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Total posts: [5]
Devil Gene R: A Visual Novel Kickstarter: ![]() My Soul, Your Beats!
Devil Gene R looks like a plot-driven story. It sounds like there are girl x girl relationships, but I don't think it will be a harem game. So far, $2600 out of a goal of $10000, with just over two weeks left. I don't know if this individual will succeed in getting funding...
The person creating Devil Gene R made a number of statements on Lemma Soft![]() Insert title
Kind of pity that this won't get funding, I guess it doesn't help that it is video game section despite visual novels not really being video games.
So what to do now?
![]() De gustibus non est disputandum
![]() My Soul, Your Beats!
Since it looks like Devil Gene R has just under $4000 with a day left, I'm not sure what the creator can do. There's a demo which got posted on Kickstarter only a few days ago... perhaps the person can send the demo to artists, musicians, video creators, and voice actors, in order to get their support? Create a No Budget game, focus on the writing, and try to get people to support an enhanced remake?
A number of people who've succeeded in getting their video game Kickstarter projects funded are people who have earned a reputation for creating quality video games. (Or, if you want to be cynical, celebrities in video game fandom.) If you're almost as famous as Shigeru Miyamoto or Will Wright, and you are pitching a not-quite-commercial game, then fans will probably flock to your cause.
For the rest of us who don't have name recognition among fans, it appears you have to sell people on your game concept. You need to be persuasive, and act like a responsible businessperson. If you give details on your Kickstarter page about factors such as 1) how awesome the gameplay will be, 2) how relevant the game will be, 3) how the money will be used, and 4) how the game will be distributed, then you have a chance at succeeding.
Could Kickstarter be used for a localization effort? Maybe. One of the first attempts was Class Of Heroes 2, which failed. Much has been written elsewhere about what the company Gaijinworks did not do, or did not clearly state. Despite that, I think another company or group could fund an official localization. It might work if a company found a game which has both an active fanbase and reasonable licensing costs. (How much would it cost to translate a Windows game? Would it compare with what ADV Films paid for its dual-language DVD releasesThe system doesn't know you right now, so no post button for you.
You need to Get Known to get one of those.
Total posts: 5
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