there. So far, all three of his works have been games with lousy gameplay, choose-your-own adventures where your choices affect very little (put upon characters with pre-existing personalities/motivations), stories with terrible writing, and movies with (apart from one or two solid performances) terrible acting. It's depressing, both because this type of game has so much potential, and because people actually believe that these are successful examples of it.
edited 8th Oct '13 8:15:50 PM by RTaco
Gamer-turning-maker... Wait, Willem Dafoe sucked!?
Long live Cinematech. FC:0259-0435-4987
"Apart from one or two solid performances". In this case, those are the two big name actors. Depending on how you look at it, the fact that most of his other voice actors clearly don't speak English as their first language makes the game much worse or much more enjoyable.
edited 8th Oct '13 8:26:30 PM by RTaco
Gunpla is amazing!There are some gems in this game, but one thing that is perfectly clear? David Cage is a terrible writer. The game flips around time constantly and there's no rhyme or reason to the events or mood that they bring. And the entire Indian segment was just a massive "What" moment for me. A lot of moments in the game you are just doing meaningless busywork, like...tidying up a house or some shit.
edited 8th Oct '13 8:29:02 PM by Thorn14
Yeah, he records the english voice-acting of his games in France(though there are some American people doing voice-overs.It's the same talent pool that do the Rayman games and that Code Lyoko cartoon.)
DarkSydePhil destroys Beyond: Two Soul haters
edited 12th Oct '13 7:28:21 PM by VeryMelon
HIGH IMPACT SEXUAL VIOLENCE"I rarely (or never) play video games." wat
ALL CREATURE WILL DIE AND ALL THE THINGS WILL BE BROKEN. THAT'S THE LAW OF SAMURAI.
So I've actually checked this game out, and I'm amazed to find that it has far less plot variability and player interaction than the last two. It's absolutely shocking how little this game is played. As for the plot, it's worse than Heavy Rain (once again, there's no actual theme or development, characters are one-dimensional, and Idiot Balls are everywhere) but not as bad as Indigo Prophecy. The non-linear storytelling doesn't add to the story at all, and seems more like Cage saw Memento just before development started and didn't understand what made it good.
edited 22nd Nov '13 6:42:58 PM by RTaco
UniocularI'm gonna be honest, the Homeless and Navajo chapters were enough for me to forgive... pretty much everything about this game.
Really? I mean, they weren't the worst chapters in the game (not so long as "Like Other Girls" refuses to leave my memory), but even as self-contained stories the bad writing is just so easy to see. In Homeless, we can get Jodie almost getting raped by a middle-aged guy (depending on Aiden to save her) just moments before she single-handedly takes on multiple people who are in better shape, Cage's recurring use of implausibly luxurious apartments being applied to the homeless, and an ending that takes railroading to laughable extremes. In Navajo, we get a lesser one, but one that reflects the Jodie/Ryan love story (and the romances in every Quantic Dream game): The option to kiss the oldest brother comes out of nowhere, other than the narrative demanding that he and Jodie like each other - actual events of the story be damned. It doesn't matter that he interacted with her no more or more meaningfully than anyone else, or that he was by far the least pleasant towards her.
edited 26th Nov '13 2:08:49 AM by RTaco
Jodie is pretty much like Carrie, don't you agree?
The system doesn't know you right now, so no post button for you.
You need to Get Known to get one of those.
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