I think it should count. The game is mocking you for playing on easy. I find that it differs less from the humiliating type than that type does from the serious type.
edited 24th May '12 8:42:01 PM by Feather7603
The Internet misuses, abuses, and overuses everything.Hmm. I was going to say something about the current picture but it's not pertinent. The extra save point is the direct expected effect of picking a lower difficulty; the Kid's pink bow and "Wuss" label on it are the 'mocking' part.
HOWEVER, if we are going to declare a super/subtrope relationship here, then any examples that are solely Idiosyncratic Difficulty Levels don't belong on this page.
edited 24th May '12 9:11:20 PM by Stratadrake
An Ear Worm is like a Rickroll: It is never going to give you up.I don't think they're super/subtropes. They have their own different definitions, and one isn't covered by the other.
edited 24th May '12 9:37:39 PM by Feather7603
The Internet misuses, abuses, and overuses everything.They're merely tropes that can overlap. IWBTG is an example of EMM without IDL's.
The Star Ocean games have IDL's that are not EMM.
Yeah, they can each occur individually, or they can overlap in certain games. Nothing about either trope disqualifies a work for the other.
Rhetorical, eh? ... Eight!So if we're going to broaden the definition, then we can just add it to the type list as "Idiosyncratic Difficulty Levels that taunt or mock the player for choosing an easy difficulty setting" ?
An Ear Worm is like a Rickroll: It is never going to give you up.Well, if the difficulty levels are just "easy" "average" and "hard", then that's not idiosyncratic, but the game can still mock the player for choosing the easiest. Examples include IWBTG and One Must Fall.
Rhetorical, eh? ... Eight!As explained directly above me, there are games where EMM applies but the difficulty levels are simply: Easy, Medium, Hard, Insane. Those aren't IDL's.
Hence why there's no sub/supertrope relationship. Just a good bit of overlap, since IDL's are commonly used for the purpose of EMM.
Adding it to the page's type list doesn't necessarily mean establishing an exclusive super/subtrope relationship.
An Ear Worm is like a Rickroll: It is never going to give you up.Clocking due to lack of activity.
Waiting on a TRS slot? Finishing off one of these cleaning efforts will usually open one up.Clock is up. Locking.
"If you aren't him, then you apparently got your brain from the same discount retailer, so..." - Fighteer
When bringing up the picture thread for it, I was told that Idiosyncratic Difficulty Levels cannot count as this trope (although they are included in some page examples and wicks), even if they clearly mock one for choosing the easy mode.
The simple question is "why?". Why exclude that? Some of the changes apparently allowed in some other examples, including the current page picture, are just as cosmetic as calling the "very easy" mode "I'm Too Young To Die". They are still mocking you for playing on easy.
I'm just saying it wouldn't hurt to broaden the trope for things that have no real reason to take them out other than not being directly in the gameplay.
I'm on the internet. My arguments are invalid.