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Current Roster:edited 7th Aug '12 1:16:17 PM by EdwardsGrizzly <><
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![]() Conqueror of Hell Itself
Great; I will get to playing later tonight. I plan on doing a two-year turn if able, just because my first crazy project is going to take the second one. I will do in-character updates, as is the tradition of these kinds of games, per season-ish.
edited 17th May '12 5:35:36 PM by fishsicles ![]() I REMEMBER IT SO YOU DON'T HAVE TO
This should be Fun.
So just how evil is the biome? Are we talking "eyeball grass and undead fish", "husk-inducing horrible death dust" or "you don't want to know"?
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Log of 'Fishsicles' Kudonul, Chief Engineer of Waterburned
1st Granite, 251
After a long, hard journey, we have arrived at the future site of the glorious fortress of Waterburned! His Highness Bembul Atortirist, may Armok keep his axe sharp, gave us this glorious mission for the benefit of all of the Massive Room. I'm not sure how in Sirab Furnaceglow's name we're supposed to achieve anything with what he gave us...
4th Granite, 251
Our two miners, Edwards Grizzly and Tuefel Huenden IV, have already begun excavating a shelter, corridor, and a nice future trade depot.
Our war leader/lumberjack Tun Onulbomrek needs some way of training her skills, and it's a such a pity to let all those potential water wheels waste away on the surface. Deforestation fuels progress, gentledwarves.
edited 17th May '12 8:01:18 PM by fishsicles ![]() Conqueror of Hell Itself
Seasons go by fast when you have less than ten dwarves. Have the second set of terse entries.
26th Hematite
As the miners toil in the future great hall, a group of migrants arrived today: a ranger, a miller, and the ranger's pet blue peahen. Convenient, for soon we shall have plants and millstones aplenty!
In other news, I have begun drafting plans for a power station over the aquifer.
6th Malachite
A giant grasshopper decided to interrupt Tun and her axe's delicate communion with nature. She shows incredible promise.
7th Malachite
We have so much unused space over the aquifer... the plans for the station, which I have tentatively dubbed the Unending Rotationary Aquifer-supplied Interior Urist-producing Mechanism (henceforth URANIUM), are progressing nicely. I am glad Tun is such a good worker, skilled worker... hopefully the merchants will come, and with them more glorious, glorious treeflesh...
8th Malachite
Another cloud...
Also, for the sake of framerates I am going to put an on-off switch on the URANIUM. Because there is going to be a lot of water moving here.
edited 17th May '12 9:05:18 PM by fishsicles YEEEEAH— no.
What are the three un-nicknamed dwarves like? If possible, I'd like to claim one. (Not sure about signing up for the succession game, though. I'll decide that later)
"I've come to the conclusion that this is a very stupid idea."
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Can I again join?
Anyway two in game years or one in game week? Do you mean two in game years and one out of game week?
edited 17th May '12 9:19:49 PM by SpookyMask So what to do now?
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2nd Limestone
Another gloom, this one passing dangerously close to the entrance of the fortress. No dwarves were harmed, but our water buffalo were heavily injured in their pasture outside. It is worth noting that they survived the initial encounter with the gloom, and are currently still alive, if numb and heavily bleeding.
7th Limestone
The water buffalo are dead.
16th Sandstone
Edwards Grizzly is now a legendary miner, through his work on the great hall and the URANIUM!
17th Sandstone
Another group of migrants; a furnace operator, thresher, lye maker with military experience, and gem setter. The addition of another military recruit besides Tur makes me wonder if we need to start on proper training facilities, but it can wait until after the URANIUM.
10th Timber
Work is progressing slowly but steadily, no thanks to the miners halting the dig every time they find slightly damp soil. What's the worst that could happen? You strike a lakebed, and flood the chamber that we flood anyway?
12th Timber
I have taken Edwards Grizzly off mining duty for now, so we can have at least some crafts for the merchants. I have placed one of our new arrivals, the thresher Atir Ebalnish, in his place temporarily.
13th Timber
The merchants arrived. A pity they are so early...
15th Timber
As if greeting our brethren, a cloud of gloom has drifted into sight. I have ordered the dwarves into our new great hall; hopefully the merchants live long enough to trade... or the ones carrying their supplies are caught up in it completely...
18th Timber
Melbil, our leader, met with the men from the caravan today. I told her to request wood, iron, and steel, and from what I overheard she did exactly that. Good girl, Melbil.
1st Moonstone
With the URANIUM nearing completion, Tuefel has become a legendary miner. ...Excellent.
All in all, fall was a super-uneventful season.
edited 17th May '12 9:38:44 PM by fishsicles YEEEEAH— no.
Alright, I'll claim Zulban.
"I've come to the conclusion that this is a very stupid idea."
![]() I REMEMBER IT SO YOU DON'T HAVE TO
Man, that gloom looks like Fun. My bet is that it's Armok's flatulence.
What's the metal situation like? I assume from the requests that it's bad, but are we talking copper ore or no metal at all?
![]() Conqueror of Hell Itself
No metal whatsoever. The most economic stone I have hit is lignite, but then again I have not done that much digging. Through rock.
At this rate though, we should have three legendary-skill miners (and a most-of-the-way-there carpenter in Count Dorku, currently Professional; large-scale early projects are a comparatively sane thing to do, since they boost dwarf skills like crazy) once the URANIUM is done, so if we find metal the trio should cut through rocks like butter.
edited 17th May '12 10:21:29 PM by fishsicles ![]() Conqueror of Hell Itself
More or less absolutely nothing happened in winter or spring, so I am going to skip those updates. However, I should mention our fortress has just been visited by wild peach-faced lovebird men.
I am... not sure if that is the worst or best name for a creature ever.
![]() Conqueror of Hell Itself
Mini-update.
17th Felsite, 252
It has been a long time since I wrote in this journal; things have been very busy, with the URANIUM nearing completion, and my having an office to start going through the stockpile records, but also very uneventful. However, today warrants an exception; one of the recent migrants, a gem cutter, started babbling about "fit haggen" or some such nonsense.
21st Felsite, 252
The mad dwarf demanded the construction of a workshop in the great hall, grabbed our recently uncovered star sapphire, and went about working.
24th Felsite, 252
The mad dwarf has finally left his workshop, revealing... Innokosal Konossolam, "Creepysings the Brass Nation", an armour stand that Melbil tells me is worth over 144000 Urist... thrice the previous wealth of our entire fortress. Superb! Ahahahaha!
edited 18th May '12 12:27:46 PM by fishsicles ![]() I REMEMBER IT SO YOU DON'T HAVE TO
I'm definitely glad that someone else is doing the early stuff; I have very little experience with evil biomes, and most of the experience I do have is heavy on phrases like "has been struck down" and "it is raining human blood".
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![]() Conqueror of Hell Itself
Not technically instant, for big enough creatures; those water buffalo sat around oozing blood for a few days before they kicked it.
But for a dwarf, probably instant yeah.
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![]() Conqueror of Hell Itself
Welcome to Dwarf Fortress.
Also, the glooms seem to average about two or three a season. Only two have passed over the fortress entrance so far, and the bulk is too far underground to know.
No reanimated corpses yet either, so that is a plus.
![]() the it-thingy
Dorku: You have been sigquoted. :)
Break the conventions. Keep the commandments. - G. K. Chesterton
![]() Generic Evil Emperor
I'll take a stab!
DDC = Dyslexia Done Correctly - totlmstr
![]() Conqueror of Hell Itself
End of my turn should be up tonight, possibly with video of the massive toy I went crazy and built you guys.
If I counted correctly, you should (at full waterwheel capacity, which I will probably not get to; all the water is there, all you need to do is channel in from above and add wheels when necessary) have a base of 112200 power, minus 11882 for the machine's upkeep costs (wheels, pumps, connections between said objects). There is a reason I went nuclear for that acronym.
edited 21st May '12 1:41:13 PM by fishsicles ![]() I REMEMBER IT SO YOU DON'T HAVE TO
Ooh, I like shiny toys.
What's the entrance like? If it's short on stabby horrifying death or hurtful things to do to goblins and undead, there will be Words.
![]() Conqueror of Hell Itself
Not much in the way of deadliness yet, because the only trap construction material I have right now is wood, which makes shitty traps indeed. After the URANIUM finishes my next project is a submerged danger room for military training, and a shaft down for magma. (Minecarts can be used to transfer magma on a budget, such as to minimize the amount of magma-safe materials we would need.)
edited 21st May '12 2:01:58 PM by fishsicles
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