Pretty cool that they're trying to differentiate this from MK as much as possible. I really like MK, now, but it shows that these guys are willing to give this game its own identity. The over-the-top supers and BlazBlue-esque unique specials have me keeping my eye on this.
So I've been poking around the DC character pages, when I discovered something interesting.
Solomon Grundy is a Green Lantern villain. Hold on, we knew that already. Here's the interesting part, it's not the Green Lantern you're probably thinking of. Grundy is most associated with Alan Scott.
Friendships are defined by boundaries; close friendships are defined by undefined boundaries. —Malchus
It's stupid how there's people actually complaining about Netherrealm putting focus on a Story Mode. MK 9 not only proved that fighting games can have a storyline more complex than "good guys stop bad guy in tournament", but it proved that a fighting game story can be absolutely epic if the company in charge actually cares enough to give it thought. MK 9's story should be what fighting games aspire to, not avoid, so I applaud Netherrealm for trying to keep to it for Injustice.
Sounds like a problem Pokemon is having. No one cares about the plot nor what's really going on. They really just want to turn the pets into killing machines and challenge others to online battles.
Thinking back then, many games before the 90's didn't have any real plots. People play them just to beat the game and maybe get the high score(if there is one).
Some gamers didn't care then, so would they care now?